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Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

  • SilverBride
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    No one is asking that there not be an end game and a PvP option. But telling us that we do not have a right to a more general option as there has been since endeavors were introduced, and that we should all be meta and can run a veteran trial in 5 minutes and that everyone should be able to successfully PvP is not reasonable or helpful.
    Edited by SilverBride on February 19, 2024 6:55PM
    PCNA
  • Laivine_Aldaron
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    This discussion leads nowhere I am afraid.

    This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.

    This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!

    But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.
  • Elsonso
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    Elsonso wrote: »
    To be completely fair, the first PVP option is a pretty "casual option". It requires no grouping up with others. It can be done with any build. It can be done by any character over Level 10. It is a super low bar that does not require a lot of skill to accomplish.

    It is a PvP option which many players are not active in. I don't care if it's a cake walk for other players, it's not for everyone and many may not ever be able to complete it.

    But how easy the choices are for some isn't the issue here. It's the fact that for the first time there has not been a more general option for those that don't run trials or PvP.

    But that is not the same as "casual option". You are more on track when you talk about "general option". Cyrodiil is a general option, but two PVP zone options are overkill. One of the PVP zone options could be replaced with something else.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • fizl101
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    No one is asking that there not be an end game and a PvP option. But telling us that we do not have a right to a more casual option as there has been since endeavors were introduced, and that we should all be meta and can run a veteran trial in 5 minutes and that everyone should be able to successfully PvP is not reasonable or helpful.

    But people aren't saying either of those things. People are saying that normal craglorns can be run and completed without anything close to meta and in a sensible time, and lots of suggestions have been given to the kill 15 players without needing to completely spec for pvp in a short amount of time too
    Edited by fizl101 on February 19, 2024 6:02PM
    Soupy twist
  • Aurielle
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    Aurielle wrote: »
    People who are experienced with Craglorn trials can complete veteran AA in under 7 minutes.

    And what about those that aren't experienced with Craglorn trials? And the time to form a group also needs to be considered.

    Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.
  • Shara_Wynn
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    JustLovely wrote: »

    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    And that is entirely your opinion. It is not mine, nor many others I will wager

    I pay to play a game in which I expect the seals of endeavor system to be fair and well rounded and one in which anyone can participate in irrespective of their game playing preferences. Irrespective of whether they wish to group in end game content. Irrespective of if they wish to engage in PVP content. Seals of endeavors are an important currency in this game, to many. Just because some ascribe little value to them, doesn't mean that for others, they are not important. For many they are often the only means they will ever have of getting the nicer items in the game.

    And if you think there is no value in all the 'shinies' in the game I am sure that ZOS would wholeheartedly disagree. If ZOS didn't think that having nicer items in the game wasn't a thing, then they would never have created Crown Crates.

    So seals of endeavors are an important currency for many. And to have the ability to acquire that currency locked behind content that the majority of the play base simply has no interest in engaging with is barrier to those players acquiring that important currency.

    The "haves" rarely want the "have nots" to have. Why can't it just be inclusive?

    How would it really have affected your gameplay to have had a third option that wasn't PVP or end game content? I will answer that question for you. It wouldn't have. So why are you so set against there being one? Other than to make it genuinely more difficult for your fellow PVE'ers to be able to get their seals of endeavors, same as you.

    The majority of the players in this game do not engage in PVP. They pay to play a PVE game THEIR WAY (not to be forced into PVP) and have every right to want the ability to access and earn the same important currency their minority PVP playing peers will have this week, without being forced into content they would never normally play.

    Edited by Shara_Wynn on February 19, 2024 6:20PM
    Alchemy says "Hi".
  • Shara_Wynn
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    Aurielle wrote: »
    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.

    The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.

    Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.

    ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.

    Alchemy says "Hi".
  • Dragonnord
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    JustLovely wrote: »
    Every aspect of ESO is an option for every player. There is nothing stopping anyone from participating in any aspect of the game. ZOS encouraging people to play aspects of the game they don't normally engage in is a good thing, not a violation of what some think their entitled to.

    What if the options were these:
    • Fully decorate a house using all the available slots.
    • Complete the storyline quests in 4 zones.
    • Complete 50 daily writ quests.

    Would end game and PvPers feel like these were fair and balanced choices?

    These examples are not valid, since those take a lot more time than killing 15 players in PvP or 7 bosses in IC or 4 trials.

    [Snip]

     [Edited for bait]
    Edited by ZOS_Volpe on February 21, 2024 4:26PM
  • Dragonnord
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    Aurielle wrote: »
    People who are experienced with Craglorn trials can complete veteran AA in under 7 minutes.

