Billium813 wrote: »One thing that bothers me about Backlash is knowing when you're at the 200% cap. There isn't really a good visual indication since the animation doesn't appear any different.
How about a guaranteed Critical hit if the damage has reached the cap?
VinnyGambini wrote: »The problem is, you need to reach 36k dmg to reach 200% cap. If opponent is blocking, there is no way that you will reach this dmg in 5s. Also if your opponent plays bash build with 40k armor, there is no way you will reach the cap.
Basically the only way to reach dmg cap is either zaan, or destro ult. Other classes do not need this for their burst skill properly working.
Unfair.
Billium813 wrote: »VinnyGambini wrote: »The problem is, you need to reach 36k dmg to reach 200% cap. If opponent is blocking, there is no way that you will reach this dmg in 5s. Also if your opponent plays bash build with 40k armor, there is no way you will reach the cap.
Basically the only way to reach dmg cap is either zaan, or destro ult. Other classes do not need this for their burst skill properly working.
Unfair.
Is that true? 36k damage in PvP to reach the cap? I'd like to say that can't be true, but as I stated before, it's hard to know when you're even at the cap visually. I just chalk up low numbers to resistances.
On average, I go: PotL, Stampede, Jabs, Jabs, Crescent Sweep. Then PotL pops for ~5k. That's gotta be cap, right?
They don't care about templar, just slot beam and sit in the back until someone gets to low HP. Just play NB, it's what they want you to do.
Billium813 wrote: »@Cloudrest
How in the world are you getting it to crit for 20k? Iv never gotten it to crit in Cyrodiil for more then 10k, mostly ~5k... Clearly I'm doing something wrong
Billium813 wrote: »@Cloudrest
How in the world are you getting it to crit for 20k? Iv never gotten it to crit in Cyrodiil for more then 10k, mostly ~5k... Clearly I'm doing something wrong
It's a mixture of crit damage modifiers, pen, and lightning staff to commonly see 12-14k PL crits. Admittedly, the 21.5k crit is a bit cheesed as the player is being spam healed by a healer which allows me to build up more damage whilst being affected by guard vuln.
Nonetheless, PL can do great damage if you build for it. Every component of my build is visible in the clip via Srendarr buffs-- there's nothing I'm particularly doing that's special.
Backlash is fine. I've been hitting 12-14k crits with it rather commonly in Cyrodiil, and I even managed to crit a 21.5k earlier today. Just have to adapt your build-- took me a while to find something I enjoy playing. I'm not even running beam and I can reliably kill most anyone I come across.
The issue with Templar currently is how crappy jabs/sweeps are. Those need a serious buff.
Crit compilation (last patch):
https://medal.tv/games/eso/clips/1WtVarb92lH1mj/d133744k5CZU?invite=cr-MSxmVm8sMzM3NTI5ODEs
21.5k Purifying Light crit (this patch):
https://medal.tv/games/eso/clips/20D3DIxiTGC_vI/d1337hsUdVBQ?invite=cr-MSxsdmUsMzM3NTI5ODEs
Billium813 wrote: »@Cloudrest
How in the world are you getting it to crit for 20k? Iv never gotten it to crit in Cyrodiil for more then 10k, mostly ~5k... Clearly I'm doing something wrong
It's a mixture of crit damage modifiers, pen, and lightning staff to commonly see 12-14k PL crits. Admittedly, the 21.5k crit is a bit cheesed as the player is being spam healed by a healer which allows me to build up more damage whilst being affected by guard vuln.
Nonetheless, PL can do great damage if you build for it. Every component of my build is visible in the clip via Srendarr buffs-- there's nothing I'm particularly doing that's special.
Billium813 wrote: »Billium813 wrote: »@Cloudrest
How in the world are you getting it to crit for 20k? Iv never gotten it to crit in Cyrodiil for more then 10k, mostly ~5k... Clearly I'm doing something wrong
It's a mixture of crit damage modifiers, pen, and lightning staff to commonly see 12-14k PL crits. Admittedly, the 21.5k crit is a bit cheesed as the player is being spam healed by a healer which allows me to build up more damage whilst being affected by guard vuln.
Nonetheless, PL can do great damage if you build for it. Every component of my build is visible in the clip via Srendarr buffs-- there's nothing I'm particularly doing that's special.
I feel like I have good pen, but I still can't seem to get PotL up over 5k on a regular pop. I just wish I could tell if I'm at 200%, or if the issue is that I'm not getting to the cap. There's no visual indication that I'm at the cap. The tooltip says
So, a 200% would be 13,413 (6706 with BS). That's gonna be much lower though once resistance is applied. Like I said, I never see a PotL pop over 5k regular and 10k w/ crit.
We have 3 sliders: WD/SD (Base damage), Pen (Damage applied), and Crit (chance for double damage). If things like Pen or Crit chance are limiting, build around factors, would it be too strong to make it a guaranteed crit, or ignore resistances, once 200% is achieved? Something to make it more universally accessible? It just feels like it HAS to crit in order to do any real damage for most players.