How would you characterize the inventory system in ESO?

  • grahamz1b14_ESO
    About average. Decent features and implementation, nothing special in the genre...
    Some of the issues that people have with the inventory system are actually addressed by mods (and I do believe that was the plan, so that we could, in effect, customize our experience. I will grant you that the vanilla interface is not particularly good, but I've seen worse. Inventories that force you to arbitrarily sort stuff into different sized chests are actually worse for that 'feature'. Be thankful that you don't have to deal with that, at least.

    That said, once you start exploring addons, it does get better. Add-ons are a feature of the game, so if you don't take advantage of them, you can only blame yourself.

    I just feel sorry for those who will not be playing on a PC who will not have access to all of those juicy add-ons.

    As far as the size of the inventory, there are actually add-ons that can help deal with that as well. I don't mean that they will actually give you more inventory space, but they will make it easier to automatically classify some stuff as junk and auto-sell it when you see a merchant. Because let's face it, there's too much junk in the game. And I don't just mean the ectoplasm and crap like that (as that's clearly vendor trash). I'm talking about all the redundant provisioning recipes and ingredients that us hoarders and kleptos tend to endlessly collect. What I do, if I'm not on my provisioner alt, is decide that if my inventory is running low, the first thing to sacrifice is water (since it's so plentiful), followed by provisioning goods. Furthermore, I don't hold on to a variety of food and drink, because that way lies madness. I simply decide which kind of food or drink that I have is the best, and that's what I carry (usually it's a blue with both health and magica bonuses). I may take second stack of whatever is second best. But the blues last for an hour it generally is fine. And I stop clicking on every crate and barrel. Hell, just one hours' trip through a public dungeon can fill up your inventory to full with crap, even if you don't bother clicking on somethign, so sometimes you just have to decide not to pick stuff up.
    Edited by grahamz1b14_ESO on May 7, 2014 12:09AM
  • sevcik.miroslaveb17_ESO
    More than adequate, better than most...few if any changes are needed...
    That suggestion for 999 bank space made me laugh. It is some other word for unlimited?

    I only wonder if people realize that size of bank/inventory was supposed to turn people off doing all crafts? You CAN do it, but there is a price. If you do not have patience for this then don't do it.

    Honestly all you complain should specialize in combat and let us ceafters earn some gold.

    Crafting always was about inventory and bank swapping. In L2 for example you had to have all materials on character. Bank did not count!

    And there was crafting way more complicated. As you crafted another material from low materials etc....

    As of today I have 110 bank space, 135 inventory space. I can do all crafts except enchanting now without any issue. I collect EVERYTHING - food-cook and sell, I keep only one and few potions for mana. Just in case.

    I spent 6 hours playing and collecting yesterday and when I came to town I had still 8 slots free. Bank interaction takes me about 1-2 minutes. I seriously try to understand people's issue, but I still end up with fact that they do things WRONG.

    I had problems from the start, but I knew I need to buy more inventory slots and focused my gold this way. If I sold stuff instead of crafting/deconstructing I would have 150 bank slots by now at least.

    To begginers I strongly suggest to sell everything they find.(white gear)
    Materials, refine them and sell them. If you get improvement mats from it it will bring more gold to you from players.

    Green/blue items deconstruct again for improvement mats which bring more gold from players.

    When you upgrade enough slots you can focus on some crafting to avoid these complaints.

    Forgot one thing about crafts spend some points in provisioning it brings some extra gold as well. One brew and you get 4 pcs (if you have 3 points in there). It is not much but it brings some extra gold in your pocket with no hard work.

    AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.

