System_Data wrote: »StaticWave wrote: »System_Data wrote: »
I agree for the most part, but things like stacking movement speed and location desync aren't NBs fault. Anyone can stack movement speed and location desyncs are from ZOS bad servers. Could they have address those issues separately from cloak? Yes. Did they? Welp, this is what we get.
To be fair, stacking movement speed along with streak sounds just as fun. Currently, apart from Templars and Necromancers, i see most of the classes viable and pretty close in strength. They all got something going for them.
I don't it's fair to say everyone doesn't theorycraft just because they're playing gankers. Maybe they don't theorycraft as deep as some, but you have to admit there is truth in that it's been the tanky meta for at least half a decade. The reality is no one goes into cyrodiil wearing glass cannons. NB allowed that as a break from tanking up. I don't think the solution of removing that playstyle or making it harder to access that playstyle is healthy in the long term for this game. Like i said previously, if ZOS deleted NBs from the game, people would still build tanky. People need to die. I rather see people dropping likes flies then having everyone being near unkillable.
It's partly ZOS's fault for making movement speed so widely accessible. Magsorc and stamsorc are the most affected by this change as well because they can no longer leverage their superior movement speed and kiting abilities against their opponents. This change also affected NBs too, both negatively and positively. NBs can build more movement speed to traverse while in Cloak, but are also at risk of being caught up by people who also invested into movement speed.
I think gankers do as much theorycrafting as a 1vXer, but when they say "X set is a crutch" or "building tanky is a crutch", I think they're ignoring the glaring difference between theorycrafting as a ganker and theorycrafting as a 1vXer/normal player. Gankers don't need to invest into defense as much as a 1vXer, especially if that 1vXer doesn't use Cloak. When you can disappear from the screen at will, you don't really need to worry about taking multiple small instances of damage from 5-6 other people. Those small instances of damage will add up. In a normal full damage build, I take on average, 1.5-2.5k damage from a light attack. Now multiple that value by 5 to represent fighting 5 opponents, and suddenly I'm taking somewhere between 7.5k to 12.5k damage from a simple light attack. Now add 5-6 DoTs on top of negligible damage such as Ele Sus status effect procs, but from multiple opponents, and now you're taking somewhere between 13k to 15k damage instantly.
This is precisely the reason why sets like Rallying Cry and building tanky are needed. When you don't have the luxury of disappearing from the screen, you have to adapt to survive. I tried running a full damage build in Cyro for a month and I just could not survive when the number of enemies increase to 4+. A NB with good usage of Cloak and positioning can take on that fight no problem. The only way for me to survive that fight is to either engage in extreme kiting or build super tanky, which is currently what I'm doing.
You just highlighted the need for being tanky because you are getting hit by multiple people, regardless if they're NBs though. That's still a ZOS issue because they can't balance their game and as well as allowing people to build so tanky. It goes both ways, if you're opponent isn't tanky, you might kill off one or two and escape easier. I'm not saying building tanky is wrong, i'm saying this is a ZOS issue and their ignorance of PvP.
StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
Theist_VII wrote: »Are you in disbelief of the fact that every class has an optimal build pattern?
Go make an inferior build like the one you’re referencing on any other class and tell us about your experience.
While it can be annoying that the game feels like it’s balanced around the 1%, if they did anything other than that you would have people making unkillable builds that two-tap others.
Joy_Division wrote: »StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
The PoV player here the vast majority of the time is hidden for less than 1 second intervals, using cloak mostly to reposition, not get hit, or set up an offensive combo. This is exactly the sort of Nightblade gameplay that makes the class a consistent top tier performer. Cloak is just one of many tools in the game on a class that can equip something things like a sword and shield or gear sets like Rallying Cry to not be the squishy stereotype associated with the "assassin" archetype.
This clip will absolutely be possible nest patch.
StaticWave wrote: »Joy_Division wrote: »StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
The PoV player here the vast majority of the time is hidden for less than 1 second intervals, using cloak mostly to reposition, not get hit, or set up an offensive combo. This is exactly the sort of Nightblade gameplay that makes the class a consistent top tier performer. Cloak is just one of many tools in the game on a class that can equip something things like a sword and shield or gear sets like Rallying Cry to not be the squishy stereotype associated with the "assassin" archetype.
