How would you characterize the inventory system in ESO?

  • Dyvim
    Dyvim
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Lupinemw wrote: »
    @dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?

    I am not trying to craft everything on ONE toon... I have all 8 alt slots taken up, with a couple mules, a couple I haven't started to level yet, and four I am actively working with...I am going to do each crafting prof, one per toon, probably. SO in that context, this game gives you the SAME bank space for one alt or 8 alts. You have the same limit. Also, you have to look at the heavy nature of deconning loot in the game...all those are basically unstackable containers of crafting materials...and sources of IP. So I'm not really hoarding as much as I am coming across mats I will need as I level up...and you are constantly having to juggle items/loot for deconning...staves and shields to ww, light and med armor to Clothier, metal to BS, raw mats you harvest to the right toon, etc., shuffle, shuffle, shuffle....continuously...the problems with this system as a whole snowballs - start with massive numbers of mats, 6 crafting profs, the prominence of deconning, the inability to mail to alts, and the tightness of the inventory friction and you have a system, in totality, that is a royal pain in the arse.

    Space isn't the only issue, but it makes everything else worse. The addons make things more manageable, but the system is just unwieldy, without a lot of design elegance...I like the phrase manual sorting algorithm...and inventory tetris. Instead of maximizing user convenience and minimizing user effort to manage inventory, the game does THE OPPOSITE.
    Edited by Dyvim on April 24, 2014 8:50PM
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Abeille wrote: »
    Lupinemw wrote: »
    @dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?
    People can craft everything, though, but they have to understand that if they want to craft everything then they must dedicate their time to it, and that includes managing their inventory.

    That is the problem...managing the inventory constantly is no fun, and is something that modern MMOs have gotten away from as most of them, like GW2, realized that it is no fun, and players would rather be doing something other than constantly shuffling mats and playing inventory tetris. Zeni has made a number of design decision, as I talk about above, that snowball to make a ball of frustration...and it is ALL NEEDLESS. It makes you feel like you are constantly having to waste time to compensate for their poor design and lack of features...its like you are constantly burdened with this artificial overhead.
    Edited by Dyvim on April 24, 2014 8:57PM
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    You want a concise statement of the problem, or issue, here it is:

    If Zeni wants to put friction into the system, to discourage players, or TAX players for taking up one or more crafting profs, YOU DO IT by making inventory management features, like a crafting mat tab, cost more skill points, or some other in game RESOURCE, like gold or whatever. The way they HAVE CHOSEN to do it, however, is to COST PLAYERS THEIR RL TIME in a monotonous minigame of constant inventory shuffling/tetris.

    That is the source of the dissatisfaction and frustration. It is one thing to spend time enjoying the games content, or to put up with research time sinks where you click the button once and then come back hours or days later. It is entirely another matter to have the inventory tax constantly, hourly slap you in the face and require you to waste more time on it, over and over and over and over and over...
    Edited by Dyvim on April 24, 2014 9:03PM
    Angels are bright still, though the brightest fell... -S.
  • Taurus498
    Taurus498
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    And industry leader...best of the best, will help keep and attract players with its features...
    I think we can all agree that it would be nice if the devs are able to spend some time improving at least some aspects of the Inventory System. But only after they have fixed the Quest Bugs and Latency issues.

    One of the main things that could make things a bit more streamlined for us players would be to have Treasure Maps, Pets and Trophies not take up space in our inventory. This is a must and I think most people would agree on this.

    Also an increase of the default Bank Space from 60 to 100 would make things far less time consuming for the Newbies. As it would allow them some time to get a bit of an understanding of the Crafting System first, and discover what items are best to hoard and what’s best to discard. Although the devs should still make the upgrading of the Bank an important Gold Sink so that it costs 20,000 gold to upgrade, and then almost double each upgrade after that.
    Problem is not with the game, but with lazy attitude and unwillingness to make decisions. I spent 4 hours outside town with this space questing, gathering and doing one dungeon before I needed to go back to town. FOUR HOURS!!! And I am leveling clothing, woodworking, blacksmithing and provisioning. Other stuff for crafting even runes Iam picking up as well, some I use some I sell.
    ..... *Groan*..... Yet another person posting in one of these threads claiming that the inventory is absolutely fine. Even though they are only playing with only ONE CHARACTER, and in this case only doing four of the Crafting Professions.

