Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Should ESO on PC have an *optional* proximity voice chat?

  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    spartaxoxo wrote: »
    Console is the place the feature exists. So, when we talk about hypothetical vs actual implementation by ZOS, the console is the only source. If you say it's going to cause xyz issue, then people can tell you whether or not that is correct.

    Ok, so tell me what bugs this will cause. What driver compatibility issues will we have to worry about? How will it interact with my firewall? My antivirus? My VPN? My audio mixing software? My media player software?

    Oh, console doesn't have to worry about any of that. So console's experience is entirely inapplicable to the performance and implementation requirements for this feature. This feature which solves no problems, and which has already been integrated into Discord already.
    Because we're discussing an existing feature being added to a different version of the game.

    No, we're not "discussing," you're advocating. There's a difference. A discussion wouldn't entail ignoring most of the things I talk about in favor of focusing only on the points one considers to be the weakest.
    You may not care about console but it remains relevant to this conversation.

    No, it's not. I cannot make that clearer. Console is an entirely different technical environment and an entirely different social environment. For example, can you give me any idea for how addons will be affected by this? What will addons allow it to do? Will there be addons that allow for automated voice advertising for guilds or carries or even IRL gold traders? That's not something console has to think about at all. Add it to the pile of things that make "discussion" of the console environment irrelevant to the PC environment.
    I am also on console and am not going to pretend to be on PC.

    So why do you care so much? You've typed hundreds, if not thousands, of words in this thread advocating for a feature whose consequences you'll never have to experience and whose lack you'll never have to suffer.
    None. It's a setting in the menu.

    So I will have to navigate menus to turn it on and off, to activate or deactivate push-to-talk, to change the volume independently of the main game volume, to mute my mic, and to mute my headphones (can they even be muted individually? I kind of doubt it, but I could be wrong).
    There are pros and cons to the idea. The factual pros are people who accessibility options

    What accessibility options? Or, more specifically, what accessibility options that are not currently available already in the current setup? Once again, a solution in search of a problem.
    easier communication in pugs

    Which is the last place any adult wants unrestricted voice communication, and the first place it will be used for toxicity and abuse. Text is already used by bad actors to belittle, insult, and yell at people over basically nothing; you want us to hear that in our ears, too?
    and helping people who are uncomfortable with discord for a variety of reasons.

    I'm not entirely sure you know enough about what Discord is to be making this claim. Uncomfortable with downloading an app? Uncomfortable with joining their guild's voice channel? But who are also fine with talking to every stranger in their general proximity? And who also need accessibility support, but won't use the existing, safe, moderated, tested, and vetted accessibility support? How many people do you think this may be?
    These benefits may not apply to you but they nevertheless exist.

    I'm not sure they do.
    I think they go by number of reports considering they still need us to submit videos of certain things. But that's a question for Zeni as I am not privvy to the inner workings of their moderation. I just know that people have been actioned for voice chat on console. So, moderation must exist. And I also know that reporting it is no different to reporting text chat.

    That's not true at all. Text chat reports have a screenshot and a log of the text conversation, with timestamps and everything. If someone whispers a sexually derogatory slur to me, and I report it, the whole conversation is there in the report.

    If someone catcalls me as I walk by the wayshrine and I'm the only person who reports it, what then? There's no log. There's no proof. Unless ZOS is recording it, which I've been told by other proximity vc advocates that they absolutely don't. But do they? This is an important question. In Discord, I can record it, and can even save the last few seconds of a conversation that's already happened. Will my media software let me record native proximity chat? And can ZOS's support open audio files? What formats do they support? Those are more questions that console players can't answer about this feature.
    Edited by VoxAdActa on March 7, 2025 6:46AM
  • Estin
    Estin
    ✭✭✭✭✭
    Other (please describe your thoughts)
    I will never understand why some players are so against optional features. It's exactly like the discussions about optional settings for overland difficulty. Don't like/want it? Keep it turned off, nothing changes for you. You don't have to worry about any of the scenarios you come up with because you have the option turned off and will never enable it. There's no need to be concerned for players who willingly have the option turned on. You're not them.

    The biggest benefit with voice chat is with pugs that need it. No, not your daily randoms or pledges. Not your GF normal trial. Specifically vet/hm content. And no, if someone makes it a requirement in a GF pug, that doesn't mean you have to hop in and start talking with other players. It would be for the lead to make necessary call outs so the group doesn't constantly wipe. You can still talk with text and listen to what a lead has to say. Chat callouts are impossible to see if you don't have chat bubbles enabled, and even then, they're still hard to see. Plus the player doing the callout has to stop playing to type it out.

