SilverBride wrote: »
SilverBride wrote: »
If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.
SilverBride wrote: »SilverBride wrote: »
If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.
I am used to a more realistic feeling to these screens.
There is a street not far from my home that has the most gorgeous trees in the fall. They are flaming red and orange and gold and they line the street for several blocks. I really look forward to seeing them change every fall.
The difference is only the trees are like this and everything else around them, such as the fir trees and the houses and businesses, are their same normal colors. That is what this screen is missing. They completely obliterated the other normal colors and all we see are bright oranges everywhere.
SilverBride wrote: »SilverBride wrote: »
If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.
I am used to a more realistic feeling to these screens.
There is a street not far from my home that has the most gorgeous trees in the fall. They are flaming red and orange and gold and they line the street for several blocks. I really look forward to seeing them change every fall.
The difference is only the trees are like this and everything else around them, such as the fir trees and the houses and businesses, are their same normal colors. That is what this screen is missing. They completely obliterated the other normal colors and all we see are bright oranges everywhere.
I get what you're saying. But i have lived in places where ground cover can get quite bright and colorful. That is not to excuse bad art, but then art has a license to be fantastical. Plus as this world we ply in is not earth, so it doesn't follies our rules.
ArchangelIsraphel wrote: »It's beautiful. I do not find it too bright on my larger screens, nor do I find it too bright on my smaller screens. My large screens have been properly calibrated, however.
From what I have seen of screenshots where people are complaining that the new background appears too saturated/too bright, it frequently seems like they have not properly calibrated the color settings on their monitors (Or have monitors that cannot be calibrated) and have certain color/brightness settings set far too high.
Side Note: In game lighting and settings are also fine and appear no different to me than they were before.
It is often the case that DEV teams do not see what you see on their monitors when they are designing features of the game, because they are also using properly calibrated equipment. To them, it looks perfectly fine. In the meantime, the end user of the product frequently either does not know how to calibrate their monitor, or does it the wrong way, thus they experience issues with seeing colors.
I am not saying any of this to be insulting or degrading, but instead pointing out where the real issues may lie in order to assist the DEV team in understanding why there is such a wide discrepancy in the user base.
I run into this all the time in my field of work, where I need to utilize CMYK colors for print. My monitors are properly calibrated to display colors accurately. However, I frequently run into clients who tell me certain shades of red appear orange on their screens, or have other issues with brightness, because their monitors either aren't calibrated, OR because the monitor is incapable of displaying a full color gamut due to hardware limitations.
As such, I have to make adjustments to the preview image my client sees, so that the product appears correctly to them on the device they are previewing it on. Meanwhile, I send the color-accurate CMYK version to the printers, and everything comes out correct 100% of the time, with no issues.
While I know my line of work is different from the videogame industry, some of the same principals still apply. Perhaps it would be helpful if the DEV's considered the user-end hardware limitations when designing some additional settings that might allow people to adjust lighting/gamma on the log in screen, independently from in game settings, while still keeping the higher end settings available for those who have hardware capable of displaying the graphics in the intended way.
Videogames are usually developed utilizing an sRGB colorspace, and monitors incapable of displaying an 100% sRGB color space can end up seeing anything from over, to understated images. Truth be told, even owners of 100% sRGB screens can calibrate them incorrectly and end up with eye-searingly bad color.
So...yes.
TLDR; there are a lot of factors concerning hardware and if/how a user calibrates said hardware that could be contributing to the wide discrepancy in how this log in screen is being perceived.
ArchangelIsraphel wrote: »It's beautiful. I do not find it too bright on my larger screens, nor do I find it too bright on my smaller screens. My large screens have been properly calibrated, however.
From what I have seen of screenshots where people are complaining that the new background appears too saturated/too bright, it frequently seems like they have not properly calibrated the color settings on their monitors (Or have monitors that cannot be calibrated) and have certain color/brightness settings set far too high.
Side Note: In game lighting and settings are also fine and appear no different to me than they were before.
It is often the case that DEV teams do not see what you see on their monitors when they are designing features of the game, because they are also using properly calibrated equipment. To them, it looks perfectly fine. In the meantime, the end user of the product frequently either does not know how to calibrate their monitor, or does it the wrong way, thus they experience issues with seeing colors.
I am not saying any of this to be insulting or degrading, but instead pointing out where the real issues may lie in order to assist the DEV team in understanding why there is such a wide discrepancy in the user base.
I run into this all the time in my field of work, where I need to utilize CMYK colors for print. My monitors are properly calibrated to display colors accurately. However, I frequently run into clients who tell me certain shades of red appear orange on their screens, or have other issues with brightness, because their monitors either aren't calibrated, OR because the monitor is incapable of displaying a full color gamut due to hardware limitations.
As such, I have to make adjustments to the preview image my client sees, so that the product appears correctly to them on the device they are previewing it on. Meanwhile, I send the color-accurate CMYK version to the printers, and everything comes out correct 100% of the time, with no issues.
While I know my line of work is different from the videogame industry, some of the same principals still apply. Perhaps it would be helpful if the DEV's considered the user-end hardware limitations when designing some additional settings that might allow people to adjust lighting/gamma on the log in screen, independently from in game settings, while still keeping the higher end settings available for those who have hardware capable of displaying the graphics in the intended way.
Videogames are usually developed utilizing an sRGB colorspace, and monitors incapable of displaying an 100% sRGB color space can end up seeing anything from over, to understated images. Truth be told, even owners of 100% sRGB screens can calibrate them incorrectly and end up with eye-searingly bad color.
So...yes.
TLDR; there are a lot of factors concerning hardware and if/how a user calibrates said hardware that could be contributing to the wide discrepancy in how this log in screen is being perceived.
You're saying that my monitor settings need to be tuned to make the login screen look better, even though the rest of my game looks good?
Rasande_Robin wrote: »I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.
Rasande_Robin wrote: »I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.
carolingnight wrote: »I've got a pretty high-end monitor, and even after adjusting my settings, it still hurts my eyes. I love autumn colors too, but in addition with the harsh light, it makes most of my characters look bad. Especially characters wearing anything shiny and cool colored--the orange tint looks terrible on them.
EDIT: Of course now that I've adjusted my settings, everything else doesn't look good anymore. So now I'm backtracking...
carolingnight wrote: »Rasande_Robin wrote: »I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.
For me at least, it's a big deal because it only takes a split second for pain to stab me in the eyeballs. I am somewhat sensitive to bright lights, and I am sure there are others who are more so.