    I really hope it will help someone instead receiving hammer on my head:-)
    Edited by sevcik.miroslaveb17_ESO on May 7, 2014 8:24AM
  • Jarnhand
    Jarnhand
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Horrible inventory/bank management!
    I use about 20% of my play time solely organizing items (which is MEANINGLESS waste of time) between my 1 played char and my 4 vault chars (main has 140+ slots, all vault chars has 80+)...
    Stacking is way too low, should be 1000.
    By default we have no clue what level crafting items are (primary provision problem). And in VR content this is also buged, low level items drop in VR1.
  • Elgarr
    Elgarr
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    "An industry leader!"
    Lol obviously the minority who haven't played other mmo's or just to blinded by fanboyism to actually think that people would come to the game because of its great inventory system, that or just trolling.

    Seriously, this game has one of the worse if not the worse inventory systems, and it's 2014 seriously enough with the lame gold sink and time sinks, it's poor design.
  • Dalriaden
    Dalriaden
    ✭✭✭
    With advanced filters amazing, don't really understand why it wasn't implemented as part of the core game but oh well.
    Most of the people who complain about the inventory seem to be anti-addon or clueless to what an addon is and that they exist.
    Advanced filters and research filter make inventory easy. Hmm gray box next to armor I have that trait - vendor. Yellow box...I have duplicates, vendor 1. Red box I don't have that mail to friend with wykkyds auto return addon to sit in my mail not taking up space until I get a research slot open.
  • Kililin
    Kililin
    ✭✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.

    AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.

    I really hope it will help someone instead receiving hammer on my head:-)


    Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.

    This is bad design, like the inventory system.
  • Razzak
    Razzak
    ✭✭✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    Let's put it this way. If those devs that developed this inventory system were using something similar for their own work, ESO would still be in development.
  • Kililin
    Kililin
    ✭✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Razzak wrote: »
    Let's put it this way. If those devs that developed this inventory system were using something similar for their own work, ESO would still be in development.

    sooo they probably have ;)

  • ElSlayer
    ElSlayer
    ✭✭✭
    I will just leave it here...
    Live Q&A With Paul Sage Compiled Answers

    Kytula said:
    I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?

    Paul Sage:
    I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”

    Read more on TESO Elite: http://www.tesoelite.com/2014/03/live-qa-paul-sage-compiled-answers/#ixzz311Unk6uO
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Maverick827
    Maverick827
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    1. Just because it was intended doesn't mean it's right.
    2. If you're trying to court Elder Scrolls fans, why try to limit crafting skills? The mentality will be "I was able to do every profession in Skyrim, why can't I here?" What's the value, monetarily or otherwise, of angering this group of fans in this seemingly unnecessary way?
    3. If you do want to limit craft skills, why even allow anyone to take all of them in the first place? For a lot of people, the inventory being the limiting factor was a surprise. Now you have a ton of players who wasted points in skills that the developers kind-of-sort-of-but-not-really don't want you to level all on one character. Be more explicit about it.
  • sevcik.miroslaveb17_ESO
    More than adequate, better than most...few if any changes are needed...
    Kililin wrote: »

    AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.

    I really hope it will help someone instead receiving hammer on my head:-)


    Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.

    This is bad design, like the inventory system.

    I am not in VR yet as I really did not see the need to rush blindly through game.

    But from what I heard, it is challane therefor something I am looking for.
    Edited by sevcik.miroslaveb17_ESO on May 8, 2014 6:58AM
  • ElSlayer
    ElSlayer
    ✭✭✭
    1. Just because it was intended doesn't mean it's right.
    The point was that there is a PARTICULAR REASON for that system. This means that if you want to change inventory system - you should change crafting system.

