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Two templar skills bugged

grizzbi
grizzbi
✭✭✭
Backlash III doesn't seem to work at all: I've done a few tests and I've never been able to notice any damage at the end. I used to see damage with this ability so I suppose that this is the backlash rank 3 which is bugged. I'm aware that this damage is mitigated and that in some case it can be barely noticeable, but I've yet to see any damage at all. I will continue my tests with different kind of damage/npc.

EDIT:tested with several kind of enemies, no damage from backlash III. Another detail: I'm doing all my damage with resto stafff and bow. Is it only taking melee damage into account?

Eclipse III is a lot better but I think it doesn't work as intended. As intended, the spells are reflected. And the negative spells do damage the attacker. But it stores the damage and apply it when the duration is over. I've not seen such a "feature" in the tooltips. And I guess it's a bug because npc's get often stuck and bugged: they won't die but stay there without doing nothing, with 5hp left. Here again I'll do more tests with different kind of damage/npc. I don't think it's related to the skill rank in that case.

EDIT2: This is not meant to be an exhaustive list. I just happen to use these two skills currently.
Edited by grizzbi on May 1, 2014 1:01AM
  • Tipsy
    Tipsy
    ✭✭✭
    I'm having the issue again with my templar that none of my skills respond.
    Interesting since I never got it during my nightblade or dragonknight play.
    I use a staf on my templar.

    They all get stuck in a pose occasionally though,but it only happens alot with my templar that I end up in fights where i'm completely disabled and should /reloadui
    although today I was several times too late with that
  • bjosol
    bjosol
    Soul Shriven
    Bump!

    Have noticed this today as well, as soon as my Backlash hit lvl 3 it stopped woprking, literally does nothing at all. I will still have it on my action-bar and see if it works again at lvl 4.

    Comfirmed. Backlash lvl 3 does not work but as soon as I leveled up to lvl 4 it started working as intended again.
    Edited by bjosol on May 9, 2014 12:43PM
  • grizzbi
    grizzbi
    ✭✭✭
    bjosol wrote: »
    Bump!

    Have noticed this today as well, as soon as my Backlash hit lvl 3 it stopped woprking, literally does nothing at all. I will still have it on my action-bar and see if it works again at lvl 4.

    Comfirmed. Backlash lvl 3 does not work but as soon as I leveled up to lvl 4 it started working as intended again.

    I hope it will be corrected when the game will be in beta!
    Oh wait...

    EDIT: and yes it """""works""""" at level 4. Sort of.
    Edited by grizzbi on May 9, 2014 10:57PM
  • Tomster
    Tomster
    ✭✭
    I play templar aswell and am having a couple of similar issues, perhaps they are class specific or somthing. Here's a list of the most annoying ones for me:

    1 Character becomes crippled or whatever it is called when you can only walk, this happens after spawning and the only way to fix is to relog or die. Horses are the same way. This happens several times per day, especially in cyridil.

    2 More times than not after dying or after fighting mounting does not work, it mounts but unmounts directly after. This occurs for several minutes after fights or dying and is very annoying, there goes the scroll with no chance of catching up. Additionally after using rapid maneuver this occurs until the effect is ended, I thought ou were supposed to get quicker, not slower?! Additionally you lose mana when running so it's useless.

    3 Sometimes when in first person view sword becomes stuck like it is trying to swing and you cannot do anything in first person view, third person works, this occurs until you either relog or die. /reloadui does not work. This happens about once per day, especially in cyridil.

    4 Templar instant healing skill should prefer to heal self (also when in group) or needs some tweaking, now templar only effectively have a healing skill that takes several seconds to activate which is especially horrible if your character is melee (and I even have it specced to reduce cast time).

