FantasticFreddie wrote: »I honestly don't think it needs a nerf, mostly because of how limited the glyph is to begin with.
... the weakening effect will only apply to one enemy at a time...
In all honesty If weakening glyph alone would be that strong than nightblade with alessia's bulwark would be a meta in endless archive.
Tyrant_Tim wrote: »After all this talk, I’m tempted to kit my Blade.
Both forms of Cowardice are AoE and can be kept up 100% of the time, so Nightblade finally has a fighting chance in EA.
AlterBlika wrote: »Tyrant_Tim wrote: »After all this talk, I’m tempted to kit my Blade.
Both forms of Cowardice are AoE and can be kept up 100% of the time, so Nightblade finally has a fighting chance in EA.
Except these debuffs are a joke compared to the glyph combo
DUTCH_REAPER wrote: »Yup, I honestly do not see the devs "intending" this to happen. Once again, something specific is over performing. You can't tell me this content was meant to have damage negated this way. not buying it. TY OP for bringing this up.
Sordidfairytale wrote: »FantasticFreddie wrote: »I honestly don't think it needs a nerf, mostly because of how limited the glyph is to begin with.
... the weakening effect will only apply to one enemy at a time...
The Slottable Champion Point Perk "Cutting Defense" allows your weapon enchantment to proc onto more than one enemy. And even while blocking.
That being said, I agree with you in that I don't think that the damage needs to be addressed, because even if they modified the damage equation, you would still be better off running the weakening enchantment. The EA is all about survivability. ZoS knows what the builds are and what the combination of sets that are being used entail.
ssewallb14_ESO wrote: »Should've tweaked the skill coefficients from vet monsters instead of importing them from normal, whoops. I fear this will become some poor intern's job for the next couple months.
Turtle_Bot wrote: »If anything should be toned down, it would be the stacking of the visions. Maybe make them not stack to the point where it equals 100% damage reduction, but caps out at say 80% reduction instead (roughly equal to the current meta PvE tanking setups for other content).
ssewallb14_ESO wrote: »Should've tweaked the skill coefficients from vet monsters instead of importing them from normal, whoops. I fear this will become some poor intern's job for the next couple months.
Seems like Marauder Gothmau was imported from Dread Cellar Veteran Hardmode with none of the side boss crystal buffs to rely on...
You don't pray you get FE EA, you do the first 3 arcs, if you have not got at least 1 of each, start over. it is not worth the slog later on.
IZZEFlameLash wrote: »You don't pray you get FE EA, you do the first 3 arcs, if you have not got at least 1 of each, start over. it is not worth the slog later on.
Yeah, all these talks of nerfs on something completely dependent on RNG is frankly ridiculous. I have ran EA without even seeing single good vision before.
Wonder if these players ever tried running with only max health, resource recovery, break free resource return, block cost reduction 2% damage boost/mitigation visions showing up? Let me tell you from my experience that you don't get far with those at all.
Yeah and nightblade can apply additionally almost 650 wep/spell dmg reduction in the form of AoEs and with 100% uptimes. Assuming wep/spell dmg reductions are so strong that should make nightblade one of the strongest setups for EA since he could basically reduce bosses dmg even more (by 3,5k) and have high dmg reduction on trash packs (up to 1k when using alessia's bulwark). But somehow nightblades are not doing that great in EA.
That trick with weakening glyph, torug+heartland and attuned enhancements is nice but it really isnt anything gamebreaking in longer run. Yes it lowers bosses dmg but on attacks that You would be prepared for anyway, it does not much in trash fights and it relies heavily on getting proper visions fast enough. Have You seen overwhelming amount of high solo scores being done with that setup? I havn't. And if that setup would be as OP as You claim we should see atleast every second score in top 10 scores for every class being performed with it because let''s be honest most people interrested in the subject knew about that already. It's too gimmicky and one trick pony to make a overwhelming difference in a long run.
And fact it can go up to 2,9k doesnt mean it will go that much. 9 out of 10 times You wont be even getting 3 stacks of attuned enchantments before Your run ends. It's the same story as with focused efforts, it's strong vision, basically OP if You get 3+ stacks but good luck with that.
If anything is gamebreaking in EA it's DK's magma armor on a proper setup.
Four_Fingers wrote: »Adjust your build they say, finds good build. Oh no too OP - nerf it!