    And what about those that aren't experienced with Craglorn trials? And the time to form a group also needs to be considered.

    15 or 20 minutes on a normal AA, no more than that.
     
    Edited by Dragonnord on February 19, 2024 6:53PM
  • Dojohoda
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    Admitedly, those choices do not include easy choices like harvesting nodes, or doing 25 quests, but declining to play in certain content does not equate to being locked out.

    The easiest option is to try out the group finder and join groups for normal trials. Normal Craglorn trials are under-geared friendly. Those trials are : (AA) Aetherian Archive, (HRC) Hel Ra Citadel, and (SO) Sanctum Ophidia.

    The second easiest is to go to Cyrodiil. Buy a meatbag catapult, slot it in the same way that you would slot a potion. Ride to a fight that is at a keep, set up your catapult and fire it at the enemies. Repeat until the endeavor is done, which should not take long if you are in a highly populated campaign, then leave if you want. If you're in combat and cannot leave, queue for Imperial City and leave from there by walking out the exit door.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Aurielle
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    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    Aurielle wrote: »
    Shara_Wynn wrote: »
    JustLovely wrote: »

    15 kills in cyrodiil is super easy and fast. Took me 10 minutes today. If you don't want to PvP, do two normal trials. It will take a lot longer than the 15 kills in cyro, but it's still super easy as well. These are not hard tasks to complete. ESO+ does not entitle a player to free rewards without having to play the game.

    I wasn't asking for free rewards and nowhere in any of my posts, did I ever state that I wanted free rewards. I just wanted more balance in the tasks needed to earn the rewards. I am happy to play the game, but never has ESO been advertised as a PVP experience so I fail to see how it is being unreasonable or entitled to expect a non-pvp route to obtaining weekly endeavors that doesn't involve grouping with 12 other people to complete four Trials.

    Uhhhh… Cyrodiil and the Alliance War was ESO’s original end game, and was advertised as such… ESO has been a PVP experience from the start. Some of the devs who worked on developing ESO/Cyrodiil also worked on DAoC, another triple faction PVP-focused MMO.

    Read this article from 2013: https://www.gameskinny.com/culture/elder-scrolls-online-and-the-legacy-of-daoc/

    That might have been the case back in 2013, however a quick scroll through https://www.elderscrollsonline.com/en-us/updates shows no mention of PVP outside of one DLC, that being Imperial City.

    The vast majority of content in TESO is non PVP so for me, coming into the game, ESO was very much sold as PVE experience and their DLC list further reinforces that point.

    Yeah, and I started playing ESO back in Beta, when this WAS advertised as a PVP game, so you were still incorrect in stating that this has “never” been advertised as a PVP game. Never means not ever. The game’s advertising history does not date back to when you personally started playing ESO.

    ESO to me has never been advertised as a PVP game. And anyone can go to their website and look through the descriptions for all the DLC's since Imperial City to see that it has not been advertised as a PVP game for a long time. So I don't think what was advertised in Beta is really relevant anymore to most people.

    Here is your original quote:
    never has ESO been advertised as a PVP experience

    That is an objectively false statement, and I was merely correcting it. Words matter. Never means not ever. It is irrelevant that the PVP aspects of the game were not advertised when you first started playing the game, and it is irrelevant that the game has, over time, increasingly neglected PVP in favour of PVE. The fact remains that PVP was at one time a core feature of the game's original conception. It was proudly referred to in media as a successor to DAoC. Many of us who were here at the start who enjoy PVP have not forgotten that objective fact. So saying "never has ESO been advertised as a PVP experience" is incorrect. That is all.
  • SilverBride
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    Aurielle wrote: »
    So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.

    Difficulty is subjective.

    I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.

    The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.

    The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.
    PCNA
  • jaws343
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    Aurielle wrote: »
    So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.

    Difficulty is subjective.

    I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.

    The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.

    The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.

    If you can lay down an AOE at a siege in Cyrodil, you can kill 15 players for an endeavor.

    Literally 1 button press to complete. And maybe 5 minutes of getting to a keep. There is zero skill needed to do this endeavor during mid-year mayhem, unless waiting in a queue for cyrodil is considered skillful.
    Edited by jaws343 on February 19, 2024 6:54PM
  • Tandor
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    Aurielle wrote: »
    So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.

    Difficulty is subjective.

    I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.

    The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.

    The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.

    It's also causing a lot of internal community angst, as would have been entirely predictable, and for that reason alone represents a poor decision.
  • SilverBride
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    jaws343 wrote: »
    Aurielle wrote: »
    So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.