    Of course Inventory Space is fine for you guys, it would be crazy if it wasn’t. It’s those of us that play multiple characters that are having issues. And let’s face it, a very large portion of those currently playing this game and many people in the coming months will be playing with multiple characters, and if the devs don’t cater to these people then there will a be steady decline of those playing this game. Because they can’t sate their Altoholic needs, or more importantly become bored of being able to only play effectively with only one character.
    Add to that the absolutely insane cost of storage upgrading... 20,500 gold for the 100 - 110 slot upgrade? Seriously? I've been saving for a full week for this. For that cost, I could buy a full set of purple gear, and enough food for a week for me, and three times that for my horse.
    You do realize you just validated the devs reasoning behind the high gold cost of upgrading our Bank Space. As there wouldn’t be much need for crafting if you could just buy a full set of purple gear every few levels, because they went ahead and removed the current Bank Space Upgrade “Friction”.

    And those that are doing all the crafts between multiple alts shouldn’t be buying any gear for their characters anyway, as they really should be crafting it all. Or else what is the point of having your characters craft?

    Once again, to those that are spending a large amount of time tediously managing their Inventories, you may want to have a look at this thread here for ideas on how to efficiently manage your Bank Space: http://forums.elderscrollsonline.com/discussion/85960/bank-space-management-tips
    Edited by Taurus498 on April 25, 2014 12:59AM
  • Dyvim
    Dyvim
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Good grief look at these numbers...this poll is DECISIVE...it isn't even close. Wake up Zeni...if I had ANYTHING to do with this system or these decisions, I would be in a panic to start making some positive changes for your customers, AND FAST. This game has a real problem here, and I will restate it, to be ABSOLUTELY clear:

    If Zeni wants to put friction into the system, to discourage players, or TAX players for taking up one or more crafting profs, YOU DO IT by making inventory management features, like a crafting mat tab, cost more skill points, or some other in game RESOURCE, like gold or whatever. The way they HAVE CHOSEN to do it, however, is to COST PLAYERS THEIR RL TIME in a monotonous minigame of constant inventory shuffling/tetris.

    That is the source of the dissatisfaction and frustration. It is one thing to spend time enjoying the games content, or to put up with research time sinks where you click the button once and then come back hours or days later. It is entirely another matter to have the inventory tax constantly, hourly slap you in the face and require you to waste more time on it, over and over and over and over and over...


    To add to this frustration is the simple fact that MMOs have evolved with a number of QoL features, such as inventory management, over the last decade. Players have come to expect them, for good reason, since they make gaming life BETTER. Playing this game is like going backwards in time to lesser games with fewer features. It is unacceptable.
    Edited by Dyvim on April 25, 2014 8:12PM
    Angels are bright still, though the brightest fell... -S.
  • danreckerpreub18_ESO
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Taurus498 wrote: »
    Add to that the absolutely insane cost of storage upgrading... 20,500 gold for the 100 - 110 slot upgrade? Seriously? I've been saving for a full week for this. For that cost, I could buy a full set of purple gear, and enough food for a week for me, and three times that for my horse.
    You do realize you just validated the devs reasoning behind the high gold cost of upgrading our Bank Space. As there wouldn’t be much need for crafting if you could just buy a full set of purple gear every few levels, because they went ahead and removed the current Bank Space Upgrade “Friction”.


    Not exactly. I am comparing the cost of something that SHOULD be expensive, and isn't, to something that SHOULD NOT be as expensive as it is. The fact that I can buy full sets of purple for a similar cost to a relatively low-level inventory upgrade means one of several things:

    The 'Guild Store' system is not functioning well enough to allow players to sell items for what others are willing to pay.

    I am in 4 Market oriented guilds at the moment, all have 200-500 players. All attempt to use their guild stores, as there are 1000+ items in each one. Guilds with a higher number of players list more purple quality items that are, on average, higher then those in the lower-pop guilds. To sell an item for it's maximum value, there needs to be a market for it, there needs to be demand. As it stands, there simply isn't a way to make items available to enough players to drive up demand. Try hawking your wares in /zone at 7 AM CST, then try again at 8 PM CST. You'll get higher offers during prime time, and more of them. Why? more people. More people participating in an economy means more money will be changing hands.

