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What is holding ESO back from being the GOAT MMO for YOU?

  • rpa
    rpa
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    If I understand right, problem with pvp was the game trusted client to do calculations which should not be trusted to client in a multiplayer game and of course when exploits happened they had to quickly move those to server which did not help performance and depending how hasty the fixing was might have impacted maintainability.
    (New World made the same mistake. In a game with tiny servers and territory control pvp designed to give winners a massive economic advantage. With a bonus dupe bug about every update.)
  • darvaria
    darvaria
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    I just want a WOW style BG. Like AB, WSG or AV. 2 teams. NOT 3. I'm sick of 3. I'm sick of it ALWAY being 2v1 teams. It's that way in BG's and it's like that at Cyro. Right now, the map isn't playable most of the time. I play on EP and I'm sick of seeing population steam rolling of the map (and yes, EP has times where they do this just as the other factions do). I would BG all the time if it wasn't 4v4v4.
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    Customizable companions, NPC romance options, being able to change hair color without having to sacrifice a token, companion mechanics for currently un-soloable dungeons come to mind.

    Right, I‘m another one of those who play ESO as an SP game replacement, so my pet peeves do not relate to MMO aspects.
    PC EU.

    =primarily PvH (Player vs. House)=
  • duagloth
    duagloth
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    It just doesn't feel like an elder scrolls game honestly. It's more like a fan fiction interpretation.
    Edited by duagloth on November 22, 2023 12:18PM
  • Sockermannen
    Sockermannen
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    For me ESO is a pretty damn solid game and it has alot of great qualities that i don’t see in other MMOs, atleast not to the same extent.

    The only thing i don’t like is how combat is balanced, the break neck pace at which the meta can change and how little communication we’ve had with the devs during the last year or so. We’ve had people point out major class weaknesses for a long time meanwhile other classes gets buffs they absolutely do not need.
  • xclassgaming
    xclassgaming
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    Nothing, it already is better then the rest.
    Give us clannfear mounts!
  • pklemming
    pklemming
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    Stupid balancing decisions. The fact that they don't understand a game should be fun, and that each patch seems to break something. This happens with alarming regularity.
  • SimonThesis
    SimonThesis
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    ESO has the best most realistic feeling of combat of any MMO game. The large scale pvp system in cyrodiil when it works and is fully populated is better and more realistic than any other game. The main problem is the chronic game breaking lag and combat bugs in endgame areas and lack of any new pvp content/innovation. This problem has not been helped by endless broken promises aka the Year(s) of Performance, and frequent decisions made that are detrimental to the game aka Update 35. Endgame areas also have a high knowledge/skill barrier of entry and the game does a poor job of recommending skills/sets to use.
    Edited by SimonThesis on November 22, 2023 2:19PM
  • boi_anachronism_
    boi_anachronism_
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    ESO has the best most realistic feeling of combat of any MMO game. The large scale pvp system in cyrodiil when it works and is fully populated is better and more realistic than any other game. The main problem is the chronic game breaking lag and combat bugs in endgame areas and lack of any new pvp content/innovation. This problem has not been helped by endless broken promises aka the Year(s) of Performance, and frequent decisions made that are detrimental to the game aka Update 35. Endgame areas also have a high knowledge/skill barrier of entry and the game does a poor job of recommending skills/sets to use.

    Thats correct. The "recommended" builds need to be overhauled and the tool tips less complicated. The entry to end game basically comes from learning guilds run by end game players and youtube vids from end game players to disseminate information. That shouldn't be the case.
  • Four_Fingers
    Four_Fingers
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    A very apparent attitude change in ZOS management since the Microsoft acquisition was announced.
    Miss "The Konk". :D
    Still one of my most played games.
    Edited by Four_Fingers on November 22, 2023 3:40PM
  • SaffronCitrusflower
    SaffronCitrusflower
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    Management, direction of game. ZOS vowed to support and promote PvP, and they've done just the opposite.
  • ImmortalCX
    ImmortalCX
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    I havent played in several years. Last expansion i played had just added artifacts. Was that 3 years ago? Installing again to add another thosand hours to my 2500.

