FlopsyPrince wrote: »SaffronCitrusflower wrote: »Inflation would go off the charts with a central auction house, and every trade guild would instantly become obsolete. The way it is now people have a chance to find the items they need in most cases, even if it is tedious and time consuming. So while the system now is clunky, it way better than a central auction house.
This is the reason nothing will change significantly. Too much is built on the gold sink that the current system is. That is the fatal flaw and keeps us using something that may have seemed great 10 years ago but that fails so many today.Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
That was not true when I played WoW. I could actually find what I want and know a good price to sell things for. Wasting hours heading around to find things from different guild traders (even with TTC, impossible on console) is not immersive anymore than removing mounts would make the game more immersive.Pixiepumpkin wrote: »Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Addons for ESO do exactly that on PC.
Which ones? They definitely aren't on console, but even using TTC is far from perfect. I have spent hours using the TTC website only to travel places and find the item I was looking for is no longer there.Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
Number of new players who will be more likely to stick around rather than ditch the game after three days....? This is what sometimes worries me about ESO and, especially, this forum. It seems overly preoccupied with people who have been playing for donkeys' years and are extremely attached to the status quo. Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
This is akin to saying new players will leave because their level 15 character can't join vet trials. Everything a new player needs is readily available to that player. Gold is very easy to come by in game even for new players. Trading much like running trials has tiers. Players that dedicate massive amounts of time to trading get the most from trading. The players in a hurry to reach the end and want all the cool things now might become frustrated with how long it takes but that is on them. If they instead just enjoy the game they will find as they level they can get everything they need and a good amount of what they want.
So we need to keep broken things just as they are? Remember the advance that multi-crafting made? That "worked" prior to that and you could make money in spite of it not being there, but even the console experience is much better with it than the way it was.
Having TTC functionality built into the game, possibly making the "go fetch that item for me" be an extra gold sink as well, would make things much more enjoyable.
you are claiming something is broken when in fact it works quite well. Sure there could be a few tweaks but the system isn't broken. For how much people talk about TTC it really isn't all that is being made of it. If you count on TTC to find bargains you missed the bargain most the time. It isn't an up to date nor complete data base. It is good for finding rare items when you don't much care cost and don't want to spend a lot of time looking. Other than that you are better off without.
I would like to see a bulletin board in the main city of each zone that lists what every trader in that zone has available. There would be no prices listed and you would have to visit the trader to purchase the item. This would allow people who just want an item quick with no concern for price to go to most convenient location. It would also allow for bargain hunters to continue going from trader to trader searching for a good price.
As I've said many times this system is multi-tiered and players at any level can participate in trading. Those that treat trading like end game are rewarded. They should be. A central location takes their game away from them. It isn't their fault some choose not to participate in this one aspect of the game.
SaffronCitrusflower wrote: »FelisCatus wrote: »I'd like one too, I even suggested in the past putting it in Fargrave bazaar and making Fargrave a zone free for all players.
Be careful what you ask for. If you think inflation and prices are bad now, it would be 10x worse with a central auction house. A central auction house is a horrible idea. The only way it would work, as another poster pointed out, is if ZOS set the sale prices of items and the players had no way to game the system.
Pixiepumpkin wrote: »WoW has a central auction house and there has never been an issue of corning the market on goods.
Well the evidence is in the game…Except addons allow for people who want to control prices the ability to do so. TTC itself is essentially a central auction house, but it takes place out of game and a game should never ask you to tab out to take care of in game activities.200+ different vendor locations makes it super difficult to control prices. (Central vendors makes it super easy for bots to flip goods to higher prices.)Except trying to sell your goods in far away places, even at lower prices will often yield no sales. I constantly sell more at my big city trader than I do with my other 3, even when they have lower prices. This means in order to actually move stuff (unless you are selling it at a cut rate price, which a flipper then buys), you have to pay to be in a top tier trading guild.And 200+ different vendors means that there are 200+ guilds participating, so it’s pretty easy to find a guild that is a right fit for you. (Stripping away a need for guilds, strips away a source for players to make friends. Players without other friends playing have a higher risk of leaving the game.)But again, Wow, New World, SWTOR all have central auction houses and that has not stopped anyone from moving through zones.200+ different vendors also makes people move through the world, maybe to zones they would normally skip. Suddenly a new place that seems interesting might be worthy of questing. (A central vendor removes the need to visit areas, which also lessens the need for ESO+.)So the reason for guild traders is to give the illusion of a healthy thriving population? Becuase if the population is healthy, there is no reason to push people to zones outside of the zone content itself.200+ different vendor locations also makes those zones populated with travelers who may have already quested through the area. (Everyone will be crowded around hub locations, unmoving, while other zones will appear dead. There is a reason why some vendors are in out of the way places.)