    Currently, the only way to hear voice in pugs is through discord, and the only way to do that is by manually typing in someones discord invite to join their server. Then you need to go through whatever role verification for bots they have before you can join whatever voice chat they have. This is perfectly fine if you intend to stay with a guild or some other group of people, but it's not feasible when it comes to pugs, especially since everyone and their mother has their own discord server. Do you leave if it's unsuccessful? What if you do a pug again with them 2 weeks from then? You have to do the entire process again. Before you know it, you're in 10+ different servers just because of pugs. It's certainly a messy system done that way.

    There's certainly nothing wrong or harmful about allowing players to use voice in at least groups. There's countless benefits for doing so. I would intend on keeping them turned off, but proximity and guild voice can make the game feel more alive for players who would rather keep it on.
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Estin wrote: »
    I will never understand why some players are so against optional features.

    Fortunately, there's a whole thread full of comments that thoroughly explain exactly why.
    The biggest benefit with voice chat is with pugs that need it. No, not your daily randoms or pledges. Not your GF normal trial. Specifically vet/hm content. And no, if someone makes it a requirement in a GF pug, that doesn't mean you have to hop in and start talking with other players. It would be for the lead to make necessary call outs so the group doesn't constantly wipe. You can still talk with text and listen to what a lead has to say. Chat callouts are impossible to see if you don't have chat bubbles enabled, and even then, they're still hard to see. Plus the player doing the callout has to stop playing to type it out.

    So vet HM pugs. This will benefit people who want to do vet HM pugs. Quite a large and underserved population, I'm sure.
    There's certainly nothing wrong or harmful about allowing players to use voice in at least groups.

    Agreed, but this thread, as specified in the title, is about proximity voice chat, not group voice chat. I have been told by an expert that we cannot have the latter without also having the former.

  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Stamicka wrote: »

    It tracks because since consoles have voice chat, players can turn on “Speech to Text” under the accessibility settings.

    I was not aware that console's speech-to-text was robust enough and fast enough to translate human speech to text in real time. I thought it was just for in-game subtitles.

    Ok, that's a fair enough point. I've used text-to-speech (screenreaders) in Discord, but I've never tried to go the other way with it.

    Edit: But on further thought, how does proximity voice chat speech-to-text help? This is another example of a benefit for group/guild voice chat, but it's already been established that we can't have that without having proximity chat too. This thread and poll are about proximity voice chat, and whether we should have that. A thread/poll asking about native support for group or guild voice chat is a different subject (and, apparently, one we can't discuss without also discussing proximity chat anyway).
    Edited by VoxAdActa on March 7, 2025 7:06AM
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    Stamicka wrote: »
    Really, the poll and question are just for fun.

    I haven't found anything fun about being told that we are wrong for not wanting this feature.

    By opposing this you are opposing improved accessibility for the deaf/hard of hearing.

    It doesn’t make sense to me why anyone would oppose something that has 0 drawbacks to them, but makes a world of a difference for someone else.

    This is the first I've heard about any accessibility benefits with this feature. If ZoS wants to add more accessibility features for players then that is great. But that is not what this suggestion is being presented as, nor is it what I'm opposing.

    Most people wouldn’t think of this because they’ve never had to use it. The post in general is asking about adding voice chat to PC. So now you know that this would have the added benefit of helping people who have trouble hearing (as backwards as it sounds). Do you still oppose it?

    I say this as someone who never thought they would have to rely on this type of feature. If console didn’t have the speech to text options like it does (and discord STILL lacks) then I would have had to quit gaming with friends.

    People aren’t able to type raid calls or other group communications when they’re busy engaging in combat. ESO’s built in speech to text feature on console is actually pretty fast and very accurate. It’s good enough to allow someone who can’t hear calls to better engage in group content.
    PC NA and Xbox NA
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    VoxAdActa wrote: »
    Stamicka wrote: »

    It tracks because since consoles have voice chat, players can turn on “Speech to Text” under the accessibility settings.

    I was not aware that console's speech-to-text was robust enough and fast enough to translate human speech to text in real time. I thought it was just for in-game subtitles.

    Ok, that's a fair enough point. I've used text-to-speech (screenreaders) in Discord, but I've never tried to go the other way with it.

    Edit: But on further thought, how does proximity voice chat text-to-speech help? This is another example of a benefit for group/guild voice chat, but it's already been established that we can't have that without having proximity chat too. This thread and poll are about proximity voice chat, and whether we should have that. A thread/poll asking about native support for group or guild voice chat is a different subject (and, apparently, one we can't discuss without also discussing proximity chat anyway).


    Idk why the poll is asking about proximity chat specifically, but I’m saying PC should have voice chat as a whole exactly like console does. I don’t see any harm in letting people who have trouble hearing feel less isolated by allowing them to read what’s being said in the voice chats around them though. For some people that sort of thing makes the game feel more alive.

