dinokstrunz wrote: »lmao 15 players in Cyro, that could be done in a couple of minutes
Make it 100 players ZoS.
SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?
**Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
**Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
**Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)
*Complete a maximum of 1*
SaffronCitrusflower wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.
The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.
Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.
ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.
What was that you're trying to say again?
The entitlement in this thread is off the charts. Expecting to get rewards for doing essentially nothing is not a reasonable expectation. Expecting a game with PvP in it to never have rewards encouraging players to participate in PvP is not a reasonable expectation. As others have pointed out, it takes less than 20 minutes to get 15 player kills in Cyrodiil, even for a very inexperienced player. And if you are so biased that you refuse to PvP under any circumstances even though PvP is an integral part of the game, there is the 4 trials option.
spartaxoxo wrote: »SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?
That is essentially what happened last week
**Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
**Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
**Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)
*Complete a maximum of 1*
SilverBride wrote: »SaffronCitrusflower wrote: »Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.
Not if you do surveys. Then it's very fast.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?
That is essentially what happened last week
**Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
**Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
**Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)
*Complete a maximum of 1*
The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.
And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.
spartaxoxo wrote: »SilverBride wrote: »The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.
And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.
No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.
There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.
And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.
No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.
There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.
Everyone has the right to bring feedback and they should. If they choose not to it's on them.
But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.
And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.
No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.
There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.
Everyone has the right to bring feedback and they should. If they choose not to it's on them.
But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.
It did have a negative effect on some players. But it's not the first week that has had a negative effect on a group of players. Last week was not a good week for PvP players.
There isn't a way to please everyone every week without also hard funneling us into various activities. Like if they had 1 pvp, 1 endgame PvE, and 1 casual activity each week then everyone who doesn't PvP/trials would always have to do that one casual activity.
Instead they try to make it so overall everyone has choices. And lately they have been trying to make the endeavors work with events now, so that people engaging in the events are more likely to get it done in the background instead of having to do extra things.
This does mean that a couple of weeks out of the year, people who don't do large group activities may not get one they'd like. Considering everyone else also has to deal with weeks they might not enjoy, I don't see that as unfair, personally.
spartaxoxo wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured
Edithttps://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK
https://youtu.be/MQFxE4AESn4
https://youtu.be/CDnR3e_zs7ISilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »The difference is almost everyone (PvP, end game and PvE) harvests resources and refines materials because almost everyone has to put together armor sets for their preferred content.
And if anyone had a complaint about PvP or end game not being represented they certainly had the right to bring it up. But they didn't because almost everyone does those activities.
No. They didn't complain because they're used to PvP being neglected. It's been their number one complaint for years. That PvP is an afterthought.
There are a lot of PvPers that aren't doing crafting. A lot. Most of the money I have made over the years on crafting or gear has went to PvPers who do not want to engage in those activities. I am not saying no PvPer crafts a lot, but I would bet most casual primarily PvPers do not. They just get someone in their guild to make things for them or buy it where they can. They only begrudgingly go into dungeons and trials themselves and it is something you do see them complain about from time to time.
Everyone has the right to bring feedback and they should. If they choose not to it's on them.
But this is the first time since endeavors were introduced that there wasn't a general weekly endeavor option and by the number of threads brought up about this and the length of this thread, it has had a negative effect.
It did have a negative effect on some players. But it's not the first week that has had a negative effect on a group of players. Last week was not a good week for PvP players.
There isn't a way to please everyone every week without also hard funneling us into various activities. Like if they had 1 pvp, 1 endgame PvE, and 1 casual activity each week then everyone who doesn't PvP/trials would always have to do that one casual activity.
Instead they try to make it so overall everyone has choices. And lately they have been trying to make the endeavors work with events now, so that people engaging in the events are more likely to get it done in the background instead of having to do extra things.
This does mean that a couple of weeks out of the year, people who don't do large group activities may not get one they'd like. Considering everyone else also has to deal with weeks they might not enjoy, I don't see that as unfair, personally.
What other content is there besides PvP, end game and more general?
**Complete 20 Quests** (240 Seals of Endeavor)
**Complete 5 Quests for Bruma in Cyrodiil** (240 Seals of Endeavor)
**Defeat 14 Cycle bosses in the Infinite Archive with a partner** (240 Seals of Endeavor)
*Complete a maximum of 1*
spartaxoxo wrote: »Would this be a week where "casuals" have lots of options?
Week 1
1. Kill 15 players in Cyrodiil
2. Complete 4 Arenas
3. Kill 30 world bosses
Or would they only be able to kill world bosses?
spartaxoxo wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured
Edithttps://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK
Sorry for not posting an official advertisement.
Here you go.https://youtu.be/MQFxE4AESn4
I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.
All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).
And just for fun, here's Matt Firor talking about ESO before release:https://youtu.be/CDnR3e_zs7I
PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!