EDIT to add...
There seems to be a disconnect or a lack of imagination. There is no reason that there can't be 300 central auction house locations, brining people out all over Tamriel. There does not need to be one physical location but rather, the trade post should all be linked.
There is no abuse of the system. Prices on rare items would skyrocket. They are rare meaning the supply would stay about the same as now. It would be easy for two or three players to sit on the auction house and purchase let's say for example all the perfect roe that show up. With the system we have now they have to try and keep an eye on over 200 traders. With a central system they only need to watch the one.
More common items would drop in price near vendor prices because as you say there would be more. Supply would be greater than demand. You are not going to see a sudden uptick in supply of rare motifs. So your supply increase would lower prices only on the more common items hurting players that in the current system are able to make some gold posting those common items.
New and casual players get hurt on both ends. Harder to make gold on the common items and rarer items they might want will cost more gold.
Casual players can purchase everything they need at a decent price. Casual players can also purchase or farm almost everything they want. Needs are completely met and most wants are obtainable. The market is fluid and prices adjust based on supply and demand just like any healthy market would.
A casual player isn't going to be able to afford a rare item if there were a central market system. Prices would increase beyond their means. There have been ideas suggested that would make it easier to find items without drastically altering the system we have now. Switching to a central market now would devastate the market beyond repair. With the gold players have in game now there would be nothing stopping a few players from monopolizing many rare items.
There is no exploitation of the market now. There are flippers that spend time looking for bargains. Thing is the player that originally posted the item gets the price they asked the flipper is able to make some gold and the end buyer has an item that might otherwise not been available. Everybody involved got what they wanted at a price they were happy/willing to pay.
You can't corner the market. Players with many many millions of gold tried and the best they could do was raise the prices on an item new to the game for a few hours. Most that tried ended up losing gold. You can't watch 200 traders and there is no add-on that gives you real time listings. Even with a team of people you are not going to be able to corner the market no matter how much gold you have.
With a central system it would be simple though to monopolize rare items.
FlopsyPrince wrote: »10 years on, the reason this game has a vibrant economy is due to the guild trader system.
Are there things to improve? Yes. More kiosks, get rid of TTC API Hooks, more listings per player.
Do you have any evidence to back up this claim?
It is far more likely the system continued in spite of this system.
Remember that correlation does not prove causation.
Well the evidence is in the game…
200+ different vendor locations makes it super difficult to control prices. (Central vendors makes it super easy for bots to flip goods to higher prices.)
And 200+ different vendors means that there are 200+ guilds participating, so it’s pretty easy to find a guild that is a right fit for you. (Stripping away a need for guilds, strips away a source for players to make friends. Players without other friends playing have a higher risk of leaving the game.)
200+ different vendors also makes people move through the world, maybe to zones they would normally skip. Suddenly a new place that seems interesting might be worthy of questing. (A central vendor removes the need to visit areas, which also lessens the need for ESO+.)
200+ different vendor locations also makes those zones populated with travelers who may have already quested through the area. (Everyone will be crowded around hub locations, unmoving, while other zones will appear dead. There is a reason why some vendors are in out of the way places.)
I very much doubt eso's db functionality could cope with a centralised auction house - the only scenario where I might imagine some comparative functionality introduced would be via the crown store in the form of a new ally.
So, introducing the hypothetical 'Ebeneezer' at 5k crowns - summon or home park, provides a drop-down list containing the names/locations of all game vendors enabling you to search each individual trader across tamriel from the same location (note:individually - this would be a limit imposed by the broken back-end). You could then use this npc 'ally' to search sequentially but all it would provide is a single-stop for already existing functionality - locating a listing would do just that and you'd still have to leg-it virtually to the point of sale.
Other than this, it seems highly unlikely zos would even consider allowing players to spam the server with resource-crippling requests for a data-dump of ALL extant traders.
FlopsyPrince wrote: »
Have the prices dropped for guild vendors a lot since more have been added? I didn't think that was true, but perhaps they have. Either way, it remains a pain to find things and to find a good/fair price to ask for things.
An important point that is never addressed by the auction house aficionados:
What is to be done about the dedicated trading guilds? Extinction?
