ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) instead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
MidniteOwl1913 wrote: »IZZEFlameLash wrote: »You don't pray you get FE EA, you do the first 3 arcs, if you have not got at least 1 of each, start over. it is not worth the slog later on.
Yeah, all these talks of nerfs on something completely dependent on RNG is frankly ridiculous. I have ran EA without even seeing single good vision before.
Wonder if these players ever tried running with only max health, resource recovery, break free resource return, block cost reduction 2% damage boost/mitigation visions showing up? Let me tell you from my experience that you don't get far with those at all.
RNG would be at the very tippy top of my nerf list. Yes luck plays far far too large a part. Considering the obsession with the leaderboards I find that odd. Shouldn't be more about skill than luck? I get RNG in ToT, it's a card game, luck is just part of that genre, but dungeons/arenas? Not so much.
IZZEFlameLash wrote: »MidniteOwl1913 wrote: »IZZEFlameLash wrote: »You don't pray you get FE EA, you do the first 3 arcs, if you have not got at least 1 of each, start over. it is not worth the slog later on.
Yeah, all these talks of nerfs on something completely dependent on RNG is frankly ridiculous. I have ran EA without even seeing single good vision before.
Wonder if these players ever tried running with only max health, resource recovery, break free resource return, block cost reduction 2% damage boost/mitigation visions showing up? Let me tell you from my experience that you don't get far with those at all.
RNG would be at the very tippy top of my nerf list. Yes luck plays far far too large a part. Considering the obsession with the leaderboards I find that odd. Shouldn't be more about skill than luck? I get RNG in ToT, it's a card game, luck is just part of that genre, but dungeons/arenas? Not so much.
Yeah, it is one of the more mind boggling decisions. Why the need for RNG on visions and verses that may end your run prematurely because of bad RNG?
I actually like the RNG and believe that part of the "skill" in the EA is knowing when to reset/call it a run if you get bad RNG. You can force fights and progress, but if you're in Arc 3 and you've primarily gotten less than useful Visions, just restart before the slog gets to you.
As for the whole endless thing, I don't think of each run as endless, I think of the whole archive as endless, endless possibilities, endless books, endless fighting, just because a run ends doesn't mean the archive does.
I somewhat agree. That the RNG is part of the skill of a run.
But, I think there is greater skill in taking what comes and trying to make the best of it.
I had a run in which I got zero focused efforts and zero attuned, but I stacked secondary visions alongside swapping to different skills to make use of those visions better, and had my best run at the time. Like 6.3.3 I think. And last night, I got exactly 1 focused efforts on the same build, and made it to 6.4.1.
Yes, had I gotten more focused efforts and more attuned, which the build is designed around, I'd have cleared ARC 6 most likely. But half the challenge was working with what was given to get as far as possible.
I somewhat agree. That the RNG is part of the skill of a run.
But, I think there is greater skill in taking what comes and trying to make the best of it.
I had a run in which I got zero focused efforts and zero attuned, but I stacked secondary visions alongside swapping to different skills to make use of those visions better, and had my best run at the time. Like 6.3.3 I think. And last night, I got exactly 1 focused efforts on the same build, and made it to 6.4.1.
Yes, had I gotten more focused efforts and more attuned, which the build is designed around, I'd have cleared ARC 6 most likely. But half the challenge was working with what was given to get as far as possible.
I agree to a certain extend, but I'm 100% not amused when I'm running a Magicka build and keep getting +Gold, +XP, +Pet Damage, Martial Damage, etc... and have to just keep grabbing Mag/Stam/Health Recovery or defensive Visions. Sure I'm tanky and sustain is not an issue, but you have to be able to continue building into damage as well or else it just becomes a slog trying to burn down adds that have 500K+ health each. If I don't get Penetration, Crit Chance/Damage, or something that contributes to damage by the end of the 3rd Arc, then I just quit and start over or do something else.
I somewhat agree. That the RNG is part of the skill of a run.
But, I think there is greater skill in taking what comes and trying to make the best of it.
I had a run in which I got zero focused efforts and zero attuned, but I stacked secondary visions alongside swapping to different skills to make use of those visions better, and had my best run at the time. Like 6.3.3 I think. And last night, I got exactly 1 focused efforts on the same build, and made it to 6.4.1.
Yes, had I gotten more focused efforts and more attuned, which the build is designed around, I'd have cleared ARC 6 most likely. But half the challenge was working with what was given to get as far as possible.
I agree to a certain extend, but I'm 100% not amused when I'm running a Magicka build and keep getting +Gold, +XP, +Pet Damage, Martial Damage, etc... and have to just keep grabbing Mag/Stam/Health Recovery or defensive Visions. Sure I'm tanky and sustain is not an issue, but you have to be able to continue building into damage as well or else it just becomes a slog trying to burn down adds that have 500K+ health each. If I don't get Penetration, Crit Chance/Damage, or something that contributes to damage by the end of the 3rd Arc, then I just quit and start over or do something else.
I somewhat agree. That the RNG is part of the skill of a run.
But, I think there is greater skill in taking what comes and trying to make the best of it.