    Discord’s support for speech to text is abysmal. You have to ask a moderator of a server to invite a speech to text bot to the server and then the text appears in a dedicated channel for the bot. There’s sooo many issues with that and it would be way better if ESO on PC had the same accessibility options console does.
    PC NA and Xbox NA
  • Estin
    Estin
    ✭✭✭✭✭
    Other (please describe your thoughts)
    VoxAdActa wrote: »
    Estin wrote: »
    I will never understand why some players are so against optional features.

    Fortunately, there's a whole thread full of comments that thoroughly explain exactly why.

    A thread full of what if scenarios from players who would never turn it on if available. Certainly nothing that would ever be common place, especially from a community that constantly touts at how nice and respectful the player base is. Again, as stated, leave it turned off if you don't want to participate. You cannot be affected by any of the what if scenarios if you have it turned off.
    So vet HM pugs. This will benefit people who want to do vet HM pugs. Quite a large and underserved population, I'm sure.

    So features should only be introduced to areas of the game that have a booming playerbase? So does this mean no more housing/trial/pvp updates? Don't be rude. It will benefit everyone who decides to use it. HM pugs will just have the biggest benefit.
    Agreed, but this thread, as specified in the title, is about proximity voice chat, not group voice chat. I have been told by an expert that we cannot have the latter without also having the former.

    Fortunately, the poll had an option for Other, which you can see I chose. This is something that I would love to have for at least groups as I described with my first post.
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?

    This might be one of the main reasons it´s not available on PC.
    Edited by Thysbe on March 7, 2025 7:14AM
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Estin wrote: »
    A thread full of what if scenarios from players who would never turn it on if available.

    So you ignored them because they were from people whose opinions don't matter? Because quite a few of them were about things that will happen and things that could happen, many of which would affect people who have turned the "optional" content off. But it's your right to ignore people you don't wish to engage with, and I will respect that by returning the favor.

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Stamicka wrote: »
    So now you know that this would have the added benefit of helping people who have trouble hearing (as backwards as it sounds). Do you still oppose it?

    I would need to learn more about it.

    Is voice chat an ESO feature, or is it a feature of consoles? Because if it is an ESO feature why did they not include it on PC at the beginning?

    Does Discord have a speech to text option? I just read in a post above that Discord does have a speech to text feature. It may take some preparation but that would be a reasonable option since Discord is the voice program that PC players have been using for a long time now.
    Edited by SilverBride on March 7, 2025 7:28AM
    PCNA
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Stamicka wrote: »
    Idk why the poll is asking about proximity chat specifically, but I’m saying PC should have voice chat as a whole exactly like console does.

    And that's where we disagree. I can't think of any non-technical objections to native guild support, and only a few objections to native group support. If we could have those by themselves, I wouldn't be nearly as invested in this, assuming all the technical questions I asked in a previous post could be addressed. I definitely don't want the "all or nothing" console version.
    I don’t see any harm in letting people who have trouble hearing feel less isolated by allowing them to read what’s being said in the voice chats around them though.

    My experience is that almost nothing is typed in /say, unless one is attending an RP event (which, granted, would be a valid use of the feature). And I'm sure nobody would be thrilled with zone-wide voice chat (but consoles don't have it, so we couldn't discuss it anyway).

    Can speech-to-text convert the sound of a chicken sandwich being loudly consumed, or the sound of dogs barking, or the lyrics of the loud death metal playing in the background? Those all strike me as being the most common things that would be transmitted through proximity chat. But that may be my own bias.

    I suppose I'm most skeptical that the addition of proximity voice chat will create a new chat culture where one did not previously exist. What I believe it will do is, at best, allow us to hear random domestic arguments, and at worst, will be used to enable toxicity, scammers, and other bad actors, many of which do not exist on console because it's much harder to do things like automate bots and make addons for console.
    Discord’s support for speech to text is abysmal. You have to ask a moderator of a server to invite a speech to text bot to the server and then the text appears in a dedicated channel for the bot. There’s sooo many issues with that and it would be way better if ESO on PC had the same accessibility options console does.

    That's the best, most persuasive argument in this entire six-page thread. And I agree, if it could be done on a guild or group level without also having to waste technical and mental bandwidth dealing with the proximity level.
    Edited by VoxAdActa on March 7, 2025 7:27AM
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature

    Does Discord have a speech to text option? I just read in a post above that Discord does have a speech to text feature. It may take some preparation but that would be a reasonable option since Discord is the voice program that PC players have been using for as long time now.

