katanagirl1 wrote: »I feel like the drop rates for Necrom have been lowered recently. I used to get a purple plan fairly often when I’d go there, albeit a base game purple, or one of those purple banners, but I haven’t got any purples in months.
I'll have to do a couple of runs through Sailenmora Crypt and see what's up.NoTimeToWait wrote: »For me, there is only one known case of time gated drops: Vvardenfell motif pages (Hlaalu, Redoran, Telvanni). I spent hundreds of hours total on multiple (10+) characters farming those motif pages when they released, and I am sure there is a per-character timer on those drops.
I also farmed furnishing recipes and I never encountered similar limitations there.
I would be interested in seeing some videos where you're able to pull a purple furnishing plan from a container, and then pull a second purple furnishing plan from another container within the same farming run. I haven't been able to do it within the same 8 hours.
I've done this multiple times (outside of the Homemaker passive) in the Necrom Underway. Since there are no NPCs, you can loot all the urns without fear of getting a bounty, and it's by far the fastest way to level Legerdemain, as you can just enter the Outlaws Refuge, sell/launder, and then exit right back out to a fresh set of urns.
I would love to see a video of you getting (2) purple furnishing plans from (2) separate containers on the same character on the same day. I have farmed containers for more hours than I care to admit and I have never been able to do so on the same character. I'm not guessing. I know for a fact that I've never done it, and that includes farming Necrom Underway.
You seem to have your mind made up that it's not possible, so it's pointless for anyone to try and prove otherwise. If you won't take people's word who have done it on multiple occasions, then it's unlikely that you'd believe video evidence, either.
sleepy_worm wrote: »Fourth, it is even more apparent in Necrom Underway that there is a drop in percent of containers that spawn full as you loot more and reset the instance. This is most likely a gradual decay based on number of containers looted in a certain amount of time up to the reset of the instance.
sleepy_worm wrote: »Fourth, it is even more apparent in Necrom Underway that there is a drop in percent of containers that spawn full as you loot more and reset the instance. This is most likely a gradual decay based on number of containers looted in a certain amount of time up to the reset of the instance.
Yes, I've noticed this behavior in Necrom in general, not just the Underway. The more you steal, the less containers in general are populated, and that includes urns, dressers, nightstands, and the like. And it doesn't matter how you reset it... opening instanced doors, porting to an unowned house, porting to a different zone and back, or logging out and back in... the decay timer remains, and less and less containers are populated.
I haven't done any in-depth studies to try and find out how long it takes to reset the drop rate to normal, but it's definitely a thing. I wonder if this seemingly Necrom specific mechanic is in place because of the sheer number of lootable containers.
barney2525 wrote: »I got a rock
sleepy_worm wrote: »Fourth, it is even more apparent in Necrom Underway that there is a drop in percent of containers that spawn full as you loot more and reset the instance. This is most likely a gradual decay based on number of containers looted in a certain amount of time up to the reset of the instance.
Yes, I've noticed this behavior in Necrom in general, not just the Underway. The more you steal, the less containers in general are populated, and that includes urns, dressers, nightstands, and the like. And it doesn't matter how you reset it... opening instanced doors, porting to an unowned house, porting to a different zone and back, or logging out and back in... the decay timer remains, and less and less containers are populated.
I haven't done any in-depth studies to try and find out how long it takes to reset the drop rate to normal, but it's definitely a thing. I wonder if this seemingly Necrom specific mechanic is in place because of the sheer number of lootable containers.
15 mins
I'm simply asking for proof that it's possible. I've looted thousands of purple furnishing plans, so it's not like I don't have actual experience with drops/drop rates in ESO. I've read plenty of posts where people ask about drop rates and cool downs, and one thing that I've never seen anywhere is proof that (2) purple plans can drop from (2) separate containers on the same character on the same day.
I'm simply asking for proof that it's possible. I've looted thousands of purple furnishing plans, so it's not like I don't have actual experience with drops/drop rates in ESO. I've read plenty of posts where people ask about drop rates and cool downs, and one thing that I've never seen anywhere is proof that (2) purple plans can drop from (2) separate containers on the same character on the same day.
Here is the proof you seek. Approximately 90 minutes between purple furnishing plans on the same character.
MreeBiPolar wrote: »I'm simply asking for proof that it's possible. I've looted thousands of purple furnishing plans, so it's not like I don't have actual experience with drops/drop rates in ESO. I've read plenty of posts where people ask about drop rates and cool downs, and one thing that I've never seen anywhere is proof that (2) purple plans can drop from (2) separate containers on the same character on the same day.