I had a run in which I got zero focused efforts and zero attuned, but I stacked secondary visions alongside swapping to different skills to make use of those visions better, and had my best run at the time. Like 6.3.3 I think. And last night, I got exactly 1 focused efforts on the same build, and made it to 6.4.1.
Yes, had I gotten more focused efforts and more attuned, which the build is designed around, I'd have cleared ARC 6 most likely. But half the challenge was working with what was given to get as far as possible.
I agree to a certain extend, but I'm 100% not amused when I'm running a Magicka build and keep getting +Gold, +XP, +Pet Damage, Martial Damage, etc... and have to just keep grabbing Mag/Stam/Health Recovery or defensive Visions. Sure I'm tanky and sustain is not an issue, but you have to be able to continue building into damage as well or else it just becomes a slog trying to burn down adds that have 500K+ health each. If I don't get Penetration, Crit Chance/Damage, or something that contributes to damage by the end of the 3rd Arc, then I just quit and start over or do something else.
I actually think martial damage boosts are really strong in EA, even on mag focused builds. Lots of bleed damage from other visions and verses that really benefit from increases in martial damage.
LunaticOne_ wrote: »I was on my Blade with Torugs/Heartland and got 2 visions increasing enchantment strength, but it didn't change anything on my weapon damage and weakening enchants, is that a bug or am I just being dumb? PS5, if that matters
LunaticOne_ wrote: »I was on my Blade with Torugs/Heartland and got 2 visions increasing enchantment strength, but it didn't change anything on my weapon damage and weakening enchants, is that a bug or am I just being dumb? PS5, if that matters
Sordidfairytale wrote: »FantasticFreddie wrote: »I honestly don't think it needs a nerf, mostly because of how limited the glyph is to begin with.
... the weakening effect will only apply to one enemy at a time...
The Slottable Champion Point Perk "Cutting Defense" allows your weapon enchantment to proc onto more than one enemy. And even while blocking.
FantasticFreddie wrote: »Running a tank build, I've had decent success with running crusher enchant (with or without the vision) until arc 3, and then IF I have the vision AND my buddy got a penetration vision, I swap to weakening. It does make a difference for the thoat and marauders. I do not change my gear for this, just keep my usual tanking stuffs
HOWEVER we never have time to go beyond arc 4. So I could see especially for duo runs, 1 person really specced into damage reduction could make a big difference.
IMHO, it's a bit too rng. I don't think the vision needs to be altered, but I think a few of the others could be buffed and brought in line, either defensively or offensively.
Necrotech_Master wrote: »FantasticFreddie wrote: »Running a tank build, I've had decent success with running crusher enchant (with or without the vision) until arc 3, and then IF I have the vision AND my buddy got a penetration vision, I swap to weakening. It does make a difference for the thoat and marauders. I do not change my gear for this, just keep my usual tanking stuffs
HOWEVER we never have time to go beyond arc 4. So I could see especially for duo runs, 1 person really specced into damage reduction could make a big difference.
IMHO, it's a bit too rng. I don't think the vision needs to be altered, but I think a few of the others could be buffed and brought in line, either defensively or offensively.
just FYI you dont really need like virtually any penetration in the archive
all of the mobs only have 9100 armor, except tho'at who has 18200
major + minor breach + cp passive penetration, and your ignoring like 95% of the enemies armor except on tho'at where its closer to 50%
if your running any other armor pen (light armor, or sharpened weapons, or maces/maul) then your going to be way overpen on everything except tho'at
major + minor breach is equivalent to 8922 pen, and you get 700 pen from the cp passive, which is 9622 effective pen without anything else going on
on later arcs the problem is not pen, but just raw dmg because the enemies get so much health
arc 9 the trash mobs have 1.8 mil hp, and arc 10 they have 2.1 mil hp, so they have more hp than most world bosses
at those arcs the incoming dmg is mainly a problem from the elite mobs, bosses, and marauders (example, got the fire marauder on arc 10 and it hit my friend for 85k dmg light attack, and i missed a block/dodge and it hit me for a 35k ranged attack (i was on a tank, with pearl getting the 33% dmg reduction due to my friend being dead and at armor cap with minor protection)
Turtle_Bot wrote: »If anything should be toned down, it would be the stacking of the visions. Maybe make them not stack to the point where it equals 100% damage reduction, but caps out at say 80% reduction instead (roughly equal to the current meta PvE tanking setups for other content).
The only Visions that I've been able to stack beyond 3 is Health/Magicka/Stamina Recovery Visions. I had a run with over 3500 Health/Magicka Recovery a few nights ago. Twas bananas.
mercer_cap wrote: »Turtle_Bot wrote: »If anything should be toned down, it would be the stacking of the visions. Maybe make them not stack to the point where it equals 100% damage reduction, but caps out at say 80% reduction instead (roughly equal to the current meta PvE tanking setups for other content).
The only Visions that I've been able to stack beyond 3 is Health/Magicka/Stamina Recovery Visions. I had a run with over 3500 Health/Magicka Recovery a few nights ago. Twas bananas.
perma dodge? xD
TX12001rwb17_ESO wrote: »Using this logic all visions should be nerfed because eventually you can have enough of them to be completely invulnerable, see your logic does not work, let players become overpowered Gods here, if they are able to actually get to this point then they honestly deserve it.