This clip will absolutely be possible nest patch.
Yea, for offense I mostly use Cloak to guarantee a crit Bow Proc or setup a burst combo. For defense, I use Cloak to “dodge” direct single target abilities without needing to actually dodge roll, or cancel some DoTs/abilities like Zaan/Radiant Destruction/Heavy Lightning Attacks
I rarely stay in Cloak for too long because my build doesn’t need Cloak to survive. Cloak is just a bonus, just like any escape skill in a well-rounded build.
DrSlaughtr wrote: »LittlePinkDot wrote: »DrSlaughtr wrote: »Not to mention this essentially kills Stamblade and now everyone will just be a Magblade, jumping around while light attacking everywhere until they are ready to cloak with 30k mag.
My sramblade uses heavy armour and dark cloak.
The full time on minr protection and the heal is good with 35k health.
I support your playstyle but this is a much bigger part of what slows down Cyrodiil than scary shadowy disguise.
***.
A single EP NB sitting between Red Bleakers and Blue Glademist will devastate a siege by picking off people trying to make their way to the siege. They'll sit in perma-stealth on stam build with zero repercussions. Nevermind when entire groups do it.
A single EP tank will just be riden past by the zerg as they go siege down Bleaks. Tanks can't hurt you if you don't engage. But with the NB I can't choose to avoid engagement...meanwhile it gets to disengage into perma stealth at will.
Joy_Division wrote: »StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
The PoV player here the vast majority of the time is hidden for less than 1 second intervals, using cloak mostly to reposition, not get hit, or set up an offensive combo. This is exactly the sort of Nightblade gameplay that makes the class a consistent top tier performer. Cloak is just one of many tools in the game on a class that can equip something things like a sword and shield or gear sets like Rallying Cry to not be the squishy stereotype associated with the "assassin" archetype.
This clip will absolutely be possible nest patch.
Joy_Division wrote: »StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
The PoV player here the vast majority of the time is hidden for less than 1 second intervals, using cloak mostly to reposition, not get hit, or set up an offensive combo. This is exactly the sort of Nightblade gameplay that makes the class a consistent top tier performer. Cloak is just one of many tools in the game on a class that can equip something things like a sword and shield or gear sets like Rallying Cry to not be the squishy stereotype associated with the "assassin" archetype.
This clip will absolutely be possible nest patch.
In that clip, you kept killing the same inexperienced players over and over, while barely scratching the rest with actual PvP builds. Just saying. It's not the class; it's just good circumstances.
Theist_VII wrote: »Joy_Division wrote: »StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
The PoV player here the vast majority of the time is hidden for less than 1 second intervals, using cloak mostly to reposition, not get hit, or set up an offensive combo. This is exactly the sort of Nightblade gameplay that makes the class a consistent top tier performer. Cloak is just one of many tools in the game on a class that can equip something things like a sword and shield or gear sets like Rallying Cry to not be the squishy stereotype associated with the "assassin" archetype.
This clip will absolutely be possible nest patch.
In that clip, you kept killing the same inexperienced players over and over, while barely scratching the rest with actual PvP builds. Just saying. It's not the class; it's just good circumstances.
TechMaybeHic wrote: »Theist_VII wrote: »Joy_Division wrote: »StaticWave wrote: »Veinblood1965 wrote: »For those that think playing a NB in PVP is easy it is not.
https://youtu.be/3ZCuRe6oLHU?si=N3IoWnjjbJazhSLD
Keep in mind, I hadn’t touched this class for 3-4 years since I made that 1vX clip.
The PoV player here the vast majority of the time is hidden for less than 1 second intervals, using cloak mostly to reposition, not get hit, or set up an offensive combo. This is exactly the sort of Nightblade gameplay that makes the class a consistent top tier performer. Cloak is just one of many tools in the game on a class that can equip something things like a sword and shield or gear sets like Rallying Cry to not be the squishy stereotype associated with the "assassin" archetype.
This clip will absolutely be possible nest patch.
In that clip, you kept killing the same inexperienced players over and over, while barely scratching the rest with actual PvP builds. Just saying. It's not the class; it's just good circumstances.
Better watch out. That templar landed one jab. That POTL about to go off for 1k
DrSlaughtr wrote: »Urzigurumash wrote: »So on XboxNA like 1/2 of Cyros leaderboard is NB. Been consistently about 3x the number of NBs vs any other class this year.
