ShadowPaladin wrote: »sleepy_worm wrote: »In short, I think all of the things you mentioned are probably part of this. Another thing that is relevant to people farming is getting a West Weald plan versus a base game one. This is probably a very simple mechanic, though. (Flat ratio? Static pool of possibilities?)
That is something I totally overlooked. It raises the question, are there Zone specific loottables a RNG system chooses between for furniture plans and other stuff (eg. treasure maps), before the other RNG system chooses the rarity or only one big general one?
If there is, this would mean we could / would have at least 5 RNG systems stacked on each other.
sleepy_worm wrote: »Finally managed to reproduce it! This is with Homemaker on, but the two purples were from separate containers.
AnduinTryggva wrote: »How do you get so many drops? I get at best one blue plan per hour farming lootables with this new DLC...
sleepy_worm wrote: »AnduinTryggva wrote: »How do you get so many drops? I get at best one blue plan per hour farming lootables with this new DLC...
Recently, I have been farming on one character for about ten minutes (waiting for the subsequent green plan to drop) and then switching characters. After about 6 characters of this (1 hour), I do something else for a bit. This pretty much guarantees me about 6 blue plans and often results in about 3 purples in an hour of farming, sometimes more.
The only reason I do strictly 10 minutes is because I'm testing something specific. I would recommend doing 10 minutes OR once you get a purple on that character, whichever comes first. And once I get a purple on a character, that character is done for the day. Honestly, once I've done the 10 minutes, that character is done for the day.
sleepy_worm wrote: »I see you were in Necrom. I've said before that Necrom is an anomaly and there is a reason I chose not to do my testing there. I have statistically significant evidence of a 10-minute difference between average time between green plans when switching characters and when staying on one character in West Weald. My previous testing was done in the Reach.
I have done the work and provided a hypothesis that fits the data, though perhaps I should amend it to say that it is possibly only for West Weald (the zone most furniture farmers care about at the moment). Making the generalization that "there are no cooldowns" based on an anecdote is a far cry from that.
https://forums.elderscrollsonline.com/en/discussion/661156/testing-the-cooldown-on-green-furniture
sleepy_worm wrote: »I see you were in Necrom. I've said before that Necrom is an anomaly and there is a reason I chose not to do my testing there. I have statistically significant evidence of a 10-minute difference between average time between green plans when switching characters and when staying on one character in West Weald. My previous testing was done in the Reach.
I have done the work and provided a hypothesis that fits the data, though perhaps I should amend it to say that it is possibly only for West Weald (the zone most furniture farmers care about at the moment). Making the generalization that "there are no cooldowns" based on an anecdote is a far cry from that.
https://forums.elderscrollsonline.com/en/discussion/661156/testing-the-cooldown-on-green-furniture