    But, hey, I can generate "bad arguments" too:
    Just because it was intended doesn't mean it's wrong.
    Just because you don't like it doesn't mean it's wrong
    And so on... you got the point.
    2. If you're trying to court Elder Scrolls fans, why try to limit crafting skills?
    Why to limit anything? So, maybe, let's just make a "Win" button?
    The mentality will be "I was able to do every profession in Skyrim, why can't I here?" What's the value, monetarily or otherwise, of angering this group of fans in this seemingly unnecessary way?
    What's the point in crafting if it would be easy to level up ALL profession by EVERYONE from start? What's the value of you as a crafter if everyone around are same crafters?
    3. If you do want to limit craft skills, why even allow anyone to take all of them in the first place?
    To not to force you to level up crafting alts.
    For a lot of people, the inventory being the limiting factor was a surprise. Now you have a ton of players who wasted points in skills that the developers kind-of-sort-of-but-not-really don't want you to level all on one character. Be more explicit about it.
    Well, I feel sorry for kids that are not able to manage their junk.

    Oh, wait... in fact I'm not.

    Plan your character development better next time?
    Edited by ElSlayer on May 8, 2014 7:29AM
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Kililin
    Kililin
    ✭✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Kililin wrote: »

    AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.

    I really hope it will help someone instead receiving hammer on my head:-)


    Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.

    This is bad design, like the inventory system.

    I am not in VR yet as I really did not see the need to rush blindly through game.

    But from what I heard, it is challane therefor something I am looking for.

    Yes from VR on the game is interesting, you have to activate more than 2 braincells for trashmobs and groups are finaly useful. Imho 1-49 is there to please the single player immersion crowd, mmo starts V1.

    May argument however, was that this "don't repair anything tip" does not work later on, also that it is unplausible and generally bad ;)

    P.S.: Why is it always, i am low level because i am playing in a better way? There are 100s of reasons why other could be higher than you.

  • KerinKor
    KerinKor
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    Dyvim wrote: »
    Lets get past this idea of quitting or not and focus on the system itself...
    LMAO, you say that and then pose most of the options deliberately slanting them with reference to gaining/losing players.

    What's the point of this poll?
    Edited by KerinKor on May 8, 2014 9:25AM
  • Razzak
    Razzak
    ✭✭✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    ElSlayer wrote: »
    1. Just because it was intended doesn't mean it's right.
    The point was that there is a PARTICULAR REASON for that system. This means that if you want to change inventory system - you should change crafting system.

    But, hey, I can generate "bad arguments" too:
    Just because it was intended doesn't mean it's wrong.
    Just because you don't like it doesn't mean it's wrong
    And so on... you got the point.
    2. If you're trying to court Elder Scrolls fans, why try to limit crafting skills?
    Why to limit anything? So, maybe, let's just make a "Win" button?
    The mentality will be "I was able to do every profession in Skyrim, why can't I here?" What's the value, monetarily or otherwise, of angering this group of fans in this seemingly unnecessary way?
    What's the point in crafting if it would be easy to level up ALL profession by EVERYONE from start? What's the value of you as a crafter if everyone around are same crafters?
    3. If you do want to limit craft skills, why even allow anyone to take all of them in the first place?
    To not to force you to level up crafting alts.
    For a lot of people, the inventory being the limiting factor was a surprise. Now you have a ton of players who wasted points in skills that the developers kind-of-sort-of-but-not-really don't want you to level all on one character. Be more explicit about it.
    Well, I feel sorry for kids that are not able to manage their junk.

    Oh, wait... in fact I'm not.

    Plan your character development better next time?

    I can understand size limit they implemented as a way to limit players from working on all crafting skills at once. It doesn't actually work as I have a char that is crafter in 5 different crafting skills and ... it's manageable, Hard and annoying, but manageable. The way they designed this limitation is more like allowing someone to run full length of a track but you are constantly throwing rocks and sticks at the guy with idea to slow him down.

    What I don't understand if the lack of useful tools available in management of inventory, bank, guild bank. It's like one intern worked on this system for an hour or two.
    Sorting, searching, stacking, ... routines that are standard for any type of DB are missing in here.
    Like I said in my previous post: "If those devs that developed this inventory system were using something similar for their own work, ESO would still be in development." And this is where I find this inventory system so bad. As a management system for our DB, it's just barely useful.
    Edited by Razzak on May 8, 2014 11:46AM
  • sevcik.miroslaveb17_ESO
    More than adequate, better than most...few if any changes are needed...
    Kililin wrote: »
    Kililin wrote: »

    AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.

