DenverRalphy wrote: »If ZOS were to drop the RND crystals reward to a random 1-3 Transmute Geode and give a noticeable boost to the XP gain in the form of monster kill XP, you'd still have enough incentive for players to do the RND. Crystal farmers would gravitate to the Random Vet, and there'd still be enough willing participants for the Random Normal.
Icy_Waffles wrote: »It’s grinding xp for many. With the event and and double xp, many try to run as many characters through randoms as they can during the event.
DenverRalphy wrote: »If ZOS were to drop the RND crystals reward to a random 1-3 Transmute Geode and give a noticeable boost to the XP gain in the form of monster kill XP, you'd still have enough incentive for players to do the RND. Crystal farmers would gravitate to the Random Vet, and there'd still be enough willing participants for the Random Normal.
XP gain is useless after you reach a certain CP.
would not do random vet since DLC vets are too difficult.
I'll point out again, ZOS could EASILY solve the quest skill point related stress by changing the few dungeons that are affected so that each stage of the quest is autocompleted so that the quest can always be completed at the end of the dungeon.
I can't believe they haven't done it yet!!
I'll point out again, ZOS could EASILY solve the quest skill point related stress by changing the few dungeons that are affected so that each stage of the quest is autocompleted so that the quest can always be completed at the end of the dungeon.
I can't believe they haven't done it yet!! It should be the kind of thing an intern could do in an afternoon. They could solve SO MUCH PAIN so easily.
I'll point out again, ZOS could EASILY solve the quest skill point related stress by changing the few dungeons that are affected so that each stage of the quest is autocompleted so that the quest can always be completed at the end of the dungeon.
I can't believe they haven't done it yet!! It should be the kind of thing an intern could do in an afternoon. They could solve SO MUCH PAIN so easily.
Or do like they have in FG. You can't pass the door until the boss is killed, only make flags for quest interactions as well. Someone in group has the quest, that tree becomes active and those items need to be completed to advance.
Speed runs only exist in veteran dungeons, so I don't quite understand what they have to do with obliterating any chances of getting a quest done for players in the random normal dungeon queue.
The post before my reply was specifically talking about speed run achievements and used this as their justification for preventing other players' progress.
DenverRalphy wrote: »KekwLord3000 wrote: »Transmutes are locked behind daily RND, that's why there will always be dungeon rushers.
Sure we get 25 from ROTW once per day, but still it's once and very little amount of ppl actually PVP, so they don't even get those transmutes.
If zos takes out transmutes from rnd's the que will just die nothing you can do I'm afraid.
Transmute crystals aren't locked behind the RND. There are other avenues of getting Transmute crystals. RVD drops crystals too. BG's. Trials. etc..
If ZOS were to drop the RND crystals reward to a random 1-3 Transmute Geode and give a noticeable boost to the XP gain in the form of monster kill XP, you'd still have enough incentive for players to do the RND. Crystal farmers would gravitate to the Random Vet, and there'd still be enough willing participants for the Random Normal.
DenverRalphy wrote: »KekwLord3000 wrote: »Transmutes are locked behind daily RND, that's why there will always be dungeon rushers.
Sure we get 25 from ROTW once per day, but still it's once and very little amount of ppl actually PVP, so they don't even get those transmutes.
If zos takes out transmutes from rnd's the que will just die nothing you can do I'm afraid.
Transmute crystals aren't locked behind the RND. There are other avenues of getting Transmute crystals. RVD drops crystals too. BG's. Trials. etc..
If ZOS were to drop the RND crystals reward to a random 1-3 Transmute Geode and give a noticeable boost to the XP gain in the form of monster kill XP, you'd still have enough incentive for players to do the RND. Crystal farmers would gravitate to the Random Vet, and there'd still be enough willing participants for the Random Normal.
Not really.
At best, it would trash the queue for vet dungeons since many players cannot handle that difficulty level. There are already a lot of players that queue for vet and are nowhere near the skill level required. I am talking about base game vet dungeons.
So those in the normal dungeon runs for XP would be fine. Many of those farming crystals would be out of luck. Zenimax understands this, which is why the rewards are as they are.
Speed runs only exist in veteran dungeons, so I don't quite understand what they have to do with obliterating any chances of getting a quest done for players in the random normal dungeon queue.
tom6143346 wrote: »Rnd normal = basically story mode , at least all non dlc dungeons you can solo them even under level 50 , sorry but that just the way it is . I’m excited to see how people will deal with increased overland .