Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

  • dinokstrunz
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    lmao 15 players in Cyro, that could be done in a couple of minutes :D

    Make it 100 players ZoS. B)
  • Major_Toughness
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    lmao 15 players in Cyro, that could be done in a couple of minutes :D

    Make it 100 players ZoS. B)

    The Conquest daily in Cyrodiil is 150 players. The weekly endeavor is 10% of a daily quest.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • spartaxoxo
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    JustLovely wrote: »
    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    What if the options were these:
    • Fully decorate a house using all the available slots.
    • Complete the storyline quests in 4 zones.
    • Complete 50 daily writ quests.

    Would end game and PvPers feel like these were fair and balanced choices?

    That is essentially what happened last week. There's plenty of PvPers who don't engage in crafting and therefore would not have easy access to any of these. The one they could most do would harvest resources, and those resources would be slow to come by, slower than killing 15 players.
    **Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)

    *Complete a maximum of 1*
    Edited by spartaxoxo on February 19, 2024 9:38PM
  • Shara_Wynn
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    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.

    The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.

    Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.

    ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.

    nozr73hrclqt.png

    What was that you're trying to say again?

    The entitlement in this thread is off the charts. Expecting to get rewards for doing essentially nothing is not a reasonable expectation. Expecting a game with PvP in it to never have rewards encouraging players to participate in PvP is not a reasonable expectation. As others have pointed out, it takes less than 20 minutes to get 15 player kills in Cyrodiil, even for a very inexperienced player. And if you are so biased that you refuse to PvP under any circumstances even though PvP is an integral part of the game, there is the 4 trials option.


    I stand corrected. Doesn't change anything though. Two PVP endeavors and a Trial are not very well balanced options. And if I am entitled by wanting more inclusive endeavors, then I'd rather be entitled than elitist.

    Also no one said anything about getting rewards for nothing. I wish folk would stop twisting things and making stuff up.

    PVP, PVP and TRIAL are not balanced options for the weekly endeavor.
    Edited by Shara_Wynn on February 19, 2024 9:41PM
    Alchemy says "Hi".
  • SilverBride
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    spartaxoxo wrote: »
    JustLovely wrote: »
    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    What if the options were these:
    • Fully decorate a house using all the available slots.
    • Complete the storyline quests in 4 zones.
    • Complete 50 daily writ quests.

    Would end game and PvPers feel like these were fair and balanced choices?

    That is essentially what happened last week

    **Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)

    *Complete a maximum of 1*

    The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.

    And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.
    PCNA
  • Elvenheart
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    I wish the kill 15 players in Cyrodiil option had been “Either kill or be killed by 15 players in Cyrodiil.” I don’t PvP if I can help it, but I don’t mind throwing a character on the altar of PvP and let someone kill him/her for the greater good!

    Edited to add: just in case it wasn’t clear, the greater good would be me getting my 250 Seals of Endeavor! 😂
    Edited by Elvenheart on February 19, 2024 9:43PM
  • Dragonnord
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    Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.

    Not if you do surveys. Then it's very fast.

    Funny how in one of your previous posts (#158) you say "we are repeatedly being told how fast trials are, which isn't the topic of this thread..."

    Fast trials are off-topic but fast surveys are on-topic. How convenient. ;)
     
    Edited by Dragonnord on February 19, 2024 10:33PM
  • spartaxoxo
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    spartaxoxo wrote: »
    JustLovely wrote: »
    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    What if the options were these:
    • Fully decorate a house using all the available slots.
    • Complete the storyline quests in 4 zones.
    • Complete 50 daily writ quests.

    Would end game and PvPers feel like these were fair and balanced choices?

    That is essentially what happened last week

    **Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)

    *Complete a maximum of 1*

    The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.

    And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.

    No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.

    There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.
    Edited by spartaxoxo on February 19, 2024 9:46PM
  • SilverBride
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    spartaxoxo wrote: »
    The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.

    And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.

    No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.

    There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.

    Everyone has the right to bring feedback and they should. If they choose not to it's on them.

    But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.
    PCNA
  • spartaxoxo
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    spartaxoxo wrote: »
    The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.

    And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.

    No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.

    There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.

