Juju_beans wrote: »
Horny_Poney wrote: »xXSilverDragonXx wrote: »There are ways to solve this.
What do you suggest?
Juju_beans wrote: »The very same is happening in delves and public dungeons....
Speed runners going right for the boss and a huge train of mobs behind them.
valenwood_vegan wrote: »With recent advances in tech, they could just have an AI review the build of every player who signs up for a random dungeon.
It could then monitor the run to make sure all players perform sufficiently. If the AI detects any player not pulling their weight, such as going too fast, too slow, failing to pick a treasure chest lock on the first attempt, missing a taunt, dying, skipping any side boss or trash mob, doing less than 50k dps, failing to heal, wearing non meta gear, failing to provide other players with the gear they request at the end of the run, not saying hello at the beginning and tyfg at the end, speaking any language other than english, making any requests of the other group members, stopping to read quest dialogue, getting lost, lacking knowledge of any mechanic, or any other behavior it deems rude or selfish, it could instantly kick the offending player and issue a 1 week grouping ban, or even a 1000 crown fine.
Logs could then be reviewed at the end to confirm.
valenwood_vegan wrote: »With recent advances in tech, they could just have an AI review the build of every player who signs up for a random dungeon.
It could then monitor the run to make sure all players perform sufficiently. If the AI detects any player not pulling their weight, such as going too fast, too slow, failing to pick a treasure chest lock on the first attempt, missing a taunt, dying, skipping any side boss or trash mob, doing less than 50k dps, failing to heal, wearing non meta gear, failing to provide other players with the gear they request at the end of the run, not saying hello at the beginning and tyfg at the end, speaking any language other than english, making any requests of the other group members, stopping to read quest dialogue, getting lost, lacking knowledge of any mechanic, or any other behavior it deems rude or selfish, it could instantly kick the offending player and issue a 1 week grouping ban, or even a 1000 crown fine.
Logs could then be reviewed at the end to confirm.
I really hope this is some lost to text form sarcasm, because if that's serious suggestion, then it might be the single worst idea I have seen on these forums this year....
valenwood_vegan wrote: »With recent advances in tech, they could just have an AI review the build of every player who signs up for a random dungeon.
It could then monitor the run to make sure all players perform sufficiently. If the AI detects any player not pulling their weight, such as going too fast, too slow, failing to pick a treasure chest lock on the first attempt, missing a taunt, dying, skipping any side boss or trash mob, doing less than 50k dps, failing to heal, wearing non meta gear, failing to provide other players with the gear they request at the end of the run, not saying hello at the beginning and tyfg at the end, speaking any language other than english, making any requests of the other group members, stopping to read quest dialogue, getting lost, lacking knowledge of any mechanic, or any other behavior it deems rude or selfish, it could instantly kick the offending player and issue a 1 week grouping ban, or even a 1000 crown fine.
Logs could then be reviewed at the end to confirm.
sans-culottes wrote: »
I lol’d. Always boggles my mind when people can’t detect sarcasm, wry humor, etc.
colossalvoids wrote: »"Lul kik me" also suggests a language gap here.
valenwood_vegan wrote: »With recent advances in tech, they could just have an AI review the build of every player who signs up for a random dungeon.
It could then monitor the run to make sure all players perform sufficiently. If the AI detects any player not pulling their weight, such as going too fast, too slow, failing to pick a treasure chest lock on the first attempt, missing a taunt, dying, skipping any side boss or trash mob, doing less than 50k dps, failing to heal, wearing non meta gear, failing to provide other players with the gear they request at the end of the run, not saying hello at the beginning and tyfg at the end, speaking any language other than english, making any requests of the other group members, stopping to read quest dialogue, getting lost, lacking knowledge of any mechanic, or any other behavior it deems rude or selfish, it could instantly kick the offending player and issue a 1 week grouping ban, or even a 1000 crown fine.
Logs could then be reviewed at the end to confirm.
Juju_beans wrote: »The very same is happening in delves and public dungeons....
Speed runners going right for the boss and a huge train of mobs behind them.
What's wrong with that? If you follow them you would skip some of the annoying mobs. If they had killed everyone, it's likely you'd have to do it all over again because they respawn too fast.
Please give us a Story Mode that can be done solo or in a group- no rewards required or expected - just the ability to do the story and gain the skill point.
Then remove the skill point from the group dungeon!
DenverRalphy wrote: »valenwood_vegan wrote: »With recent advances in tech, they could just have an AI review the build of every player who signs up for a random dungeon.
It could then monitor the run to make sure all players perform sufficiently. If the AI detects any player not pulling their weight, such as going too fast, too slow, failing to pick a treasure chest lock on the first attempt, missing a taunt, dying, skipping any side boss or trash mob, doing less than 50k dps, failing to heal, wearing non meta gear, failing to provide other players with the gear they request at the end of the run, not saying hello at the beginning and tyfg at the end, speaking any language other than english, making any requests of the other group members, stopping to read quest dialogue, getting lost, lacking knowledge of any mechanic, or any other behavior it deems rude or selfish, it could instantly kick the offending player and issue a 1 week grouping ban, or even a 1000 crown fine.
Logs could then be reviewed at the end to confirm.
Or they could skip all that and simply create a trigger to the Boss spawns so that they don't spawn if any player in the group has an active quest that hasn't completed up to that point.
DenverRalphy wrote: »valenwood_vegan wrote: »With recent advances in tech, they could just have an AI review the build of every player who signs up for a random dungeon.
It could then monitor the run to make sure all players perform sufficiently. If the AI detects any player not pulling their weight, such as going too fast, too slow, failing to pick a treasure chest lock on the first attempt, missing a taunt, dying, skipping any side boss or trash mob, doing less than 50k dps, failing to heal, wearing non meta gear, failing to provide other players with the gear they request at the end of the run, not saying hello at the beginning and tyfg at the end, speaking any language other than english, making any requests of the other group members, stopping to read quest dialogue, getting lost, lacking knowledge of any mechanic, or any other behavior it deems rude or selfish, it could instantly kick the offending player and issue a 1 week grouping ban, or even a 1000 crown fine.
Logs could then be reviewed at the end to confirm.
Or they could skip all that and simply create a trigger to the Boss spawns so that they don't spawn if any player in the group has an active quest that hasn't completed up to that point.
Oof, I could see this being abused. Wait to see who has to backtrack to do something and then kick them and hope the next person who comes in doesn't have the quest.