That is what happens when you ignore the feedback of your entire veteran playerbase for years. But according to Matt Firor, they've "Generally made the right decisions at the right times for their game".
That is what happens when you ignore the feedback of your entire veteran playerbase for years. But according to Matt Firor, they've "Generally made the right decisions at the right times for their game".
I thoroughly enjoyed streaming ESO and creating content for it when the server hardware was replaced and it seemed like the PVP side of the game was finally improving. Then as time passed, time and time again zenimax made poorly informed balance changes, adding disgustingly broken sets while ignoring feedback regarding them, and allowed the performance to slip back into disrepair after the initial improvement post-hardware replacement. The combination of all of these things completely took the joy out of streaming the game and creating content for me, personally. It genuinely feels bad to spend your free time essentially providing free promotion for a game where the developers make it exceedingly clear they do not value your opinions, and even go as far as to make you feel unwelcome when it comes to the fiasco with Rich's stream, or the censorship regarding PVP in zenimax/bethesda streams in general.
It really isn't the community's responsibility to try and bring people like Alcast and Nefas back, that is on Zenimax. They need to do better. They need to listen to the veterans, make the changes people are asking for, and provide genuine proof that they are committed to improving the game. Until that happens, I can only imagine the game will continue bleeding veterans and high end information will become more sparse as a result.
katanagirl1 wrote: »I don’t understand the negativity towards streamers, either those who don’t value them don’t need a good build and are just doing overland quests, or are theorycrafters themselves I guess. I would love to update my PvP builds but can’t seem to find anything that works for me. I don’t really want to run the RoA or Tarnished that everyone else is running because it’s horrible to be caught in the effects of that, there really is no counter. That’s really what PvP has become though, pick the most broken op sets and combine and voila.
MincMincMinc wrote: »katanagirl1 wrote: »I don’t understand the negativity towards streamers, either those who don’t value them don’t need a good build and are just doing overland quests, or are theorycrafters themselves I guess. I would love to update my PvP builds but can’t seem to find anything that works for me. I don’t really want to run the RoA or Tarnished that everyone else is running because it’s horrible to be caught in the effects of that, there really is no counter. That’s really what PvP has become though, pick the most broken op sets and combine and voila.
Rare to see someone have a take against afk "accessibility" driven combat. The pvp community has always been against sets or skills that play the game for you, but over the years of being ignored the vet population left. For years they justified adding in more proc, dot, aoe, effects that require minimal input to kill other players. Unlike in pve where you only cheat yourself out of fun, in pvp you basically grief all other players by running these sets. Inevitably if two sets can kill a player equally, people will always just slot the foolproof option.
Prime example is tarnished, which is not only a poorly telegraphed skill, but it is an undodgeable aoe which can trigger off other players near you. Or the Acuity warden meta, where for some reason they allowed the class that has access to 30k pen and %crit damage sources to have a large undodgeable aoe skill that ramps all your damage and buffs your damage while proccing strong status effects.
SeaGtGruff wrote: »I imagine this will be an unpopular opinion, but...
Maybe losing creators of "high-end" builds might not be such a bad thing? Maybe there's too much copying of other players' builds without understanding the whys and whynots? If someone understands the whys and whynots, shouldn't they be able to come up with their own "high-end" builds?
Not everyone wants to theorycraft and not everyone's good at it. Theorycrafting takes a lot of time, knowledge, and math. If you're starting from nothing and going in completely blind then you're going to end up with a whole lot of builds that do 60k or less dps as a damage dealer, or do not effectively buff/debuff as a support.
In order to be most effective you need to understand the build, yes. Personally, I found that making my own builds helped with my effectiveness a lot. But I still use a lot of information from other people to build.
SeaGtGruff wrote: »I imagine this will be an unpopular opinion, but...
Maybe losing creators of "high-end" builds might not be such a bad thing? Maybe there's too much copying of other players' builds without understanding the whys and whynots? If someone understands the whys and whynots, shouldn't they be able to come up with their own "high-end" builds?