    After a quick skim of research, Stamicka is correct; it exists, but it appears to be a real pain in the elbow to get set up and working right, and it's primarily done on the server level rather than at the user level (so far as I can tell right now). So a member of multiple servers would have to have the admins set it up individually on each server. Again, as far as I can tell.

    So yes, there is in fact a real problem that is not easily addressed by the current tools which could be more easily addressed with native guild/group voice chat support.

    I still don't see anything that really convinces me of the need for proximity chat support. Public RP events aren't common, and I don't think proximity chat would make them more common; on the contrary, judging by the number of people who leap at the chance to troll RPers in /say, having to actually listen to hecklers with our ears would probably make such events less common.

  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Yes, ESO should have an opt-out proximity voice chat (On by default)
    VoxAdActa wrote: »
    having to actually listen to hecklers with our ears would probably make such events less common.

    In that case, I'd just mute the people I didn't want to hear. Maybe a whitelist system (like a group-only proximity chat) would work better for the purpose of hearing others. I don't really know at this point.
    Edited by Erickson9610 on March 7, 2025 7:37AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Thysbe wrote: »
    Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?

    This might be one of the main reasons it´s not available on PC.

    When I played on Xbox (back in 2016-2018, so my experience may no longer be the way things are), proximity chat was an ESO thing, but guild/group chat was all done through the Xbox Live interface. I do not know if ESO was able to do guild/group without also enabling proximity; the guild that taught me how to do it always did it through Live.
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    VoxAdActa wrote: »
    having to actually listen to hecklers with our ears would probably make such events less common.

    In that case, I'd just mute the people I didn't want to hear. Maybe a whitelist system (like a group-only proximity chat) would work better for the purpose of hearing others. I don't really know at this point.

    There's a whole slew of issues with trying to ignore-list specific people in proximity chat. Not even counting the hard cap of 100 people on the ignore list (which can fill up surprisingly quickly), there's no directionality to the voice chat, nor is there any indication of the player/character name who's speaking, so even finding the person to ignore them would be a serious challenge. A challenge that can be made even harder, should someone be in the mind to make it harder, by abusing LOS or obscure nearby hidey-spots.

    Group/Guild voice chat is something I'm softening on, but proximity chat just gets worse and worse the more I actually sit here and think about it.

    For example: How would we even report people for TOS-breaking behavior in proximity chat? We can't even tell who's speaking unless they're all by themselves...
    Edited by VoxAdActa on March 7, 2025 7:42AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    VoxAdActa wrote: »
    Ok, so tell me what bugs this will cause. What driver compatibility issues will we have to worry about? How will it interact with my firewall? My antivirus? My VPN? My audio mixing software? My media player software?

    How does voice chat in other games of the same age interact with those things. I have personally played on PC before (not this game) and have not had such issues with a game that I can run but every setup/game is different. I'm sure you'll have these same concerns with any feature you'd want.
    This feature which solves no problems, and which has already been integrated into Discord already.

    It does solve problems that have been outlined in this thread, including pug voice comms, people who feel uncomfortable with discord, accessibility, etc.
    No, we're not "discussing," you're advocating. There's a difference. A discussion wouldn't entail ignoring most of the things I talk about in favor of focusing only on the points one considers to be the weakest.

    I have acknowledged several points as true. Some points were false and I did go into more details on those. Because I think people should have good information when making decisions. But, I made a separate post acknowledging good points.
    No, it's not. I cannot make that clearer. Console is an entirely different technical environment and an entirely different social environment. For example, can you give me any idea for how addons will be affected by this? What will addons allow it to do? Will there be addons that allow for automated voice advertising for guilds or carries or even IRL gold traders? That's not something console has to think about at all. Add it to the pile of things that make "discussion" of the console environment irrelevant to the PC environment.

    Yes, it is. There are many similarities to PC because it is literally the same game. There are also differences. Add-on capabilities is a good point. At the end of the day, it is the same game. And all voices are welcome on the forums.
    So why do you care so much? You've typed hundreds, if not thousands, of words in this thread advocating for a feature whose consequences you'll never have to experience and whose lack you'll never have to suffer.

    I have answered this multiple times.
    None. It's a setting in the menu.So I will have to navigate menus to turn it on and off, to activate or deactivate push-to-talk, to change the volume independently of the main game volume, to mute my mic, and to mute my headphones (can they even be muted individually? I kind of doubt it, but I could be wrong).

    Voice chat respects mic settings so whatever you use to do those things on mic would continue to function.
    What accessibility options? Or, more specifically, what accessibility options that are not currently available already in the current setup? Once again, a solution in search of a problem.

    Speech to text is enabled through voice chat (ty Stamicka for your perspective. I actually didn't realize this feature was console only). In addition, people who have trouble typing can communicate directly.
    easier communication in pugs Which is the last place any adult wants unrestricted voice communication, and the first place it will be used for toxicity and abuse. Text is already used by bad actors to belittle, insult, and yell at people over basically nothing; you want us to hear that in our ears, too?