    I really hope it will help someone instead receiving hammer on my head:-)


    Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.

    This is bad design, like the inventory system.

    I am not in VR yet as I really did not see the need to rush blindly through game.

    But from what I heard, it is challane therefor something I am looking for.

    Yes from VR on the game is interesting, you have to activate more than 2 braincells for trashmobs and groups are finaly useful. Imho 1-49 is there to please the single player immersion crowd, mmo starts V1.

    May argument however, was that this "don't repair anything tip" does not work later on, also that it is unplausible and generally bad ;)

    P.S.: Why is it always, i am low level because i am playing in a better way? There are 100s of reasons why other could be higher than you.

    Well I assume that veteran ranks can not have issue with size of bank or inventory. By that time you have to have ton of space available. If you don't you did something wrong. My advice was for pre vet levels. But it must have been obvious as noone will craft new epic gear every few days...

    Yes you can say I will have problems when I reach vet rank, but seriously I doubt that very much. In truth on vet rank one should have a lot less mats to carry and collect.

    Sorry for typos - Z1 has small keys for my fingers, otherwise I like it :-)
  • sevcik.miroslaveb17_ESO
    More than adequate, better than most...few if any changes are needed...
    Search button and stuff like this could be added I agree, still I would not use it anyway. I find stuff I was looking for easy enough with sorting for weapons armors mats...

    I do understand it is helpfull in guild shop though. (not that I use it anyway)
    But I would support this. It is reasonably request by many.
  • ozgod22_eso
    ozgod22_eso
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    I think it's very ordinary. Any game that brings back bank muling (and having to use more than two mules at that) doesn't have a great inventory management system.

    Proponents of this system will put forward the following arguments:

    1) it's a soft cap for levelling multiple professions; or

    2) it encourages intelligent decisionmaking on what to keep and what to discard/sell.

    My responses:

    1) there's already a soft cap for levelling multiple professions - the fact that you gain very very little IP from making things anyway. The difference between levelling a craft by deconning items vs making items and deconning via trade is so small as to be not worth it. As for non-decon crafts like provisioning, alchemy and enchanting the rarity of certain resources act as a soft cap already.

    2. Choosing between which inventory items to discard, which to not pickup, and which ones to send to which mule doesn't strike me as being particularly intelligent or fun.

    Workarounds like bank mules get around the issue but reduce the fun factor for the player, and don't have an impact on powerlevelling crafts anyway. All it's doing is forcing people to re-farm items that they had already found previously, particularly if they are levelling multiple alts for variety reasons. If they want us to stop stockpiling items for trait research, well to research all the traits would take 100+ days easily anyway. And having no central clearing house to sell mats you find minimises the impact on the economy as well.

    It could easily be fixed. Give everyone an extra 20 bank slots (no need to increase bag inventory), charge them for anything more, and the problem will go a long way towards being solved.
  • Harrier
    Harrier
    Soul Shriven
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Well, with 1 day left before my CC is due to be billed for the first recurring payment, my frustration with the terribly high costs of repair, extra bank/bag slots/respeccing, has caused me to cancel the subscription. I'll be happy to resub when Zenimax reduce the costs, which will allow me to spend less time logging in and out of mule alts. and spend more time enjoying the essence of ESO.
    Edited by Harrier on May 9, 2014 12:39AM
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    KerinKor wrote: »
    Dyvim wrote: »
    Lets get past this idea of quitting or not and focus on the system itself...
    LMAO, you say that and then pose most of the options deliberately slanting them with reference to gaining/losing players.

    What's the point of this poll?