    Everyone has the right to bring feedback and they should. If they choose not to it's on them.

    But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.

    It did have a negative effect on some players. But it's not the first week that has had a negative effect on a group of players. Last week was not a good week for PvP players.

    There isn't a way to please everyone every week without also hard funneling us into various activities. Like if they had 1 pvp, 1 endgame PvE, and 1 casual activity each week then everyone who doesn't PvP/trials would always have to do that one casual activity.

    Instead they try to make it so overall everyone has choices. And lately they have been trying to make the endeavors work with events now, so that people engaging in the events are more likely to get it done in the background instead of having to do extra things.

    This does mean that a couple of weeks out of the year, people who don't do large group activities may not get one they'd like. Considering everyone else also has to deal with weeks they might not enjoy, I don't see that as unfair, personally.
    Edited by spartaxoxo on February 19, 2024 10:01PM
  • SilverBride
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.

    And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.

    No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.

    There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.

    Everyone has the right to bring feedback and they should. If they choose not to it's on them.

    But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.

    It did have a negative effect on some players. But it's not the first week that has had a negative effect on a group of players. Last week was not a good week for PvP players.

    There isn't a way to please everyone every week without also hard funneling us into various activities. Like if they had 1 pvp, 1 endgame PvE, and 1 casual activity each week then everyone who doesn't PvP/trials would always have to do that one casual activity.

    Instead they try to make it so overall everyone has choices. And lately they have been trying to make the endeavors work with events now, so that people engaging in the events are more likely to get it done in the background instead of having to do extra things.

    This does mean that a couple of weeks out of the year, people who don't do large group activities may not get one they'd like. Considering everyone else also has to deal with weeks they might not enjoy, I don't see that as unfair, personally.

    What other content is there besides PvP, end game and more general?
    PCNA
  • Aurielle
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    spartaxoxo wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured

    Edit

    phdgb46hggdt.jpg
    i1n3lzb6urxr.jpg

    https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK

    Sorry for not posting an official advertisement.

    Here you go. :)

    https://youtu.be/MQFxE4AESn4

    I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.

    All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).

    And just for fun, here's Matt Firor talking about ESO before release:

    https://youtu.be/CDnR3e_zs7I

    PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!

    And I love this comment in the comments section:

    "Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"

    Indeed. :)

    Edit: oops, linked wrong video, fixed.
    Edited by Aurielle on February 19, 2024 10:10PM
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.

    And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.

    No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.

    There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.

    Everyone has the right to bring feedback and they should. If they choose not to it's on them.

    But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.

    It did have a negative effect on some players. But it's not the first week that has had a negative effect on a group of players. Last week was not a good week for PvP players.

    There isn't a way to please everyone every week without also hard funneling us into various activities. Like if they had 1 pvp, 1 endgame PvE, and 1 casual activity each week then everyone who doesn't PvP/trials would always have to do that one casual activity.

    Instead they try to make it so overall everyone has choices. And lately they have been trying to make the endeavors work with events now, so that people engaging in the events are more likely to get it done in the background instead of having to do extra things.

    This does mean that a couple of weeks out of the year, people who don't do large group activities may not get one they'd like. Considering everyone else also has to deal with weeks they might not enjoy, I don't see that as unfair, personally.

    What other content is there besides PvP, end game and more general?

    I'm not saying most content doesn't fall into those 3 categories (although I don't think Tales of Tribute falls neatly into those 3) but that if they included one from each category every week, people who enjoy the more general options would overall get less choices.


    Would this be a week where "casuals" have lots of options?

    Week 1
    1. Kill 15 players in Cyrodiil
    2. Complete 4 Arenas
    3. Kill 30 world bosses

    Or would they only be able to kill world bosses?

    Compare that to this real week where both cycle bosses and 20 quests are easy for most solo players. (14 cycle bosses does not require completion of tho'at and can be done with a companion).
    **Complete 20 Quests** (240 Seals of Endeavor)
    **Complete 5 Quests for Bruma in Cyrodiil** (240 Seals of Endeavor)
    **Defeat 14 Cycle bosses in the Infinite Archive with a partner** (240 Seals of Endeavor)

    *Complete a maximum of 1*
  • SilverBride
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    spartaxoxo wrote: »
    Would this be a week where "casuals" have lots of options?

