Warhawke_80 wrote: »Please give us a Story Mode that can be done solo or in a group- no rewards required or expected - just the ability to do the story and gain the skill point.
Then remove the skill point from the group dungeon!
Without some form of reward system the mode will basically be left abandoned...while I don't expect the exact same rearwards a Ticket system that could be traded for halfway decent sets would attract a lot of traffic to the Dungeons and Trials
The exciting part of this however is that they could really do something significant with a Dungeon story mode you can begin doing regular quest which will lead you to the Dungeon story....that would make the entire game much more dynamic.
Warhawke_80 wrote: »Please give us a Story Mode that can be done solo or in a group- no rewards required or expected - just the ability to do the story and gain the skill point.
Then remove the skill point from the group dungeon!
Without some form of reward system the mode will basically be left abandoned...while I don't expect the exact same rearwards a Ticket system that could be traded for halfway decent sets would attract a lot of traffic to the Dungeons and Trials
The exciting part of this however is that they could really do something significant with a Dungeon story mode you can begin doing regular quest which will lead you to the Dungeon story....that would make the entire game much more dynamic.
The reward is the skill point!
allochthons wrote: »There are 3 main reasons^ people do normal dungeons, correct?
1) Questing
2) Get the skill point
3) Get the transmutes from a random normal OR get the keys from a pledge, and thus speed-running
^plenty of other reasons, but those are the three that show up here in the forums most often. Farming for gear being the most obvious, but that can be done in 1) 2) or 3), and isn't vetoed by 3).
Warhawke_80 wrote: »Please give us a Story Mode that can be done solo or in a group- no rewards required or expected - just the ability to do the story and gain the skill point.
Then remove the skill point from the group dungeon!
Without some form of reward system the mode will basically be left abandoned...while I don't expect the exact same rearwards a Ticket system that could be traded for halfway decent sets would attract a lot of traffic to the Dungeons and Trials
The exciting part of this however is that they could really do something significant with a Dungeon story mode you can begin doing regular quest which will lead you to the Dungeon story....that would make the entire game much more dynamic.
The reward is the skill point!
MidniteOwl1913 wrote: »Juju_beans wrote: »
It's speed runners who should solo.
spartaxoxo wrote: »MidniteOwl1913 wrote: »Juju_beans wrote: »
It's speed runners who should solo.
Speed Runners are after transmute crystals, which are only acquired through group play.
People who want to hear the story can do so without the dungeon queue.
spartaxoxo wrote: »MidniteOwl1913 wrote: »Juju_beans wrote: »
It's speed runners who should solo.
Speed Runners are after transmute crystals, which are only acquired through group play.
People who want to hear the story can do so without the dungeon queue.
The dungeon queue is a server wide general queue, not a special queue for people who want transmute stones. I am not opposed to ZOS making such a queue, but until then, I have to think that "least common denominator" rules should apply. Someone doing the story quest is not incompatible with someone who needs transmute crystals. The latter just needs to be patient.
EDIT: Oh... and never do Banished Cells.
spartaxoxo wrote: »spartaxoxo wrote: »MidniteOwl1913 wrote: »Juju_beans wrote: »
It's speed runners who should solo.
Speed Runners are after transmute crystals, which are only acquired through group play.
People who want to hear the story can do so without the dungeon queue.
The dungeon queue is a server wide general queue, not a special queue for people who want transmute stones. I am not opposed to ZOS making such a queue, but until then, I have to think that "least common denominator" rules should apply. Someone doing the story quest is not incompatible with someone who needs transmute crystals. The latter just needs to be patient.
EDIT: Oh... and never do Banished Cells.
The dungeon queue is not a special queue for those who want to hear the quest either. It's to help you fill a group. If you have a bunch of random people together to do a dungeon, they may not all share the same goal.
In random normal dungeons, it is simply polite for both the quester to move it along, and for the speed runner to slow it down.
spartaxoxo wrote: »Speed runners are fulfilling their end of the bargain by merely finishing the dungeon. The activity finder does not promise a teammate will have the same goals or pace as you.
Saying they are just being selfish and working against the group presumes that the group doesn't also want to complete things quickly. Which is a huge assumption. In my experience, most players don't care and are happy to follow the pace of the tank.
DenverRalphy wrote: »spartaxoxo wrote: »Speed runners are fulfilling their end of the bargain by merely finishing the dungeon. The activity finder does not promise a teammate will have the same goals or pace as you.
Saying they are just being selfish and working against the group presumes that the group doesn't also want to complete things quickly. Which is a huge assumption. In my experience, most players don't care and are happy to follow the pace of the tank.
Random Dungeons were introduced to encourage players to fill empty slots to assist other players to complete their dungeon runs. There's an inherent agreement to that simply by queueing up for it. Speedrunners can rationalize their actions all they want, but that's all it really boils down to.
The playerbase as a whole is simply just incapable of etiquette or common courtesy. Never has, probably never will. Mainly because it's just too inconvenient for them.
xXSilverDragonXx wrote: »
xXSilverDragonXx wrote: »...I am sick of this garbage behavior. Tired of being polite to rude selfish little idiots.
spartaxoxo wrote: »MidniteOwl1913 wrote: »Juju_beans wrote: »
It's speed runners who should solo.
Speed Runners are often after transmute crystals, which are only acquired through group play.
People who want to hear the story can do so without the dungeon queue.
KekwLord3000 wrote: »Transmutes are locked behind daily RND, that's why there will always be dungeon rushers.
Sure we get 25 from ROTW once per day, but still it's once and very little amount of ppl actually PVP, so they don't even get those transmutes.
If zos takes out transmutes from rnd's the que will just die nothing you can do I'm afraid.