I've been playing ESO on and off since beta like a bad relationship and over the years the game has undergone a lot of fundamental changes but let's make a list of things that still need to be revamped, changed, re worked, ect.
1.) Game sets - My number 1 problem with ESO is the amount of sets this game has it's upwards to 400+ sets now. That's not even the biggest problem let's talk about it.
IMPORTANT TLDR or AKA (Too long didn't read) will be added at the bottom of every block of text to sum up my post for that particular section.
Redundant sets - We have a massive amount of Redundant sets in this game that have almost zero difference or is so close in numbers the amount is negligible. 1 example
Leviathan set bonus - 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 1528 Critical Chance
Medusa set bonus - 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.
Mother's Sorrow set bonus - 2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 1528 Critical Chance
Order's Wrath set bonus - 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%
The difference in these sets are so little it's not even funny and should instead be re worked to be able to sorta customize set piece bonus in the future. So instead of say 2 items add X magic how about we can have a new material, item, transmute ect to change 2 items into Add X stamina or X health or another line of crit chance or crit dmg. I don't see the point in adding in so many sets that offer very little difference in the grand scheme of things. Sure one offers Minor force and another Crit Dmg and Crit healing why not just group them together. Example
set bonus - Mother Sorrow/ Medusa combined reworked
2 items: Adds 3750 crit chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Gain Minor Force at all times, increasing your Critical Damage by 10%.
Example 2
set bonus - Leviathan - Order's Wrath combined reworked
2 items: Adds 3528 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%
Why can something like this not be done to ease the pain of useless sets that are almost all the same ? So the idea is this if its going to be made for DPS then line 2 needs to add Crit chance or crit dmg ect that can be the baseline of if this set is for DPS, TANK, HEALER, line 3 needs to add either max Stam or max Mag but can also be changed with transmutes or maybe some other type of material found within the game or even from enchantment table. Line 4 again is this going to be an DPS set if so then we need a line of Weapon and Spell dmg 129 and here LINE 5 IS WHERE your special sauce is added rather it be some unique thing like PON for example 5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
See that set adds bleed dmg but what if we dont want bleed dmg what if we want Aegis caller ? - When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 478 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Now those are 2 sets in the game that make sense to have not 20 of the same or close enough sets that are rampant in the game with very little to almost zero differnce and if it is we need a new update to crafting to tweak lines that stay in line with the sets ofc and no it's not create your own set its going to be limited and restricted ofc and the main thing is either line 2 giving you stam it will instead give you health or mag. ect.
TLDR about armor sets - DPS sets needs at 2 items: (Adds line of crit chance or crit dmg ) - 3 items: Offer X amount of stam or mag but offer a way of changing that with transmutes or material to align with your setup - 4 items: Add X amount for weapon and spell damage and last but not least 5 items is where you get your special Identity set from rather it be PON, rele, Riptide, Aegis, ansuul ect. Enough with redundant sets please. ofc this doesn't have to be for all sets added in the future but it would help to remove massive amounts of sets from the game that just isn't needed.
2.) Sets pve/pve - This game has a horrible problem of nerfing PVE sets because of PVP this is [snip] design and has been going on since the start. let's talk about the oakensoul ring which led to large voices within the community be very vocal and against the ring due to pvp balance. So for starters NO PVE set in this game should out perform a PVP set in pvp gameplay. Right off the bat you have failed PVP players there is not 1 mmo where you would ever run a PVE set in PVP besides eso and you all have missed the mark by a *** mile when it comes to pvp. Example in Aion it's PVP gear adds something called (PVP Magic Defense+5%) and (PVP Physical Defense+5%) per 5 piece so that's a total of 25% PVP mag defense and 25% PVP Physical Defense. Genius way of making pvp gear right ? Just give it PVP bonus wow. Here is your PVP weapons bonus PVP Magic Attack+6% PVP Physical Attack+6% man its almost like they made it for PVP crazy.
TLDR - Anyway within ESO since this game has a very unique way of having 5 piece sets, mythics, monster sets, ect make your own PVP version instead of taking the easy and [snip] way out by just nerfing pve gear. No excuses do better. NO PVE SET SHOULD OUTPERFORM PVP sets in PVP do better. Adjust be not just reactive but proactive.
3.) Graphics - Maybe take a year off to simply revamp, update, and refine graphics for housing items, gear sets, zones, outfit styles , ect all textures from years ago that look AWFUL, BLURRY and in all honesty scream 2008. Everybody and their mother would approve.
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5.) Classes, mythics, - I'm call a spade a spade and Can we please call it what it is and quit adding in mythics and classes you know are overperforming [snip]
Warden & Necro BUFF BUFF BUFF BUFF horrible state for dps you can get 100k+ but holy *** lets quit pretending the way you reach it for those 2 classes are anything but sane and not even joking when I say you have about 2 options to reach that dps.
ps Update the other 4 classes and revamp their skills morphs ect they need it BADLY.
6.) New class/ The reaper dark shadow misty figure who fight from the shadow realm, sorta like noob saibot from MK basically what the necro from this game should've been.
New weapon/ Give us a sythe already and make it our 2 handed polearm weapon skill line already that focuses on dark magic, chains, snares, ect.
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8.) COMBAT - idk man you need to just rework combat from the ground up its lack luster and leaves a lot to be desired it's nothing special also requires you play a mini game of bar swapping which is one of the worst things added IMO to newer mmo games.
9.) IA is amazing a new endless dungeon is sweet but lets hope it's not locked to just Hermaeus Mora's realm of oblivion. Not sure how many more black and green dungeons I can look at before I never go back. How about we add dungeons and other areas from the game like High Isles so I can actually look at a beautiful ocean on the beach while fighting mobs ?
10.) Finally note but lets go to skingrad!
[edited for bashing]
Edited by ZOS_Icy on January 2, 2024 2:01PM