    Toxic people will be toxic regardless if is text or voice. However, call outs for mechanics are significantly faster and easier using voice. This is why third party programs are used for voice chat. Those third party programs aren't moderated by Zenimax.
    I'm not entirely sure you know enough about what Discord is to be making this claim. Uncomfortable with downloading an app? Uncomfortable with joining their guild's voice channel? But who are also fine with talking to every stranger in their general proximity? And who also need accessibility support, but won't use the existing, safe, moderated, tested, and vetted accessibility support? How many people do you think this may be?

    I use discord. I know exactly what it's like. Console still uses discord. And yes, someone who won't download a third party app may be perfectly fine with a first party one. This has been something such people have complained about for years.
    These benefits may not apply to you but they nevertheless exist.

    You can search that out yourself.
    That's not true at all.

    You asked about voice chat. My answer is about voice chat.
    Edited by spartaxoxo on March 7, 2025 12:01PM
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    It'd be super nice to explain mechanics and make callouts using voice in random dungeons with pugs without having to invite them to random Discord servers and expect them to be able and willing to copy the invite link from chat.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    Thysbe wrote: »
    Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?

    This might be one of the main reasons it´s not available on PC.

    Yes. XBOX and PSN both have their own voice chat channels. And then ESO has it's own custom voice chat.

    It includes

    Area Channel - you can chat with anyone in a small vicinity

    Guild Chat - you can chat with people in your guild

    Guild Officer Chat- sub-channel of guild chat, allows officers to speak to only each other

    Group Chat - you can chat with anyone in your group
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    VoxAdActa wrote: »
    My experience is that almost nothing is typed in /say, unless one is attending an RP event (which, granted, would be a valid use of the feature). And I'm sure nobody would be thrilled with zone-wide voice chat (but consoles don't have it, so we couldn't discuss it anyway).

    Can speech-to-text convert the sound of a chicken sandwich being loudly consumed, or the sound of dogs barking, or the lyrics of the loud death metal playing in the background? Those all strike me as being the most common things that would be transmitted through proximity chat. But that may be my own bias.

    I suppose I'm most skeptical that the addition of proximity voice chat will create a new chat culture where one did not previously exist. What I believe it will do is, at best, allow us to hear random domestic arguments, and at worst, will be used to enable toxicity, scammers, and other bad actors, many of which do not exist on console because it's much harder to do things like automate bots and make addons for console.

    Proximity chat could actually have a lot of use cases for PvP. I mean imagine you’re ungrouped and you want to tell someone around you (if they happen to be in area chat) to watch out for a bomb or a ganker or whatever it is. Or imagine wanting to communicate with someone that is sieging a keep with you, but you’re ungrouped. Proximity chat would be very useful in those situations because it’s hard to type in combat.

    Outside of PvP I mean, I know world bosses and overland content are easy, but what if ungrouped players near each other wanted to communicate a mechanic or some other piece of information quickly?

    Now those situations sound very ideal… and you’re right that a lot of the time area chat is just people blaring music, coughing, or eating, but that doesn’t negate all the scenarios in which it CAN be useful. That’s a pessimistic view of it.

    In regards to a new chat culture, I get where you’re coming from. Anyone who’s been to The Rift on console with voice chat on knows just how annoying area chat can get. The thing is though, I’m advocating for opt in voice chat that’s off by default. So if someone is experiencing proximity chat, they’ve literally opted into it when they didn’t have to and they can opt out at any time. So you will not experience a new chat culture unless you willingly tune into area chat.

    I can tell you right now that proximity voice chat isn’t all bad and I’ve personally had funny/wholesome experiences with it. Sometimes someone will just ride up to you and ask you where you got your mount from or if you can help them with something.
    PC NA and Xbox NA
  • Estin
    Estin
    ✭✭✭✭✭
    Other (please describe your thoughts)
    VoxAdActa wrote: »
    Estin wrote: »
    A thread full of what if scenarios from players who would never turn it on if available.

    So you ignored them because they were from people whose opinions don't matter? Because quite a few of them were about things that will happen and things that could happen, many of which would affect people who have turned the "optional" content off. But it's your right to ignore people you don't wish to engage with, and I will respect that by returning the favor.

    Yes, to put it bluntly. Someone making a complaint about a feature they will never intend to use doesn't hold much merit. It's the same as the complaints about optional overland difficulty settings. Don't force something to not be added because it's not something you'd want to use.

