@dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?
People can craft everything, though, but they have to understand that if they want to craft everything then they must dedicate their time to it, and that includes managing their inventory.@dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?
..... *Groan*..... Yet another person posting in one of these threads claiming that the inventory is absolutely fine. Even though they are only playing with only ONE CHARACTER, and in this case only doing four of the Crafting Professions.sevcik.miroslaveb17_ESO wrote: »Problem is not with the game, but with lazy attitude and unwillingness to make decisions. I spent 4 hours outside town with this space questing, gathering and doing one dungeon before I needed to go back to town. FOUR HOURS!!! And I am leveling clothing, woodworking, blacksmithing and provisioning. Other stuff for crafting even runes Iam picking up as well, some I use some I sell.
You do realize you just validated the devs reasoning behind the high gold cost of upgrading our Bank Space. As there wouldn’t be much need for crafting if you could just buy a full set of purple gear every few levels, because they went ahead and removed the current Bank Space Upgrade “Friction”.danreckerpreub18_ESO wrote: »Add to that the absolutely insane cost of storage upgrading... 20,500 gold for the 100 - 110 slot upgrade? Seriously? I've been saving for a full week for this. For that cost, I could buy a full set of purple gear, and enough food for a week for me, and three times that for my horse.
You do realize you just validated the devs reasoning behind the high gold cost of upgrading our Bank Space. As there wouldn’t be much need for crafting if you could just buy a full set of purple gear every few levels, because they went ahead and removed the current Bank Space Upgrade “Friction”.danreckerpreub18_ESO wrote: »Add to that the absolutely insane cost of storage upgrading... 20,500 gold for the 100 - 110 slot upgrade? Seriously? I've been saving for a full week for this. For that cost, I could buy a full set of purple gear, and enough food for a week for me, and three times that for my horse.
Interview with Paul Sage, Creative Director of ESO wrote:
Choice is important.
I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”
Interview with Paul Sage, Creative Director of ESO wrote:
Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?
A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.
Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?
A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.
Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?
A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”
sevcik.miroslaveb17_ESO wrote: »I would vote for unlimited space in inventory and bank. It won't break the game, but it will stop those endless complaints. I can work with the most generous inventory size I ever saw without any problem so it would only has possitive impact to see no more crying spam over it's size.
PS: I would not request any cash back for already purchased inventory/bank/horse upgrades.
To each their own. If it is legit, for you it means he's your hero, for me it means I'll walk away way ahead of time from the first Elder Scrolls game since Daggerfall.LadyInTheWater wrote: »If that interview is legitimate, then Mr. Sage is now my new MMO hero. Looks like he and I have nearly the same viewpoint on the whole bag/bank/inventory issue. It feels good, getting an indirect validation for the arguments I've made.
Thanks for posting this.
Thank god I'm not the only one here to still know that one, though when I joined it was already way into Second Renaissance.danreckerpreub18_ESO wrote: »Having been an avid MMO gamer since the original Ultima Online released, I can honestly say that the storage limitations in this game are actively preventing me from wanting to play.
All great suggestions that need to happen for the good of the game's lifespan.Inventory is the part of the game I hate the most. It's such a wonderful game otherwise. They really dropped the ball on the banking/storage system.
Four simple to implement suggestions that would dramatically improve the player experience:
1) Increase stack size from 100 to 999
2) Healing/Stamina/Magicka potions should be tiered by 5 or 10 levels instead of 1 level. (ie, you can have a Lvl 33, 34, 35 Health Potion in your bag, each one takes up a slot. It's really silly to have all this overage)
3) Count treasure maps, fishing bait, mini-pets, & vanity type items as Quest items so they don't take up precious inventory space.
4) The obvious one. Cheaper bank/bag upgrades. It's going to cost me 20,500 gold to get 10 more slots in my shared bank. Seriously?
And don't even get me started on provisioning. The # of ingredients is ridiculous from all the different factions. Nice to have variety, but in a game with a stone aged inventory system, it doesn't work.
Did you mean majority?SadisticSavior wrote: »So the poll is basically saying a minority think it will cause the game to lose players.
I'll hang on to it for when I come back after they fix this obvious design flaw!For all those threatening to cancel your sub... Can I have your stuff? I've got plenty of room in the existing inventory for it all.
If my "majority" you mean "minority", then yes. Last I heard 31% was a minority. And it is the only option saying ESO will lose players. Please pay attention.Maverick827 wrote: »Did you mean majority?SadisticSavior wrote: »So the poll is basically saying a minority think it will cause the game to lose players.
I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
SadisticSavior wrote: »If my "majority" you mean "minority", then yes. Last I heard 31% was a minority. And it is the only option saying ESO will lose players. Please pay attention.Maverick827 wrote: »Did you mean majority?SadisticSavior wrote: »So the poll is basically saying a minority think it will cause the game to lose players.
I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
SadisticSavior wrote: »If my "majority" you mean "minority", then yes. Last I heard 31% was a minority. And it is the only option saying ESO will lose players. Please pay attention.Maverick827 wrote: »Did you mean majority?SadisticSavior wrote: »So the poll is basically saying a minority think it will cause the game to lose players.
I see 31% for "worst" and 29% for "bad," so 60% are dissatisfied. Only 14% are anything more than indifferent.
This poll wasn't about losing players...it was about characterization and satisfaction with the current system...and the results couldn't be more CLEAR, with the vast majority characterizing the system on the low end. Since a company's products represent their ability to remain viable, and the quality of those products, along with how they compete against other products in the marketplace, are the best measure of that viability, zeni clearly has work to do to improve.
Nope...but that is what the post I responded to was talking about. Which was the whole reason I brought it up. The poll does not say what he thinks it says.This poll wasn't about losing players...