    The points is simple. Give people a basic 5 choice way to rank the system. It easily accomplishes that task. The positive choices are as positive as the negative ones are negative. The mention of whether or not the system provides or DOES NOT provide some competitive advantage to the game in attracting players or disincentivising players to continue with the product is a basic tenant of product market research, so I felt it appropriate to add in that aspect here.

    In other words, if you are coding a system for the game, ideally that system will be so well conceived and implemented that is a source of customer satisfaction and a competitive advantage over other products in the market space your product is competing in...it is clear from these poll numbers that the inventory system FAILS by a VAST margin in that regard with these poll respondents. Questions?
    Edited by Dyvim on May 8, 2014 10:40PM
    Angels are bright still, though the brightest fell... -S.
  • Turkwise
    Turkwise
    Soul Shriven
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    I think a couple of changes could make it function a lot better:

    - Clutter reduction: certain items, such as motif/trait gems and essence runes should have their own tab and not take up inventory space. There's just too many of these items. Personally, I'm OK with most mats using space but the clutter with some of these is just ridiculous.
    - A new tab, similar to junk, but for items you do not want to sell/destroy etc. They wont show up when selling/researching/deconstructing. For organization purposes mainly. (store items for /z sales, alternate equipment etc)
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Harrier wrote: »
    Well, with 1 day left before my CC is due to be billed for the first recurring payment, my frustration with the terribly high costs of repair, extra bank/bag slots/respeccing, haste caused me to cancel the subscription. I'll be happy to resub when Zenimax reduce the costs, which will allow me to spend less time logging in and out of mule alts. and spend more time enjoying the essence of ESO.

    Can I have your stuff? I've got plenty of room for it!

  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    KerinKor wrote: »
    Dyvim wrote: »
    Lets get past this idea of quitting or not and focus on the system itself...
    LMAO, you say that and then pose most of the options deliberately slanting them with reference to gaining/losing players.

    What's the point of this poll?

    The points is simple. Give people a basic 5 choice way to rank the system. It easily accomplishes that task. The positive choices are as positive as the negative ones are negative. The mention of whether or not the system provides or DOES NOT provide some competitive advantage to the game in attracting players or disincentivising players to continue with the product is a basic tenant of product market research, so I felt it appropriate to add in that aspect here.

    In other words, if you are coding a system for the game, ideally that system will be so well conceived and implemented that is a source of customer satisfaction and a competitive advantage over other products in the market space your product is competing in...it is clear from these poll numbers that the inventory system FAILS by a VAST margin in that regard with these poll respondents. Questions?

    Why not

    - Best
    - Better Than Average
    - Average
    - Lower Than Average
    - Worst?

    And if you think your sarcasm wasn't just oozing on the "Best" option... LOL.

    The right way to do this is to make it simple and without any commentary. If people that answer the poll want to add commentary they should (and have), The options should not lead them to a decision.

    Another option would have been:

    THE INVENTORY SYSTEM IS AN PAIN IN THE ASS FOR YOU -

    Strongly Agree
    Agree
    I was told there would be punch and pie! (Neither agree/disagree)
    Disagree
    Strongly Disagree

    Or

    DOES THE INVENTORY SYSTEM SUCK?

    Yes.
    No.

    Everything else that you added was all just commentary and one need go no further to understand the bias than to read your comments here and elsewhere.

    The poll is biased man, unscientific, and poorly executed. It provides no real insight unless you read the comments in the thread and for that you really don't need the poll in the first place.

    It's fine as a novelty I suppose, but if you think ZOS is going to stop everything to heed this "poll", yea that's not going to happen.
  • ozgod22_eso
    ozgod22_eso
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    The poll is biased man, unscientific, and poorly executed. It provides no real insight unless you read the comments in the thread and for that you really don't need the poll in the first place.

    It's fine as a novelty I suppose, but if you think ZOS is going to stop everything to heed this "poll", yea that's not going to happen.