    When it comes to proximity voice, which is in the overland, how does having it turned off negatively affect someone? It can't. Nobody can prevent you from participating in anything in overland. You cannot hear harassments or ear bleeding noises if you leave it turned off. A guild is not going to force you to hear the latest music over someone's mic mixed with strange ramblings in riften, rimmen, auridon, wherever just so you can join them. There's absolutely nothing that can negatively affect a player who decides not to hear proximity voice chat. I myself would only intend to use it for groups. I can't think of any possible way that I would be negatively affected by leaving proximity turned off in overland.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    Estin wrote: »
    There's absolutely nothing that can negatively affect a player who decides not to hear proximity voice chat. I myself would only intend to use it for groups. I can't think of any possible way that I would be negatively affected by leaving proximity turned off in overland.

    I actually currently only use it for groups and guilds myself. I turned the area channel off. I used to do overland more often but because it's so easy, I find myself using it less and less. So, there wasn't as much reason to have it on anymore. The game remembers this setting and I have had area chat off for two years now.

    One thing I love about voice chat that isn't true of text chat on console is that I can turn off individual chat channels. So unlike having to listen to jerks in some or say chat if I want to talk to guildmates, I can join guild/group chat and keep area off.
    Edited by spartaxoxo on March 7, 2025 8:10AM
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    spartaxoxo wrote: »

    How does voice chat in other games of the same age interact with those things.

    Some are fantastic, some are garbage. Some make me disable my VPN. Some make me disable my antivirus, which I won't do. Some have made me update drivers. One wanted me to downgrade a driver (which, again, I didn't do). A whole bunch won't respect my mixer settings (which are set as they are to combat my audio processing disorder), and more than a few don't like my media player software (for example, on a LOT of games, I can't just switch from speakers to headphones; I have to quit all the way out to the desktop, change it, and then load all the way in again).

    None of us know how "just use the console thing" will work with any of those considerations. The devs might, but they also have said they really don't want to mess with it since Discord exists and has solved those problems on its own platform.
    Voice chat respects mic settings so whatever you use to do those things on mic would continue to function.

    I'm not doing any of that on my headset itself. What I "use to do those things" are a third-party mixer with an equalizer, a third-party media player app, and occasionally Razer Synapse (when I absolutely have to). Discord controls the rest. The only thing my headset does is add another volume knob (all the way up and everything else adjusts around it) and turn on/off. Everything else is done through software.
    Speech to text is enabled through voice chat.

    Yes, someone else brought that up, for the first time in six pages, and it's worth discussing.
    In addition, people who have trouble typing can communicate directly.

    That problem has already been solved.

    Those third party programs aren't moderated by Zenimax.

    No, they're usually moderated more attentively, without AI, and with my ability to record and play back the offending behavior. Furthermore, the only people I have to worry about are people that I, personally, have vetted and gotten to know well enough to join a voice chat with them. They are not a collection of random strangers in clown suits at a wayshrine.
    And yes, someone who won't download a third party app may be perfectly fine with a single party one.

    Speaking as someone who needs more than one accessibility feature, those of us who need accessibility are among the most likely people to download and use third-party software. Because a lot of the time, we have to, often just to get through day-to-day tasks.
    You asked about voice chat. My answer is about voice chat.

    But you didn't answer any of the questions I asked about voice chat reporting. I'll repeat them:

    If someone catcalls me as I walk by the wayshrine and I'm the only person who reports it, what then? There's no log. There's no proof. [Added: I can't even tell who specifically said the thing unless they're the only person at the wayshrine, and without any directionality, I can't find them to click on them to report them, especially if they're abusing LOS at the same time. How do we overcome this?]

    Unless ZOS is recording it, which I've been told by other proximity vc advocates that they absolutely don't. But do they? This is an important question. In Discord, I can record it, and can even save the last few seconds of a conversation that's already happened. Will my media software let me record native proximity chat? And can ZOS's support open audio files? What formats do they support?
    Edited by VoxAdActa on March 7, 2025 8:08AM
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    Stamicka wrote: »

    Proximity chat could actually have a lot of use cases for PvP. I mean imagine you’re ungrouped and you want to tell someone around you (if they happen to be in area chat) to watch out for a bomb or a ganker or whatever it is. Or imagine wanting to communicate with someone that is sieging a keep with you, but you’re ungrouped. Proximity chat would be very useful in those situations because it’s hard to type in combat.

    Outside of PvP I mean, I know world bosses and overland content are easy, but what if ungrouped players near each other wanted to communicate a mechanic or some other piece of information quickly?

    Now those situations sound very ideal… and you’re right that a lot of the time area chat is just people blaring music, coughing, or eating, but that doesn’t negate all the scenarios in which it CAN be useful. That’s a pessimistic view of it.