Despite their immortality, typically only around 4 Necros - and they're probably all VD DC builds.
1. Leaderboard just means someone has the ability to play 10+ hours a day, or they leech ticks, or both.
2. In GH this is not true on any alliance.
3. What NBs are on the leaderboard in GH are almost all not relying on cloak as their main defense. They are running high health and shields like a vast majority of other players and are magblades. they only use cloak for very specific circumstances. If you want to nerf those builds, nerf their survivability. But of course we can't do that.
MincMincMinc wrote: »System_Data wrote: »StaticWave wrote: »System_Data wrote: »
I agree for the most part, but things like stacking movement speed and location desync aren't NBs fault. Anyone can stack movement speed and location desyncs are from ZOS bad servers. Could they have address those issues separately from cloak? Yes. Did they? Welp, this is what we get.
To be fair, stacking movement speed along with streak sounds just as fun. Currently, apart from Templars and Necromancers, i see most of the classes viable and pretty close in strength. They all got something going for them.
I don't it's fair to say everyone doesn't theorycraft just because they're playing gankers. Maybe they don't theorycraft as deep as some, but you have to admit there is truth in that it's been the tanky meta for at least half a decade. The reality is no one goes into cyrodiil wearing glass cannons. NB allowed that as a break from tanking up. I don't think the solution of removing that playstyle or making it harder to access that playstyle is healthy in the long term for this game. Like i said previously, if ZOS deleted NBs from the game, people would still build tanky. People need to die. I rather see people dropping likes flies then having everyone being near unkillable.
It's partly ZOS's fault for making movement speed so widely accessible. Magsorc and stamsorc are the most affected by this change as well because they can no longer leverage their superior movement speed and kiting abilities against their opponents. This change also affected NBs too, both negatively and positively. NBs can build more movement speed to traverse while in Cloak, but are also at risk of being caught up by people who also invested into movement speed.
I think gankers do as much theorycrafting as a 1vXer, but when they say "X set is a crutch" or "building tanky is a crutch", I think they're ignoring the glaring difference between theorycrafting as a ganker and theorycrafting as a 1vXer/normal player. Gankers don't need to invest into defense as much as a 1vXer, especially if that 1vXer doesn't use Cloak. When you can disappear from the screen at will, you don't really need to worry about taking multiple small instances of damage from 5-6 other people. Those small instances of damage will add up. In a normal full damage build, I take on average, 1.5-2.5k damage from a light attack. Now multiple that value by 5 to represent fighting 5 opponents, and suddenly I'm taking somewhere between 7.5k to 12.5k damage from a simple light attack. Now add 5-6 DoTs on top of negligible damage such as Ele Sus status effect procs, but from multiple opponents, and now you're taking somewhere between 13k to 15k damage instantly.
This is precisely the reason why sets like Rallying Cry and building tanky are needed. When you don't have the luxury of disappearing from the screen, you have to adapt to survive. I tried running a full damage build in Cyro for a month and I just could not survive when the number of enemies increase to 4+. A NB with good usage of Cloak and positioning can take on that fight no problem. The only way for me to survive that fight is to either engage in extreme kiting or build super tanky, which is currently what I'm doing.
You just highlighted the need for being tanky because you are getting hit by multiple people, regardless if they're NBs though. That's still a ZOS issue because they can't balance their game and as well as allowing people to build so tanky. It goes both ways, if you're opponent isn't tanky, you might kill off one or two and escape easier. I'm not saying building tanky is wrong, i'm saying this is a ZOS issue and their ignorance of PvP.
Tankiness for everyone's builds stems from believe it or not the removal of 1vX mechanics..... *gasp*. The inception of the game was to have openworld varying numbers combat. With that in mind zos of old knew solo players would be run over by groups. You can't push a game in a direction where the only thing that matters is winning by numbers. To counter this and level the playing field there were inclass tools that scaled when out numbered, but were balanced or mediocre in 1v1s.
Blazing shield being one of them. Crit surge without a cooldown on sorc. NB had siphon attacks and sap to heal and sustain in a mob. etc. All of which required stat investment to function and then was active skill based instead of off of automatic set procs. Most inclass 1vX skills have been removed or butchered, and replaced by the quarterly OP proc tank set. Instead of slotting an active skill, now anyone can just farm and slot the new passive set that does the work for you.