    Week 1
    1. Kill 15 players in Cyrodiil
    2. Complete 4 Arenas
    3. Kill 30 world bosses

    Or would they only be able to kill world bosses?

    For myself I would only be able to do the world bosses. While I can do arenas, I hate them so much I can't get myself to do them... partly because of how tedious they are and partly because of how long they take.

    I know some say the Infinite Archive is an arena, but the way it is laid out it feels more like a dungeon experience to me, with fun little side games.

    BUT... I don't say the other 2 options shouldn't exist or be offered, as long as there is some balance in the choices that most of the players will be able to find one they can complete.
    PCNA
  • spartaxoxo
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    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured

    Edit

    phdgb46hggdt.jpg
    i1n3lzb6urxr.jpg

    https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK

    Sorry for not posting an official advertisement.

    Here you go. :)

    https://youtu.be/MQFxE4AESn4

    I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.

    All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).

    And just for fun, here's Matt Firor talking about ESO before release:

    https://youtu.be/CDnR3e_zs7I

    PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!

    And I love this comment in the comments section:

    "Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"

    Indeed. :)

    Edit: oops, linked wrong video, fixed.

    Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra
    Edited by spartaxoxo on February 19, 2024 10:21PM
  • MidniteOwl1913
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    Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.

    Not if you do surveys. Then it's very fast.

    Even without surveys it usually takes me about 20-30 minutes. Necrom is great. Lot's of resources almost no people.
    PS5/NA
  • Ingenon
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    Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.

    We will have to agree to disagree on that. I do PvE activities in game, and some crafting, so collecting 100 resources using some of the already banked surveys would be quick.

    None of these 3 weekly endeavors are things that I would do in any one week of normal play. Probably end up looking for groups to run some quick normal trials, since I usually only run 1 or 2 trials in a week. I have tried the "look for a zerg and follow them" before, but then if you get killed by an enemy, by the time you respawn at a keep, and ride back to where you were, the zerg has moved on. And then you are looking for a zerg to follow (again). And trying to solo kill 15 enemy players when you don't PvP yourself is in my opinion a waste of time.
  • Beilin_Balreis_Colcan
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    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.

    The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.

    Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.

    ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.

    nozr73hrclqt.png

    What was that you're trying to say again?

    The entitlement in this thread is off the charts. Expecting to get rewards for doing essentially nothing is not a reasonable expectation. Expecting a game with PvP in it to never have rewards encouraging players to participate in PvP is not a reasonable expectation. As others have pointed out, it takes less than 20 minutes to get 15 player kills in Cyrodiil, even for a very inexperienced player. And if you are so biased that you refuse to PvP under any circumstances even though PvP is an integral part of the game, there is the 4 trials option.

    Actually, given that endeavour seals are an almost worthless currency (it takes a huge number of them to buy anything significant), it's quite reasonable to want to earn them with as little effort as possible.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Aurielle
    Aurielle
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    JustLovely wrote: »
    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    What if the options were these:
    • Fully decorate a house using all the available slots.
    • Complete the storyline quests in 4 zones.
    • Complete 50 daily writ quests.

    Would end game and PvPers feel like these were fair and balanced choices?

    They should! The second option strikes me as ridiculous, but then I like to take my time doing the storylines. While anyone can do writs, an inn room is free and only 15-30 slots, making that a quick and easy endeavor for anyone.

    Except you'd have to buy ESO+ to get access to all the furnishing slots. ;) Lots of casual ESO players don't subscribe. There'd be many complaints about that one. Anyone can do writs, yes, but you can only do seven writs per character per day. Plenty of casual ESO players only have one or two characters, and plenty of casual players don't have the time to log in and do writs every single day. They'd have to create alts and level them just to get the endeavor done. Cue more complaints...

