1. One of the main problems I have in ESO is, at end game, there's only a couple optimal choices when it comes to your gear. All sets that aren't being used should be reworked or buffed to match the power of all the sets that are being used. Making builds in games like this is fun, but we are pretty limited on what we can actually build, since we all know what's actually optimal. This shouldn't be the case.
2. Add more gear slots. Hack the Minotaur recently made a video on this, outlining his positive opinion on it. He recommended a specific slot for the new class altering sets from the Infinite Archive. This is nice, but I don't totally agree with that: personally, this should just be a toggleable power you earn from the archive, rather than a set bonus of any kind. What I mean by gear slots would be more ring or necklace slots (one or two additional slots total, no more than 3) and possibly a mythic item slot. This would add more itemization to the game by just letting us equip more stuff, and having a dedicated mythic slot would make everyone really think about mythic items and what benefits their build most, since you'd be missing out if you didn't use one.
Billium813 wrote: »> All sets that aren't being used should be reworked or buffed to match the power of all the sets that are being used
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ATM, the biggest division for BIS sets is Mag vs Stam, and even that distinction is being eroded.
Billium813 wrote: »Hack > The solution is to add more gear slots
Hack > You wouldn't even need to change your build at all, just use these new class slots
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Different weapon builds can drive different build designs and bring in more viable sets.
But of course, this is only a limitation when it benefits me in an argument.Billium813 wrote: »I would be interested in seeing new gear slots in the future (earrings, tiaras, underwear, whatever)... but I just don't see how they could do that. They'd need to go back and add in 400 new items for each set, update the zones and drop tables. I just can't see them do that.
aspergalas4 wrote: »
Billium813 wrote: »> All sets that aren't being used should be reworked or buffed to match the power of all the sets that are being used
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ATM, the biggest division for BIS sets is Mag vs Stam, and even that distinction is being eroded.
Totally possible. Tanks use a certain number of sets, as do DPS, and Healers. Then, PVP has their own couple sets for those roles, and then there are sustain sets and a couple niche sets as well. For every set, it's simple; tweak values of the 5 piece bonuses and test alternative 2-4 piece set bonuses. They could do a PTS where it's on all year round with weekly set tweak testing to balance old sets, and then re-release those sets in new zones rather than actual new sets. You'd be able to get them in the old zones, or the new zones.
Billium813 wrote: »Hack > The solution is to add more gear slots
Hack > You wouldn't even need to change your build at all, just use these new class slots
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Different weapon builds can drive different build designs and bring in more viable sets.
New weapon skill lines? Sure, I'd love to see more skill lines! But this is a thread about itemization. Not about skill lines. New weapon skill lines would mean new weapons, which is itemization. However it's not really new itemization. It's just weapons, but again. It doesn't change the current itemization at all, though it does give more options, from weapons. So this isn't constructive to the point of this thread. It's reductive.
I'm also going to quote you here. They can't add new weapon skill lines, due to the logic you put forward in your argument.Billium813 wrote: »I would be interested in seeing new gear slots in the future (earrings, tiaras, underwear, whatever)... but I just don't see how they could do that. They'd need to go back and add in 400 new items for each set, update the zones and drop tables. I just can't see them do that.
Dagoth_Rac wrote: »Are there really 20 viable sets and 380 useless sets? Or are there 20 sets that add 10,000 DPS and 380 sets that add 9,990 DPS? Or 20 meta sets and 20 awful sets and 360 hovering in the close-but-not-quite-meta area?
Billium813 wrote: »Dagoth_Rac wrote: »Are there really 20 viable sets and 380 useless sets? Or are there 20 sets that add 10,000 DPS and 380 sets that add 9,990 DPS? Or 20 meta sets and 20 awful sets and 360 hovering in the close-but-not-quite-meta area?
There are 20 sets that Alcast, Deltia, Hack, and the YouTube community as a whole have all decided are the Top 20. Therefore, all players think they are the only sets that exist because they don't have the time, or desire, to figure it out themselves.
Devils advocate, there are some pretty terrible sets.... https://forums.elderscrollsonline.com/en/discussion/616785/the-most-underpowered-set-wall-of-fame-pc-na-as-voted-on-by-the-community, but you're correct that the issue isn't as bad as it's being made out to be. I'd rather ZOS just add more playstyles to incentive the use of those 380 other sets.
chessalavakia_ESO wrote: »Unless you use automated alterations the meta at the top is probably always going to be believed to be solved. We frequently see people think they solve updates on the PTS before they hit live.
More diversity would likely be possible for people that don't min-max that far with some changes but, those aren't necessarily going to be popular.
If you've got a few items that are beating out the others the easy solution is to just nerf them.
chessalavakia_ESO wrote: »Unless you use automated alterations the meta at the top is probably always going to be believed to be solved. We frequently see people think they solve updates on the PTS before they hit live.
More diversity would likely be possible for people that don't min-max that far with some changes but, those aren't necessarily going to be popular.
If you've got a few items that are beating out the others the easy solution is to just nerf them.
Absolutely. The easy solution is to just nerf the top sets. But that's a self-perpetuating problem. Nerf the top sets. Oh, now people are using these 20 sets? Nerf the top sets. Oh , now people are using these 20 sets. Nerf the- see what I mean? If you nerf the top 20 sets over and over, yes you'll eventually cause all sets to be pretty balance (most likely), but you'll also anger the playerbase. If you buff the bottom 5-10 sets every quarter, then you're making more players happy and eventually it'll be balanced. As long as all sets are within 5 to 10% of one another, then it's all good, but right now it's really big swings.
This is also why my last solution suggestion exists. If they give big buffs in a cycle that aren't permanent, but are there for fun for 3 to 6 months, then we'll see diversity in the itemization without any nerfs or buffs. It's probably the easiest way to do it without needing to buff 300+ sets, or fundamentally changing game systems. I'd prefer the long way, but this way would be fun as well.
i'm just going to throw out there that for some reason silks of the sun has the same 5pc bonus as netch's touch, except in theory a DK could run all fire skills however a sorc can't run all lightning skills. the sets are the same, but the ability to USE them isn't the same. they shouldn't have the same numbers because one can be fully utilised and the other can't. It's so stupid to "balance" sets in isolation like that.
never mind the fact that an all fire build is STILL better off running something generic anyway!
Turtle_Bot wrote: »
i'm just going to throw out there that for some reason silks of the sun has the same 5pc bonus as netch's touch, except in theory a DK could run all fire skills however a sorc can't run all lightning skills. the sets are the same, but the ability to USE them isn't the same. they shouldn't have the same numbers because one can be fully utilised and the other can't. It's so stupid to "balance" sets in isolation like that.
never mind the fact that an all fire build is STILL better off running something generic anyway!
I had forgotten about this point, but yes, you are correct here. The ability to use (and also obtain) these sets effectively factors in as well (quite a lot actually).
It's why you see PoN being recommended over other similarly powerful sets like aegis caller, even though, in a vacuum, aegis caller deals roughly the same damage, but in a large AoE, PoN is easier to get and proc, so it gets ran over AC.