    Anyway, the reason i quit was there was no feeling of progression. Best rewards were from cash shop. And even if i was spending money, buying a mount had no enjoyment because you didnt earn it.

    I hate being able to go everywhere at any level. I know why they did this, but there is never a feeling of danger. The difficulty comes from minigames like maelstrom instead.

    The leveled world is antithetical to how rpgs are supposed to work and makes the whole thing feel generic and hollow.

    Also the zones are small with everything falling on top of itself. There isnt a feeling of exploration.

    I think it appeals primarily to uber casuals who just want something to do and dont want to be challenged. If someone wants a twitchy experience, Dark Souls does it better.

  • IZZEFlameLash
    IZZEFlameLash
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    pklemming wrote: »
    Stupid balancing decisions. The fact that they don't understand a game should be fun, and that each patch seems to break something. This happens with alarming regularity.

    Yeah, this is really what is missing from games these days. Game studios seem to forget that games are supposed to be fun not chore for the sake of padding playtime to make customers more likely to spend money on cash shop.
    Imperials, the one and true masters of all mortal races of Tamriel
  • GuardianStriker
    GuardianStriker
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    I wish I could vote for more than one. Because to me, it's the predatory monetization, the snooze inducing combat and the server performance.
  • Panderbander
    Panderbander
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    [snip]

    I would like to second this. Corporations are not people. People giving negative responses to the direction of content is not a personal attack. People pointing out how a corporation is a part of a problem is not bashing. Providing an example of how neglected content can lead to a downward spiral in game fidelity via a negative feedback loop is not spreading conspiracy theories.

    [edited to remove quote]
    Edited by ZOS_Icy on November 26, 2023 6:33PM
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Amottica
    Amottica
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    Amottica wrote: »
    Rowjoh wrote: »
    Amottica wrote: »
    Beyond that, some changes have made the game even more challenging. The change made long ago to buff LAs and nerf heavies, instead of their original scaling being directly related to how long one channels the basic attack, did a lot to increase the skill curve. I have heard this from top raiders who understand how this change had a negative impact on the game even though they themselves have mastered it. That is very much the opposite of being dumbed down.

    Not at all.

    Because the part of the game you are describing is miniscule in comparison to the multitude of humongous continents of easy peasy dumbed down gameplay and content.

    How else do you think a level 10 player in basic gear can successfully solo every single quest in the game, world bosses, public dungeons and all the base game normal dungeons blindfold, yet as soon as content is released with a modicum of challenge such as Endless Archive, there's an outcry and it inevitably gets dumbed down in line with pretty much everything else, in order to appease the casual crowd.

    True that there has been a lot of balancing and re-balancing over the years, most of it being ridiculously over powered or nerfed to extinction. There was even a time when ZoS had the balance in a good place - something for everyone in fair proportion - but the fact remains that the net result is that ESO now caters to the casual gamer in all but a small percentage of actually challenging content.

    We are level 10 for what, 30 seconds? One can level up to 50 in a day. A long weekend if we go slow. So the difficulty at level 10 is insignificant.

    It is at level 50 with some CP is where we play 99% of our time. Speaking of normal base game dungeons is also not important as they were intended to be easy and always have been.

    With vet, and especially vet HM content it is the power creep that has been the issue. I stated that in the quoted post but it seems to have been edited out. A great example is the older trials on vet and even vet HM are easier than many of the newer trials because the newer trials were designed for the current power level and the older trials are not adjusted which makes them easier. That power creep is also why older vet dungeons are easier.

    So yes, my comment when looked at in full, was spot on and power creep has been the major force in why older content is easier, not that things have been dumbed down.