What about the members of those guilds that have joined specifically for the trading aspect? What is their future in the very unlikely chance that changes to the in-game trading system would happen?
Ragnarok0130 wrote: »I believe the "answer" is a total, unreserved, unqualified "no" from the devs.
I've never heard that from the devs, just from players saying they don't like the idea for some bizarre reason. I'm actually interested about when they said this can you point me in the right direction since early in the game after launch I didn't pay attention to patch notes and dev interviews?
There is no abuse of the system.
There is no exploitation of the market now.
You can't corner the market.
dk_dunkirk wrote: »
There is no abuse of the system.
There is no exploitation of the market now.
You can't corner the market.
I literally gave a recent, concrete example of abusing the system, exploiting the market, and cornering the market for several rare items by two different people, in this very thread.
As I stated a couple of times if you are counting on TTC to find things you are going to miss the opportunity to purchase most of the time.
dk_dunkirk wrote: »
There is no abuse of the system.
There is no exploitation of the market now.
You can't corner the market.
I literally gave a recent, concrete example of abusing the system, exploiting the market, and cornering the market for several rare items by two different people, in this very thread.
As I stated a couple of times if you are counting on TTC to find things you are going to miss the opportunity to purchase most of the time. TTC is not a live data base and sometimes is drastically outdated. Sometimes items are gone before they get listed and sometimes one item gets listed multiple times.
No way two people were watching over 200 traders. Even if what you say were true a central location would only make it much easier for two people to monopolize the market. No way around that.
The current system could use a few minor tweaks but overall it is a very good system that keeps the economy going strong.
Pixiepumpkin wrote: »As I stated a couple of times if you are counting on TTC to find things you are going to miss the opportunity to purchase most of the time.
I use TTC hourly and rarely run into an issue where the item I intend to purchase is gone.
Most of the time the reason the item is gone is because one of the guild members is using an addon that pings them when an item is listed far below market value, they buy it up and flip it driving the price of those items up.
valenwood_vegan wrote: »On behalf of myself, and the hundreds of members of my trade guilds, we do not want an auction house; we enjoy the unique and engaging system that ESO offers and has offered for many years - and the vibrant guilds, friendships, and dynamic market it has fostered; and we are pleased that ZoS has not expressed any interest in radically changing the system.
dk_dunkirk wrote: »
There is no abuse of the system.
There is no exploitation of the market now.
You can't corner the market.
I literally gave a recent, concrete example of abusing the system, exploiting the market, and cornering the market for several rare items by two different people, in this very thread.
As I stated a couple of times if you are counting on TTC to find things you are going to miss the opportunity to purchase most of the time. TTC is not a live data base and sometimes is drastically outdated. Sometimes items are gone before they get listed and sometimes one item gets listed multiple times.
No way two people were watching over 200 traders. Even if what you say were true a central location would only make it much easier for two people to monopolize the market. No way around that.
The current system could use a few minor tweaks but overall it is a very good system that keeps the economy going strong.
Kidgangster101 wrote: »I personally think add ons are cheating and should be a banable offense but do you see me pushing that? No because you can do it as a PC player but because you can search things easier doesn't mean it shouldn't be implemented in a way to the base game. Hell many people even requested a trader in the zone you can find out where things are listed to simply save time finding it and you all say no to that. Like legit any compromise to you guys controlling a market would make you irate I legit don't get it lol.......
The in-game economy would exist to some degree, but main trade guilds economies would all collapse like tin cans. No Kiosk bidding eliminates gold sink and would drive inflation thru da roof.
Would almost certainly be the end of trade guilds as we know it.
Pixiepumpkin wrote: »An important point that is never addressed by the auction house aficionados:
What is to be done about the dedicated trading guilds? Extinction?
What about the members of those guilds that have joined specifically for the trading aspect? What is their future in the very unlikely chance that changes to the in-game trading system would happen?
This has been addressed.
The answer is both. Keep the current guild traders and then create a central auction house (not centrally located, but where all the listings are in one central place). Limit the amount of gold an item can be listed for in the central auction house, this ensures guild traders maintain their money making by selling the expensive stuff. This allows for all the cheap stuff that new players may need to be sold without taking up one of the precious 30 slots members get in trade guilds.
Both systems can co-exist, all it takes is some creative problem solving and a willingness to do so.
dk_dunkirk wrote: »
There is no abuse of the system.
There is no exploitation of the market now.
You can't corner the market.
I literally gave a recent, concrete example of abusing the system, exploiting the market, and cornering the market for several rare items by two different people, in this very thread.
