rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
My major complaint about ESO's inventory would be the lack of separation.
In a more traditional grid-based inventory, I can just move stuff I don't want to sell to the lower slots and have a visuel separation, for example.
Marking stuff I want to keep as junk kinda works, but not for deconstruction tabs.
So in the end, I still have to memorize what I want to sell, deconstruct and research.
I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
rwood0604_ESO wrote: »My major complaint about ESO's inventory would be the lack of separation.
In a more traditional grid-based inventory, I can just move stuff I don't want to sell to the lower slots and have a visuel separation, for example.
Marking stuff I want to keep as junk kinda works, but not for deconstruction tabs.
So in the end, I still have to memorize what I want to sell, deconstruct and research.
You should be able to tell just by looking at the stuff and if you need help with remembering what you want to use for Traits you can use a nice addon that solves that problem, I know some people feel like they shouldn't have to use addons but atleast they are there and that problem is already solved.
I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.
In an MMO, that would be totally out of balance.
I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.
In an MMO, that would be totally out of balance.
LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P
rwood0604_ESO wrote: »
You should be able to tell just by looking at the stuff and if you need help with remembering what you want to use for Traits you can use a nice addon that solves that problem, I know some people feel like they shouldn't have to use addons but atleast they are there and that problem is already solved.
It might have been fixed either for real or in the unofficial patch. I know last time I tried to odd stuff with alchemy and enchanting I couldn't (in Skyrim).I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.
In an MMO, that would be totally out of balance.
LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P
You could do the same thing with Magicka and Health. So you'd have pieces of armor that had 1994654087841 Health and/or Magicka. You could just be an invincible wall of kicking ass. LOL
It might have been fixed either for real or in the unofficial patch. I know last time I tried to odd stuff with alchemy and enchanting I couldn't (in Skyrim).I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.rwood0604_ESO wrote: »lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.
In an MMO, that would be totally out of balance.
LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P
You could do the same thing with Magicka and Health. So you'd have pieces of armor that had 1994654087841 Health and/or Magicka. You could just be an invincible wall of kicking ass. LOL
Eve Online had basically infinite bank space as there was no limit to the amount of crap you could have in a station hangar. The biggest issue there was getting what you needed, where you needed it. You'd have to slowboat your combat vessel to a new mission hub and then shuttle back to grab the hauler with all your ordinance and cap boosters. You could conceivably spend a couple of hours carting stuff around just to run a mission in a different region. And no shared inventory so you either could contract the stuff to an alt or log your alt on in the same station and just trade it that way.
And industry leader...best of the best, will help keep and attract players with its features...For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.
I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.
Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.
But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"
If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.
LadyInTheWater wrote: »I think he has like 100 different types of mounts in the game, too, or something insane like that.
And industry leader...best of the best, will help keep and attract players with its features...For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.
I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.
Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.
But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"
If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.
You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?
LadyInTheWater wrote: »Thinking about it, if we had that much space, imagine how difficult it would be to manage your inventory? Instead of going through 100 or so items, you'd need to go through thousands.
I used to think that having more inventory/bank space was just unnecessary. But now, I'm thinking it may actually make things so much more difficult. It's interesting, what you can think of, when you think in the long term.
And industry leader...best of the best, will help keep and attract players with its features...For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.
I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.
Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.
But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"
If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.
You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?
Nope. Have never played GW2. Never had any interest. I did play GW. It was okay but I don't remember any crafting and it seemed odd that I was level 20 in less than a week. But I really don't think that I passed on GW2 as a result of not being informed about the amazing inventory system.
And industry leader...best of the best, will help keep and attract players with its features...For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.
I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.
Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.
But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"
If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.
You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?
Nope. Have never played GW2. Never had any interest. I did play GW. It was okay but I don't remember any crafting and it seemed odd that I was level 20 in less than a week. But I really don't think that I passed on GW2 as a result of not being informed about the amazing inventory system.
Yeah, that's fine, and you can be a smart ass about it if you like, and btw welcome back into one of my threads, but it isn't an accident that people who played it liked it, and remember it fondly, and hence mention its inventory system here...I'm not the only one.
You can also be a smartass about it if you like but over half the respondents to this poll think this system is on the low end of the curve. If you throw in the people that think it is just average, or nothing special, you are at 78% or about 4/5ths. That is decisive. I'm pretty sure Zeni is trying for a game or components of their game, that is better than average. When over half say you have delivered something that is below average, including 28% that think it is among the worst they have ever seen, then THERE is a problem. I wouldn't be proud of it, if I was responsible for it, that is for damn sure.
Again, you like to ignore it, but the business test is simple...the inventory system impacts every player. It is a fundamental QoL system. It impacts loot, crafting, the games economy, if it had one, the need for travel, etc. The test is a simple one...does it help to attract and RETAIN players, or does it server to annoy and aggravate players? Does it provide the product with a competitive advantage over other competing products? So keep denying all you like, but the test is simple, and the feedback is conclusive.
Cry more...typical since the results don't please you. I don't see a lot of cries of bias in this thread, except from you. Too bad it doesn't fit your narrative of "everything is fine".
lol. No one is saying the game is too hard. This, as well as anything shows you aren't paying attention and you choose NOT to get it.
People are saying it is needlessly annoying and an aggravating, constant time sink. It isn't hard, its just a pain. Got it?
lol, I doubt you can grasp the concept of a win-win situation, otherwise you would see the folly in your narrative. But whatever. The numbers are staring you in the face, and you can't handle them. Go back to your yes/no quit poll. Its about all the complexity you have shown you can handle...lol.