    Something to remember is that power creep isnt one sided. With the advent of oakenbuilds an average player that does any trials easily knocks out the 40k mark. Even in vet dlcs dungeons the major issue I see even on the 200cp-300cp players is no knowledge of mechs not the lack of required burn. A 21k burn on a 3m (about 42k for a 21m) is more then enough for everything. In addition in u35 it was also the high end players who complained to a great degree that the nerf of both heavy and light attacks impacted newer players more then anyone. We know that we have the skill and knowledge to find something else and work around it, they dont.

    As for power creep that exists in a fashion in everything. Example: in climbing this is why in the 1970s a 5.12 climb was professional and top of the game and now folks who train a few hrs a week can achieve it if the training is targeted and efficient. The top is now 5.15 They have better gear, better resources and more specialized facilities to train in. That goes for any sport otherwise Olympic records would remain the same year in year out. Some People will always strive for the highest level. What we largely have is both a skill and knowledge creep, not a completely raw damage creep alone that exists in a vacuum as people seem to believe. Its a 10 year old game, some folks will inevitably master it. Skill wise, knowledge wise, and mechanic wise.

    There are two other major factors one being the adjustments to skills and the second is the introduction of specific sets, especially high skill sets that allow for this. Bahsei, coral, kinras, these players have the skills that have been honed to use them well. Even dungeon sets like nirn, which an average player has access to without trial gear and even overland ones that contribute. Crafted gear and overland can net you a 90k parse with skill factually, we are talking flat stat sets here. I can hit above 45k on a 3m in orders wrath and mother sorrow and 39-40k ish without cp. That is skill creep. Knowledge is also something average players dont have if they dont go looking for it. Experienced players have spent hrs pouring over number to figure out how to buff their groups properly. It doesnt just happen. We talk about the "back in the day" power standards but the fact is that even then there was a significant gap. Average players were not hitting 40k. They were in the 20-25k range with high end around 35-40k. Keep in mind this is long before the 21m. So translated you are looking at 40-50k vs 70k-80k buffed, thats a huge difference.

    The other largely ignored part is support sets. They create the vast majority of the content damage creep. Remember 21m dummies represent the optimal buffs you can get not the average, that is largely support. High level players have the knowledge to buff our groups properly and also the skill to proc them. We curate what our supports need to create that.

    "Power creep" is inevitable from skill. knowledge creep is the fault of zos for not creating better in games guides and tutorials. Examples being explanations of 5 piece sets, stats like penetration, and tool tips which are in many cases very complicated.

    As far as content for higher level players? Looking at the older vs newer trials. The new ones like vdsr and and vse actually discourage high burn for all but the most advanced players. They hinge on more advancd mechanics. They have little to no dps checks. Like mol back in the day you can play the mechanics indefinitely until you beat the boss. If you over burn the twins in dsr for example you send them into bash mechanics with atros out that usually end in a wipe, reef guardian is the same and you can send as many players as you want down. Even bahsei is like that. It is only rghm that was actually designed for real power creep. In fact it is many of the older trials that have hard checks. Hof has ramping damage in execute for example. Vas has a timed enrage mechanic for felms and lothis. Even hel ra hm i atill see more adance players fail at because of mechanics and how hard the boss hits tanks. Vaahm also requires good burn for final as well as decent skill for chain lightning mechanics. Most of the very new content like ea and world bosses are designed to encourage group play. Even at my level i can not solo them. Ea I typically get to about arc 5 by myself. I typically go in with a friend.

    Yes hard modes will be harder because they move with the times and are designed for the top end but none of them are impossible at 80k dps except rockgrove. Trial hardmodes are designed for the highest level players, thats the point of them, same as all hardmodes were back in the days. The same with dungeons and as i already mentioned no vet dlc requires insanely high damage, just average damage is fine as long as you have good mechanical knowledge. Thats what they are moving towards.

    1. A player choosing a lower-performing build such as a Oakenbuild because it is easier has no bearing on what is happening with the power creep. It is a choice the individual makes.

