I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Level 50 is the highest level a character can obtain (CP is not character-based). Any content that requires the character to be lvl 50 is end game by definition.
You don’t need to be level 50 to do a normal trial. That said, I think its the fault of ZOS’ leveling system. Level 50, cp 10 is much different than level 50, cp 500. I believe the definition of maximum level is level 50 + the CP required to get 4 stars per constellation and all passives because thats functionally the last level you need.
While CP does improve performance it is not relevent to a player being at a level where they can access end-game content. CP does not even mean the player or character will perform well.
When I started this game about two years ago I was able to out-damage high CP DPS even though I was the healer and my only damage was coming from WoW and heavy attacks. At CP 160 I was superior to CP2k players, than two high CP players combined.
Of course, it doesn't mean a high level CP is going to be skilled, but in terms of what we're defining the highest level as, the last CP level that you really get anything out of makes the most sense. Besides, you need to be CP 300 to get into vDLC dungeons using group finder (at least, as far as others have said, I can't check this myself) so it's not totally irrelevant. I cannot get behind 50 being the divider.
This thread is not asking what is the highest-level content. It is not asking to define the highest level content. The question si very specific to what is end-game content which, by definition, is anything that requires a max-level character and that is level 50.
Heck, even the requirements GF places to queue for certain dungeons is not relevant as that has set a higher standard than just being able to access the content.
I didn’t say highest level content, I meant highest level character. Apologies for the lack of clarity. By the same token, if the GF having CP requirements means nothing (even though it goes to show you do not unlock everything at level 50, which is more evidence towards it not being max level) then so does any level, at least with normal content. I think you need to be level 50 to unlock veteran but veteran isn’t the point of this thread. You can walk into a normal dungeon or trial at level 10 and complete it. You may or may not have to be carried, but you can do it. Normal content isn’t endgame by any sense of the word. You don’t need to be max level, no matter where you set max level as.
SaffronCitrusflower wrote: »SilverBride wrote: »That is an opinion, not a fact.
It's an opinion that normal trials are end game content. The fact is that normal trials are very casual, and most definately not end game content. Anyone can easily complete a normal trial. That means it's not end game content.
You created a poll and asked the question directly. 75% of respondents have stated that normal trials are not end game content.
spartaxoxo wrote: »These are the relevant facts:
All trials were designed to be completed by levels 50+ and the general ideal from players is a minimum of CP 160.
FlopsyPrince wrote: »I am VERY SKEPTICAL of claims that "normal trials" were made to be "easy" in the ways noted.
I have only done a few Vet dungeons. How can Trials be "easy"?
Maybe they are as some here assert, but that is not as plain and simple as many of you who seem to do harder Trials indicate. Running normal dungeons would seem easy if you have been running vet/hm ones. That doesn't prove that all normal dungeons are easy.
Even Fungal Grotto can be bumpy for those who get left behind in a rush clear. (I have been in that spot.)
Clearing Wayrest Sewers 2 was challenging with a recent PUG I had. I would have to be seriously convinced that any Trials really are easy.
spartaxoxo wrote: »These are the relevant facts:
All trials were designed to be completed by levels 50+ and the general ideal from players is a minimum of CP 160.
Are you aware, that the original craglorn trials, created for lvl 50 CP 160 (well, not exactly, but that's not important), were the veteran version of said content?
The normal versions were added in updates 10 and 11.
They also were/are (don't know if it's still the case) scaled to the level of group leader.
spartaxoxo wrote: »spartaxoxo wrote: »These are the relevant facts:
All trials were designed to be completed by levels 50+ and the general ideal from players is a minimum of CP 160.
Are you aware, that the original craglorn trials, created for lvl 50 CP 160 (well, not exactly, but that's not important), were the veteran version of said content?
The normal versions were added in updates 10 and 11.
They also were/are (don't know if it's still the case) scaled to the level of group leader.
I do remember being scaled to the level of group leader, didn't remember the rest. Regardless, it's not really contradictory to my point they were designed with level 50+ in mind. The "+" means higher than level 50. Also I think the repeatable quest nowadays requires level 50+.
I only disagree with "were designed with lvl 50 in mind", not with anything else.
FlopsyPrince wrote: »I am VERY SKEPTICAL of claims that "normal trials" were made to be "easy" in the ways noted.
I have only done a few Vet dungeons. How can Trials be "easy"?
Maybe they are as some here assert, but that is not as plain and simple as many of you who seem to do harder Trials indicate. Running normal dungeons would seem easy if you have been running vet/hm ones. That doesn't prove that all normal dungeons are easy.
Even Fungal Grotto can be bumpy for those who get left behind in a rush clear. (I have been in that spot.)
Clearing Wayrest Sewers 2 was challenging with a recent PUG I had. I would have to be seriously convinced that any Trials really are easy.
spartaxoxo wrote: »I only disagree with "were designed with lvl 50 in mind", not with anything else.
It's not exactly the same as back then and according to the Wiki they restrict the quest for rewards to level 50+.
For example
https://en.uesp.net/wiki/Online:The_Mage's_Tower
They don't go by the group leader anymore. And I think that quest is a good idea of who the devs have in mind since One Tamriel.