    Difficulty is subjective.

    I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.

    The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.

    The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.

    If you can lay down an AOE at a siege in Cyrodil, you can kill 15 players for an endeavor.

    Literally 1 button press to complete. And maybe 5 minutes of getting to a keep. There is zero skill needed to do this endeavor during mid-year mayhem, unless waiting in a queue for cyrodil is considered skillful.

    Telling me what I can do is an opinion and not a fact. I am the only one that knows what I am capable of and what I am willing to subject myself to.

    This also doesn't address the issue being discussed in this thread, which is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.
    Edited by SilverBride on February 19, 2024 7:02PM
    PCNA
  • Aurielle
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    Aurielle wrote: »
    So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.

    Difficulty is subjective.

    I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.

    The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.

    The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.

    I have to ask: have you even tried to join a normal AA run in recent times? Be honest.

    If you can complete delves, you can complete nAA (or nHRC, or nSO) in a group with ease. It does not take long for normal Craglorn trials to fill up, and literally anyone who plays this game can complete them quickly in any gear without a rotation, and without having to meet any specific individual DPS benchmarks. It is objectively easy content.

    If you (and others) haven't even tried (or last tried years ago, when the trials were harder to complete), then all of these threads and arguments are just a lot of hot air over nothing. We're trying to help you folks realize that this actually isn't difficult stuff to do. There are so many misconceptions out there about the difficulty of base game trials and PVP that are, I think, sadly fuelled by the content creator community and by the more toxic/sweaty subsection of the end game community. You need to remember that these people are in the minority. They might be loud, but they're the minority.

    The weekly endeavors are not asking you to complete veteran AA in 6 minutes with eleven other sweat lords. The weekly endeavours are not asking you to camp in a tower in Cyrodiil and farm solo players for five hours. The weekly endeavours are not asking you to kill every single district boss and take all the district flags in IC without a group. That would be objectively difficult stuff to do.

    This week's endeavors are very casual and easy/quick to do. Do you guys honestly think ZOS would deliberately try to alienate the vast majority of their player base by issuing endeavors that can ONLY be completed by the sweaty minority end game community?
    Edited by Aurielle on February 19, 2024 7:05PM
  • SilverBride
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    Aurielle wrote: »
    I have to ask: have you even tried to join a normal AA run in recent times?

    This has NOTHING to do with trials or PvP. It has to do with there not being a more general option for the weekly endeavor for the first time since endeavors were introduced.
    Edited by SilverBride on February 19, 2024 7:07PM
    PCNA
  • jaws343
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    jaws343 wrote: »
    Aurielle wrote: »
    So yeah, not sure at all what point you're trying to make here, because all of the options you've listed are more time consuming and "difficult" (due to the time investment required and real money investment required) than any of the three options up for grabs this week, and ultra casual players would absolutely complain about them.

    Difficulty is subjective.

    I find trials to be difficult and time consuming. I also find PvP in Cyrodiil to be difficult and time consuming. The fact that others may have a different opinion or experience doesn't magically make their view true for me.

    The real complaint is being completely lost by telling us why the other options are enough. Those options are fine for many but not for everyone.

    The real issue is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.

    If you can lay down an AOE at a siege in Cyrodil, you can kill 15 players for an endeavor.

    Literally 1 button press to complete. And maybe 5 minutes of getting to a keep. There is zero skill needed to do this endeavor during mid-year mayhem, unless waiting in a queue for cyrodil is considered skillful.

    Telling me what I can do is an opinion and not a fact. I am the only one that knows what I am capable of and what I am willing to subject myself to.

    This also doesn't address the issue being discussed in this thread, which is that this is the first week that there has not been a more general option for the weekly endeavor and it is negatively affecting a lot of players.

    "You", as in the general you.

    If A PLAYER can press a button to lay down an AOE, SAID PLAYER can kill 15 players in Cyrodil with a single button press by just traveling to a keep and laying that AOE down at a door or wall being sieged.

    A PLAYER's unwillingness to join Cyrodil, does not speak to difficulty of achieving the endeavor. Nor does a player's unwillingness to craft 5 blacksmithing items speak to that being difficult.

    Killing 15 players during MyM takes zero skill and is factually not difficult.
  • SkaiFaith
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    This discussion leads nowhere I am afraid.

    This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.

    This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!

    But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.

    If you are new here, first of all: welcome! Hope you enjoy your stay :)
    About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.
    Dragonnord wrote: »
    Trials ARE end game...