Also, speed thread anyone?
Not entirely one devs fault, but a greater game direction problem.MincMincMinc wrote: »System_Data wrote: »StaticWave wrote: »System_Data wrote: »
I agree for the most part, but things like stacking movement speed and location desync aren't NBs fault. Anyone can stack movement speed and location desyncs are from ZOS bad servers. Could they have address those issues separately from cloak? Yes. Did they? Welp, this is what we get.
To be fair, stacking movement speed along with streak sounds just as fun. Currently, apart from Templars and Necromancers, i see most of the classes viable and pretty close in strength. They all got something going for them.
I don't it's fair to say everyone doesn't theorycraft just because they're playing gankers. Maybe they don't theorycraft as deep as some, but you have to admit there is truth in that it's been the tanky meta for at least half a decade. The reality is no one goes into cyrodiil wearing glass cannons. NB allowed that as a break from tanking up. I don't think the solution of removing that playstyle or making it harder to access that playstyle is healthy in the long term for this game. Like i said previously, if ZOS deleted NBs from the game, people would still build tanky. People need to die. I rather see people dropping likes flies then having everyone being near unkillable.
It's partly ZOS's fault for making movement speed so widely accessible. Magsorc and stamsorc are the most affected by this change as well because they can no longer leverage their superior movement speed and kiting abilities against their opponents. This change also affected NBs too, both negatively and positively. NBs can build more movement speed to traverse while in Cloak, but are also at risk of being caught up by people who also invested into movement speed.
I think gankers do as much theorycrafting as a 1vXer, but when they say "X set is a crutch" or "building tanky is a crutch", I think they're ignoring the glaring difference between theorycrafting as a ganker and theorycrafting as a 1vXer/normal player. Gankers don't need to invest into defense as much as a 1vXer, especially if that 1vXer doesn't use Cloak. When you can disappear from the screen at will, you don't really need to worry about taking multiple small instances of damage from 5-6 other people. Those small instances of damage will add up. In a normal full damage build, I take on average, 1.5-2.5k damage from a light attack. Now multiple that value by 5 to represent fighting 5 opponents, and suddenly I'm taking somewhere between 7.5k to 12.5k damage from a simple light attack. Now add 5-6 DoTs on top of negligible damage such as Ele Sus status effect procs, but from multiple opponents, and now you're taking somewhere between 13k to 15k damage instantly.
This is precisely the reason why sets like Rallying Cry and building tanky are needed. When you don't have the luxury of disappearing from the screen, you have to adapt to survive. I tried running a full damage build in Cyro for a month and I just could not survive when the number of enemies increase to 4+. A NB with good usage of Cloak and positioning can take on that fight no problem. The only way for me to survive that fight is to either engage in extreme kiting or build super tanky, which is currently what I'm doing.
You just highlighted the need for being tanky because you are getting hit by multiple people, regardless if they're NBs though. That's still a ZOS issue because they can't balance their game and as well as allowing people to build so tanky. It goes both ways, if you're opponent isn't tanky, you might kill off one or two and escape easier. I'm not saying building tanky is wrong, i'm saying this is a ZOS issue and their ignorance of PvP.
Tankiness for everyone's builds stems from believe it or not the removal of 1vX mechanics..... *gasp*. The inception of the game was to have openworld varying numbers combat. With that in mind zos of old knew solo players would be run over by groups. You can't push a game in a direction where the only thing that matters is winning by numbers. To counter this and level the playing field there were inclass tools that scaled when out numbered, but were balanced or mediocre in 1v1s.
Blazing shield being one of them. Crit surge without a cooldown on sorc. NB had siphon attacks and sap to heal and sustain in a mob. etc. All of which required stat investment to function and then was active skill based instead of off of automatic set procs. Most inclass 1vX skills have been removed or butchered, and replaced by the quarterly OP proc tank set. Instead of slotting an active skill, now anyone can just farm and slot the new passive set that does the work for you.
Also, speed thread anyone?
Well all those changes sound stupid. I hadn't realised the game had ways to avoid the current cyro problems but sabotaged itself.
So was all this done under the current combat lead? Mr 'I wear a tank build to annoy players'??