But it's possible that they still wanted under level 50s to go in there since their entry is not outright forbidden. But I don't think they'd forbid them from getting all of the loot if the current design had them in mind
So, while I agree, that veteran trials were always intended as PvE-endgame, normal trials were and are nothing more than a radically simplified version of that content.
FlopsyPrince wrote: »While I agree with the division, it may be that a binary option here is not applicable, at least for many here. It does not allow that a range exists, not just a single "end game" final level.
SilverBride wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »That is an opinion, not a fact.
It's an opinion that normal trials are end game content. The fact is that normal trials are very casual, and most definately not end game content. Anyone can easily complete a normal trial. That means it's not end game content.
You created a poll and asked the question directly. 75% of respondents have stated that normal trials are not end game content.
Since there is no concrete definition, both views are nothing but opinions. More players may believe one way than the other, but that doesn't make it a fact.
JustLovely wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »That is an opinion, not a fact.
It's an opinion that normal trials are end game content. The fact is that normal trials are very casual, and most definately not end game content. Anyone can easily complete a normal trial. That means it's not end game content.
You created a poll and asked the question directly. 75% of respondents have stated that normal trials are not end game content.
Since there is no concrete definition, both views are nothing but opinions. More players may believe one way than the other, but that doesn't make it a fact.
Actually, the word normal does have a concrete definition.
noun
1.
the usual, average, or typical state or condition.
That's a bit like "walking to my fridge to get a second helping of ice cream" and "running a marathon in mid-summer Rome" are the same type of activity.
Technically yes - you move on your legs to go somewhere. But, like, yeah.
Well, that depends on what characteristic you use to define same-ness...
But I assume you got the point. Just declaring these types of activity "the same" is ... simply random, or rather, just based on the intention to use this as an argument in a completely unrelated discussion.
That's a bit like "walking to my fridge to get a second helping of ice cream" and "running a marathon in mid-summer Rome" are the same type of activity.
Technically yes - you move on your legs to go somewhere. But, like, yeah.
The question I have is, if instanced group content for max level characters is the definition of end game, but dungeons offer content to players openly down to level 10, are dungeons end game? If not, how come trials are all lumped together?
Here’s a better analogy.
Say you’ve got a 100m stretch of sidewalk, with some cones set up along the way. Anyone can get from one end of the sidewalk to the other by walking, jogging, sprinting, rolling down the sidewalk in a wheelchair, getting physically carried by another person from one end to the other, etc, completely bypassing the cones in the process. Literally anyone can do it, even a young child who is walking down a 100m stretch of sidewalk for the very first time in their lives. It’s a casual, accessible activity. They could do it barefoot, if they like. This is a normal trial. Now imagine someone sprinting to the end of that exact same sidewalk in 25 seconds. Not everyone can do this. This is a veteran trial. Now imagine someone sprinting to the end of that sidewalk in 15 seconds while leaping over the cones. Even fewer can do this. This is a veteran hard mode trial. Only two of these things require considerable practice and “gearing up” (running shoes) to complete. I would assume that no rational person would consider these three activities to be equivalent, even though they’re completed in the exact same location, with the exact same overarching goal of getting from point A to point B.
SilverBride wrote: »Here’s a better analogy.
Say you’ve got a 100m stretch of sidewalk, with some cones set up along the way. Anyone can get from one end of the sidewalk to the other by walking, jogging, sprinting, rolling down the sidewalk in a wheelchair, getting physically carried by another person from one end to the other, etc, completely bypassing the cones in the process. Literally anyone can do it, even a young child who is walking down a 100m stretch of sidewalk for the very first time in their lives. It’s a casual, accessible activity. They could do it barefoot, if they like. This is a normal trial. Now imagine someone sprinting to the end of that exact same sidewalk in 25 seconds. Not everyone can do this. This is a veteran trial. Now imagine someone sprinting to the end of that sidewalk in 15 seconds while leaping over the cones. Even fewer can do this. This is a veteran hard mode trial. Only two of these things require considerable practice and “gearing up” (running shoes) to complete. I would assume that no rational person would consider these three activities to be equivalent, even though they’re completed in the exact same location, with the exact same overarching goal of getting from point A to point B.
This analogy accurately describes the differences between the different trial difficulties, which I've never disputed. What it doesn't do is show that a normal trial isn't still a trial and the same type of content, which is how I define endgame.
The term “end game” used to mean something. This isn’t a new problem — I’ve been seeing people skewing the definition of end game to fit whatever they want it to fit since at least 2010 or so. It coincides with the increasing casualization of all MMOs (not just this one). As an old school MMORPG player, it’s pretty dang annoying.
SilverBride wrote: »The question I have is, if instanced group content for max level characters is the definition of end game, but dungeons offer content to players openly down to level 10, are dungeons end game? If not, how come trials are all lumped together?
I personally don't consider dungeons as endgame because they can easily be accessed by all levels of players and are good experience when leveling. Plus they offer skill points when completing their quests which is important when leveling. Trials are for larger groups and are where max level players go for a challenge.
Some may not find a normal trial to be a challenge, but some do. And regardless of the difficulty level they are all still trials and the same type of content.