I have played ESO since beta, but now I am only here until something better comes along, at which point I hope all my remaining friends will agree to jump ship. ESO would need to address A LOT of issues to forestall this when a new contender arrives on scene.
I have played ESO since beta, but now I am only here until something better comes along, at which point I hope all my remaining friends will agree to jump ship. ESO would need to address A LOT of issues to forestall this when a new contender arrives on scene.
People have been saying this for years, though. A lot of MMOs have come along, and the only one that even got close IMHO is New World. Others have said Final Fantasy, but not my type of game.
At some point, I have to wonder whether anyone is actually capable of making a GOAT. The industry seems to be in a bit of a downsizing mode, right now, and that does not bode well for games of that caliber.
Lets have it right. ESO is a very easy game and this has held it back big time, as so much content has been dumbed down over the years in order to cater to the casual gamer - only a small proportion of challenging 'adult' content remains.
Endless Archive surprisingly seems to have been created for the hardcore crowd, yet unsurprising has generated widespread criticism for being way too difficult!
phaneub17_ESO wrote: »Guild Wars or Dragon's Dogma with multiple allied NPCs.
phaneub17_ESO wrote: »Guild Wars or Dragon's Dogma with multiple allied NPCs.
I loved Guild Wars because you could fill your party with NPCs that were as good as players (but not overpowered). I completed every zone in hard mode with just me and NPCs.
I was really excited when ESO announced companions, until I tried them out and discovered that they're nothing like Guild Wars NPCs. Ironically, they're pretty useless in the places where they're needed the most because they don't come anywhere near to matching what a player can do. Not even close. And you're limited to using only one at a time, even when doing content designed for 4 or more players.
SilverBride wrote: »ESO was a lot more difficult at launch and it was failing because of it. If they hadn't adjusted the difficulty there wouldn't be a game to discuss today.
The Endless Archive was not created for the hardcore crowd. It was created for everyone which is why the difficulty increases as the player progresses and doesn't just immediately start at the higher difficulties.
And yes there is criticism about it being too difficult because of the first few Arc's final boss being way more difficult than the rest of the Arc.
SilverBride wrote: »ESO was a lot more difficult at launch and it was failing because of it. If they hadn't adjusted the difficulty there wouldn't be a game to discuss today.
The Endless Archive was not created for the hardcore crowd. It was created for everyone which is why the difficulty increases as the player progresses and doesn't just immediately start at the higher difficulties.
And yes there is criticism about it being too difficult because of the first few Arc's final boss being way more difficult than the rest of the Arc.
Not disputing difficulty issue at launch, but that's irrelevant. The fact is that ESO has been dumbed down beyond belief to essentially cater to casual gamers. Not saying there's anything wrong with that - it's the market, and ZoS have taken full advantage by doing so.
And your reasoning on Endless Archive is seriously flawed because the average casual gamer (the majority of players) can't get far enough into it to reap the best rewards because its too difficult for them, hence the multiple threads and complaints on difficulty. That makes it way more suited to hardcore gamers than casuals in anyone's book.
SilverBride wrote: »SilverBride wrote: »ESO was a lot more difficult at launch and it was failing because of it. If they hadn't adjusted the difficulty there wouldn't be a game to discuss today.
The Endless Archive was not created for the hardcore crowd. It was created for everyone which is why the difficulty increases as the player progresses and doesn't just immediately start at the higher difficulties.
And yes there is criticism about it being too difficult because of the first few Arc's final boss being way more difficult than the rest of the Arc.
Not disputing difficulty issue at launch, but that's irrelevant. The fact is that ESO has been dumbed down beyond belief to essentially cater to casual gamers. Not saying there's anything wrong with that - it's the market, and ZoS have taken full advantage by doing so.
And your reasoning on Endless Archive is seriously flawed because the average casual gamer (the majority of players) can't get far enough into it to reap the best rewards because its too difficult for them, hence the multiple threads and complaints on difficulty. That makes it way more suited to hardcore gamers than casuals in anyone's book.
ESO has not been "dumbed down". It was brought to a level that most players find reasonble and enjoyable. Struggling to do everything is not something most players want.
As far as The Endless Archive, I have not once mentioned "the best rewards". I don't even know what "the best rewards" would be. I just want a few furnishings, which I can easly earn the Archival Fortunes for by just doing Arc 1 and not even having to beat Tho'at.
But mostly I want to be able to enjoy more than just Arc 1 up to but not past that boss.
it's the focus on the shop.
i honestly don't care about the shop at all. put whatever you want, as much as you like in it.
but they haven't put any of it in the game.
reward players for playing the game. it's not rocket science.
make crown exclusive houses purchasable for gold after 1 or 2 years.
put the arms cosmetic sets as drops in the dungeon they are designed after. maybe make it a reward once you have 100% set collection or something.
put unique mounts in every zone. why can't i get a camel from alki'r desert?
the game is chock full of cool things that mean nothing other than "i spent cash"
i'm supremely unimpressed by that flashy mount i see because i know the only way to get it is endeavours or crates. like, i don't care. it doesn't mean anything.
well done on spending money i guess.
for crying out loud it's not hard to understand or implement. put a mount in every zone from the already existing hundreds of mounts in the game and lock it behind the zone pathfinder achievement. make it 100k gold.
the only reason I can think that they haven't done this is because people might be less likely to spend money in the store if they could get things from playing the game.
[snip]
It's really weird that you mentioned that. Daughter just got off the WoW pts (or whatever it's called there) and the upcoming patch has NPCs you can use to fill out a full group for instances/dungeons. I'm not going to quote the whole thing but she was VERY impressed - said it was just like running with real people....
So maybe eventually the companion thing might get expanded, I don't know. I still don't like sidekicks so it won't matter to me!