MincMincMinc wrote: »Not entirely one devs fault, but a greater game direction problem.MincMincMinc wrote: »System_Data wrote: »StaticWave wrote: »System_Data wrote: »
I agree for the most part, but things like stacking movement speed and location desync aren't NBs fault. Anyone can stack movement speed and location desyncs are from ZOS bad servers. Could they have address those issues separately from cloak? Yes. Did they? Welp, this is what we get.
To be fair, stacking movement speed along with streak sounds just as fun. Currently, apart from Templars and Necromancers, i see most of the classes viable and pretty close in strength. They all got something going for them.
I don't it's fair to say everyone doesn't theorycraft just because they're playing gankers. Maybe they don't theorycraft as deep as some, but you have to admit there is truth in that it's been the tanky meta for at least half a decade. The reality is no one goes into cyrodiil wearing glass cannons. NB allowed that as a break from tanking up. I don't think the solution of removing that playstyle or making it harder to access that playstyle is healthy in the long term for this game. Like i said previously, if ZOS deleted NBs from the game, people would still build tanky. People need to die. I rather see people dropping likes flies then having everyone being near unkillable.
It's partly ZOS's fault for making movement speed so widely accessible. Magsorc and stamsorc are the most affected by this change as well because they can no longer leverage their superior movement speed and kiting abilities against their opponents. This change also affected NBs too, both negatively and positively. NBs can build more movement speed to traverse while in Cloak, but are also at risk of being caught up by people who also invested into movement speed.
I think gankers do as much theorycrafting as a 1vXer, but when they say "X set is a crutch" or "building tanky is a crutch", I think they're ignoring the glaring difference between theorycrafting as a ganker and theorycrafting as a 1vXer/normal player. Gankers don't need to invest into defense as much as a 1vXer, especially if that 1vXer doesn't use Cloak. When you can disappear from the screen at will, you don't really need to worry about taking multiple small instances of damage from 5-6 other people. Those small instances of damage will add up. In a normal full damage build, I take on average, 1.5-2.5k damage from a light attack. Now multiple that value by 5 to represent fighting 5 opponents, and suddenly I'm taking somewhere between 7.5k to 12.5k damage from a simple light attack. Now add 5-6 DoTs on top of negligible damage such as Ele Sus status effect procs, but from multiple opponents, and now you're taking somewhere between 13k to 15k damage instantly.
This is precisely the reason why sets like Rallying Cry and building tanky are needed. When you don't have the luxury of disappearing from the screen, you have to adapt to survive. I tried running a full damage build in Cyro for a month and I just could not survive when the number of enemies increase to 4+. A NB with good usage of Cloak and positioning can take on that fight no problem. The only way for me to survive that fight is to either engage in extreme kiting or build super tanky, which is currently what I'm doing.
You just highlighted the need for being tanky because you are getting hit by multiple people, regardless if they're NBs though. That's still a ZOS issue because they can't balance their game and as well as allowing people to build so tanky. It goes both ways, if you're opponent isn't tanky, you might kill off one or two and escape easier. I'm not saying building tanky is wrong, i'm saying this is a ZOS issue and their ignorance of PvP.
Tankiness for everyone's builds stems from believe it or not the removal of 1vX mechanics..... *gasp*. The inception of the game was to have openworld varying numbers combat. With that in mind zos of old knew solo players would be run over by groups. You can't push a game in a direction where the only thing that matters is winning by numbers. To counter this and level the playing field there were inclass tools that scaled when out numbered, but were balanced or mediocre in 1v1s.
Blazing shield being one of them. Crit surge without a cooldown on sorc. NB had siphon attacks and sap to heal and sustain in a mob. etc. All of which required stat investment to function and then was active skill based instead of off of automatic set procs. Most inclass 1vX skills have been removed or butchered, and replaced by the quarterly OP proc tank set. Instead of slotting an active skill, now anyone can just farm and slot the new passive set that does the work for you.
Also, speed thread anyone?
Well all those changes sound stupid. I hadn't realised the game had ways to avoid the current cyro problems but sabotaged itself.
So was all this done under the current combat lead? Mr 'I wear a tank build to annoy players'??
