Correct me if I'm wrong, but ESO never really got into stacking debuff mechanics such as "each stack of X debuff from getting his by this mechanic increases damage taken by 10%" or reduces damage done or slows resource regen. I know some siege weapons in Cyro can lower stamina or magicka but does that happen in any hardmode PvE mechanics?In PvE this looks a little bit different, but it's still there. There are many mechanics in PvE content that used to kill players for getting hit by it. Due to power creep or content nerfs, these mechanics don't kill anymore. So if one player is good at avoiding this mechanic completely and another player just eats it, is there really a difference? A lot of the time the answer is no. Velothi is another example. If one player is good at light attack weaving and another isn't, but both players are in Velothi, does it matter? Not at all
katanagirl1 wrote: »katanagirl1 wrote: »Seems like some here are arguing that you can play off meta aka “play how you want” for everything but I have to disagree.
Yes, you can run nHRC naked and do fine but later dlc trials require everyone to run the meta so everyone is pulling their own weight. Pugging is one thing I guess, but in a vet hm prog group the conditions of you participating is that you will run the meta. Parses on the trial dummy are required so that the lead knows you are hitting adequate dps and are wearing the right gear and using the right skills. Even then it takes months to finally get through the content.
How would it be okay for a team member to just wear or slot whatever and cause more wipes and failures for the group?
Just throwing it out there that I've cleared just about every base vet trial and a few hard modes without a meta group, as a HA oakensoul sorc. Also not meta.
If you're not into super hardcore sweaty trifectas and the like, sure, you can pretty much play what build you want with a few caveats.
If you don't know what you're doing, build and gear isn't going to help you at all. I can log in to someone else's meta arcanist with perfected everything and the top dps on the server, and I won't have two titmice worth of ideas on how to play it, and would probably get outdps'd by the healers. Gear and build aren't everything.
Oakensorc will prevent you from joining our trials team because you can’t run Cloudrest. We have had a few subs run them but if they become permanent team members then they need to play something else.
You can run an oakensoul sorc, you just can't run half a trial group of them.
I've never been picked for the bar swap mechanic with the ring on and I got my vCR+1 with it on.
That said, I'd probably take another character if I was doing vCR+2 or +3.
It selfishly pushes the mechanic on to the rest of your group, making it harder for everyone else while you just coast along. BUT if someone dies with the mechanic it can jump to you with no way of mitigating it.
I've also done it on a 2bar build and never gotten the mechanic. That part is completely rng.
I have yet to be in a group though that has refused to take a sole oaken player though, "selfish" or not. I just don't run with that crowd. And I'd rather take the oaken than a guy that dies half a dozen times to it, then when asked about it says "what's a bar swap?". That is the reason they first started taking me actually lol.
But anyway...katanagirl1 wrote: »Also you have to consider the goal of running the trial. If you just want a clear, then running meta is not required but will make it easier.
If you want to score push, then running meta will probably be required.
I just don’t like the terms “elitist” or “gatekeeping”. It implies the leads are being exclusive for no reason. Some people might do that, but generally most people who take the time to set up and run a trial just want to ensure success for the group. Your actions affect 11 other people during that time frame.
Our trial group started from zero about 1.5 years ago. We farmed our nonperfected gear, ran Craglorn trials hard mode, then did vmolhm. We are now doing vdsr for our perfected gear. We’ve gotten much better in that time and learned to work together. Even then, it has not been easy. If I had to pug these trials, I probably would have quit long ago. It is so much harder with randoms.
Funnily enough, I just joined a core for this zero to hero idea myself. I even went out of my way to haul ass and learn MK stamsorc for the group. Raid lead wants me on oaken. I offered to take my magplar. Nope, wants my oakensorc. ><
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »Seems like some here are arguing that you can play off meta aka “play how you want” for everything but I have to disagree.
Yes, you can run nHRC naked and do fine but later dlc trials require everyone to run the meta so everyone is pulling their own weight. Pugging is one thing I guess, but in a vet hm prog group the conditions of you participating is that you will run the meta. Parses on the trial dummy are required so that the lead knows you are hitting adequate dps and are wearing the right gear and using the right skills. Even then it takes months to finally get through the content.
How would it be okay for a team member to just wear or slot whatever and cause more wipes and failures for the group?
Just throwing it out there that I've cleared just about every base vet trial and a few hard modes without a meta group, as a HA oakensoul sorc. Also not meta.
If you're not into super hardcore sweaty trifectas and the like, sure, you can pretty much play what build you want with a few caveats.
If you don't know what you're doing, build and gear isn't going to help you at all. I can log in to someone else's meta arcanist with perfected everything and the top dps on the server, and I won't have two titmice worth of ideas on how to play it, and would probably get outdps'd by the healers. Gear and build aren't everything.
Oakensorc will prevent you from joining our trials team because you can’t run Cloudrest. We have had a few subs run them but if they become permanent team members then they need to play something else.
You can run an oakensoul sorc, you just can't run half a trial group of them.
I've never been picked for the bar swap mechanic with the ring on and I got my vCR+1 with it on.
That said, I'd probably take another character if I was doing vCR+2 or +3.
It selfishly pushes the mechanic on to the rest of your group, making it harder for everyone else while you just coast along. BUT if someone dies with the mechanic it can jump to you with no way of mitigating it.
I've also done it on a 2bar build and never gotten the mechanic. That part is completely rng.