    The fact that I can purchase purple items for extraordinarily low prices is a symptom of the current economic system's problems as a whole.

    Gold simply isn't changing hands as often as it needs to to justify the massive inventory upgrade costs. In general, players are simply keeping their cash and making do with what they can craft, or find. This economy is NOT healthy, and cash sinks such as 20,500 gold for 10 more slots is based upon the assumption that things are going swimmingly, when they in fact resemble an argonian attempting to swim through my provisioner's first attempt at orc pudding.

    Gold Sinks are weighted in an unbalanced manner.

    When I experience sticker shock from looking at the repair costs for my armor after just an hour of adventuring (no deaths) ... There's something wrong. As it stands, players can simply bypass this cost by finding new gear. Given how plentiful it is, it's not difficult to slap on whatever you can find, or simply craft it yourself. Implementing a gold sink with such tremendous fees involved (500 gold to repair stuff after earning a haul of 300, why did I even leave town?) then allowing players to bypass it is just bad practice. This encourages hoarding of spare materials, effectively exacerbating both macroeconomic issues and increasing inventory frustrations (Not to mention game stability. The amount of players frantically relogging is awe inspiring The evening lags from player login never taper off once we hit a certain population point, everyone just keeps relogging to manage their stuff.) Lower repair costs, and maybe lower levels would use this. I know i'd pay 100g to repair a busted chestplate. 300g? Not at level 10, or 20, or 30... maaaybe 40? 50, sure. At lower levels, i'd rather go naked.

    What is it with COD being so expensive? I dont have the numbers in front of me, but if I am recalling correctly... CODing an item costs 20% (And if server thinks the person you are mailing has a full inbox... it takes the COD mail fee, doesnt send the mail, and doesnt return the cash - how's that for fun?) Make this slightly cheaper in order to encourage use. It's fine for low cost items, but for high cost... it almost forces the two players to meet. In theory, this is fine... in practice, it's an exercise in running to the same spot, finding you are in different local instances, traveling to one another, then running again.


    Distribute gold sinks.

    As it stands, costs such as feeding your horse (250g a day? Easy, even at level 10. Scale the costs, +25g per feeding.) Why do additional stable slots cost 1 gold? This is awfully cheap for what appears to be a high level feature. Where are the guild based gold sinks? I would happily contribute in the form of guild dues, especially for features such as guild houses, guild islands, perhaps even guild-based NPC mules that run around carrying some of my stuff... i'd pay 100g for a mobile bag to follow me around for a day. Call it a squire, call it an anti-gravity daedric spoon that you can hang bags from, whatever works.



    TL:DR version of my point.
    We need more gold sinks to allow for the reduction in inventory upgrade costs. There are many small, fun, and relatively easy to implement features that would allow this to occur. Spending 50-75% of my time managing my loot simply sucks. Vendoring things I would use would suck too. I earned it, why cant I keep it for when I need it?
    This should not be a feature - handing a player a brick of gold, then telling him he has to shave off 90% of it in order to keep it is a TERRIBLE way of keeping subscribers. If you want to limit what people have, GIVE THEM LESS, dont make them trash things they want to keep "Because friction." Gameplay elements should make players go, "I can't wait until I can afford shiney thing of awesomeness+5!" ... Not, "I can't wait until I can afford to put my shiney thing of awesomeness+5 in a box! Sorry shiney thing, your awesomeness is too heavy, to the ground you go."


    The "Friction" the developers apparently intended in inventory management feels as though it is being administered by a troll attempting to use my Khajiit's torso as an athletic cup. This one is not amused.
    Edited by danreckerpreub18_ESO on April 28, 2014 3:50PM
  • LadyInTheWater
    LadyInTheWater
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    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »

    Interview with Paul Sage, Creative Director of ESO wrote:

    Choice is important.

    I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”


    If that interview is legitimate, then Mr. Sage is now my new MMO hero. Looks like he and I have nearly the same viewpoint on the whole bag/bank/inventory issue. It feels good, getting an indirect validation for the arguments I've made.