    You make a fair point about the possibility of introducing bias. My gut feeling is that people already have Best/Better/Average/Sub Average/Poor in their heads though.
  • Vraneon
    Vraneon
    ✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    Right now the inventory space for me is acceptable, but in future I'll certainly have massive problems. Just because of costumes, pets and similar things. Those are just cosmetic and player-bound, but still decrease massively my space. Those cosmetic and bound things shouldn't count towards ones inventory, it should be like they made it with your horse, which isn't in your inventory either.

    Also considering the amount of chars you can have, the shared bank and the amount of items available the bank capacity is really bit too low and I have heard from a lot of players they would like a bigger bank or inventory. Just a bit bigger would be fine. Lets say 200 bank space and 150 inventory space would be decent. With new content there will probably be even new items so...

    The third thing which I would like to be improved is the sorting system. There should be more options for segregating/separating stuff and more different filters. Like books, fish, recipes, heavy armour, light armour, medium armour, clothing materials, blacksmith materials, traits, etc. etc. etc.
    There also should be some sort of having favourite items or the ones you use, so if I have 3 destruction staffs I don't accidentally deconstruct one after going to town again, same goes for armour.

    Yes, I definitely think inventory can be handled much better and it wouldn't be very hard.
  • hauke
    hauke
    ✭✭✭
    About average. Decent features and implementation, nothing special in the genre...
    my inventory/bank system
    bank at 150 spaces, no problem every matrial for trait ,motif,upgrade material, all alchemical components, all lv50 ,vr provisioning mats. 1x leaves 25 spaces for overflow, reciepes, motief books, weapons
    my characters (3) all got maxed backpacks + horses with 20-35 extra spaces, if i unload im at ca. 70 free spaces at start of adventuring

    i got 3 Bankmules with hirelings, 1 upgraded with 2 backpack upgrades others not upgraded yet, 1st got the mats 2nd all other stuff 3d is empty<

    i need to clean up the bank every 2 days cause i play a lot, ca 10 hours a day

    i end playing with character in the bank where i flushed out the mats.
    i deconstruct , sell and give a lot away to my guild bank, all the reciepies i allready know go to the guildbank, interesting armor and weapons i don t need i give to guildbank , selling is much too tidiouse, our guild bank is full of reciepies including blues, we got racial motifs in guild bank... lots of guildies just drop them there
    i got 1x heal 1xmagica and 1 consumable in my inventory + quickslot others i sell/put in guildbank, i craft food/drink, sell /guildbank. if i need something of that type i go to guildbank and take out.

    ah every character got the full runesset, as not usable from bank anyway

    all the trophies i put on 2nd bankmule, exept for 1or 2 i use

    banking takes about 5-15 minutes hour, cause wayshrines to damned far away from crafting/bank so i goto waste lots of time riding around,banking is fast takes 2 minute in bank 4 -12 minutes riding

    inventory is no problem
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    @Brennan‌

    The 5 choices in the poll mirror that nicely...the choices are obviously best, better, average, worse, worst.

    The only thing "wrong" with the poll is that it destroys your point of view with contrary popular opinion....at 478 votes now, with a decisive lack of satisfaction...but the developers shouldn't be shooting for average, or barely satisfying...hopefully they are looking to do better by their customers than "just so-so", and they aren't even close to there yet for the vast majority of people here.

    Everyone who has played with the system has been able to form their own opinion about it...it comes with the exposure and use of it. So to suggest that my options or wording, which are not really out of sync anyway, are somehow heavily influencing people in this type of poll, is pretty silly. The results just aren't convenient for you and give you the correct impression that their aren't many fanboi pom pom wavers lining up beside you on this one....lol. 60% think its below average, with 15% thinking its above average.

    Hmmm...a decisive 60% majority, where else have we seen that....oh yeah, the 60% that want an auction house...lol. Maybe someday you can find yourself on the rightside of one of these issues that are important to the community...
    Edited by Dyvim on May 11, 2014 3:39AM
    Angels are bright still, though the brightest fell... -S.
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