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Halls of Torment, Defeat Lyris Doppleganger issues....

  • Reenlister
    Reenlister
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    I liked this fight. It was hard, and I died.
    I did do it with sword and board only with my Templar.
    My thing was get in close, stay behind her and avoid her 'stupid'.
    Always on the move, and charging up on the orbs to pop em.
    As far as the NPC's like Lyris. Yeah, they never do much.
  • Loligo
    Loligo
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    NightWatch wrote: »
    I have to agree with the OP, this boss is one of several reasons why I told my friends not to buy this game, the Lyris Doppleganger is grossly over powered, the posters who say it's easy are full of crap. Shoot the balls, no problem until the lag kicks in and you can't shoot anything and of course your weapons target her and not the balls; stay back from the attacks, except she's faster then you; etc.

    It wasn't easy, you have to be sharp, but the fight is essentially identical to the Doshia fight, and you have to make sure you put down every floating globe between rounds of beating on her.

    I've never had a problem with lag in this game, so I can't speak to that, but by and large, lag is usually not the server's fault, it's your internet connection's fault, or your computer's fault.
  • RobShu
    RobShu
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    I'm an archer/dual wield, and couldn't kill her at 34 or 37, trying again tonight at 48, hopefully I'll get her this time.. They really need to nerf ALL of the harvesters.. I came across the Fighter's Guild quest "Will of The Council" today, and there's a harvester in that one too who ALSO keeps summoning a Daedra spawn to help her!! I tried a million times to beat her, and can't! NERF THESE HARVESTERS ZENI!!! PLEASE?!?!
  • whatsername908
    whatsername908
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    I love how you can be all the way on the other side of the room and her axe swing will still knock you over. I wish my axe had that kind of range. That and the fact that NPC spells and throwing-daggers are basically heat-seeking missiles really pisses me off. It's not impeding my progress, but *** it, if I back away from your swing or dodge behind a pillar, your freaking little dart things should NOT be able to take a sharp turn and hit me.
  • Jermu73
    Jermu73
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    People been asking that dont't nerf this fight why? Why this fight is harder than main quest last boss fight? Maybe someone just made it too overpowerfull, and people need to overlevel several level to beat her. It just doesn't feel right to me. I dont think that this kinda fight belong to solo quest's what block progress to move on.
    Edited by Jermu73 on May 15, 2014 1:50AM
  • Westcoast14_ESO
    Westcoast14_ESO
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    ok, I played through the encounter for a second time on an alt.

    It is bugged. The missing animations make it much harder than it should be.

    During the fight against the Boss in Lyris form, the game didn't show any animations for the attacks the boss was performing. I've seen this on other quest NPC's where the NPC will just appear to stand facing the mob, but not move otherwise, yet the mob next to them will take damage from them and eventually die even though it may look like no attacks any source appear to be hitting them. This includes moves like her uppercut.

    I also experienced the issue of Lyris doing damage at what appears to be far outside melee range. Without any attack animations its not possible to tell if this is a legitimate long range attack whose animation is not showing, or whether its also a bug.

    This means its almost impossible to use movement or blocking to good effect against the boss. Add that she has a substantial health pool and hits quite hard and you have a real problem.

    The missing animations persisted to a degree during the fight against the boss in Harvester form. During that portion of the fight, most of the animations showed, but the animation for the long cast time cc that initiates the health globes is missing, again making the fight much harder than it should be.

    As a result I did the battle using Tharn, and let Tharn tank the boss while I used restoration staff (the only ranged weapon I had leveled) for its healing and normal attacks. This allowed me to beat the fight at level 30.