I think the problem is the abilities I gave as examples "appeared" to overperform.... but in reality they fulfilled their intent. The average player will see someone using one of the skills/build to survive when out numbered and think wow that's broken. In actuality the skill is absolutely useless in 1v1 or in big group combat usually. Look at old fury or seventh legion. Probably the pinnacle of eso combat being fun. These sets appeared to be strong, because they worked magic when outnumbered. However if you ran it in a group, you never got good uptime on the buffs.
December7854 wrote: »MincMincMinc wrote: »Not entirely one devs fault, but a greater game direction problem.MincMincMinc wrote: »System_Data wrote: »StaticWave wrote: »System_Data wrote: »
I agree for the most part, but things like stacking movement speed and location desync aren't NBs fault. Anyone can stack movement speed and location desyncs are from ZOS bad servers. Could they have address those issues separately from cloak? Yes. Did they? Welp, this is what we get.
To be fair, stacking movement speed along with streak sounds just as fun. Currently, apart from Templars and Necromancers, i see most of the classes viable and pretty close in strength. They all got something going for them.
I don't it's fair to say everyone doesn't theorycraft just because they're playing gankers. Maybe they don't theorycraft as deep as some, but you have to admit there is truth in that it's been the tanky meta for at least half a decade. The reality is no one goes into cyrodiil wearing glass cannons. NB allowed that as a break from tanking up. I don't think the solution of removing that playstyle or making it harder to access that playstyle is healthy in the long term for this game. Like i said previously, if ZOS deleted NBs from the game, people would still build tanky. People need to die. I rather see people dropping likes flies then having everyone being near unkillable.
It's partly ZOS's fault for making movement speed so widely accessible. Magsorc and stamsorc are the most affected by this change as well because they can no longer leverage their superior movement speed and kiting abilities against their opponents. This change also affected NBs too, both negatively and positively. NBs can build more movement speed to traverse while in Cloak, but are also at risk of being caught up by people who also invested into movement speed.
I think gankers do as much theorycrafting as a 1vXer, but when they say "X set is a crutch" or "building tanky is a crutch", I think they're ignoring the glaring difference between theorycrafting as a ganker and theorycrafting as a 1vXer/normal player. Gankers don't need to invest into defense as much as a 1vXer, especially if that 1vXer doesn't use Cloak. When you can disappear from the screen at will, you don't really need to worry about taking multiple small instances of damage from 5-6 other people. Those small instances of damage will add up. In a normal full damage build, I take on average, 1.5-2.5k damage from a light attack. Now multiple that value by 5 to represent fighting 5 opponents, and suddenly I'm taking somewhere between 7.5k to 12.5k damage from a simple light attack. Now add 5-6 DoTs on top of negligible damage such as Ele Sus status effect procs, but from multiple opponents, and now you're taking somewhere between 13k to 15k damage instantly.
This is precisely the reason why sets like Rallying Cry and building tanky are needed. When you don't have the luxury of disappearing from the screen, you have to adapt to survive. I tried running a full damage build in Cyro for a month and I just could not survive when the number of enemies increase to 4+. A NB with good usage of Cloak and positioning can take on that fight no problem. The only way for me to survive that fight is to either engage in extreme kiting or build super tanky, which is currently what I'm doing.
You just highlighted the need for being tanky because you are getting hit by multiple people, regardless if they're NBs though. That's still a ZOS issue because they can't balance their game and as well as allowing people to build so tanky. It goes both ways, if you're opponent isn't tanky, you might kill off one or two and escape easier. I'm not saying building tanky is wrong, i'm saying this is a ZOS issue and their ignorance of PvP.
Tankiness for everyone's builds stems from believe it or not the removal of 1vX mechanics..... *gasp*. The inception of the game was to have openworld varying numbers combat. With that in mind zos of old knew solo players would be run over by groups. You can't push a game in a direction where the only thing that matters is winning by numbers. To counter this and level the playing field there were inclass tools that scaled when out numbered, but were balanced or mediocre in 1v1s.
Blazing shield being one of them. Crit surge without a cooldown on sorc. NB had siphon attacks and sap to heal and sustain in a mob. etc. All of which required stat investment to function and then was active skill based instead of off of automatic set procs. Most inclass 1vX skills have been removed or butchered, and replaced by the quarterly OP proc tank set. Instead of slotting an active skill, now anyone can just farm and slot the new passive set that does the work for you.
Also, speed thread anyone?
