Laivine_Aldaron wrote: »This discussion leads nowhere I am afraid.
This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.
This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!
But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.
If you are new here, first of all: welcome! Hope you enjoy your stay
About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.Dragonnord wrote: »SilverBride wrote: »
Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
I can carry myself but I would be a high level noob not knowing mechanics etc...
I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.
Your answer to this could be useful to others this week, maybe.
- note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.
People aren't exactly complaining about dungeon PUGS the same though. People are complaining about dungeon PUGS formed via the random dungeon tool which has the potential of varying goals between group members.
Dungeon/Trial PUGs formed in zone have a single goal that can be opted into directly by accepting or declining to join the group. For Trials, it is mostly completion or gear farming. So joining that group, any complaints will come from a player deviating from the pre-agreed upon basis for the group. But the choice exists in the overland PUG formation to self select for groups that cater to the run you want, or to start your own that fits your needs.
[edited to remove quote]
Zos has been pretty anti-casual since Necrom came out, so should these “choices” really be that much of a surprise?
I honestly have no idea how you can possibly believe that.
About 95% of the game is completely designed around casual players.
Unless casual for you means the same as horrible at the game.
There are two parallel threads about this topic and I wrote this response there:
“ With Necrom zos has;
-Heavily nerfed oak/ha builds again.
-Made World Events into a semi dungeon experience.
-Made wbs more difficult, with reduced rewards making them less farmable.
-Turned the 3rd (4th?) quarter questing zone into an arena environment (IA).
-Placed housing plans and housing materials in IA.”
So yes, Necrom has been terrible for casual players.
You can’t keep doing this stuff to casual players and not have some sort of push back.
SilverBride wrote: »No one is asking that there not be an end game and a PvP option. But telling us that we do not have a right to a more general option as there has been since endeavors were introduced, and that we should all be meta and can run a veteran trial in 5 minutes and that everyone should be able to successfully PvP is not reasonable or helpful.
SilverBride wrote: »So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.
Difficulty is subjective.
I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.
The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.
The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.
Shara_Wynn wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.
The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.
Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.
ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.
Here is your original quote:never has ESO been advertised as a PVP experience
That is an objectively false statement, and I was merely correcting it. Words matter. Never means not ever. It is irrelevant that the PVP aspects of the game were not advertised when you first started playing the game, and it is irrelevant that the game has, over time, increasingly neglected PVP in favour of PVE. The fact remains that PVP was at one time a core feature of the game's original conception. It was proudly referred to in media as a successor to DAoC. Many of us who were here at the start who enjoy PVP have not forgotten that objective fact. So saying "never has ESO been advertised as a PVP experience" is incorrect. That is all.
Shara_Wynn wrote: »1. Kill 15 players in Cyrodiil
2. Defeat 7 Patrolling Horrors in the Imperial City Districts
3. Complete 4 Trials
I get that it is WSM/MYM this week but really? Two out of the three weekly endeavors are PVP based and the third is Trials.
Nothing for the casual gamer this week then.
I get that the third option isn't PVP but Trials are also something which many casual players simply don't engage in. As such many of us will be locked out of earning the 250 endeavors this week.
Disappointed.
I'm having a hard time coming up with worse choices than these for the casual player.
Can anyone think of a recent Weekly Endeavor that would be worse than this week's three, for a casual player who does not PvP or do group PvE such as Trials?
jad11mumbler wrote: »SilverBride wrote: »No one is asking that there not be an end game and a PvP option. But telling us that we do not have a right to a more general option as there has been since endeavors were introduced, and that we should all be meta and can run a veteran trial in 5 minutes and that everyone should be able to successfully PvP is not reasonable or helpful.
Where does it say to run a veteran trial in 5 minutes?
All I see is complete 4 trials, which is pretty easy and straightforward for many of them.
On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
I can carry myself but I would be a high level noob not knowing mechanics etc...
I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.
Your answer to this could be useful to others this week, maybe.
- note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.
Did you watch any of the videos I posted? Those are pug runs.Did they look scary or intimidating to you? That one player was more hyped up and distracted by the bookcases than anything going on in the trial! Normal Craglorn trials are very easy to PUG (as a DPS or healer). Tanks are really the only ones who would have to read up on the mechanics. Just go for it! If you were on PC NA, I'd happily take you through any of the normal Craglorn trials. People only really care about builds and rotations in difficult content. Normal Craglorn trials are not difficult content. I'll add that it's easier, too, to hide weak DPS in a 12 man Craglorn trial (versus, say, a normal 4 man dungeon), so your chances of getting singled out over anything are slim to none. I can't remember when last I ever even saw anyone talking in a Craglorn trial. People just run them to fill out their sticker books these days.