    Thanks for posting this.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • radiostar
    radiostar
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    <wrong thread>
    Edited by radiostar on April 28, 2014 7:42PM
    "Billions upon Billions of Stars"
  • Wreave1
    Wreave1
    Soul Shriven
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Many people have already argued well about why this system is so bad, so I won't repeat those arguments. I'll just note my personal experience:
    * My main char is around level 28 and is just starting Greenwood and hence getting the next level of crafting mats.
    * I'm looking at my bank which was already repeatedly filling up despite offloading various things onto alts. (E.g. one alt is BS and so is holding BS specific mats, another is Alch + Ench and is holding enchant specific mats, plus some alch specific mats. My main is WW + Cloth and is holding mats specific to that.)
    * I just now gave up and dropped all of my provision mats into the guild bank.
    * I have another char is who is my researchable items mule.

    This inventory tetris is just a ridiculous PITA. And given that I'm only allowed eight characters in the game, I sure as heck should not be required to use any of them as mules. My bank and character inventories should not be absolutely dominated by crafting mats and the need to shift them around.

    I've been patient through the bank bug (reset my bank two times), and through gold farmers, and I can be patient through bugs in quests at this early date. But the crafing/bank/inventory system is working as intended.

    Perhaps eventually, they'll figure out that it was a bad idea and fix it. So, I'll cancel until they do fix it. And if they don't fix it, no problem. ESO has cool features, but I've got more than enough MMOs to play.

    Thanks to Dyvim for this:
    Dyvim wrote: »
    Interview with Paul Sage, Creative Director of ESO wrote:

    Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?

    A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.

    Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?

    A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.

    Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?

    A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”

    Choice is important. And my choice is: Cancel my sub and go play another MMO where I do not have to deal with a such terrifically stupid design decision.

    Keep in mind folks: First sub payment is around the corner. Now's a good time to vote with your sub money.
    Edited by Wreave1 on April 30, 2014 3:20AM
  • BrassRazoo
    BrassRazoo
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    And industry leader...best of the best, will help keep and attract players with its features...
    It's the best. I love it!
  • Lichbane
    Lichbane
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    It just plain sucks. Sorry guys, but in a game as good as ESO is, there is no excuse for implementing an inventory and banking system that just makes me want to punch my monitor. Thank God that addon's have mead it bearable.
  • Loxy37
    Loxy37
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    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    No character only bank and no lock feature on items which makes it terribad for not having that basic feature.
  • Soloeus
    Soloeus
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Worst ever to epic proportions.

    Inventory Management is burdensome and every time I am having fun, I have to stop so that I can run to my bank, manage my inventory, craft a new set of gear...

    Within; Without.
  • sevcik.miroslaveb17_ESO
    More than adequate, better than most...few if any changes are needed...
    I would vote for unlimited space in inventory and bank. It won't break the game, but it will stop those endless complaints. I can work with the most generous inventory size I ever saw without any problem so it would only has possitive impact to see no more crying spam over it's size.

    PS: I would not request any cash back for already purchased inventory/bank/horse upgrades.
    Edited by sevcik.miroslaveb17_ESO on May 2, 2014 11:18AM
  • Cats525
    Cats525
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    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    I would vote for unlimited space in inventory and bank. It won't break the game, but it will stop those endless complaints. I can work with the most generous inventory size I ever saw without any problem so it would only has possitive impact to see no more crying spam over it's size.

    PS: I would not request any cash back for already purchased inventory/bank/horse upgrades.

    See that's what I don't get about most of the others who think the inventory system is good. The system itself is in fact good, but there's not nearly enough space. If it was the same and simply alot bigger, people would stop complaining about it, crafters with all professions would be happy, packrats would be happy, the servers would have less to load*, and no one would have any disadvantage because of that, yet still alot of them almost fight against a change as if their very life depended on it.

    If that interview is legitimate, then Mr. Sage is now my new MMO hero. Looks like he and I have nearly the same viewpoint on the whole bag/bank/inventory issue. It feels good, getting an indirect validation for the arguments I've made.

    Thanks for posting this.
    To each their own. If it is legit, for you it means he's your hero, for me it means I'll walk away way ahead of time from the first Elder Scrolls game since Daggerfall.