    There will likely be some builds that can beat the boss without substantial hardship, for example a build that is built around blocking a lot like a bash oriented melee, and almost anyone with restoration staff (mine was leveled to 12 for the fight, you could probably beat it with Restoration Staff leveled to 1 and just the first ability), but otherwise the fight could be quite difficult.
    Edited by Westcoast14_ESO on May 15, 2014 2:25PM
  • AngryNord
    AngryNord
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    Hopefully you did file a bug report??
  • kittrellbj_ESO
    Completed this on two characters so far within 3-4 levels of the encounter. First was slightly overleveled templar with blue gear, melee fight start to finish. Second was slightly underleveled sorcerer with blue gear, kite and AoE (when the orbs came).

    Templar took Lyris. Sorcerer took Tharn. Tharn is much better for this entire quest, in my opinion.

    I think Harvesters in general deserve a very, very, very slight reduction (10%~) in hit points or the healing value of the orbs they spawn (each one heals no more than 10%~, requiring all four to go +40% health instead of completely refilling). Having fought some VR10 ones solo, it's a bit ridiculous, but I would leave it alone other than that.

    This is one of the few quests that you'll beat and have a sense of accomplishment.
  • Niliu
    Niliu
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    NightWatch wrote: »
    I have to agree with the OP, this boss is one of several reasons why I told my friends not to buy this game, the Lyris Doppleganger is grossly over powered, the posters who say it's easy are full of crap. Shoot the balls, no problem until the lag kicks in and you can't shoot anything and of course your weapons target her and not the balls; stay back from the attacks, except she's faster then you; etc.

    Pretty much from this quest onward I've had nothing but difficulty with the Main Story quests. Valley of Blades is next to impossible, I have to run around until one of the skels actually attacks my companions, then wait until it gets down to about 30%, at which point companion attacks stop hurting the skel, and then I swoop in and smash it as hard as I can and pray I don't die. Harder tactic when theres more than one, but if you die you can pull them one at a time. Either way, the quests seem to be disproportionately hard to what level I am when I do them, I always wait til I'm at least 3 levels higher.
    Gimme back my sweetroll or so help me
  • Swampster
    Swampster
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    I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
    Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..
    Edited by Swampster on May 15, 2014 3:43PM
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Westcoast14_ESO
    Westcoast14_ESO
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    Swampster wrote: »
    I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
    Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..

    Sometimes she is bugged so that no attack animations or red ground target patterns shown.

    She also appears to be able to hit you while chasing you at considerable range, again with no animations, so its not clear what is happening.

    When this happens it is very dangerous to have aggro in the fight . Probably workable with a strong self sustaining tanking build, but otherwise fairly difficult.
  • Westcoast14_ESO
    Westcoast14_ESO
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    Niliu wrote: »
    Pretty much from this quest onward I've had nothing but difficulty with the Main Story quests. Valley of Blades is next to impossible, I have to run around until one of the skels actually attacks my companions, then wait until it gets down to about 30%, at which point companion attacks stop hurting the skel, and then I swoop in and smash it as hard as I can and pray I don't die. Harder tactic when theres more than one, but if you die you can pull them one at a time. Either way, the quests seem to be disproportionately hard to what level I am when I do them, I always wait til I'm at least 3 levels higher.

    I've always completed the quests at the level they were offered at. The first time around I did them on a DW nightblade (not using shadow cloak or its morphs). Currently I'm doing them on a 2-handed Sorcerer. There were definitely fights where I had to rely on the companions to tank the mobs. And if the companions bugged, well that was pretty much it. I think there are a relatively modest number of builds that could legitimately down the mobs solo, that said, I don't think I have played one of those yet. I'm usually in mostly green armor/accessories and using blue weapons.
    Edited by Westcoast14_ESO on May 15, 2014 4:24PM
  • Swampster
    Swampster
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    Swampster wrote: »
    I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
    Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..

    Sometimes she is bugged so that no attack animations or red ground target patterns shown.

    She also appears to be able to hit you while chasing you at considerable range, again with no animations, so its not clear what is happening.

    When this happens it is very dangerous to have aggro in the fight . Probably workable with a strong self sustaining tanking build, but otherwise fairly difficult.