SeaGtGruff wrote: »Not everyone wants to theorycraft and not everyone's good at it. Theorycrafting takes a lot of time, knowledge, and math. If you're starting from nothing and going in completely blind then you're going to end up with a whole lot of builds that do 60k or less dps as a damage dealer, or do not effectively buff/debuff as a support.
In order to be most effective you need to understand the build, yes. Personally, I found that making my own builds helped with my effectiveness a lot. But I still use a lot of information from other people to build.
I don't particularly want to theorycraft, at least not the way players use that term. I do enjoy experimenting-- although when a game has so many different types of damage, resistances, gear sets, etc., that researching and understanding everything is more like studying for a law degree than for playing a game, then I start to lose interest due to the sheer tedium of it all. I'm in the game to have fun-- and, yes, to be challenged-- and I'd rather learn a game on my own than just pull up a walkthrough or FAQ guide so I can follow somebody else's directions on how to "beat" a game without engaging with it very much on my own.
As for "builds that do 60k or less dps," it wasn't so long ago that 60k dps was considered to be a very respectable amount of damage. Then some theorycrafters worked out ways to get 100k dps, then even higher than that, and of course players began copying those builds. And when they found out how trivial much of the game becomes when they're pumping out 150k dps or higher, the percentage of players griping and sneering about the game being "too easy" skyrocketed. That's how it seems to me, anyway. And I do think players should play the way that's fun for them. I just don't hear that many high-end massively-OP players gushing about how much fun they're having playing the game; it sounds more like the opposite.
It seems like more players were having fun when they weren't so hung up on crafting or copying builds that can melt powerful bosses in seconds, and then turning around and complaining about hiw bored they are with the game because they can melt everything in seconds. It's really kind of baffling to me.
MincMincMinc wrote: »katanagirl1 wrote: »I don’t understand the negativity towards streamers, either those who don’t value them don’t need a good build and are just doing overland quests, or are theorycrafters themselves I guess. I would love to update my PvP builds but can’t seem to find anything that works for me. I don’t really want to run the RoA or Tarnished that everyone else is running because it’s horrible to be caught in the effects of that, there really is no counter. That’s really what PvP has become though, pick the most broken op sets and combine and voila.
Rare to see someone have a take against afk "accessibility" driven combat. The pvp community has always been against sets or skills that play the game for you, but over the years of being ignored the vet population left. For years they justified adding in more proc, dot, aoe, effects that require minimal input to kill other players. Unlike in pve where you only cheat yourself out of fun, in pvp you basically grief all other players by running these sets. Inevitably if two sets can kill a player equally, people will always just slot the foolproof option.
Prime example is tarnished, which is not only a poorly telegraphed skill, but it is an undodgeable aoe which can trigger off other players near you. Or the Acuity warden meta, where for some reason they allowed the class that has access to 30k pen and %crit damage sources to have a large undodgeable aoe skill that ramps all your damage and buffs your damage while proccing strong status effects.
moderatelyfatman wrote: »SeaGtGruff wrote: »I imagine this will be an unpopular opinion, but...
Maybe losing creators of "high-end" builds might not be such a bad thing? Maybe there's too much copying of other players' builds without understanding the whys and whynots? If someone understands the whys and whynots, shouldn't they be able to come up with their own "high-end" builds?
The problem I have is that the system is unnecessarily complicated and deceptive. A while ago Hyperioxes released a video on why the tooltips are lying because what you see in the tooltip and what happens in game are two different things.
When people with that level of knowlege struggle to get the full picture, what hope is there for the rest of us?
SeaGtGruff wrote: »I imagine this will be an unpopular opinion, but...
Maybe losing creators of "high-end" builds might not be such a bad thing? Maybe there's too much copying of other players' builds without understanding the whys and whynots? If someone understands the whys and whynots, shouldn't they be able to come up with their own "high-end" builds?