    In regards to a new chat culture, I get where you’re coming from. Anyone who’s been to The Rift on console with voice chat on knows just how annoying area chat can get. The thing is though, I’m advocating for opt in voice chat that’s off by default. So if someone is experiencing proximity chat, they’ve literally opted into it when they didn’t have to and they can opt out at any time. So you will not experience a new chat culture unless you willingly tune into area chat.

    I can tell you right now that proximity voice chat isn’t all bad and I’ve personally had funny/wholesome experiences with it. Sometimes someone will just ride up to you and ask you where you got your mount from or if you can help them with something.

    I admit you have a much more positive view of the general ESO community than I do. My experiences with random text chat have mostly ranged from unpleasant to repulsive, with a few brighter spots here and there, which is definitely coloring my opinion.

    If guild, group, and proximity can be toggled individually, I wouldn't have nearly as much of an issue with the idea. I'd still have objections to proximity but, with that said, so few people would be using it that it may not even be worth the effort for bad actors to abuse. But I've been told by a source that claims to be authoritative that it's all or nothing, and we can't have guild/group without also having proximity. So anyone who wants to listen to their group also has to consent to listening to every random person nearby.

    I think a thread specifically to discuss the usefulness and feasibility of specifically guild and/or group voice chat may be a good idea. Allowing those things without forcing proximity in alongside them is something I can get behind, if only for the accessibility issues you've brought up. But with this thread being titled "should eso have proximity chat?", a discussion of other options is likely to get lost or derailed.

    Though I'm not sure why we've been funneled into the restriction of "we can only talk about what console currently does and nothing else."
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    spartaxoxo wrote: »
    Thysbe wrote: »
    Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?
    This might be one of the main reasons it´s not available on PC.

    Yes. XBOX and PSN both have their own voice chat channels. And then ESO has it's own custom voice chat.
    It includes
    Area Channel - you can chat with anyone in a small vicinity
    (...)

    My question was not abour the User Interface but who is actually providing the voice technology needed.

    If ESO calls up services provided by PSN or has the technology coded by themselves (which I highly doubt) makes a huge difference when it comes to transferring it to PC. Consoles develop those features for a broad range of games and have the need, time and funds to invest heavily here.

    Having voice proximity chat work needs a lot of technology behind the screen. You don´t have to develop those features by yourself ofc but licensing it will have a price tag. If even Discord can´t make Voice to text work decently to you really think a game development studio can?

    So this is probabaly a major undertaking and not just an activation of a feature making the "waste of resources" point just more pressing.
    Edited by Thysbe on March 7, 2025 8:22AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    VoxAdActa wrote: »
    None of us know how "just use the console thing" will work with any of those considerations. The devs might, but they also have said they really don't want to mess with it since Discord exists and has solved those problems on its own platform.

    True. Which is why there's no point in asking it to a player.
    I'm not doing any of that on my headset itself. What I "use to do those things" are a third-party mixer with an equalizer, a third-party media player app, and occasionally Razer Synapse (when I absolutely have to). Discord controls the rest. The only thing my headset does is add another volume knob (all the way up and everything else adjusts around it) and turn on/off. Everything else is done through software.

    I don't know how those would work but I've never had an issue using such things in this game or on PC games.
    Yes, someone else brought that up, for the first time in six pages, and it's worth discussing.

    I actually brought up a couple of different accessibility issue earlier. People who don't want to type and people who get anxiety about being in voice chat. They don't have to download discord and can just say "sorry no mic" and will still be able to listen but not talk.
    In addition, people who have trouble typing can communicate directly.

    It's only been solved for some players but not everyone. Again, not everyone is comfortable using a third party app and you can Google that yourself and see complaints about discord on this site. You being comfortable with Discord doesn't mean everyone is.
    No, they're usually moderated more attentively, without AI, and with my ability to record and play back the offending behavior. Furthermore, the only people I have to worry about are people that I, personally, have vetted and gotten to know well enough to join a voice chat with them. They are not a collection of random strangers in clown suits at a wayshrine.

    You'd be choosing to interact with those strangers. You can also restrict the native voice chat to guild/group.
    Speaking as someone who needs more than one accessibility feature, those of us who need accessibility are among the most likely people to download and use third-party software. Because a lot of the time, we have to, often just to get through day-to-day tasks.

    I am speaking from direct complaints made on this forum. Your situation isn't the same for everyone with accessibility needs. I'm happy you found a solution that works for you.
    But you didn't answer any of the questions I asked about voice chat reporting.