I have yet to be in a group though that has refused to take a sole oaken player though, "selfish" or not. I just don't run with that crowd. And I'd rather take the oaken than a guy that dies half a dozen times to it, then when asked about it says "what's a bar swap?". That is the reason they first started taking me actually lol.
But anyway...katanagirl1 wrote: »Also you have to consider the goal of running the trial. If you just want a clear, then running meta is not required but will make it easier.
If you want to score push, then running meta will probably be required.
I just don’t like the terms “elitist” or “gatekeeping”. It implies the leads are being exclusive for no reason. Some people might do that, but generally most people who take the time to set up and run a trial just want to ensure success for the group. Your actions affect 11 other people during that time frame.
Our trial group started from zero about 1.5 years ago. We farmed our nonperfected gear, ran Craglorn trials hard mode, then did vmolhm. We are now doing vdsr for our perfected gear. We’ve gotten much better in that time and learned to work together. Even then, it has not been easy. If I had to pug these trials, I probably would have quit long ago. It is so much harder with randoms.
Funnily enough, I just joined a core for this zero to hero idea myself. I even went out of my way to haul ass and learn MK stamsorc for the group. Raid lead wants me on oaken. I offered to take my magplar. Nope, wants my oakensorc. ><
Worked out well for you then. We all started out on whatever class we had (it was stamblade for me) but we had too many stam players so I opted to run magcro since they needed one. I knew that I would not be allowed to keep running stamblade anyway since it was not top dps by any means at that point. The constant bar swapping to keep blastbones up on the necro and light attacking killed my right hand though, so I made an arcanist.
This is a great example of how it is up to the discretion of the group lead to do what he thinks is best for the group.
EDIT: just to clarify, I meant your example is a good one
tinythinker wrote: »Correct me if I'm wrong, but ESO never really got into stacking debuff mechanics such as "each stack of X debuff from getting his by this mechanic increases damage taken by 10%" or reduces damage done or slows resource regen. I know some siege weapons in Cyro can lower stamina or magicka but does that happen in any hardmode PvE mechanics?In PvE this looks a little bit different, but it's still there. There are many mechanics in PvE content that used to kill players for getting hit by it. Due to power creep or content nerfs, these mechanics don't kill anymore. So if one player is good at avoiding this mechanic completely and another player just eats it, is there really a difference? A lot of the time the answer is no. Velothi is another example. If one player is good at light attack weaving and another isn't, but both players are in Velothi, does it matter? Not at all
I've also done it on a 2bar build and never gotten the mechanic. That part is completely rng.
Funnily enough, I just joined a core for this zero to hero idea myself. I even went out of my way to haul ass and learn MK stamsorc for the group. Raid lead wants me on oaken. I offered to take my magplar. Nope, wants my oakensorc.
AvalonRanger wrote: »1, "Player building based action game = ESO" is Niche and dated.
Most of action game fan will give up this kind of "gap" between ESO and
contemporary AAA action game. And, say "good bye".
It's time to stop "meta game" design.
2, Character building mechanics of ESO is too much complex for the newbies.
I'm CP over 2100 now, but still can't fully understand all mechanics of ESO.
3, Some of ESO game mech design is too much vague and unfair design.
Most of newbie will feel huge stress against those type of game design.
barney2525 wrote: »IMHO, if they did not have gear designed specifically and soley for PvP, they would have a lot more participants.
Players play the game and improve their gear as they go. Once they reach 50/160 they end up with a choice. Either keep playing PVE or switch over and play PvP. The gearing is completely different. And, where really high quality PVE gear can be crafted, not so much for PvP. That top gear has to be farmed.
If ALL the gear was equally effective, be it in PVE or PvP, players would more readily switch back and forth, and participate in both aspects, depending on what their mood was that day. If they knew their PVE gear was also top tier PvP, they would be glad to hop over to Cyradil now and then.
I agree with some of the things the op has stated. There is definitely a common set of issues here and there are some barriers. Players of different skill levels and players enjoying different types of content will almost definitely disagree on how to solve the issues.
Players not engaging in PvP or PvE group end game content is something that happens in many MMO's. The majority of players, especially those working, in school and managing families look at the huge chunk of time it takes to prep themselves for endgame as it currently stands and they decide against it.
coming in so late many feel rushed. So they don't even want to bother. The fun they thought they were going to have gets replaced with weeks and months of grinding xp, skill points, leveling abilities, ... They barely have any time to discover the game itself and talk to the players in their guilds before they're pushed nose first into said grind.
The devs over time foxhole themselves and the upper 5 or less percent of endgame players into a repetitious cycle that cuts them off from the rest who want to try it out. The difficulty of trials needs no increase. It simply needs to be fun and involve mechanics where players can work together. One shot mechanics, dps race, amongst other things are the death of that. They drain the fun out of these activities for the majority. An MMO is supposed to be about the majority of players having fun online not a small percent alone.
Things like that pit the players to do certain things like hypermicromanage everything about their builds/groups in that trial. Most players are already managing their real lives. what comes in the game is supposed to be fun not take 3 hours tutorial videos and links every day. by the time they watch the videos and read a gajillion guides their allotted playtime is over.
All games need to open the doors every once in a while to get new and returning players into these activities. Dial back a teensy bit on difficulty but make the dungeons or trials more interesting and fun. Then begin slowly increasing difficulty again at a later time until the sweet spot is reached.