    [snip]
     
    Aurielle wrote: »
    Aurielle wrote: »
    People who are experienced with Craglorn trials can complete veteran AA in under 7 minutes.

    And what about those that aren't experienced with Craglorn trials? And the time to form a group also needs to be considered.

    Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.

    On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
    I can carry myself but I would be a high level noob not knowing mechanics etc...

    I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
    About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.

    Your answer to this could be useful to others this week, maybe.
    - note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.

    [edited to remove quote]
    Edited by ZOS_Icy on February 19, 2024 7:19PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Ishtarknows
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    Do normal trials

    Or just find a zerg of your alliance in cyro and just light attack enemy players. Pretty sure you don't need killing blows just to do something.

    Will take 5 minutes.

    That assumes you can find a zerg. Not a safe assumption!

    Just look at the map then, and follow the action
  • jaws343
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    SkaiFaith wrote: »
    This discussion leads nowhere I am afraid.

    This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.

    This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!

    But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.

    If you are new here, first of all: welcome! Hope you enjoy your stay :)
    About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.
    Dragonnord wrote: »
    Trials ARE end game...

    [snip]
     
    Aurielle wrote: »
    Aurielle wrote: »
    People who are experienced with Craglorn trials can complete veteran AA in under 7 minutes.

    And what about those that aren't experienced with Craglorn trials? And the time to form a group also needs to be considered.

    Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.

    On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
    I can carry myself but I would be a high level noob not knowing mechanics etc...

    I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
    About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.

    Your answer to this could be useful to others this week, maybe.
    - note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.

    People aren't exactly complaining about dungeon PUGS the same though. People are complaining about dungeon PUGS formed via the random dungeon tool which has the potential of varying goals between group members.

    Dungeon/Trial PUGs formed in zone have a single goal that can be opted into directly by accepting or declining to join the group. For Trials, it is mostly completion or gear farming. So joining that group, any complaints will come from a player deviating from the pre-agreed upon basis for the group. But the choice exists in the overland PUG formation to self select for groups that cater to the run you want, or to start your own that fits your needs.

    [edited to remove quote]
    Edited by ZOS_Icy on February 19, 2024 7:20PM
  • SilverBride
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    jaws343 wrote: »
    Killing 15 players during MyM takes zero skill and is factually not difficult.

    This thread has NOTHING to do with how hard or easy PvP is for some.

    It has to do with there not being a more general option for the weekly endeavor for the first time since endeavors were introduced.
    PCNA
  • jaws343
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    jaws343 wrote: »
    Killing 15 players during MyM takes zero skill and is factually not difficult.

    This thread has NOTHING to do with how hard or easy PvP is for some.

    It has to do with there not being a more general option for the weekly endeavor for the first time since endeavors were introduced.

    If it were "land 15 killing blows" I would agree with you. But a Weekly endeavor that can be completed with a button press is probably the most general endeavor they have ever released. Considering most weekly ones take much longer to complete, or more resources to expend to complete.
  • SilverBride
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    jaws343 wrote: »
    jaws343 wrote: »
    Killing 15 players during MyM takes zero skill and is factually not difficult.

    This thread has NOTHING to do with how hard or easy PvP is for some.

    It has to do with there not being a more general option for the weekly endeavor for the first time since endeavors were introduced.

    If it were "land 15 killing blows" I would agree with you. But a Weekly endeavor that can be completed with a button press is probably the most general endeavor they have ever released. Considering most weekly ones take much longer to complete, or more resources to expend to complete.

    I disagree.
    PCNA
  • Czeri
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    Even normal trials require 11 other players to run them, and we need to do it 4 times. The PvP ones also seem to require multiple other players to help judging by the advice given here. That's what makes them not for casual players.
  • jad11mumbler
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    90% of the game is aimed at casuals.

    Akatosh forbid there's something for the rest, or a single weekly gets skipped.
    191 characters and counting.
  • Aurielle
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    Aurielle wrote: »
    I have to ask: have you even tried to join a normal AA run in recent times?

    This has NOTHING to do with trials or PvP. It has to do with there not being a more general option for the weekly endeavor for the first time since endeavors were introduced.

    [snip] In the post I responded to, you literally said this:
    I find trials to be difficult and time consuming.

    So I asked,
    Have you even tried to join a normal AA run in recent times?

    And you single out that quote and say "this has NOTHING to do with trials or PvP."

    I just don't understand. If your gripe with ZOS this week has "NOTHING to do with trials or PvP," why go on at length about how you find trials and PvP time consuming and difficult? You're saying there is no "more general option" for the endeavor, but these are "general" options. They're about as casual as they get. Just because they happen to involve trials and PVP doesn't mean you have to be ridiculously geared up for them or experienced with them or anything like that.
    SkaiFaith wrote: »
    This discussion leads nowhere I am afraid.