    She was certainly able to hit me at range, which I did think was odd..
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Sendarya
    Sendarya
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    NightWatch wrote: »
    I have to agree with the OP, this boss is one of several reasons why I told my friends not to buy this game, the Lyris Doppleganger is grossly over powered, the posters who say it's easy are full of crap. Shoot the balls, no problem until the lag kicks in and you can't shoot anything and of course your weapons target her and not the balls; stay back from the attacks, except she's faster then you; etc.

    I'm actually with you. If I wanted to get my face ground off by BS difficulty spikes, I would have stuck with TSW's Scenarios.
    I so agree, TSW is the only game I've ever ragequit over difficulty. And I love the game, but seriously, wth were they thinking with some of those?

    On a brighter note, due to TSW NM's and such, I've learned to move like a bat out of hell in combat, so this game usually feels easy in comparison.

    I agree the Lyris doppleganger is very hard. She's not TOO hard if she's working, but as others have said, she has stupid bugs on top of being hard. The first time I tried her, she popped about 20 orbs, so I gave up and came back later.
    She's harder than Doshia, and they already nerfed her. I also waited until I had outleveled this quest by about 5 levels before doing it, made it much easier.

    Edited by Sendarya on May 15, 2014 4:43PM
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • AngryNord
    AngryNord
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    I think Harvesters in general deserve a very, very, very slight reduction (10%~) in hit points or the healing value of the orbs they spawn (each one heals no more than 10%~, requiring all four to go +40% health instead of completely refilling). Having fought some VR10 ones solo, it's a bit ridiculous, but I would leave it alone other than that.

    Send that as a /feedback to Zenimax in-game

  • aufischb16_ESO
    aufischb16_ESO
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    Swampster wrote: »
    I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
    Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..

    Sometimes she is bugged so that no attack animations or red ground target patterns shown.

    She also appears to be able to hit you while chasing you at considerable range, again with no animations, so its not clear what is happening.

    When this happens it is very dangerous to have aggro in the fight . Probably workable with a strong self sustaining tanking build, but otherwise fairly difficult.

    Interesting. It happened to me too. At the time I couldn't figure out what was happening but she definitely was able to hit me when I should have been out of her range. There was also no running from her as she was faster.

    The only thing that saved me was my clannfear that took her attention away from me long enough so that I was able to get my magica and health back up. I did it the first time round, but it was a very long and tedious fight for me.

  • Dekkameron
    Dekkameron
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    As a bow user against Harvester style mobs, your best tactic is to constantly circle (side strafe) them, most of their attacks will miss you doing this. If you get "soul grabbed" break out of it straight away using the both mouse buttons thing.
    When orbs appear a couple of volleys of arrowspray wipes them out.
    - Veteran Combat Librarian -
  • kasain
    kasain
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    The npcs stand still if they have 1 hp or stunned. They will stay still til 50 to 100% hp returns. I noticed this on other quest fights.
  • Habodek
    Habodek
    Frack that was a stupid tough fight.
    I faced this boss at level 36. For a level 30 mission, with everything else on it being a cakewalk, that's bad. I died 4 times in a row before I got it, and couldn't damage that snake-woman Lyris Doppelganger AT ALL the first 2 times.


    First up, I run archery, mainly attack from sneak for bonus damage.
    She's immune to stealth attacks! My snipe skill on entering the room did NOTHING to her the first 3 times I used it. Even a regular sneak arrow did nothing. I had to approach and aggro her to get her to become damageable.
    Throughout the fight, my companion (the real, or real useless rather, Lyris) just ran up to her and stood there like an idiot. I barely attacked her, and the fight dragged on for about 10 minutes.