Here is the proof you seek. Approximately 90 minutes between purple furnishing plans on the same character.
Actually a sliver under 90 minutes, which sets the upper realistic limit for the cooldown -- if it even exists -- to an hour at most.
Here is the proof you seek. Approximately 90 minutes between purple furnishing plans on the same character.
Were you killing and looting enemies. I ask because I think Daedric plans (the two plans which dropped within the proposed cooldown) drop from enemies. I have never gotten Daedric plans when farming containers, but I get them occasionally when running certain dungeons or public dungeons with lots of Daedra mobs.
sleepy_worm wrote: »Were you killing and looting enemies. I ask because I think Daedric plans (the two plans which dropped within the proposed cooldown) drop from enemies. I have never gotten Daedric plans when farming containers, but I get them occasionally when running certain dungeons or public dungeons with lots of Daedra mobs.
MreeBiPolar wrote: »I'm simply asking for proof that it's possible. I've looted thousands of purple furnishing plans, so it's not like I don't have actual experience with drops/drop rates in ESO. I've read plenty of posts where people ask about drop rates and cool downs, and one thing that I've never seen anywhere is proof that (2) purple plans can drop from (2) separate containers on the same character on the same day.
Here is the proof you seek. Approximately 90 minutes between purple furnishing plans on the same character.
Actually a sliver under 90 minutes, which sets the upper realistic limit for the cooldown -- if it even exists -- to an hour at most.
Using this logic, and my documented results, one could also say that any cooldown for blue furnishing plans would be less than or equal to 100 seconds.
sleepy_worm wrote: »Finally managed to reproduce it! This is with Homemaker on, but the two purples were from separate containers.
I'm simply asking for proof that it's possible. I've looted thousands of purple furnishing plans, so it's not like I don't have actual experience with drops/drop rates in ESO. I've read plenty of posts where people ask about drop rates and cool downs, and one thing that I've never seen anywhere is proof that (2) purple plans can drop from (2) separate containers on the same character on the same day.
Here is the proof you seek. Approximately 90 minutes between purple furnishing plans on the same character.
Go to West Weald. Find a place where you can loot containers, leave, come back, loot containers, leave and so on.
Once you start getting white plans, switch to another character. Rinse and repeat.
You can keep going but all that will drop will be white and green.
I don't need anyone to tell me if it's so or not, lol. I've "lived it"
MreeBiPolar wrote: »The only question is, why do YOU need to tell everyone it is so, especially in the face of multiple screenshots proving otherwise posted?
sleepy_worm wrote: »MreeBiPolar wrote: »The only question is, why do YOU need to tell everyone it is so, especially in the face of multiple screenshots proving otherwise posted?
They're actually providing good advice. There are several anti-farming mechanics in place that make your first green and blue much more likely than subsequent ones. I would be surprised if the same weren't true for purple plans. A few anecdotes here and there don't disprove what my systematic testing shows and what tens of hours of in-game experience makes clear. It's one thing to be skeptical of specific claims you have evidence against, but it becomes its own logical fallacy when it is your automatic response to any data or claim that doesn't fit your assumptions. You have anecdotal evidence that a hard cooldown doesn't exist, not that it's a good idea to stay on one character to farm plans.
So if anyone is trying to farm furniture plans and is having a hard time of it, yes, switching characters after you start getting white plans is solid advice. You also might consider doing something else on your account after a purple or two. It won't prevent you from getting more good plans, but it makes containers with any furniture in them dip from 20% to something like 5% for some time, so it will take longer to find any plans regardless of rarity.
ShadowPaladin wrote: »
- First RNG... Is a container (eg. Nightstand, Backpack, or smth. else) filled with loot and therefore lootable.
- Second RNG... How many slots are available for loot, with one slot guaranteed, a second one with 50% or higher of a chance, a third one with 15% or more of a chance and so on (there is also a cap on how many slots are available, depending for example on the container and if existing, its rarity).
- Third RNG... What loottable will be used for each slot (eg. consumable one with food, lockpicks, etc.; furniture plans; armor and weapons; treasures; etc.).
- Fourth RNG... The loot generated from each table, for each slot, with chances accordingly to the rarity (white = high chance, green = moderate chance, blue = rare chance, purple = extrem rare chance, gold = extremly small chance).
sleepy_worm wrote: »In short, I think all of the things you mentioned are probably part of this. Another thing that is relevant to people farming is getting a West Weald plan versus a base game one. This is probably a very simple mechanic, though. (Flat ratio? Static pool of possibilities?)