    The other healing skill usually results in the templar dying in pvp due to it preffering to heal some other random player instead even though the templar himself has lower life many times. (I have it specced to regain mana not affect 3 players)

    5) Damage mitigation is ridicilous with no cap but armor in cyridil is capped at a ridicilously low amount, why is also not spell armor and damage mitigation the same way if it is supposed to be this way? My build is pretty crippled in pvp due to this. This also explains why there are so very few tank specced characters in the game.
  • grizzbi
    grizzbi
    ✭✭✭
    @Tomster

    1,2 and 3 are probably not class specific issues. They are mostly caused by lag. Also check your addon, keep them updated. And if some weird bug occur, don't hesitate to try to deactivate them one by one to see if it makes any difference.

    4 The healing is innovative in this game. And it works quite well. But as most of the skills target the ally with the lowest health, it can be a problem for "personal use": here again, lag can prevent you from seeing who is really the most injured. It's particularly true in Cyrodiil.

    There's no perfect advice, as it depends of your build. But you could use potions, Heal over time skills, preventive damage shields... In a few words, try preventive healing/warding instead of direct healing. At least try to mix them.

    The skill "healing ritual" (group heal with a casting time) should not always be used to get a guaranteed personal heal. It's more a group mana efficient heal. It can help but it won't replace a personal heal.

    "Repentance" (morph from restoring aura) is less situational than it sounds: in many case it's an instant group/personal heal at no cost. It works with all the corpses: enemies, allies, npcs. You can always try to use it without any risk.

    5/ Soft caps are way too low. Passive stats like Armor and spell resist will only help a little. They are meant to be used along with active abilities like "block". When it looks good on the paper, it's in fact a limit to the player creativity when it comes to builds diversity. If you don't want to rely too heavily on block, you can try to use your stamina to move and position yourself quickly (sprint). Unfortunately , here again, the game punishes you with the lag, and many hit from far away will still reach you.

    Templar is an interesting class. In a team setup, it can be awesome. But when you're on your own, it can also be very frustrating because in many case you need more abilities and more timing to get some good results. And the weapon switch delay + the lag + the overall skills unresponsiveness can transform it in a painful experience.
  • DuelWieldingCheesyPoofs
    Blinding light is bugged
  • grizzbi
    grizzbi
    ✭✭✭
    inspiral1 wrote: »
    Blinding light is bugged
    It won't help if you don't explain how it's bugged.

    I've seen enemies set off-balance using this skill so I suppose it works at least in some case. I use it because it fits my character "theme". But it's highly unreliable:
    Magicka cost + Animation time + Low range = you initially loose more health than you could expect to save "if you're lucky".

    On a 5 skills hotbar, it can definitely be replaced by something more efficient..

    I'll keep it anyway, because I hate to be forced to use the exact same skills as 90% of the players.
  • Tomster
    Tomster
    ✭✭
    grizzbi wrote: »
    @Tomster

    1,2 and 3 are probably not class specific issues. They are mostly caused by lag. Also check your addon, keep them updated. And if some weird bug occur, don't hesitate to try to deactivate them one by one to see if it makes any difference.

    4 The healing is innovative in this game. And it works quite well. But as most of the skills target the ally with the lowest health, it can be a problem for "personal use": here again, lag can prevent you from seeing who is really the most injured. It's particularly true in Cyrodiil.

    There's no perfect advice, as it depends of your build. But you could use potions, Heal over time skills, preventive damage shields... In a few words, try preventive healing/warding instead of direct healing. At least try to mix them.

    The skill "healing ritual" (group heal with a casting time) should not always be used to get a guaranteed personal heal. It's more a group mana efficient heal. It can help but it won't replace a personal heal.

    "Repentance" (morph from restoring aura) is less situational than it sounds: in many case it's an instant group/personal heal at no cost. It works with all the corpses: enemies, allies, npcs. You can always try to use it without any risk.

    5/ Soft caps are way too low. Passive stats like Armor and spell resist will only help a little. They are meant to be used along with active abilities like "block". When it looks good on the paper, it's in fact a limit to the player creativity when it comes to builds diversity. If you don't want to rely too heavily on block, you can try to use your stamina to move and position yourself quickly (sprint). Unfortunately , here again, the game punishes you with the lag, and many hit from far away will still reach you.