    Again, I'm not Zenimax. If you want to ask questions about how the chat works on the players end, then I can answer. If you want to ask questions about the inner workings of customer service, you'll have to ask ZOS.
    Edited by spartaxoxo on March 7, 2025 8:26AM
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    This discussion reminds me a lot of the "Major upcoming housing feature" we had last year. Maybe thats one reason some PC players are so heavily opposing it. We just had the experience of having a full content update dedicated for a feature which was delivered by 3rd party software for years.
    Edited by Thysbe on March 7, 2025 8:30AM
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    VoxAdActa wrote: »

    If guild, group, and proximity can be toggled individually, I wouldn't have nearly as much of an issue with the idea. I'd still have objections to proximity but, with that said, so few people would be using it that it may not even be worth the effort for bad actors to abuse. But I've been told by a source that claims to be authoritative that it's all or nothing, and we can't have guild/group without also having proximity. So anyone who wants to listen to their group also has to consent to listening to every random person nearby.

    No someone gave misinformation. The way in game voice chat works on console is through channels. “Area” is its own channel and “Group” is its own channel. Guilds also have their own channels. You can 100% choose to tune into your group channel, but not tune into the Area channel.

    When you tune into a group voice channel you absolutely are not forced into the area channel, you can keep it off.
    PC NA and Xbox NA
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No, ESO should not have a proximity voice chat feature
    spartaxoxo wrote: »

    Again, I'm not Zenimax. If you want to ask questions about how the chat works on the players end, then I can answer. If you want to ask questions about the inner workings of customer service, you'll have to ask ZOS.

    But these are very important questions that need to be answered if you want to persuade people that this is useful, safe, and technically unobtrusive. The stance of "they should just do it, and the details don't matter!" isn't one that can be discussed. If the details can't be articulated, and their solutions can't even be speculated on, how can anyone actually know what they're agreeing to support?

    "Just do it like on console" isn't sufficient, for a wide variety of reasons I've already pointed out and you've admitted to not knowing how to address. But until those points are addressed, I am going to say "NO." Like most of the people on this "fun" poll.
    Edited by VoxAdActa on March 7, 2025 8:31AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    Thysbe wrote: »
    spartaxoxo wrote: »
    Thysbe wrote: »
    Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?
    This might be one of the main reasons it´s not available on PC.

    Yes. XBOX and PSN both have their own voice chat channels. And then ESO has it's own custom voice chat.
    It includes
    Area Channel - you can chat with anyone in a small vicinity
    (...)

    My question was not abour the User Interface but who is actually providing the voice technology needed.

    If ESO calls up services provided by PSN or has the technology coded by themselves (which I highly doubt) makes a huge difference when it comes to transferring it to PC. Consoles develop those features for a broad range of games and have the need, time and funds to invest heavily here.

    Having voice proximity chat work needs a lot of technology behind the screen. You don´t have to develop those features by yourself ofc but licensing it will have a price tag. If even Discord can´t make Voice to text work decently to you really think a game development studio can?

    So this is probabaly a major undertaking and not just an activation of a feature making the "waste of resources" point just more pressing.

    ZOS developed these tools. I don't know too much about speech to text but another user posted in this thread that Zenimax's is actually much better than Discord's version.

    You're right about the resources. I've said before and I'll say it again. While I think it would be nice for PC players to have, ZOS made the decision not to do this for PC because ultimately they felt it would be a waste of resources when third party programs already exist. For this reason, I don't think they'd actually add it.
    Edited by spartaxoxo on March 7, 2025 8:34AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, ESO should have an opt-in proximity voice chat (Off by default)
    VoxAdActa wrote: »
    spartaxoxo wrote: »

    Again, I'm not Zenimax. If you want to ask questions about how the chat works on the players end, then I can answer. If you want to ask questions about the inner workings of customer service, you'll have to ask ZOS.

    But these are very important questions that need to be answered if you want to persuade people that this is useful, safe, and technically unobtrusive.

    I never made the argument that it is technically unobtrusive. I've admitted to not knowing how such things are developed, speculated that it's probably too much work, and said the resources needed are probably too great. I actually cited this as a huge reason it would probably never even happen.

    I said that it is useful and safe. And spoke to why from the actual user experience end, because that is what all that any player can actually do. I outlined reasons it was useful based on actual experience with it and based on actual posts from real players on this very forum (and Reddit) made by PC users who have expressed they felt uncomfortable and harassed by needing to sign up for discord.

    I also talked about how the features of the voice chat work to curtail harassment. It isn't even the moderation that makes it so much safer than text chat. It's that the proximity is so small that it makes it much less attractive to trolls than zone text chat. That's where the vast majority of trolling is from my experience. I'm not saying none would happen. No method would ever be 100% safe. But there's way less trolling in area chat than zone chat from my experience because zone chat is simply a lot bigger.
    Edited by spartaxoxo on March 7, 2025 8:46AM
Sign In or Register to comment.