    Alternatively, a casual player could, I dunno, spend five minutes dropping oils on a front gate that's under siege? In full PVE gear? I know which option *I'd* go for if I was a casual player who just wanted to get the endeavor done quickly!
  • Carcamongus
    Carcamongus
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    It's hardly surprising two of the weekly endeavors are PvP-related when there's a PvP event coming up. The problem lies with the third option, which isn't as simple to do as, say, run 7 dungeons with the Dungeon Finder tool. Trials can be intimidating to those not used to them: they certainly were to me in the beginning. Considering many people don't want to touch PvP, it would have been more reasonable to choose as the third endeavor something that doesn't require groups of 12. And four times, no less.

    I don't get all this anger towards casuals. What's wrong with their complaining about a bad weekly selection? I'm not one and I don't like the choices available either. PvPeeers would have been perfectly within their rights to grumble about last week's.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    Would this be a week where "casuals" have lots of options?

    Week 1
    1. Kill 15 players in Cyrodiil
    2. Complete 4 Arenas
    3. Kill 30 world bosses

    Or would they only be able to kill world bosses?

    For myself I would only be able to do the world bosses. While I can do arenas, I hate them so much I can't get myself to do them... partly because of how tedious they are and partly because of how long they take.

    I know some say the Infinite Archive is an arena, but the way it is laid out it feels more like a dungeon experience to me, with fun little side games.

    BUT... I don't say the other 2 options shouldn't exist or be offered, as long as there is some balance in the choices that most of the players will be able to find one they can complete.

    Your experience is the one of many of the people making the complaint! I think there's a lot of people that would be in the same boat.

    Right now, the way it is structured, often there's a couple of choices for people who don't like big group content, and then there's always a choice for people who do. And that's because they're focusing on offering variety to the most amount of people rather than being very strict to make every group is always being catered towards.

    This is one of the very few weeks where that doesn't work out for solo players. But as a whole, it is PvPers that are the ones that are most likely to experience the issue of not having an endeavor they'd like.
  • Aurielle
    Aurielle
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    spartaxoxo wrote: »
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured

    Edit

    phdgb46hggdt.jpg
    i1n3lzb6urxr.jpg

    https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK

    Sorry for not posting an official advertisement.

    Here you go. :)

    https://youtu.be/MQFxE4AESn4

    I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.

    All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).

    And just for fun, here's Matt Firor talking about ESO before release:

    https://youtu.be/CDnR3e_zs7I

    PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!

    And I love this comment in the comments section:

    "Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"

    Indeed. :)

    Edit: oops, linked wrong video, fixed.

    Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra

    I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.

    Here's an old article about Craglorn before it was added to the game:

    https://primagames.com/featured/elder-scrolls-online-what-craglorn
    End game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.

    Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.
  • Shara_Wynn
    Shara_Wynn
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    Why doesn't ZOS just take the pool of all the weekly endeavors and split them into three categories.

    One pool for PVP. One pool for PVE overland non-group content. One pool for PVE end-game content.

    And each week pull one from each of those pools. So each week there will always be one PVP endeavor, one PVE solo endeavor and one PVE end-game group endeavor to choose from.

    That way everyone can be happy.

    It really cannot be that hard for ZOS to do.

    So why hasn't this already been done?
    Edited by Shara_Wynn on February 19, 2024 10:45PM
    Alchemy says "Hi".
  • spartaxoxo
    spartaxoxo
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    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured

    Edit

    phdgb46hggdt.jpg
    i1n3lzb6urxr.jpg

    https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK

    Sorry for not posting an official advertisement.

    Here you go. :)

    https://youtu.be/MQFxE4AESn4

    I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.

    All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).

    And just for fun, here's Matt Firor talking about ESO before release:

    https://youtu.be/CDnR3e_zs7I

    PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!

    And I love this comment in the comments section:

    "Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"

    Indeed. :)

    Edit: oops, linked wrong video, fixed.

    Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra

    I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.

    Here's an old article about Craglorn before it was added to the game:

    https://primagames.com/featured/elder-scrolls-online-what-craglorn
    End game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.

    Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.

    The player power levels were very different back then though. So there was a lot of people that did find the dungeons difficult.
  • Araneae6537
    Araneae6537
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    Aurielle wrote: »
    JustLovely wrote: »
    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    What if the options were these:
    • Fully decorate a house using all the available slots.
    • Complete the storyline quests in 4 zones.
    • Complete 50 daily writ quests.

