SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
My main is sometimes a healer and sometimes DPS. I have a solo build for PvP and a group build. For a while I had two group builds so I could change depending on other members of the group. I also have my overland build but for that I can use my trial gear if I wanted.
When we are forming a group I don't always know what my role will be. With the armory system it is easy to switch to a new role but only if you carry your gear with you. I don't have any inventory issues but I do have a few characters that at times have five different gear sets with them.
That is why I would like to be able to put gear that is part of an armory set in the bank and when I load the build part of that load is grabbing the gear automatically out of my bank. Wouldn't require any more slots than I have now they would just have to work different. I think there are other issues with the game that should take priority but still think this would be cool if there is no impact on performance.
Juju_beans wrote: »SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
One player's norm is not another player's norm. For your playstyle that may be sufficient, for those playing in groups that need certain buffs and utility, or content that has different type of fights (trash pulls, single target fights multiple boss target fights and so on), they need to swap and coordinate sets to be effective.
I do play plenty different, I figure you must do end game stuff. Curious as to how many sets you keep in your bags ?
I'm a casual player so I have just the one set I wear. And then I have another set in a storage box for when I want to thieve.
spartaxoxo wrote: »
SilverBride wrote: »Why not create a Survey NPC that can be purchased for Crowns, similar to the Ragpicker, that will buy and gather Surveys for a small fee, maybe 25% of the returned mats gathered.
spartaxoxo wrote: »That's another good idea.Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)
You realy have to be more specific here. What counts as inefficient and what not ?"MorganaLaVey wrote: »"
Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?
I deconned all my inefficient builds years ago and never looked back.
Thats a quantity vs quality argument.I retain the view that your choice of keeping a large array of stuff that you hardly use is not justification for more space.
Please read what I wrote before you reply.DDs lack of knowledge and experience will eventually show in Vet dungeons where it apparently becomes quite clear.
So I have been thinking about storage. And I've been thinking about what those, including me, who want more storage space would be willing to compromise on. Like for example if ZOS were to move storage space to an external database to make more space possible, which takes 3-5 seconds to access(similar to armory), would you be ok with that?
Would you be ok with it if ZOS added, lets say 5k bankslots(with possibility for future increases), but in order to do so accessing the bank now takes 3-5 seconds to open? Would that be fine with you?
Would you be ok with it if ZOS added 500 inventory slots(with possibility for future increases), but if access to the inventory would now take 3-5 seconds to open?
Personally I wouldn't mind a delay when accessing the bank, as long as the amount of extra slots is worth it(5k+). So for the bank I would not mind a compromise/delay when accessing. But I do feel the inventory should always be instant, as it is now. So for the inventory I would mind a compromise/delay when accessing.
Note: I'm not sure if this is even possible with how the game works, just wondering, as it may give ZOS similar ideas on how to increase storage space and about what is possible while keeping the playerbase in mind.
PS: Something similar could be done for more character slots. Personally I wouldn't mind if the character selection screen takes longer to open.
Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
Zenimax had to fix a survey exploit a few years back before I started here. I expect they would be concerned about making changes. Especially changes that if players did their surveys more regularly, the issue would not be an issue. After all, this is not really a gameplay issue.
FlopsyPrince wrote: »Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
Zenimax had to fix a survey exploit a few years back before I started here. I expect they would be concerned about making changes. Especially changes that if players did their surveys more regularly, the issue would not be an issue. After all, this is not really a gameplay issue.
So they won't change things because they might be exploited?
FlopsyPrince wrote: »Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
Zenimax had to fix a survey exploit a few years back before I started here. I expect they would be concerned about making changes. Especially changes that if players did their surveys more regularly, the issue would not be an issue. After all, this is not really a gameplay issue.
So they won't change things because they might be exploited?
My full comment puts things into context.