    2. I fail to see how claiming in real life or Olympic competition has anything to do with changes devs make to a fantasy game. Power creep has nothing to do with a player training harder or doing targeted training. It has everything to do with changes devs make to the game that increase the damage we can do.

    3. vHalls of Fabrication is still easier than it was and I understand that vMoL became significantly easier during its first year due to the power creep and has gotten even easier. I saw an old video from a top raid group that had to do the full circle in vMoL HM and that is hardly seen today. It is all power creep.
  • Amottica
    Amottica
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    Rowjoh wrote: »
    Amottica wrote: »
    We are level 10 for what, 30 seconds? One can level up to 50 in a day. A long weekend if we go slow. So the difficulty at level 10 is insignificant.

    It is at level 50 with some CP is where we play 99% of our time. Speaking of normal base game dungeons is also not important as they were intended to be easy and always have been.

    With vet, and especially vet HM content it is the power creep that has been the issue. I stated that in the quoted post but it seems to have been edited out. A great example is the older trials on vet and even vet HM are easier than many of the newer trials because the newer trials were designed for the current power level and the older trials are not adjusted which makes them easier. That power creep is also why older vet dungeons are easier.

    So yes, my comment when looked at in full, was spot on and power creep has been the major force in why older content is easier, not that things have been dumbed down.

    Not so spot on I'm afraid.

    Power creep was addressed a long time ago when it got out of hand, so its got very little to do with it, and everything to do with the game being continuously adjusted down and made suitable for casual gamers. The main components of the game have been so dumbed down, from the skills, passives, class passives and overall stat adjustment to the introduction of mythic items such as Oakensoul and the Velothi Ur-Mage's Amulet etc that casual gamers can win blindfold with one hand tied behind their back :D

    There's no jeopardy except from the small percentage of challenging content that remains, but even most of that has been nerfed to some extent, and it wont be long until Endless Archive suffers the same fate.

    New/no cp players can beat world bosses, public dungeon bosses etc and succeed at any quest as early as level 10 which is about 20 minutes in by the way, because everything is so ridiculously easy. When we get to max level (possible in about 20 hours) you can slot a mythic and become a casual God!

    In what other MMO worth its salt can you do that ? !


    Au contraire

    While I am sure Zenimax has worked on getting a handle on power creep, we are still so much more powerful today than years ago which is evident in how much easier the older raids are today vs when they were released. So my comment was very spot on.

    As for new/no CP players being able to beat a solo world boss or a public dungeon boss, the base game WBs and dungeon bosses are far too easy. I was surprised they were called world bosses. If anything, pointing this out supports the accuracy of my comments.

    In other games worth their salt WBs cannot be soloed. Heck, many in other games require the trinity.

  • boi_anachronism_
    boi_anachronism_
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    Amottica wrote: »
    Amottica wrote: »
    Rowjoh wrote: »
    Amottica wrote: »
    Beyond that, some changes have made the game even more challenging. The change made long ago to buff LAs and nerf heavies, instead of their original scaling being directly related to how long one channels the basic attack, did a lot to increase the skill curve. I have heard this from top raiders who understand how this change had a negative impact on the game even though they themselves have mastered it. That is very much the opposite of being dumbed down.

    Not at all.

    Because the part of the game you are describing is miniscule in comparison to the multitude of humongous continents of easy peasy dumbed down gameplay and content.

    How else do you think a level 10 player in basic gear can successfully solo every single quest in the game, world bosses, public dungeons and all the base game normal dungeons blindfold, yet as soon as content is released with a modicum of challenge such as Endless Archive, there's an outcry and it inevitably gets dumbed down in line with pretty much everything else, in order to appease the casual crowd.

    True that there has been a lot of balancing and re-balancing over the years, most of it being ridiculously over powered or nerfed to extinction. There was even a time when ZoS had the balance in a good place - something for everyone in fair proportion - but the fact remains that the net result is that ESO now caters to the casual gamer in all but a small percentage of actually challenging content.

