About average. Worst than some, better than some. Serves its purpose I guess.
You people love polls. I wonder if you were Sanguine Testers too, the Sanguine section was always full of polls...
The answers are a little confusing.
Option 2 says "More than adequate, better than most. Few if any changes needed..."
Option 3 says, "About average. Decent features and implementation, nothing special in the genre..."
So I picked option 2.
I think it needs changes, a few. It lacks some decent features such as text based searching and the stuff not stacking in the Guild Bank needs to be addressed.
At any rate, the options are somewhat convoluted.
My vote was a bit unfair, since I have no clue what the industry standard is. But bank size is too small for the abundance of mats; it just is. But in some ways even if the size was fixed its a cluster - no way to sort by mat type - really?
[some might notice a since of frustration]
About average. Worst than some, better than some. Serves its purpose I guess.
You people love polls. I wonder if you were Sanguine Testers too, the Sanguine section was always full of polls...
And that's the problem. In a ranking from Best to Worst, everything from average upwards means "no changes needed, it's not like it's falling behind", yet the second best choice, which is still above average, has "few if any changes needed" in it already.Meh, I thought they provided a clear continuum, unbiased from Best possible to Worst possible.
And that's the problem. In a ranking from Best to Worst, everything from average upwards means "no changes needed, it's not like it's falling behind", yet the second best choice, which is still above average, has "few if any changes needed" in it already.Meh, I thought they provided a clear continuum, unbiased from Best possible to Worst possible.
If you wanted a clear answer, you should've cut out the "good" and "bad" and instead rather asked "how necessary are changes to the current inventory system?"
But it won't get that change, because money and time have to go into making it, and that won't happen if that change is not needed and it's not needed as long as it's "adequate".I disagree...something can be above average and still need changes...meh, like I said, it provides a continuum, and I cant change it now anyway. Unless something is absolutely perfect, it can still benefit from change.
I consider adequate = average
And industry leader...best of the best, will help keep and attract players with its features...
For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.
I really don't think the inventory system is bad.
It's better than most other games I have played. It offers you categories to focus in on different aspects of your loot. And to be honest, you have quite a bit of bag space. I'm almost up to 90 spaces in my bag already, and I'm only level 18. So that is likely to increase significantly.
The real problem is certain crafts just have a morbid amount of materials you feel compelled to hang on to. Enchanting for example - and all of those runes. And the shared bank is likely to annoy players who like to create numerous alternate characters.
It's best just to do a couple of crafts I think. Because the real problem here is people trying to do more crafts than was obviously intended judging by the design.
This doesn't solve all your points, but...In addition to bugginess (10 days and still no compensation for my 40 lost slots) and being too small to support crafting on multiple characters, the account bank lacks the ability to sort/organize items based on function or character. Instead, the lists co-mingle mats for different professions, and recipes, food, and motif books (because they're all consumables). :rolls eyes: Certain runes stack only to 20 causing them to occupy extra slots. You can't store the CE map containers in your bank. You couldn't even remove them individually from the distributing email so that your Ebonheart character could carry the Ebonheart container and the Daggerfall character could carry the Daggerfall container. Trophies, pets, mementos, etc. can't be stored in character-specific space. It's too easy to deconstruct gear that you want to keep for RP use or trait research.
I really don't think the inventory system is bad.
It's better than most other games I have played. It offers you categories to focus in on different aspects of your loot. And to be honest, you have quite a bit of bag space. I'm almost up to 90 spaces in my bag already, and I'm only level 18. So that is likely to increase significantly.
The real problem is certain crafts just have a morbid amount of materials you feel compelled to hang on to. Enchanting for example - and all of those runes. And the shared bank is likely to annoy players who like to create numerous alternate characters.
It's best just to do a couple of crafts I think. Because the real problem here is people trying to do more crafts than was obviously intended judging by the design.
We may not agree on the Auction House thing man but just about everything else.
Though to be fair I am doing all my crafting on a single character but in spite of that I am managing my inventory just fine.
http://www.esoui.com/downloads/info286-GuildMarketExporter.htmlWarlordgreebo wrote: »About average. Worst than some, better than some. Serves its purpose I guess.
You people love polls. I wonder if you were Sanguine Testers too, the Sanguine section was always full of polls...
Between no actual AH for players to trade things they harvest/craft, and a *** system for inventory space... the entire craft system is tedious at best, completely failed however since it takes too much effort just to make a potion - you wont find enough ingredients for any line of anything, and if you do.. its just luck of the draw.. which was only had by insane inventory management
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I really don't think the inventory system is bad.
It's better than most other games I have played. It offers you categories to focus in on different aspects of your loot. And to be honest, you have quite a bit of bag space. I'm almost up to 90 spaces in my bag already, and I'm only level 18. So that is likely to increase significantly.
The real problem is certain crafts just have a morbid amount of materials you feel compelled to hang on to. Enchanting for example - and all of those runes. And the shared bank is likely to annoy players who like to create numerous alternate characters.
It's best just to do a couple of crafts I think. Because the real problem here is people trying to do more crafts than was obviously intended judging by the design.
We may not agree on the Auction House thing man but just about everything else.
Though to be fair I am doing all my crafting on a single character but in spite of that I am managing my inventory just fine.
Yeah it's a manageable system I think. It might just take setting some priorities or devoting a character to crafting as you have done. Which is a good idea.
http://www.esoui.com/downloads/info286-GuildMarketExporter.htmlWarlordgreebo wrote: »About average. Worst than some, better than some. Serves its purpose I guess.
You people love polls. I wonder if you were Sanguine Testers too, the Sanguine section was always full of polls...
Between no actual AH for players to trade things they harvest/craft, and a *** system for inventory space... the entire craft system is tedious at best, completely failed however since it takes too much effort just to make a potion - you wont find enough ingredients for any line of anything, and if you do.. its just luck of the draw.. which was only had by insane inventory management
-
http://esomerchants.org/
http://eso.warlore.org/alchemy/
http://tamrieljournal.com/crafting-and-professions/enchanting/
Gillysan's Enchanter Leveling Spreadsheet
I'm just linking stuff because of inventory griping attrition. Once people get to higher levels and they have more gold they will also have maxed out bank space and all their characters will have maxed out backpacks, maxed out horses.
I really don't think the inventory system is bad.
It's better than most other games I have played. It offers you categories to focus in on different aspects of your loot. And to be honest, you have quite a bit of bag space. I'm almost up to 90 spaces in my bag already, and I'm only level 18. So that is likely to increase significantly.
The real problem is certain crafts just have a morbid amount of materials you feel compelled to hang on to. Enchanting for example - and all of those runes. And the shared bank is likely to annoy players who like to create numerous alternate characters.
It's best just to do a couple of crafts I think. Because the real problem here is people trying to do more crafts than was obviously intended judging by the design.
We may not agree on the Auction House thing man but just about everything else.
Though to be fair I am doing all my crafting on a single character but in spite of that I am managing my inventory just fine.
Yeah it's a manageable system I think. It might just take setting some priorities or devoting a character to crafting as you have done. Which is a good idea.
Also, I'm at work right now but think I have 5 Diamonds if you are still looking for them. I've got Honing Stones and Dwarven Oil but, like most people, am holding on to that until end game.