Agree, the extra 2 hour a character was fun but has little impact, with 18 characters you can extend the buff one and a half day but people with 18 characters probably has more cp than they can use.SilverBride wrote: »NotaDaedraWorshipper wrote: »It was nice to also use the mug and similar items at the end of the event so you had the buff for a bit longer
This is probably why they made the change. Because players were drinking the mug on all their characters right before the event ended so they would continue to have the buff beyond the event. The way it is now, when the event ends so does the buff.
Yeah, but I have to ask the big question... "so what?" It's not like the buff lasts for more than a couple hours. Not seeing where this is actually a problem. I think a more likely reason would simply be that people forget to renew it, or don't notice when it goes away.
Agree, the extra 2 hour a character was fun but has little impact, with 18 characters you can extend the buff one and a half day but people with 18 characters probably has more cp than they can use.SilverBride wrote: »NotaDaedraWorshipper wrote: »It was nice to also use the mug and similar items at the end of the event so you had the buff for a bit longer
This is probably why they made the change. Because players were drinking the mug on all their characters right before the event ended so they would continue to have the buff beyond the event. The way it is now, when the event ends so does the buff.
Yeah, but I have to ask the big question... "so what?" It's not like the buff lasts for more than a couple hours. Not seeing where this is actually a problem. I think a more likely reason would simply be that people forget to renew it, or don't notice when it goes away.
On the other hand its easy to forget the buff more so for new or casual players
TybaltKaine wrote: »Gotta love how most of it boils down to "Can't stack the extra 2 hours when the event ends".
They fixed an exploit, made a QOL change and didn't remove the mug so people could keep on drinking it.
For me, it was an anti-QoL as it removed part of the event. Drinking to get the XP bonus was a reason to do the drink, just like getting event tickets is the reason for doing the quests. Sure, I can trigger a memento all day long, but the charm was that it actually did something more than just stop me while the character ran an animation.
They can fix exploits in other ways.
TybaltKaine wrote: »Gotta love how most of it boils down to "Can't stack the extra 2 hours when the event ends".
They fixed an exploit, made a QOL change and didn't remove the mug so people could keep on drinking it.
For me, it was an anti-QoL as it removed part of the event. Drinking to get the XP bonus was a reason to do the drink, just like getting event tickets is the reason for doing the quests. Sure, I can trigger a memento all day long, but the charm was that it actually did something more than just stop me while the character ran an animation.
They can fix exploits in other ways.
How is it “anti-QoL”? Quality of life changes = convenience changes. It is far more convenient to not have to keep an eye on a buff timer. You could call it immersion-breaking if you like, but it absolutely is a pro-QoL change.
On the other hand its easy to forget the buff more so for new or casual players
VisitHammerfell wrote: »Same, it was a fun party of the holiday celebrations, also with the witch cauldron. And I liked keeping the double xp on lesser used characters for a while. The mayhem thing will be the worst hit of all, I loved keeping the double AP on a bunch of toons for a while, it's hard to get 15+ tier 1s solo as a busy trial and dungeon doer with health issues. Wish they'd revert the automatically applied thing, I did perfectly fine remembering 2 years ago as a new player, if you forget you forget.