Update 41 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Weakening Glyph can break the Endless Archive Bosses. Changes needs to happen.

Heelie
Heelie
✭✭✭✭✭
The bosses in Endless Archive are all imported from the normal version of the content they're from, this means that a lot of bosses can be reduced to close to 0 weapon damage (with the right traits and the Attuned Buff), even in later Arcs such as Arc 8 or 9+. This is not a bug, just how they game works. But ZOS really needs to up the weapon and spell damage of the bosses so that weakening is not this powerful. Because of just how strong weakening is, almost every single top score build is centered around buffing it currently, often with a mix of Torugs and Heartland Conqueror. I believe this was'nt inteded by the develepors when they made the Endless Archive.

image.png?ex=65777805&is=65650305&hm=bd1ac85a2539e63263bf8cf65e25bbdae7b3783d633c404dc2c3ae1ba92d666f&

image.png?ex=65776795&is=6564f295&hm=6df2b9b5de3c1c6fd903bf7b6605db95b74bef10f61412753595f0c49c1ffd69&

image.png?ex=65776505&is=6564f005&hm=dd8e2f31b0fbddd8c47abd1fb7177236f4db7f57dbf93ba9bd814219c3676f9a&

image.png?ex=6577641a&is=6564ef1a&hm=c7afe740945102a85a8f56f150be178b1d1455ef38d9637dc0854d1e7c37c776&

These pictures are just 3 Attuned Enchanted Buffs and are fights as far up as Arc 7, as you can see I take < 500 damage every second, even from some of the Harder boss fights in the Archive. Some cycles bosses have so little weapon damage that they can be taken to a literal 0, even before a maxed out enchantment buffs.






Edited by Heelie on November 28, 2023 9:13PM
Most OwOrated healer of all time
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭
    whats funny is that attuned enchantment vision actually did not buff weakening/increase dmg glyphs and they fixed it so it would affect those lol

    it sounds like the most optimal enchantment setup is increase dmg back bar and weakening front bar so your both heavily buffing your own dmg while reducing the enemies lol

    i think its another reason people were also suggesting armor like alessia bulwark (which reduces melee attackers dmg by 350, no cooldown)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    So exactly what is the Attuned Enchanted Buff.

    PS5/NA
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭
    So exactly what is the Attuned Enchanted Buff.

    +75% effectiveness to your enchantment, per stack
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
  • YetAnotherLinuxUser
    YetAnotherLinuxUser
    ✭✭✭✭
    you forgot to mention infused trait
  • Heelie
    Heelie
    ✭✭✭✭✭
    NoSoup wrote: »
    lol it's not the weakening glyph that is the issue but the Attuned Enchanted Buff (which, with RNG you can go an entire playthrough without getting once, I've had 4 solo runs to Arc 4 in a row without getting it once).

    Based ony your logic, you'd be buffing the bosses so that its harder for one specific build that MIGHT get a certain vision and could get even luckier to stack that vision. Making the whole thing harder for every other build just to tone done potential effects of one specific build is not balancing.

    Again you can increase the weapon and spell damage, but at the same time decrease the modifier. This way damage stays the same for builds not centered around weakening, why is this hard to understand?
    Most OwOrated healer of all time
  • Heelie
    Heelie
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Heelie wrote: »
    May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?

    Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.

    Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.

    Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.
    Most OwOrated healer of all time
  • robpr
    robpr
    ✭✭✭✭✭
    It's the same "issue" as with Focused Efforts. It's just all other damage increasers or decreasers are just too weak, with only 6% bonus per stack, there is no reason to build them unless those two shows up paired with weakening apart maybe Avatar visions. When trash mobs are reaching 1mil in health and Gothmau's LA is doing 95% of your hp in a tap, there is not much you can do.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭
    Heelie wrote: »
    spartaxoxo wrote: »
    Heelie wrote: »
    May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?

    Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.

    Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.

    Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.

    What exactly are these other factors that go into the bosses’ damage in addition to weapon and spell damage?

    My partner and I have been trying to test the Cowardices, and we would appreciate information on what contributes to mob damage besides the WD/SD stat. The game does not seem to provide it.
  • NoSoup
    NoSoup
    ✭✭✭✭
    Heelie wrote: »
    spartaxoxo wrote: »
    Heelie wrote: »
    May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?

    Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.

    Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.

    Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.

    Well this is purely speculative, the only "varible" we know bosses have is wp/spell power. It may well be that they have infinite magic/stamina resources so that we don't get a sitution where somehow bosses have run out of resources to attack and so their damage mainly scales purely off wp/spell damage. Unless you have first hand knowledge of the server coding you can't really say well they have this and that also....
    Formally SirDopey, lost forum account during the great reset.....
  • Heelie
    Heelie
    ✭✭✭✭✭
    NoSoup wrote: »
    Heelie wrote: »
    spartaxoxo wrote: »
    Heelie wrote: »
    May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?

    Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.

    Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.

    Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.

    Well this is purely speculative, the only "varible" we know bosses have is wp/spell power. It may well be that they have infinite magic/stamina resources so that we don't get a sitution where somehow bosses have run out of resources to attack and so their damage mainly scales purely off wp/spell damage. Unless you have first hand knowledge of the server coding you can't really say well they have this and that also....

    We know they have weapon and spell damage and no magicka / stamina because decreasing their spell damage by 80% decreases damage of all attacks by 80%, this is also what we use to calculate the weapon and spel damage in the first place. But we also know that damage of attacks are different so they all have different modifiers to this weapon and spell damage.

    weapon and dmg for bosses is 2390 for cycle 1, 2590 2, 2790 3, 2990 4. Calculated by Lucht.
    This means that by 5 Attuned , with an infused Weakening glyph and HC + Torugs. All bosses will have 0 weapon and spell damage till Arc 4 where they will have 25. This means the only damage taken is invioment damage that is not linked to the boss.
    Most OwOrated healer of all time
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    RIP Minor & Major Cowardice
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Maybe just ban weakening from being buffed by this vision
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Tyrant_Tim wrote: »
    RIP Minor & Major Cowardice

    Oh no my nb cries in pain
  • NoSoup
    NoSoup
    ✭✭✭✭
    Let's ban the necropotence set and increase max magicka vision too. And you shouldn't be aloud to use any of the visions that increase your critical while wearing mothers sorrow. Wardens shouldn't have access to the vision that increases their max health because they already have minor tuffness and that's unfair to my non warden class....
    Formally SirDopey, lost forum account during the great reset.....
Sign In or Register to comment.