    The only way I could overcome her high regen from absorbing my spirit every 20 seconds was to use poison arrows. That's the ONLY attack I used on her at all. I'd run away from her, always running either sideways or directly away, and take weak potshots at the blue 'feast' orbs to blow them up and regain health. Then I'd turnaround and fire off a poison skill arrow at the doppelganger blindly, mashing the skill button to attack when the enemy target met the reticule. (as that type of arrow is auto-aim)
    Whenever she'd grab me, after that stupid stun, I'd hit my restoring light healing power, my medium armor elude, and keep running away. Even at the distance of half that large room, her melee attacks would still hit me, or she'd grab and pull me to her (taking 90% of my health each time)

    Basically: keep running away, potshot the orbs when you see one, and plink her with poison arrows to keep her SLOWLY draining health.

    That was the stupidest, most undignified, and overpowered fight I've done in the game so far.
    Edited by Habodek on May 18, 2014 8:47AM
  • wrlifeboil
    wrlifeboil
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    Habodek wrote: »
    Frack that was a stupid tough fight.
    I faced this boss at level 36. For a level 30 mission, with everything else on it being a cakewalk, that's bad. I died 4 times in a row before I got it, and couldn't damage that snake-woman Lyris Doppelganger AT ALL the first 2 times.


    First up, I run archery, mainly attack from sneak for bonus damage.
    She's immune to stealth attacks! My snipe skill on entering the room did NOTHING to her the first 3 times I used it. Even a regular sneak arrow did nothing. I had to approach and aggro her to get her to become damageable.
    Throughout the fight, my companion (the real, or real useless rather, Lyris) just ran up to her and stood there like an idiot. I barely attacked her, and the fight dragged on for about 10 minutes.

    The only way I could overcome her high regen from absorbing my spirit every 20 seconds was to use poison arrows. That's the ONLY attack I used on her at all. I'd run away from her, always running either sideways or directly away, and take weak potshots at the blue 'feast' orbs to blow them up and regain health. Then I'd turnaround and fire off a poison skill arrow at the doppelganger blindly, mashing the skill button to attack when the enemy target met the reticule. (as that type of arrow is auto-aim)
    Whenever she'd grab me, after that stupid stun, I'd hit my restoring light healing power, my medium armor elude, and keep running away. Even at the distance of half that large room, her melee attacks would still hit me, or she'd grab and pull me to her (taking 90% of my health each time)

    Basically: keep running away, potshot the orbs when you see one, and plink her with poison arrows to keep her SLOWLY draining health.

    That was the stupidest, most undignified, and overpowered fight I've done in the game so far.

    I wanted to drop the quest because thought that I mistakenly picked a weakTharn as my companion. Couldn't drop the quest, the game won't let you drop the quest.

    The eureka moment for me came when I began to realize that the companions are useless as tanks. I got through it with arrow spraying the orbs and by outleveling the quest.
  • starkerealm
    starkerealm
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    AngryNord wrote: »
    Hopefully you did file a bug report??

    Why bother? When she's displaying her attacks the fight is "working as intended." We'll just get a passive aggressive response back about mudcrabs stealing their staplers or Dwemer automatons running amok in the break room.
  • Sev
    Sev
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    I really agree that there's something wrong with the tuning for this fight. I attempted it at level 30, got my arse handed to me repeatedly. So I left it and continued questing in Greenshade. When I got to the Moonhenge quest chain where you have to fight another Harvester, I thought "crap". But no, I one-shot it without any problems.

    Unless the main story quests are supposed to be way harder for their level than any other chain, something's off.
  • wrlifeboil
    wrlifeboil
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    Sev wrote: »
    I really agree that there's something wrong with the tuning for this fight. I attempted it at level 30, got my arse handed to me repeatedly. So I left it and continued questing in Greenshade. When I got to the Moonhenge quest chain where you have to fight another Harvester, I thought "crap". But no, I one-shot it without any problems.

    Unless the main story quests are supposed to be way harder for their level than any other chain, something's off.