And I love this comment in the comments section:
"Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"
Indeed.
Edit: oops, linked wrong video, fixed.
SilverBride wrote: »SaffronCitrusflower wrote: »Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.
Not if you do surveys. Then it's very fast.
SaffronCitrusflower wrote: »Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.
Actually, given that endeavour seals are an almost worthless currency (it takes a huge number of them to buy anything significant), it's quite reasonable to want to earn them with as little effort as possible.SaffronCitrusflower wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.
The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.
Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.
ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.
What was that you're trying to say again?
The entitlement in this thread is off the charts. Expecting to get rewards for doing essentially nothing is not a reasonable expectation. Expecting a game with PvP in it to never have rewards encouraging players to participate in PvP is not a reasonable expectation. As others have pointed out, it takes less than 20 minutes to get 15 player kills in Cyrodiil, even for a very inexperienced player. And if you are so biased that you refuse to PvP under any circumstances even though PvP is an integral part of the game, there is the 4 trials option.
Araneae6537 wrote: »SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?
They should! The second option strikes me as ridiculous, but then I like to take my time doing the storylines. While anyone can do writs, an inn room is free and only 15-30 slots, making that a quick and easy endeavor for anyone.
SilverBride wrote: »spartaxoxo wrote: »Would this be a week where "casuals" have lots of options?
Week 1
1. Kill 15 players in Cyrodiil
2. Complete 4 Arenas
3. Kill 30 world bosses
Or would they only be able to kill world bosses?
For myself I would only be able to do the world bosses. While I can do arenas, I hate them so much I can't get myself to do them... partly because of how tedious they are and partly because of how long they take.
I know some say the Infinite Archive is an arena, but the way it is laid out it feels more like a dungeon experience to me, with fun little side games.
BUT... I don't say the other 2 options shouldn't exist or be offered, as long as there is some balance in the choices that most of the players will be able to find one they can complete.
spartaxoxo wrote: »spartaxoxo wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured
Edithttps://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK
Sorry for not posting an official advertisement.
Here you go.https://youtu.be/MQFxE4AESn4
I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.
All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).
And just for fun, here's Matt Firor talking about ESO before release:https://youtu.be/CDnR3e_zs7I
PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!
And I love this comment in the comments section:
"Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"
Indeed.
Edit: oops, linked wrong video, fixed.
Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra
End game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.
spartaxoxo wrote: »spartaxoxo wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured
Edithttps://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK
Sorry for not posting an official advertisement.
Here you go.https://youtu.be/MQFxE4AESn4
I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.
All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).
And just for fun, here's Matt Firor talking about ESO before release:https://youtu.be/CDnR3e_zs7I
PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!
And I love this comment in the comments section:
"Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"
Indeed.
Edit: oops, linked wrong video, fixed.
Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra
I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.
Here's an old article about Craglorn before it was added to the game:
https://primagames.com/featured/elder-scrolls-online-what-craglornEnd game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.
Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.
Araneae6537 wrote: »SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?
They should! The second option strikes me as ridiculous, but then I like to take my time doing the storylines. While anyone can do writs, an inn room is free and only 15-30 slots, making that a quick and easy endeavor for anyone.
Except you'd have to buy ESO+ to get access to all the furnishing slots.Lots of casual ESO players don't subscribe. There'd be many complaints about that one. Anyone can do writs, yes, but you can only do seven writs per character per day. Plenty of casual ESO players only have one or two characters, and plenty of casual players don't have the time to log in and do writs every single day. They'd have to create alts and level them just to get the endeavor done. Cue more complaints...
Alternatively, a casual player could, I dunno, spend five minutes dropping oils on a front gate that's under siege? In full PVE gear? I know which option *I'd* go for if I was a casual player who just wanted to get the endeavor done quickly!
Shara_Wynn wrote: »Why doesn't ZOS just take the pool of all the weekly endeavors and split them into three categories.
One pool for PVP. One pool for PVE overland non-group content. One pool for PVE end-game content.
And each week pull one from each of those pools. So each week there will always be one PVP endeavor, one PVE solo endeavor and one PVE end-game group endeavor to choose from.
That way everyone can be happy.
It really cannot be that hard for ZOS to do.
So why hasn't this already been done?
Shara_Wynn wrote: »Why doesn't ZOS just take the pool of all the weekly endeavors and split them into three categories.
One pool for PVP. One pool for PVE overland non-group content. One pool for PVE end-game content.
And each week pull one from each of those pools. So each week there will always be one PVP endeavor, one PVE solo endeavor and one PVE end-game group endeavor to choose from.
That way everyone can be happy.
It really cannot be that hard for ZOS to do.
So why hasn't this already been done?