    Would end game and PvPers feel like these were fair and balanced choices?

    They should! The second option strikes me as ridiculous, but then I like to take my time doing the storylines. While anyone can do writs, an inn room is free and only 15-30 slots, making that a quick and easy endeavor for anyone.

    Except you'd have to buy ESO+ to get access to all the furnishing slots. ;) Lots of casual ESO players don't subscribe. There'd be many complaints about that one. Anyone can do writs, yes, but you can only do seven writs per character per day. Plenty of casual ESO players only have one or two characters, and plenty of casual players don't have the time to log in and do writs every single day. They'd have to create alts and level them just to get the endeavor done. Cue more complaints...

    Alternatively, a casual player could, I dunno, spend five minutes dropping oils on a front gate that's under siege? In full PVE gear? I know which option *I'd* go for if I was a casual player who just wanted to get the endeavor done quickly!

    You’re assuming the player would have to buy ESO+ and fill the doubled slots? I was assuming players without ESO+ would just have an easier time with such an endeavor with fewer slots to fill! ;)

    I don’t think it’s a good idea for an endeavor, but I couldn’t resist pointing out that it wouldn't have to be as daunting (or expensive!) as it might first appear.

    But yeah, there’s clearly options for casual players here. Even if there were an endeavor of “Press X to receive 250 seals of endeavor”, someone would still find reason to complain. :/
    Edited by Araneae6537 on February 19, 2024 10:50PM
  • SilverBride
    SilverBride
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    Shara_Wynn wrote: »
    Why doesn't ZOS just take the pool of all the weekly endeavors and split them into three categories.

    One pool for PVP. One pool for PVE overland non-group content. One pool for PVE end-game content.

    And each week pull one from each of those pools. So each week there will always be one PVP endeavor, one PVE solo endeavor and one PVE end-game group endeavor to choose from.

    That way everyone can be happy.

    It really cannot be that hard for ZOS to do.

    So why hasn't this already been done?

    This is the best idea I've heard today. I absolutely back this up.
    PCNA
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    Shara_Wynn wrote: »
    Why doesn't ZOS just take the pool of all the weekly endeavors and split them into three categories.

    One pool for PVP. One pool for PVE overland non-group content. One pool for PVE end-game content.

    And each week pull one from each of those pools. So each week there will always be one PVP endeavor, one PVE solo endeavor and one PVE end-game group endeavor to choose from.

    That way everyone can be happy.

    It really cannot be that hard for ZOS to do.

    So why hasn't this already been done?

    It is generally how it already works. They do the occasional treat week (which mostly benefits casuals) especially during events. But most weeks already have it set up that way.

    Edit:

    What this suggestion is saying is this New Life Endeavor week was unfair and should never happen again.
    **Defeat 7 Patrolling Horrors in the Imperial City Districts** (250 Seals of Endeavor)
    **Earn 10 Event Tickets** (250 Seals of Endeavor)
    **Kill 20 World Bosses** (250 Seals of Endeavor)

    *Complete a maximum of 1*

    This should also never happen again
    **Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
    **Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)

    *Complete a maximum of 1*

    And neither should this
    **Complete 20 Quests** (240 Seals of Endeavor)
    **Complete 5 Quests for Bruma in Cyrodiil** (240 Seals of Endeavor)
    **Defeat 14 Cycle bosses in the Infinite Archive with a partner** (240 Seals of Endeavor)

    *Complete a maximum of 1

    Because heaven forbid it also works the other way around and PvPers/end gamers get treat weeks too.

    Edited by spartaxoxo on February 19, 2024 10:59PM
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    spartaxoxo wrote: »
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured

    Edit

    phdgb46hggdt.jpg
    i1n3lzb6urxr.jpg

    https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK

    Sorry for not posting an official advertisement.

    Here you go. :)

    https://youtu.be/MQFxE4AESn4

    I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.

    All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).

    And just for fun, here's Matt Firor talking about ESO before release:

    https://youtu.be/CDnR3e_zs7I

    PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!

    And I love this comment in the comments section:

    "Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"

    Indeed. :)

    Edit: oops, linked wrong video, fixed.

    Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra

    I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.