    Yes, the main quest line mobs are supposed to be tougher. That's why you get blue quest rewards from those quests.
  • Sev
    Sev
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    wrlifeboil wrote: »
    Yes, the main quest line mobs are supposed to be tougher. That's why you get blue quest rewards from those quests.

    Maybe, but I don't think the difference between a green weapon and a blue warrants as great a difference as between "1-shot" and "die 10 times without getting the boss below 70% hp".

    I should point out this is the first time I've got stuck. Other bosses have been challenging but doable, and I've rarely died on the main story up until this boss.
    Edited by Sev on May 18, 2014 10:38AM
  • DrywFiltiarn
    DrywFiltiarn
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    Didn't have any issues on the dopplegangers with my sorcerer, I pretty much one-shotted them with ease. Also on my nightblade I killed them without much trouble.
  • jamesbohlingnub18_ESO
    hi
    Edited by jamesbohlingnub18_ESO on November 29, 2021 9:29AM
  • dogmeathyenarwb17_ESO
    dogmeathyenarwb17_ESO
    Soul Shriven
    Those of you bragging about doing this boss on your first attempt and how everyone else must just be a bunch of toatal n00bs? Not really helpful, just sayin.

    One of the big criticisms I have for ESO is that a lot of boss battles are really arbitrarily hard for certain character builds, and this boss is a highlight of that.

    That said, after being utterly annihilated by her on the first attempt, I changed tactics on my second try and found a tactic that works for my summoner/two-hander sorc. I pretty much just kept my clannfear summoned and holding her attention while I ran around whacking the orbs. They replenish ultimate as well as health, so every time the bar filled up I'd wait till the next orb spawn and drop Storm Atronach on her head. It would take out a good deal of health and also instantly destroy any orbs that got by me. It took a while but it wore her down enough that I could just Mages Fury the rest of her health away.
    J'Lakk
    Khajiit Sorcerer
    Aldmeri Dominion
  • blauschwinge
    blauschwinge
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    Killed her as Templar with the crescent sweep ultimate used clearing her health balls of doom, Abnur Tharn Doppelganger gave me more trouble because of his manyfold summoned Skeleton Trash adds, had no trouble as Sorcerer before, but as templar I died quite often as high health adds, that also call help are extremely frustrating to kill with one hand + shield Templars. Overall I'd say a bunch of Bosses are tuned a bit too difficult, some you only kill with that last lucky crit before getting stomped.
  •  Oneira
    Oneira
    Soul Shriven
    Killed her as Templar with the crescent sweep ultimate used clearing her health balls of doom, Abnur Tharn Doppelganger gave me more trouble because of his manyfold summoned Skeleton Trash adds, had no trouble as Sorcerer before, but as templar I died quite often as high health adds, that also call help are extremely frustrating to kill with one hand + shield Templars. Overall I'd say a bunch of Bosses are tuned a bit too difficult, some you only kill with that last lucky crit before getting stomped.

    I used crescent sweep as a templar as well to try and kill the orbs. It didn't work. 1 or 2 almost always got through.

    The seriously imbalanced part of this fight, which is extremely aggravating, is the number of orbs and the frequency with which they spawn. It only takes one orb to heal the doppelgänger up quite a lot.

    As a templar I went with biting jabs, binding javelin, vampire's bane, mutagen, breath of life, and crescent sweep at lev 30. I could keep myself from dying but finally got sick of Lyris healing up to near full every damn time I missed an orb or two.

    And she usually stuns when the orbs first appear, making it very hard to recover soon enough to take them all out.
    Edited by Oneira on June 4, 2014 10:26AM
  • KerinKor
    KerinKor
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    The orb healing is definitely OP here, and there are so many reasons why you can't get to kill all 4 it's not funny.

    The entire Harvest mechanic is predicated on a zero-latency specific-class-skillset setup in order to stop it being a never-ending heal-to-full due to one momentary slip or band RNG roll .. content lie this isn't hard due to clever design, it's just hugely aggravating due to mechanics used in an on-line game.
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