[edited for baiting]
Shara_Wynn wrote: »1. Kill 15 players in Cyrodiil
2. Defeat 7 Patrolling Horrors in the Imperial City Districts
3. Complete 4 Trials
I get that it is WSM/MYM this week but really? Two out of the three weekly endeavors are PVP based and the third is Trials.
Nothing for the casual gamer this week then.
I get that the third option isn't PVP but Trials are also something which many casual players simply don't engage in. As such many of us will be locked out of earning the 250 endeavors this week.
Disappointed.
Or do you not want us the do the endeavours anymore ?
Shara_Wynn wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.
The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.
Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.
ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.
Here is your original quote:never has ESO been advertised as a PVP experience
That is an objectively false statement, and I was merely correcting it. Words matter. Never means not ever. It is irrelevant that the PVP aspects of the game were not advertised when you first started playing the game, and it is irrelevant that the game has, over time, increasingly neglected PVP in favour of PVE. The fact remains that PVP was at one time a core feature of the game's original conception. It was proudly referred to in media as a successor to DAoC. Many of us who were here at the start who enjoy PVP have not forgotten that objective fact. So saying "never has ESO been advertised as a PVP experience" is incorrect. That is all.
Granted, my use of the word "never" was wrong. My main point still stands however, that ESO is no longer really advertised as a PVP game.
Ishtarknows wrote: »FlopsyPrince wrote: »Major_Toughness wrote: »Do normal trials
Or just find a zerg of your alliance in cyro and just light attack enemy players. Pretty sure you don't need killing blows just to do something.
Will take 5 minutes.
That assumes you can find a zerg. Not a safe assumption!
Just look at the map then, and follow the action
Laivine_Aldaron wrote: »This discussion leads nowhere I am afraid.
This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.
This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!
But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.
If you are new here, first of all: welcome! Hope you enjoy your stay
About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.Dragonnord wrote: »SilverBride wrote: »
Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
I can carry myself but I would be a high level noob not knowing mechanics etc...
I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.
Your answer to this could be useful to others this week, maybe.
- note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.
People aren't exactly complaining about dungeon PUGS the same though. People are complaining about dungeon PUGS formed via the random dungeon tool which has the potential of varying goals between group members.
Dungeon/Trial PUGs formed in zone have a single goal that can be opted into directly by accepting or declining to join the group. For Trials, it is mostly completion or gear farming. So joining that group, any complaints will come from a player deviating from the pre-agreed upon basis for the group. But the choice exists in the overland PUG formation to self select for groups that cater to the run you want, or to start your own that fits your needs.
[edited to remove quote]
Oooh, I see now... Thanks for the reply!
So is there a standard that is fair to assume a Trial pug would aim for?
If I see someone forming a Trial pug in Group Finder, what should I prepare myself for if it's not clearly stated? Generally speaking... Just to know if hardcore players participate in that and could scold me, or if it is a more casual play style where you can make mistakes, and maybe enjoy the quest...
As you pointed out, pugging random normals can put you in a situation where some want to run and others "walk". How is the vibe between people pugging Trials? More chill and welcoming?
One fear I have is, since I'm CP 2.000+, that I may end up being the highest level and people put hopes I don't deserve on me XD
Laivine_Aldaron wrote: »This discussion leads nowhere I am afraid.
This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.
This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!
But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.
If you are new here, first of all: welcome! Hope you enjoy your stay
About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.Dragonnord wrote: »SilverBride wrote: »
Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
I can carry myself but I would be a high level noob not knowing mechanics etc...
I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.
Your answer to this could be useful to others this week, maybe.
- note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.
People aren't exactly complaining about dungeon PUGS the same though. People are complaining about dungeon PUGS formed via the random dungeon tool which has the potential of varying goals between group members.
Dungeon/Trial PUGs formed in zone have a single goal that can be opted into directly by accepting or declining to join the group. For Trials, it is mostly completion or gear farming. So joining that group, any complaints will come from a player deviating from the pre-agreed upon basis for the group. But the choice exists in the overland PUG formation to self select for groups that cater to the run you want, or to start your own that fits your needs.
[edited to remove quote]
Oooh, I see now... Thanks for the reply!
So is there a standard that is fair to assume a Trial pug would aim for?
If I see someone forming a Trial pug in Group Finder, what should I prepare myself for if it's not clearly stated? Generally speaking... Just to know if hardcore players participate in that and could scold me, or if it is a more casual play style where you can make mistakes, and maybe enjoy the quest...