    Here's an old article about Craglorn before it was added to the game:

    https://primagames.com/featured/elder-scrolls-online-what-craglorn
    End game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.

    Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.

    The player power levels were very different back then though. So there was a lot of people that did find the dungeons difficult.

    I didn't say players didn't find dungeons difficult on release. I said that Cyrodiil was the original end game, the most challenging content available in the game (more challenging than dungeons), the ultimate focus for end game players. Even in that interview with Matt Firor that I posted, you get a strong sense that Cyrodiil was where everything in the game was intended to converge:

    "We're set about a thousand years before Skyrim [...] At this time, Tamriel is divided into three warring alliances. [...] They're all basically fighting over the Imperial City and they want to crown an Emperor, because at this time Tamriel is almost totally in chaos. So, players can help that by joining an alliance and then fighting with the other two and crowning a player Emperor."

    Starts at the 0:41 mark. It's quite literally his introduction to the game:

    https://youtu.be/CDnR3e_zs7I
    Edited by Aurielle on February 19, 2024 11:00PM
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    spartaxoxo wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured

    Edit

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    https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK

    Sorry for not posting an official advertisement.

    Here you go. :)

    https://youtu.be/MQFxE4AESn4

    I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.

    All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).

    And just for fun, here's Matt Firor talking about ESO before release:

    https://youtu.be/CDnR3e_zs7I

    PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!

    And I love this comment in the comments section:

    "Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"

    Indeed. :)

    Edit: oops, linked wrong video, fixed.

    Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra

    I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.

    Here's an old article about Craglorn before it was added to the game:

    https://primagames.com/featured/elder-scrolls-online-what-craglorn
    End game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.

    Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.

    The player power levels were very different back then though. So there was a lot of people that did find the dungeons difficult.

    I didn't say players didn't find dungeons difficult on release. I said that Cyrodiil was the original end game, the most challenging content available in the game (more challenging than dungeons), the ultimate focus for end game players.

    It is was the ultimate focus for some endgame players. Most difficult is subjective. The dungeons were quite difficult on release and Craglorn followed up very shortly after. They were already talking about Craglorn within weeks of release. This game has always had a PvE endgame community and they weren't less real than the PvP one.

    Edit: That's not even including Crag was Day 1 content on console. Also at the 2:30 mark he literally discusses the dungeons as endgame PvE.
    Edited by spartaxoxo on February 19, 2024 11:14PM
  • Syldras
    Syldras
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    Aurielle wrote: »
    There are plenty of people posting in this thread who have made their hatred of PVP well-known in this forum, so yes, they’re mad.
    Aurielle wrote: »
    See what I mean, person who asked me if anyone was “mad” in this thread? People see two PVP endeavours and the rage blinders just go on.

    I see some people voicing their discontent, others reasoning that a broader variety of tasks would be a better solution, but does that actually mean people are "mad" and "raging"? Might be just me and my lack of emotional engagement in many things (especially when it comes to non-life-essential things - this thread is not about blowing up a whole inhabited village to build a highway, after all, but about like one single task in a game, one that will change again next week even), so I'm not really sure if people are actually emotional about this? I'm just wondering because I too have been accused in this forum about being "mad", "angry" or whatever before, while I was just discussing, calmly, reasoning with arguments, and sipping my tea (the only emotion I felt was slight astonishment about people actually thinking I was being emotional about some random person on a forum disagreeing with me). So, out of curiousity, maybe someone can reply: Is someone here actually angry at the moment? As in "really furious"?

    And while we're at it: Why the assumptions that people would not PvP because they were afraid? I don't play ToT (and therefore never do the ToT endeavours), and certainly not because I was afraid of playing cards. It's just desinterest. My time is limited, I don't see a point doing things that don't interest me in that scarce time.

    I don't get it, really. 7 pages of discussion (and probably at least 20 more over the next days) that could have easily been avoided. Just increase the weeklies to 5, always include at least 1 PvP, 1 endgame PvE, 1 overland (kill x enemies, x worldbosses, x dolmens,...), maybe another one for housing or crafting. Problem solved.

    Edited by Syldras on February 19, 2024 11:27PM
    @Syldras | PC | EU
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