sevcik.miroslaveb17_ESO wrote: »
AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.
I really hope it will help someone instead receiving hammer on my head:-)
Let's put it this way. If those devs that developed this inventory system were using something similar for their own work, ESO would still be in development.
Live Q&A With Paul Sage Compiled Answers
Kytula said:
I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?
Paul Sage:
I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”
Read more on TESO Elite: http://www.tesoelite.com/2014/03/live-qa-paul-sage-compiled-answers/#ixzz311Unk6uO
sevcik.miroslaveb17_ESO wrote: »
AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.
I really hope it will help someone instead receiving hammer on my head:-)
Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.
This is bad design, like the inventory system.
The point was that there is a PARTICULAR REASON for that system. This means that if you want to change inventory system - you should change crafting system.Maverick827 wrote: »1. Just because it was intended doesn't mean it's right.
Why to limit anything? So, maybe, let's just make a "Win" button?Maverick827 wrote: »2. If you're trying to court Elder Scrolls fans, why try to limit crafting skills?
What's the point in crafting if it would be easy to level up ALL profession by EVERYONE from start? What's the value of you as a crafter if everyone around are same crafters?Maverick827 wrote: »The mentality will be "I was able to do every profession in Skyrim, why can't I here?" What's the value, monetarily or otherwise, of angering this group of fans in this seemingly unnecessary way?
To not to force you to level up crafting alts.Maverick827 wrote: »3. If you do want to limit craft skills, why even allow anyone to take all of them in the first place?
Well, I feel sorry for kids that are not able to manage their junk.Maverick827 wrote: »For a lot of people, the inventory being the limiting factor was a surprise. Now you have a ton of players who wasted points in skills that the developers kind-of-sort-of-but-not-really don't want you to level all on one character. Be more explicit about it.
sevcik.miroslaveb17_ESO wrote: »sevcik.miroslaveb17_ESO wrote: »
AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.
I really hope it will help someone instead receiving hammer on my head:-)
Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.
This is bad design, like the inventory system.
I am not in VR yet as I really did not see the need to rush blindly through game.
But from what I heard, it is challane therefor something I am looking for.
The point was that there is a PARTICULAR REASON for that system. This means that if you want to change inventory system - you should change crafting system.Maverick827 wrote: »1. Just because it was intended doesn't mean it's right.
But, hey, I can generate "bad arguments" too:
Just because it was intended doesn't mean it's wrong.
Just because you don't like it doesn't mean it's wrong
And so on... you got the point.Why to limit anything? So, maybe, let's just make a "Win" button?Maverick827 wrote: »2. If you're trying to court Elder Scrolls fans, why try to limit crafting skills?What's the point in crafting if it would be easy to level up ALL profession by EVERYONE from start? What's the value of you as a crafter if everyone around are same crafters?Maverick827 wrote: »The mentality will be "I was able to do every profession in Skyrim, why can't I here?" What's the value, monetarily or otherwise, of angering this group of fans in this seemingly unnecessary way?To not to force you to level up crafting alts.Maverick827 wrote: »3. If you do want to limit craft skills, why even allow anyone to take all of them in the first place?Well, I feel sorry for kids that are not able to manage their junk.Maverick827 wrote: »For a lot of people, the inventory being the limiting factor was a surprise. Now you have a ton of players who wasted points in skills that the developers kind-of-sort-of-but-not-really don't want you to level all on one character. Be more explicit about it.
Oh, wait... in fact I'm not.
Plan your character development better next time?
sevcik.miroslaveb17_ESO wrote: »sevcik.miroslaveb17_ESO wrote: »
AND VERY IMPORTANT - DO NOT REPAIR YOUR GEAR! Change it to what ever you find on your way. Repairs does empty your pockets damn fast.
I really hope it will help someone instead receiving hammer on my head:-)
Yeah, how incredible intuitive and immersive, also useless from VR on, because suddenly you cant faceroll everything in white rags even the bots don armor from coldharbor onward.
This is bad design, like the inventory system.
I am not in VR yet as I really did not see the need to rush blindly through game.
But from what I heard, it is challane therefor something I am looking for.
Yes from VR on the game is interesting, you have to activate more than 2 braincells for trashmobs and groups are finaly useful. Imho 1-49 is there to please the single player immersion crowd, mmo starts V1.
May argument however, was that this "don't repair anything tip" does not work later on, also that it is unplausible and generally bad
P.S.: Why is it always, i am low level because i am playing in a better way? There are 100s of reasons why other could be higher than you.
Well, with 1 day left before my CC is due to be billed for the first recurring payment, my frustration with the terribly high costs of repair, extra bank/bag slots/respeccing, haste caused me to cancel the subscription. I'll be happy to resub when Zenimax reduce the costs, which will allow me to spend less time logging in and out of mule alts. and spend more time enjoying the essence of ESO.
The points is simple. Give people a basic 5 choice way to rank the system. It easily accomplishes that task. The positive choices are as positive as the negative ones are negative. The mention of whether or not the system provides or DOES NOT provide some competitive advantage to the game in attracting players or disincentivising players to continue with the product is a basic tenant of product market research, so I felt it appropriate to add in that aspect here.
In other words, if you are coding a system for the game, ideally that system will be so well conceived and implemented that is a source of customer satisfaction and a competitive advantage over other products in the market space your product is competing in...it is clear from these poll numbers that the inventory system FAILS by a VAST margin in that regard with these poll respondents. Questions?
The poll is biased man, unscientific, and poorly executed. It provides no real insight unless you read the comments in the thread and for that you really don't need the poll in the first place.
It's fine as a novelty I suppose, but if you think ZOS is going to stop everything to heed this "poll", yea that's not going to happen.