As you pointed out, pugging random normals can put you in a situation where some want to run and others "walk". How is the vibe between people pugging Trials? More chill and welcoming?
One fear I have is, since I'm CP 2.000+, that I may end up being the highest level and people put hopes I don't deserve on me XD
There aren't really any expectations for normal trial pugs (unless they clearly state them in the group finder, or in the zone advertisements). If you want to, you can tell folks it's your first time doing the trial. I see that quite often, and it's actually very helpful, as those of us with more experience can alert you to anything that's necessary to do to advance in the trial (e.g. stepping on the platforms/pads in AA). If you'd rather not communicate at all, though, that's totally fine. You can always read some guides or watch some videos to know what to expect (watch the normal versions, though, not veteran HM), but that's also not strictly necessary. Stuff just dies so quickly.
I personally find normal trials way less prone to speed runners than random normal dungeons. People do RNDs fast on multiple characters for the transmute stones, and they just want to get through them as quickly as possible. There's really no "incentive" to do normal Craglorn trials, outside of farming gear or just experiencing the trial.
SilverBride wrote: »
Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
Drammanoth wrote: »You do guys realise that it takes a group and half an hour to complete this endeavour, don't you?
I've just done it.
There are no two ways about it, this was poor planning by ZOS.
Shara_Wynn wrote: »Shara_Wynn wrote: »Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/
That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.
The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.
Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.
ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.

Shara_Wynn wrote: »JustLovely wrote: »
15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.
I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.
Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.
Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/


https://youtu.be/I6m9-Dret0U?si=lNwEUL2gSrvugszKLaivine_Aldaron wrote: »This discussion leads nowhere I am afraid.
This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.
This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!
But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.
If you are new here, first of all: welcome! Hope you enjoy your stay
About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.Dragonnord wrote: »SilverBride wrote: »
Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
I can carry myself but I would be a high level noob not knowing mechanics etc...
I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.
Your answer to this could be useful to others this week, maybe.
- note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.
People aren't exactly complaining about dungeon PUGS the same though. People are complaining about dungeon PUGS formed via the random dungeon tool which has the potential of varying goals between group members.
Dungeon/Trial PUGs formed in zone have a single goal that can be opted into directly by accepting or declining to join the group. For Trials, it is mostly completion or gear farming. So joining that group, any complaints will come from a player deviating from the pre-agreed upon basis for the group. But the choice exists in the overland PUG formation to self select for groups that cater to the run you want, or to start your own that fits your needs.
[edited to remove quote]
Oooh, I see now... Thanks for the reply!
So is there a standard that is fair to assume a Trial pug would aim for?
If I see someone forming a Trial pug in Group Finder, what should I prepare myself for if it's not clearly stated? Generally speaking... Just to know if hardcore players participate in that and could scold me, or if it is a more casual play style where you can make mistakes, and maybe enjoy the quest...
As you pointed out, pugging random normals can put you in a situation where some want to run and others "walk". How is the vibe between people pugging Trials? More chill and welcoming?
One fear I have is, since I'm CP 2.000+, that I may end up being the highest level and people put hopes I don't deserve on me XD
There aren't really any expectations for normal trial pugs (unless they clearly state them in the group finder, or in the zone advertisements). If you want to, you can tell folks it's your first time doing the trial. I see that quite often, and it's actually very helpful, as those of us with more experience can alert you to anything that's necessary to do to advance in the trial (e.g. stepping on the platforms/pads in AA). If you'd rather not communicate at all, though, that's totally fine. You can always read some guides or watch some videos to know what to expect (watch the normal versions, though, not veteran HM), but that's also not strictly necessary. Stuff just dies so quickly.
I personally find normal trials way less prone to speed runners than random normal dungeons. People do RNDs fast on multiple characters for the transmute stones, and they just want to get through them as quickly as possible. There's really no "incentive" to do normal Craglorn trials, outside of farming gear or just experiencing the trial.
Thank you very much for the explanation!
I guess the Craglorn Trials are in fact THE trial to Trials; confusing but hopefully makes sense, somehow XD
Then it's sad that so many people like me are scared by them. I bet there are Trials enjoyers that would be happy to have more players to "add to their fodders".
https://youtu.be/iTi2msgvY9oMidniteOwl1913 wrote: »SilverBride wrote: »
Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
Ok, but that player probably knew what AA is. I don't even know that. I get the nXX is normal, but other than that I have no clue. Imposing that level of ignorance on 11 other people would be rude in my opinion. I would prefer not to do that.