Well all those changes sound stupid. I hadn't realised the game had ways to avoid the current cyro problems but sabotaged itself.
So was all this done under the current combat lead? Mr 'I wear a tank build to annoy players'??
I think the problem is the abilities I gave as examples "appeared" to overperform.... but in reality they fulfilled their intent. The average player will see someone using one of the skills/build to survive when out numbered and think wow that's broken. In actuality the skill is absolutely useless in 1v1 or in big group combat usually. Look at old fury or seventh legion. Probably the pinnacle of eso combat being fun. These sets appeared to be strong, because they worked magic when outnumbered. However if you ran it in a group, you never got good uptime on the buffs.
Genuinely miss when your set/skill choices/racial choices/class passives were the biggest consideration for builds. Now it seems like it's just a matter of "what's the latest proc craze?" It leaves room for very little nuance.
Otherwise the balance of player skill and choices has fallen victim to people virtue signaling in the name of "Accessibility". Which leads to less skill based options and combat that is practically playing itself. We really went from the stat based fury+7th legion meta down to afk proc sets ...... see the latest bg stream for example. The lead combat dev is basically afk trying to showcase how cool and exciting the new pvp mode is.
Major_Mangle wrote: »Otherwise the balance of player skill and choices has fallen victim to people virtue signaling in the name of "Accessibility". Which leads to less skill based options and combat that is practically playing itself. We really went from the stat based fury+7th legion meta down to afk proc sets ...... see the latest bg stream for example. The lead combat dev is basically afk trying to showcase how cool and exciting the new pvp mode is.
I´m gonna slightly disagree here. We´re currently in the most stat dense/stat heavy meta the game has ever been in. The values you can reach in terms of raw stats has never been more overtuned. Sure we do have a different CP system now compared to in Elsweyr, but if we´re gonna be honest with ourselves, the 7th/fury meta is probably some of the most atrocious meta´s this game has ever had. It´s pretty much similar to today where you can slap on wretched/rallying/balorgh + mythic and you got a universal training wheel build (yes 7th/fury was training wheels back then as well) that works for any class more or less.
Yes there are a few proc-sets that could use adjustments (like Rush of Agony just to name one), but most sets I´d like adjustment too are unironically utility and stat buffing sets, due to how overtuned they´re and what they allow solo and group players alike to accomplish (with very little effort/investment and with little to no trade-offs).
If you want to make PvP more enjoyable the game needs a stat squish (PvE could use one as well tbf). I could go into deep detail on how I´d do that, but that´s a topic for a thread on its own.
DrSlaughtr wrote: »Hip hurray for the "never ending combat" mob who have gotten their way for 3 years. ZOS has continually buffed and buffed and buffed survivability with no downside, because all you have to do is put on one damage set on your weapons/jewelry and run with 10 buddies with the same build, and you are nigh unkillable.
But here we go. Here are the problems with the cloak changes.
1. Detection. So now I turn on Shadowy Disguise and I have no idea that the group cycling detect pots have detected me, but I still keep burning magicka trying to stay on the outskirts of their base stealth detection radius.
2. Guards. How do you think stealthblades get into keeps? Shadowy Disguise. Now I am going to burn 3500 magicka every 2 seconds (!!!) trying to maneuver into a keep before I can even find a place where I am comfortable sitting invisible without it running. Guards have insane stealth detection and the only way to get around this is to use shadowy.
3. You just want people to use invisible pots? So now they can't use detect pots to kill other nightblades? Bravo.
4. You allow people to run the map with insanely high health, insanely strong armor, AND SHIELDS. Yet you want to completely remove the most targeted damage dealing playstyle from the game with this ridiculously unwise change, and why? What is being "solved" by this? TTK is the highest it has ever been. People come on here and complain about nightblades because they got killed during their 10 minute lap around a rock when the first 10 people attacking them couldn't do enough damage.
This is an embarrassing change to the game. I can't say what I will do if this goes through as it would be against the rules, but my stream will certainly have to go through a shakeup. It's already a chore to deal with the meta ZOS HAS ENABLED and PAMPERED for 3 years now. PVP used to be about fighting. Now it's about shields and perma blocking until your 10 tank buddies arrive and you can focus your damage 10v1 because that's the only way you can kill anyone, even a measly little nightblade with 9k armor.