    Templar is an interesting class. In a team setup, it can be awesome. But when you're on your own, it can also be very frustrating because in many case you need more abilities and more timing to get some good results. And the weapon switch delay + the lag + the overall skills unresponsiveness can transform it in a painful experience.
    Thanks for the advise, I played without addons until very recently an have not been to cyridil with any addons enabled as of yet so they are not the culprit.

    My point is that my build only have those two direct healing skills, yes you culd go for the undaunted one but it isnt a direct heal. So unless you have healing staff as your secondary (I have bow) then you are screwed. I am a sword and shield templar primary.

    "Repentance" is good advise, I've been hesitant to do this morph since I like the regeneration of my stamina (very nice sometimes in combat or when running like when doing scroll runs) and being dependent on corpses might sort of break the skill especially in pvp, usually ppl dont stick around so what happens when ppl respawn, do they still count as a corpse for a period of time or not?

    Does "cleansing ritual" or support skill "purge" remove oil and fire ballista effect? Then this could potentially help me with the worst problems.

    Tre worst trouble with the templar healing skilline is when you are raiding a castle in a random group and just were hit by oil your your health is very rapidly declining, then why on earth does "Honor the dead" heal a random guy in your massive group with 20+ members instead of you? This has caused me to die many times. Instead I am forced to live with the skill "healing ritual" with the long cast time which often has the same result because of the long cast time.

    This could for instance be solved by the group tool where you specify your characters role, are you a healer then it heals the one with lowest health %, are you tank/dps? then it heals you if you have less than 90% health. I don't understand the decission why it prefferes to hela others when you are obviously not specced as a healer. The ones it heals usually have healing skills of their own they can and would have used so they woulnd't have died anyways.

    The lag with weapon swap is indeed a serious problem, sometimes you have to wait for even a minute for it to switch which will cause you to die... interestingly, if you open inventory and press the switch weapons button it does it directly, no lag and no fuzz. wtf is up with that? It's very troublesome to do during combat and usually also gets you killed. I wonder how it looks to enemies with me digging through my inventory bag in the middle of combat lol, no wonder why they usually grab the opportunity and try to kill me even more then.
  • grizzbi
    grizzbi
    ✭✭✭
    My build is very different as I'm a dedicated healer/ support / cc (resto staff/destruction staff/light armor). And I have no experience in large scale battle yet.

    That said:

    Cleansing ritual and purge should remove any negative effect.

    Repentance has a fairly large range and dead people in pvp tend to search on the map before they "release" their body. And if it doesn't work because there's no dead corpse, you won't loose any magicka in the process.

    If you want to maximize the chance to get a heal with the single heal, you should try to morph it to "breath of life". In small scale battle, you'll probably get a heal on yourself.But it can be a lower heal..It's still better than nothing at all.

    From what I've seen, there's no way to ensure to get the heal on self. Direct heal can even target people behind you. Targeting the floor, the sky or an "empty direction" doesn't work.

    Maybe an experienced pvp templar could help you better than I do ;)

    Anyway, I hope it helps a little!
  • Tomster
    Tomster
    ✭✭
    grizzbi wrote: »
    My build is very different as I'm a dedicated healer/ support / cc (resto staff/destruction staff/light armor). And I have no experience in large scale battle yet.

    That said:

    Cleansing ritual and purge should remove any negative effect.

    Repentance has a fairly large range and dead people in pvp tend to search on the map before they "release" their body. And if it doesn't work because there's no dead corpse, you won't loose any magicka in the process.

    If you want to maximize the chance to get a heal with the single heal, you should try to morph it to "breath of life". In small scale battle, you'll probably get a heal on yourself.But it can be a lower heal..It's still better than nothing at all.

    From what I've seen, there's no way to ensure to get the heal on self. Direct heal can even target people behind you. Targeting the floor, the sky or an "empty direction" doesn't work.

    Maybe an experienced pvp templar could help you better than I do ;)

    Anyway, I hope it helps a little!
    Alright thanks. I'll play around with Repentance and cleansing ritual a bit then.
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