Shara_Wynn wrote: »1. Kill 15 players in Cyrodiil
2. Defeat 7 Patrolling Horrors in the Imperial City Districts
3. Complete 4 Trials
I get that it is WSM/MYM this week but really? Two out of the three weekly endeavors are PVP based and the third is Trials.
Nothing for the casual gamer this week then.
I get that the third option isn't PVP but Trials are also something which many casual players simply don't engage in. As such many of us will be locked out of earning the 250 endeavors this week.
Disappointed.
I'm having a hard time coming up with worse choices than these for the casual player.
Can anyone think of a recent Weekly Endeavor that would be worse than this week's three, for a casual player who does not PvP or do group PvE such as Trials?
Someone actually came up with some worse options for the casual player earlier in this very thread. They involved: fully decorating a house, with all slots used (which would force players to purchase ESO+); fully completing four zone story lines (very time consuming); and completing 50 daily writ quests (which would necessitate making multiple alts and levelling them to the point of being able to do writs, if you only have one character and only have a few days in the week to play). Fortunately, the actual endeavors this week are all much easier to do, and do not at all necessitate regular participation in trials or PVP!
Drammanoth wrote: »You do guys realise that it takes a group and half an hour to complete this endeavour, don't you?
I've just done it.
which endeavour? there are 3
Shara_Wynn wrote: »1. Kill 15 players in Cyrodiil
2. Defeat 7 Patrolling Horrors in the Imperial City Districts
3. Complete 4 Trials
I get that it is WSM/MYM this week but really? Two out of the three weekly endeavors are PVP based and the third is Trials.
Nothing for the casual gamer this week then.
I get that the third option isn't PVP but Trials are also something which many casual players simply don't engage in. As such many of us will be locked out of earning the 250 endeavors this week.
Disappointed.
I'm having a hard time coming up with worse choices than these for the casual player.
Can anyone think of a recent Weekly Endeavor that would be worse than this week's three, for a casual player who does not PvP or do group PvE such as Trials?
Someone actually came up with some worse options for the casual player earlier in this very thread. They involved: fully decorating a house, with all slots used (which would force players to purchase ESO+); fully completing four zone story lines (very time consuming); and completing 50 daily writ quests (which would necessitate making multiple alts and levelling them to the point of being able to do writs, if you only have one character and only have a few days in the week to play). Fortunately, the actual endeavors this week are all much easier to do, and do not at all necessitate regular participation in trials or PVP!
Have any of these options ever been listed as weekly endeavors? I do not recall "fully decoration a house" as ever being a weekly endeavor. Sure, I can invent a never before seen endeavor that would be harder, but has ZOS ever given us a weekly endeavor that would be harder than one of the three for this week?
Shara_Wynn wrote: »1. Kill 15 players in Cyrodiil
2. Defeat 7 Patrolling Horrors in the Imperial City Districts
3. Complete 4 Trials
I get that it is WSM/MYM this week but really? Two out of the three weekly endeavors are PVP based and the third is Trials.
Nothing for the casual gamer this week then.
I get that the third option isn't PVP but Trials are also something which many casual players simply don't engage in. As such many of us will be locked out of earning the 250 endeavors this week.
Disappointed.
I'm having a hard time coming up with worse choices than these for the casual player.
Can anyone think of a recent Weekly Endeavor that would be worse than this week's three, for a casual player who does not PvP or do group PvE such as Trials?
Someone actually came up with some worse options for the casual player earlier in this very thread. They involved: fully decorating a house, with all slots used (which would force players to purchase ESO+); fully completing four zone story lines (very time consuming); and completing 50 daily writ quests (which would necessitate making multiple alts and levelling them to the point of being able to do writs, if you only have one character and only have a few days in the week to play). Fortunately, the actual endeavors this week are all much easier to do, and do not at all necessitate regular participation in trials or PVP!
Have any of these options ever been listed as weekly endeavors? I do not recall "fully decoration a house" as ever being a weekly endeavor. Sure, I can invent a never before seen endeavor that would be harder, but has ZOS ever given us a weekly endeavor that would be harder than one of the three for this week?
SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?
SaffronCitrusflower wrote: »Collect 100 resources takes longer than killing 15 players in cyrodiil. So ya, most weekly endeavors are harder than this weeks.
SilverBride wrote: »JustLovely wrote: »Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.
What if the options were these:
- Fully decorate a house using all the available slots.
- Complete the storyline quests in 4 zones.
- Complete 50 daily writ quests.
Would end game and PvPers feel like these were fair and balanced choices?