    By the way, two funny notes:

    Since Morrowind each Elder Scrolls game had alot of mods, which we also have to thank Bethesda for, since they made a great editor. Each of the games also had mods to increase the inventory space among other things. However mods not only helped to thrive the game, but also fixed bugs or bad game designs. For example in Skyrim, once you had speech high enough, even with investing in merchats, you were able to find items so valueable that most merchants couldn't buy even one of them for the full price without mods.

    Even Daggerfall already had a mod, it was called Andyfall as far as I remember. Though even without the mod, you were able to not only buy a horse, but also a cart, which could store a shipload of items. Whenever you were in a dungeon and your inventory was full, you just went back to the dungeon entrance. You didn't even have to leave the dungoen, you just interacted with the exit to select your cart and could easily put all the extra stuff from your inventory directly into it, and then go on with the dungeon.

    Having been an avid MMO gamer since the original Ultima Online released, I can honestly say that the storage limitations in this game are actively preventing me from wanting to play.
    Thank god I'm not the only one here to still know that one, though when I joined it was already way into Second Renaissance.



    * Currently, with me having 6 chars and every char having one profession, whenever I put things in the bank after questing, I have to log to each of them to get their material out, because the bank is already full again. This wouldn't be necessary with a bigger bank, and no, increased bank space wouldn't mean more stored information, because people are still holding on to these things now, they just distrubute them amongst alt chars, which alot of them wouldn't create otherwhise, meaning more inventory space would in fact mean less stored information!
    Edited by Cats525 on May 3, 2014 3:19PM
  • Orizuru
    Orizuru
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    About average. Decent features and implementation, nothing special in the genre...
    I don't think there is anything wrong with the inventory system. Gold is plentiful, so buying the upgrades isn't challenging at all and once you get it upgraded to 100 slots, you have plenty of space in my opinion.

    I think the options on the poll are a little biased though. Why does the budget/price of the game have any bearing here at all? I think it's obvious that more thought went into the negative options than the others and this causes skewed results that could risk invalidating the poll. And even people who are fine with inventory management would say bad things about it if they thought it might net them some more space I think. Having more storage is never a bad thing, even for people who feel they have enough. People just need to stop hoarding useless junk that they don't need at the present. The concept of saving yourself work later by hoarding stacks of materials for a crafting profession you aren't even leveling up at the time is a symptom of a problem, not a problem itself. Especially when an hour of playing the game gives you enough drops to deconstruct that you could easily replacing them.

    If people want to hoard items, that's fine, but they should accept the fact that it's going to have implications upon inventory management that may not be pleasant or easy to deal with. That is the cost of hoarding.
  • Mortosk
    Mortosk
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Inventory is the part of the game I hate the most. It's such a wonderful game otherwise. They really dropped the ball on the banking/storage system.

    Four simple to implement suggestions that would dramatically improve the player experience:

    1) Increase stack size from 100 to 999

    2) Healing/Stamina/Magicka potions should be tiered by 5 or 10 levels instead of 1 level. (ie, you can have a Lvl 33, 34, 35 Health Potion in your bag, each one takes up a slot. It's really silly to have all this overage)

    3) Count treasure maps, fishing bait, mini-pets, & vanity type items as Quest items so they don't take up precious inventory space.

    4) The obvious one. Cheaper bank/bag upgrades. It's going to cost me 20,500 gold to get 10 more slots in my shared bank. Seriously?

    And don't even get me started on provisioning. The # of ingredients is ridiculous from all the different factions. Nice to have variety, but in a game with a stone aged inventory system, it doesn't work.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Winke
    Winke
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    About average. Decent features and implementation, nothing special in the genre...
    I am enjoying it so far but have def used all my alt slots to make mules :) so I would like to be able to expand my personal bank space by a wee bit and I would definitely pay for it lol
    :: Winke::Breton Templar::Merchant::
    ::Koke::Argonian Dragon Knight:: Bard::
    The Obsidian Brotherhood
    "Eldest, that's what I am...he remembers the first raindrop and the first acorn...he knew the dark under the stars when it was fearless — before the Dark Lord came from Outside.."
  • irish7458rwb17_ESO
    irish7458rwb17_ESO
    Soul Shriven
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    No sub for me due to the inventory treadmill . When its fixed I'll be back, simple.
  • Maverick827
    Maverick827
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Mortosk wrote: »
    Inventory is the part of the game I hate the most. It's such a wonderful game otherwise. They really dropped the ball on the banking/storage system.