    This week is the perfect opportunity for guilds to take over and organize community events in Cyro, IC and casual trial runs for everyone.

    This is the time to get people to love the game modes you love as well and gather fresh players who stick forever, without salt and toxicity. Just for fun!

    But I guess this is not the spirit of ESO community. Has this thing ever happened before? because from where I come from, this was a daily practice. It would be nice to have something similar here as well.

    If you are new here, first of all: welcome! Hope you enjoy your stay :)
    About what you are asking, don't worry, the forums are not the game. The atmosphere in game is often wildly different than what you see here, especially if you join active guilds. You'll have a fun time, for the most part.
    Dragonnord wrote: »
    Trials ARE end game...

    What part of NORMAL trials ARE NOT engame you don't get?

    At this point, not sure if you are trolling us.
     
    Aurielle wrote: »
    Aurielle wrote: »
    People who are experienced with Craglorn trials can complete veteran AA in under 7 minutes.

    And what about those that aren't experienced with Craglorn trials? And the time to form a group also needs to be considered.

    Did.... did you read my full reply? I gave you two videos of inexperienced players completing normal AA in 20 minutes. It takes about five minutes to get a normal Craglorn trial filled, and will probably take even less time to fill it this week. It doesn't take "a couple of hours" to do a single normal trial, let alone four.

    On the topic of doing Trials this week, since I am totally inexperienced with Trials and I only solo Dungeons I want to ask you if you think I could pug normal Trials "at ease", because I always see people complaining even about simple Dungeons pugs "that take forever". I'm quite scared of pugging Trials, especially since I don't like having to interact with others in chat.
    I can carry myself but I would be a high level noob not knowing mechanics etc...

    I'm not asking about difficulty, but the social and role aspect, since I only have solo builds and would prefer to avoid dramas.
    About difficulty the question is more about: can normal Trials be soloed? The only one I know of is Asylum Sanctorum.

    Your answer to this could be useful to others this week, maybe.
    - note: don't count group forming time, since on every platform is very different: I am Xbox EU and I'm sure it would take longer than on PC.

    Did you watch any of the videos I posted? Those are pug runs. :) Did they look scary or intimidating to you? That one player was more hyped up and distracted by the bookcases than anything going on in the trial! Normal Craglorn trials are very easy to PUG (as a DPS or healer). Tanks are really the only ones who would have to read up on the mechanics. Just go for it! If you were on PC NA, I'd happily take you through any of the normal Craglorn trials. People only really care about builds and rotations in difficult content. Normal Craglorn trials are not difficult content. I'll add that it's easier, too, to hide weak DPS in a 12 man Craglorn trial (versus, say, a normal 4 man dungeon), so your chances of getting singled out over anything are slim to none. I can't remember when last I ever even saw anyone talking in a Craglorn trial. People just run them to fill out their sticker books these days.

    [edited for baiting]
    Edited by ZOS_Icy on February 19, 2024 7:29PM
  • Ingenon
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    Shara_Wynn wrote: »
    1. Kill 15 players in Cyrodiil
    2. Defeat 7 Patrolling Horrors in the Imperial City Districts
    3. Complete 4 Trials

    I get that it is WSM/MYM this week but really? Two out of the three weekly endeavors are PVP based and the third is Trials.

    Nothing for the casual gamer this week then.

    I get that the third option isn't PVP but Trials are also something which many casual players simply don't engage in. As such many of us will be locked out of earning the 250 endeavors this week.

    Disappointed.

    I'm having a hard time coming up with worse choices than these for the casual player.

    Can anyone think of a recent Weekly Endeavor that would be worse than this week's three, for a casual player who does not PvP or do group PvE such as Trials?
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth in addition to some flaming from this thread.
    • Flaming: It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
    This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • jad11mumbler
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    Sarannah wrote: »
    Have to agree, this combo of endeavours should NEVER happen. As these activities are all only for the top 2-3% of the playerbase. (Note: Why is the kill 15 players only for Cyrodiill? Should include every PvP activity)

    Timecommitment wise this is also a terrible combo.

    Anyone can walk into Cyrodiil, place some siege and rack up 15 kills.
    Anyone can Pug a few trials.
    Anyone can join in IC, find other players hitting a boss and get their own hit in.

    Calling that the "Top 2-3% of the playerbase" is a joke.
    191 characters and counting.
This discussion has been closed.