**Defeat 7 Patrolling Horrors in the Imperial City Districts** (250 Seals of Endeavor)
**Earn 10 Event Tickets** (250 Seals of Endeavor)
**Kill 20 World Bosses** (250 Seals of Endeavor)
*Complete a maximum of 1*
**Complete 8 Durables Master Writs** (300 Seals of Endeavor / 20 Writ Vouchers)
**Harvest 100 Resources from the World** (300 Seals of Endeavor / 20 Writ Vouchers)
**Refine Raw Materials 75 Times** (300 Seals of Endeavor / 20 Writ Vouchers)
*Complete a maximum of 1*
**Complete 20 Quests** (240 Seals of Endeavor)
**Complete 5 Quests for Bruma in Cyrodiil** (240 Seals of Endeavor)
**Defeat 14 Cycle bosses in the Infinite Archive with a partner** (240 Seals of Endeavor)
*Complete a maximum of 1
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured
Edithttps://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK
Sorry for not posting an official advertisement.
Here you go.https://youtu.be/MQFxE4AESn4
I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.
All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).
And just for fun, here's Matt Firor talking about ESO before release:https://youtu.be/CDnR3e_zs7I
PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!
And I love this comment in the comments section:
"Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"
Indeed.
Edit: oops, linked wrong video, fixed.
Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra
I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.
Here's an old article about Craglorn before it was added to the game:
https://primagames.com/featured/elder-scrolls-online-what-craglornEnd game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.
Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.
The player power levels were very different back then though. So there was a lot of people that did find the dungeons difficult.
https://youtu.be/CDnR3e_zs7I spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That's a person's personal opinion not a an advertisement for the game. I saw it advertised as having both PvE and PvP being heavily featured activities. And I joined for that reason. If it had been advertised as primarily a PvP game, I would not have joined. But BOTH were heavily featured
Edithttps://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszK
Sorry for not posting an official advertisement.
Here you go.https://youtu.be/MQFxE4AESn4
I vividly remember watching that ad ten years ago and thinking it was the most awesome freaking thing ever. I couldn't wait to play that game. And yes, sure, ESO was advertised as being BOTH a PVE and a PVP game. I never said it was exclusively marketed as a PVP game. I simply contested the false claim that ESO's PVP was "never" advertised by Zenimax/Bethesda. But make no mistake, friends, PVP featured prominently in the game's various advertisements, it was the original end game, and it was hyped up tremendously by the devs.
All media is a form of advertisement, by the way -- it doesn't have to come directly from the developer (but if you want it to, the above Cyrodiil ad from Bethesda Softworks should drive the point home).
And just for fun, here's Matt Firor talking about ESO before release:https://youtu.be/CDnR3e_zs7I
PVP was mentioned quite frequently in that interview... almost like it was one of the game's main features!
And I love this comment in the comments section:
"Matt Firor is a LEGEND! He was a core part of Dark Age of Camelot, expect The Elder Scrolls Online to be damn good is he's a part of it. That and LARGE SCALE PVP BATTLES!"
Indeed.
Edit: oops, linked wrong video, fixed.
Sure. I didn't object to you saying PvP was heavily advertised but that was the real endgame. It was not. Endgame has always been up to the player and both PvE and PvP were featured prominently in their advertising. While the PvP advertising is what captured you, it was the PvE advertising that captured me. Play as you want has always been the mantra
I didn't mean it was the "real" end game (as in, any other PVE things people did at end game didn't matter) -- I meant that it was the original end game in the sense that it was the most challenging content available on release. There was the main PVE story with the Prophet/Molag Bal, there were 4 man dungeons, and at the end of it all was Cyrodiil and the Alliance War. Remember, Craglorn didn't exist on release. There were no trials in the game. No Dragonstar Arena.
Here's an old article about Craglorn before it was added to the game:
https://primagames.com/featured/elder-scrolls-online-what-craglornEnd game in The Elder Scrolls Online will not consist entirely of Adventure Zones like Craglorn, but most of the content will be geared toward groups of players instead of individual players. Cragon has PvE content for groups of 4 or 12 players, which will likely be the norm as more new content is released for the game. PvP is a major part of Elder Scrolls Online, and while it’s not a prominent feature in Craglorn, it’s a safe bet to assume that more PvP content is coming down the road.
Prima Games was unfortunately wrong about that last bit, but it shows you the end game shift (from PVP to PVE) that occurred when trials were added to the game.
The player power levels were very different back then though. So there was a lot of people that did find the dungeons difficult.
I didn't say players didn't find dungeons difficult on release. I said that Cyrodiil was the original end game, the most challenging content available in the game (more challenging than dungeons), the ultimate focus for end game players.
There are plenty of people posting in this thread who have made their hatred of PVP well-known in this forum, so yes, they’re mad.
See what I mean, person who asked me if anyone was “mad” in this thread? People see two PVP endeavours and the rage blinders just go on.