    Four simple to implement suggestions that would dramatically improve the player experience:

    1) Increase stack size from 100 to 999

    2) Healing/Stamina/Magicka potions should be tiered by 5 or 10 levels instead of 1 level. (ie, you can have a Lvl 33, 34, 35 Health Potion in your bag, each one takes up a slot. It's really silly to have all this overage)

    3) Count treasure maps, fishing bait, mini-pets, & vanity type items as Quest items so they don't take up precious inventory space.

    4) The obvious one. Cheaper bank/bag upgrades. It's going to cost me 20,500 gold to get 10 more slots in my shared bank. Seriously?

    And don't even get me started on provisioning. The # of ingredients is ridiculous from all the different factions. Nice to have variety, but in a game with a stone aged inventory system, it doesn't work.
    All great suggestions that need to happen for the good of the game's lifespan.

  • SadisticSavior
    SadisticSavior
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    More than adequate, better than most...few if any changes are needed...
    So the poll is basically saying a minority think it will cause the game to lose players.
  • Maverick827
    Maverick827
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    So the poll is basically saying a minority think it will cause the game to lose players.
    Did you mean majority?

    I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
  • Brennan
    Brennan
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    More than adequate, better than most...few if any changes are needed...
    For all those threatening to cancel your sub... Can I have your stuff? I've got plenty of room in the existing inventory for it all.
  • Maverick827
    Maverick827
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    For all those threatening to cancel your sub... Can I have your stuff? I've got plenty of room in the existing inventory for it all.
    I'll hang on to it for when I come back after they fix this obvious design flaw!

    Not that I'm quitting just yet, I just wanted to join in on the pointless snark.
  • SadisticSavior
    SadisticSavior
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    More than adequate, better than most...few if any changes are needed...
    So the poll is basically saying a minority think it will cause the game to lose players.
    Did you mean majority?

    I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
    If my "majority" you mean "minority", then yes. Last I heard 31% was a minority. And it is the only option saying ESO will lose players. Please pay attention.

  • Dyvim
    Dyvim
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    So the poll is basically saying a minority think it will cause the game to lose players.
    Did you mean majority?

    I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
    If my "majority" you mean "minority", then yes. Last I heard 31% was a minority. And it is the only option saying ESO will lose players. Please pay attention.

    This poll wasn't about losing players...it was about characterization and satisfaction with the current system...and the results couldn't be more CLEAR, with the vast majority characterizing the system on the low end. Since a company's products represent their ability to remain viable, and the quality of those products, along with how they compete against other products in the marketplace, are the best measure of that viability, zeni clearly has work to do to improve.
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
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    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    So the poll is basically saying a minority think it will cause the game to lose players.
    Did you mean majority?

    I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
    If my "majority" you mean "minority", then yes. Last I heard 31% was a minority. And it is the only option saying ESO will lose players. Please pay attention.

    This poll wasn't about losing players...it was about characterization and satisfaction with the current system...and the results couldn't be more CLEAR, with the vast majority characterizing the system on the low end. Since a company's products represent their ability to remain viable, and the quality of those products, along with how they compete against other products in the marketplace, are the best measure of that viability, zeni clearly has work to do to improve.

    They sure do. They need to fix stuff that is broke.

    Inventory system is not broke.

  • Maverick827
    Maverick827
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    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    I'd like to see people defend the "better than most" option. The bank/inventory system in this game is just categorically lacking compared to most other AAA game. Unless that lack of features is what you like? That would be pretty weird though.
  • SadisticSavior
    SadisticSavior
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    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    This poll wasn't about losing players...
    Nope...but that is what the post I responded to was talking about. Which was the whole reason I brought it up. The poll does not say what he thinks it says.

  • Natjur
    Natjur
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    The interface is designed to work as is on the PS4 and Xbox 1, and therefore its crap on the PC.
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