As I stated a couple of times if you are counting on TTC to find things you are going to miss the opportunity to purchase most of the time. TTC is not a live data base and sometimes is drastically outdated. Sometimes items are gone before they get listed and sometimes one item gets listed multiple times.
No way two people were watching over 200 traders. Even if what you say were true a central location would only make it much easier for two people to monopolize the market. No way around that.
The current system could use a few minor tweaks but overall it is a very good system that keeps the economy going strong.
The in-game economy would exist to some degree, but main trade guilds economies would all collapse like tin cans. No Kiosk bidding eliminates gold sink and would drive inflation thru da roof.
Would almost certainly be the end of trade guilds as we know it.
Ragnarok0130 wrote: »I believe the "answer" is a total, unreserved, unqualified "no" from the devs.
I've never heard that from the devs, just from players saying they don't like the idea for some bizarre reason. I'm actually interested about when they said this can you point me in the right direction since early in the game after launch I didn't pay attention to patch notes and dev interviews?
The in-game economy would exist to some degree, but main trade guilds economies would all collapse like tin cans. No Kiosk bidding eliminates gold sink and would drive inflation thru da roof.
Would almost certainly be the end of trade guilds as we know it.
VoidCommander wrote: »Ragnarok0130 wrote: »I believe the "answer" is a total, unreserved, unqualified "no" from the devs.
I've never heard that from the devs, just from players saying they don't like the idea for some bizarre reason. I'm actually interested about when they said this can you point me in the right direction since early in the game after launch I didn't pay attention to patch notes and dev interviews?
If you've ever played Runescape and seen the market manipulation that people can do, you'd have a higher appreciation for the separated vendors. The process to "Buy out the market supply" coupled with the limited ability to place things on offer results in a large amount of physical time required to actually manipulate the market. This makes it usually unprofitable to use time trying to manipulate the market in this way over simply doing more traditional money makers.
Is preventing market manipulation worth making the process of buying items way more tedious and cumbersome for the entire playerbase? Probably not, but then again who knows? It could be that things like Spell power potions would be 6 times the cost because one player with 100 million gold bought out the entire day's supply and is selling it back at a 300% mark-up.
Kidgangster101 wrote: »The in-game economy would exist to some degree, but main trade guilds economies would all collapse like tin cans. No Kiosk bidding eliminates gold sink and would drive inflation thru da roof.
Would almost certainly be the end of trade guilds as we know it.
If you NEED this system as a gold sink doesn't that say more about a problem with the game itself? There are plenty of gold sinks you can do. A fetch system from the kiosk that charges extra to retrieve the item dependent on distance, you can give away good houses for gold, good cosmetics for gold, gold mounts for gold. Legit just some quick ones but they won't do any of those because it interferes with microtransactions for real cash. So again the game prioritizes microtransactions rather than helping fix the gold problem in the game. So please don't say this is the ONLY way to have a massive gold sink in the game. If they truly wanted to they could release some nice stuff at high gold prices to dump it into.
FlopsyPrince wrote: »The in-game economy would exist to some degree, but main trade guilds economies would all collapse like tin cans. No Kiosk bidding eliminates gold sink and would drive inflation thru da roof.
Would almost certainly be the end of trade guilds as we know it.
This is asserted many times, but what can prove this?
A central Auction House eliminates healthy competition. In other words, I'm no longer free to market my sales or my legitimate idea to make gold in-house, I am forced to lower my prices to a lower price which can be forced on everyone by another party manipulating the market.
A central Auction House eliminates healthy competition. In other words, I'm no longer free to market my sales or my legitimate idea to make gold in-house, I am forced to lower my prices to a lower price which can be forced on everyone by another party manipulating the market.
Erm... (my emphasis in bold, yours preserved in bold italic)
Edit : To elaborate, you appear to be claiming predatory pricing would happen. Predatory pricing, in the real world, is rewarding behaviour where a market has high startup or capital / fixed costs because it causes competitors to make a loss that, eventually, they can't endure and have to leave the market. Eg running a factory below cost.
The premise that that would be an effective strategy in an MMO using an auction house is, er, questionable. If ex guilds wanted to do this, fine, maybe other sellers would be disgruntled, but what would be achieved? The moment they put the prices up again other sellers would come back because an MMO has effectively *no costs at all* except time spent farming something or other.
So, as a trading strategy, a guild doing this to drive people away would be completely and utterly pointless.
What you're actually describing is healthy price competition.