ArchangelIsraphel wrote: »It's beautiful. I do not find it too bright on my larger screens, nor do I find it too bright on my smaller screens. My large screens have been properly calibrated, however.
From what I have seen of screenshots where people are complaining that the new background appears too saturated/too bright, it frequently seems like they have not properly calibrated the color settings on their monitors (Or have monitors that cannot be calibrated) and have certain color/brightness settings set far too high.
Side Note: In game lighting and settings are also fine and appear no different to me than they were before.
It is often the case that DEV teams do not see what you see on their monitors when they are designing features of the game, because they are also using properly calibrated equipment. To them, it looks perfectly fine. In the meantime, the end user of the product frequently either does not know how to calibrate their monitor, or does it the wrong way, thus they experience issues with seeing colors.
I am not saying any of this to be insulting or degrading, but instead pointing out where the real issues may lie in order to assist the DEV team in understanding why there is such a wide discrepancy in the user base.
I run into this all the time in my field of work, where I need to utilize CMYK colors for print. My monitors are properly calibrated to display colors accurately. However, I frequently run into clients who tell me certain shades of red appear orange on their screens, or have other issues with brightness, because their monitors either aren't calibrated, OR because the monitor is incapable of displaying a full color gamut due to hardware limitations.
As such, I have to make adjustments to the preview image my client sees, so that the product appears correctly to them on the device they are previewing it on. Meanwhile, I send the color-accurate CMYK version to the printers, and everything comes out correct 100% of the time, with no issues.
While I know my line of work is different from the videogame industry, some of the same principals still apply. Perhaps it would be helpful if the DEV's considered the user-end hardware limitations when designing some additional settings that might allow people to adjust lighting/gamma on the log in screen, independently from in game settings, while still keeping the higher end settings available for those who have hardware capable of displaying the graphics in the intended way.
Videogames are usually developed utilizing an sRGB colorspace, and monitors incapable of displaying an 100% sRGB color space can end up seeing anything from over, to understated images. Truth be told, even owners of 100% sRGB screens can calibrate them incorrectly and end up with eye-searingly bad color.
So...yes.
TLDR; there are a lot of factors concerning hardware and if/how a user calibrates said hardware that could be contributing to the wide discrepancy in how this log in screen is being perceived.
- If anyone is using their monitor with no lights on in the room, well, don't. Bad for your eyes doesn't begin to describe it.
I_killed_Vivec wrote: »I'm in two minds...
It's very autumnal, which isn't good if you're in the northern hemisphere, rapidly approaching the vernal equinox.
But it does look good.
I hate it; it's hard on the eyes on a literal level and makes my characters look weird.
The scenery is fine, it just needs to be less bright. Strangely enough it looked better on PTS at least for me.
Thanks for the poll.
Seems like there is a clear majority (2/3 of participants) in favor of the new login screen.
SilverBride wrote: »That just shows how monochromatic this screen is. It's ALL orange and yellow. Even the grasses look like they are coated in yellow.

SaffronCitrusflower wrote: »It doesn't matter. It's just the character selection screen. It will change with U42 again and we only have to look at it for a few seconds, like it or not.
SilverBride wrote: »That just shows how monochromatic this screen is. It's ALL orange and yellow. Even the grasses look like they are coated in yellow.