MidniteOwl1913 wrote: »So exactly what is the Attuned Enchanted Buff.
ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) instead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
lol it's not the weakening glyph that is the issue but the Attuned Enchanted Buff (which, with RNG you can go an entire playthrough without getting once, I've had 4 solo runs to Arc 4 in a row without getting it once).
Based ony your logic, you'd be buffing the bosses so that its harder for one specific build that MIGHT get a certain vision and could get even luckier to stack that vision. Making the whole thing harder for every other build just to tone done potential effects of one specific build is not balancing.
ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
spartaxoxo wrote: »ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.
spartaxoxo wrote: »ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.
Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.
It's the same "issue" as with Focused Efforts. It's just all other damage increasers or decreasers are just too weak, with only 6% bonus per stack, there is no reason to build them unless those two shows up paired with weakening apart maybe Avatar visions. When trash mobs are reaching 1mil in health and Gothmau's LA is doing 95% of your hp in a tap, there is not much you can do.
spartaxoxo wrote: »ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.
Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.
spartaxoxo wrote: »ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.
Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.
Well this is purely speculative, the only "varible" we know bosses have is wp/spell power. It may well be that they have infinite magic/stamina resources so that we don't get a sitution where somehow bosses have run out of resources to attack and so their damage mainly scales purely off wp/spell damage. Unless you have first hand knowledge of the server coding you can't really say well they have this and that also....
spartaxoxo wrote: »ESO_player123 wrote: »May be it's better to fix the root of the issue (the glyph + the buff or whatever that is) nstead of blindly upping all bosses' damage and ruining EA for those players that are not min/maxing, running optimal setups, or generally great at combat?
Where in this post did I ask them to increase damage, I only ask them to increase weapon and spell damage, they can then decrease the modifier accordingly, so that damage stays the same. Stop this fear mongering.
Not everyone has that glyph. I had no idea that was even a thing tbh. It wouldn't stay the same for people who aren't using it.
Damage is not just a result of the bosses weapon and spell damage, there is are other modifier that essentially scales multiplicative with it, decrease this accordingly, and damage stays the same.
Well this is purely speculative, the only "varible" we know bosses have is wp/spell power. It may well be that they have infinite magic/stamina resources so that we don't get a sitution where somehow bosses have run out of resources to attack and so their damage mainly scales purely off wp/spell damage. Unless you have first hand knowledge of the server coding you can't really say well they have this and that also....
YetAnotherLinuxUser wrote: »o let me paphrase. this craftable gear is accessible to everyone and can help them do really well in endless archive so it needs nerfed because i who have played x number of years to obtain trial gears am threatened by the posability that some new player will outdo me or do as well as me and i dont want that? is that an acurate restating of the concern in the OP?
YetAnotherLinuxUser wrote: »o let me paphrase. this craftable gear is accessible to everyone and can help them do really well in endless archive so it needs nerfed because i who have played x number of years to obtain trial gears am threatened by the posability that some new player will outdo me or do as well as me and i dont want that? is that an acurate restating of the concern in the OP?