Do remember when people say "this used to be good damage" that it may have been the marker before the trial dummy existed (meaning their dmg was actually higher than it sounds) and also that as content gets added to the game, its balanced around the current amount of damage.
DenverRalphy wrote: »Or, as is usually the case with every MMO or any online game ever in existence.. those very players/content creators just move on cuz life takes them in a different direction. Sometimes it's off to the next newest game/name in the industry. Sometimes it's other life events, like marriage, job promotion, children (college graduation is usually a biggie). And quite often, it's simply burnout/boredom.
In my experience, if it's due to lack of developer support, then those players/creators would have disappeared much much sooner.
The good news, is that quite often a new up and comer steps into the ring.
manukartofanu wrote: »DenverRalphy wrote: »Or, as is usually the case with every MMO or any online game ever in existence.. those very players/content creators just move on cuz life takes them in a different direction. Sometimes it's off to the next newest game/name in the industry. Sometimes it's other life events, like marriage, job promotion, children (college graduation is usually a biggie). And quite often, it's simply burnout/boredom.
In my experience, if it's due to lack of developer support, then those players/creators would have disappeared much much sooner.
The good news, is that quite often a new up and comer steps into the ring.
Content creators are people who spend thousands of hours studying a game. Yes, they study the game, not just play it. Viewers often don’t realize how much work actually goes on behind the scenes to create content, which leads to the false impression that switching to another game is something that can be done easily due to life circumstances—like changing jobs. But that’s not how it works. If such a change does happen due to life circumstances, it’s definitely not because of something like getting married or having a child. It would have to be something much more serious, like a catastrophic event resulting in a long and painful recovery or a battle for survival against a life-threatening illness.
And yes, out of boredom, someone might simply stop creating content. But if you see someone explaining why they’re leaving and giving their reasons, that’s a different story. For these people, this is a passion. They invest a huge amount of their time, and often money, into creating content for ESO. At some point, they may just become disillusioned with the state of things.
Creating content for ESO purely for money doesn’t make sense. People who create here do so out of a genuine passion for the game.
Erickson9610 wrote: »manukartofanu wrote: »DenverRalphy wrote: »Or, as is usually the case with every MMO or any online game ever in existence.. those very players/content creators just move on cuz life takes them in a different direction. Sometimes it's off to the next newest game/name in the industry. Sometimes it's other life events, like marriage, job promotion, children (college graduation is usually a biggie). And quite often, it's simply burnout/boredom.
In my experience, if it's due to lack of developer support, then those players/creators would have disappeared much much sooner.
The good news, is that quite often a new up and comer steps into the ring.
Content creators are people who spend thousands of hours studying a game. Yes, they study the game, not just play it. Viewers often don’t realize how much work actually goes on behind the scenes to create content, which leads to the false impression that switching to another game is something that can be done easily due to life circumstances—like changing jobs. But that’s not how it works. If such a change does happen due to life circumstances, it’s definitely not because of something like getting married or having a child. It would have to be something much more serious, like a catastrophic event resulting in a long and painful recovery or a battle for survival against a life-threatening illness.
And yes, out of boredom, someone might simply stop creating content. But if you see someone explaining why they’re leaving and giving their reasons, that’s a different story. For these people, this is a passion. They invest a huge amount of their time, and often money, into creating content for ESO. At some point, they may just become disillusioned with the state of things.
Creating content for ESO purely for money doesn’t make sense. People who create here do so out of a genuine passion for the game.
I don't see what is so dire about "the state of things" that people who have dedicated as much time as they have are leaving. What is so bad that a content creator switches to a new game, and why is it just now becoming a problem?
Nothing. It's not a customer's responsibility to keep other customers happy and in the game. There are already people who literally get paid to do that.moderatelyfatman wrote: »So what do you think we as players can do to keep this knowledge and this community of elders going?
Dragonnord wrote: »TESO became a kid's game because new and casual players asked for all kind of nerfs.
ZOS listened and nerfed every aspect of the game. Result? Endgamers left.
Can't complain because what TESO is now is the result of what people asked for.