    We are level 10 for what, 30 seconds? One can level up to 50 in a day. A long weekend if we go slow. So the difficulty at level 10 is insignificant.

    It is at level 50 with some CP is where we play 99% of our time. Speaking of normal base game dungeons is also not important as they were intended to be easy and always have been.

    With vet, and especially vet HM content it is the power creep that has been the issue. I stated that in the quoted post but it seems to have been edited out. A great example is the older trials on vet and even vet HM are easier than many of the newer trials because the newer trials were designed for the current power level and the older trials are not adjusted which makes them easier. That power creep is also why older vet dungeons are easier.

    So yes, my comment when looked at in full, was spot on and power creep has been the major force in why older content is easier, not that things have been dumbed down.

    Something to remember is that power creep isnt one sided. With the advent of oakenbuilds an average player that does any trials easily knocks out the 40k mark. Even in vet dlcs dungeons the major issue I see even on the 200cp-300cp players is no knowledge of mechs not the lack of required burn. A 21k burn on a 3m (about 42k for a 21m) is more then enough for everything. In addition in u35 it was also the high end players who complained to a great degree that the nerf of both heavy and light attacks impacted newer players more then anyone. We know that we have the skill and knowledge to find something else and work around it, they dont.

    As for power creep that exists in a fashion in everything. Example: in climbing this is why in the 1970s a 5.12 climb was professional and top of the game and now folks who train a few hrs a week can achieve it if the training is targeted and efficient. The top is now 5.15 They have better gear, better resources and more specialized facilities to train in. That goes for any sport otherwise Olympic records would remain the same year in year out. Some People will always strive for the highest level. What we largely have is both a skill and knowledge creep, not a completely raw damage creep alone that exists in a vacuum as people seem to believe. Its a 10 year old game, some folks will inevitably master it. Skill wise, knowledge wise, and mechanic wise.

    There are two other major factors one being the adjustments to skills and the second is the introduction of specific sets, especially high skill sets that allow for this. Bahsei, coral, kinras, these players have the skills that have been honed to use them well. Even dungeon sets like nirn, which an average player has access to without trial gear and even overland ones that contribute. Crafted gear and overland can net you a 90k parse with skill factually, we are talking flat stat sets here. I can hit above 45k on a 3m in orders wrath and mother sorrow and 39-40k ish without cp. That is skill creep. Knowledge is also something average players dont have if they dont go looking for it. Experienced players have spent hrs pouring over number to figure out how to buff their groups properly. It doesnt just happen. We talk about the "back in the day" power standards but the fact is that even then there was a significant gap. Average players were not hitting 40k. They were in the 20-25k range with high end around 35-40k. Keep in mind this is long before the 21m. So translated you are looking at 40-50k vs 70k-80k buffed, thats a huge difference.

    The other largely ignored part is support sets. They create the vast majority of the content damage creep. Remember 21m dummies represent the optimal buffs you can get not the average, that is largely support. High level players have the knowledge to buff our groups properly and also the skill to proc them. We curate what our supports need to create that.

    "Power creep" is inevitable from skill. knowledge creep is the fault of zos for not creating better in games guides and tutorials. Examples being explanations of 5 piece sets, stats like penetration, and tool tips which are in many cases very complicated.

    As far as content for higher level players? Looking at the older vs newer trials. The new ones like vdsr and and vse actually discourage high burn for all but the most advanced players. They hinge on more advancd mechanics. They have little to no dps checks. Like mol back in the day you can play the mechanics indefinitely until you beat the boss. If you over burn the twins in dsr for example you send them into bash mechanics with atros out that usually end in a wipe, reef guardian is the same and you can send as many players as you want down. Even bahsei is like that. It is only rghm that was actually designed for real power creep. In fact it is many of the older trials that have hard checks. Hof has ramping damage in execute for example. Vas has a timed enrage mechanic for felms and lothis. Even hel ra hm i atill see more adance players fail at because of mechanics and how hard the boss hits tanks. Vaahm also requires good burn for final as well as decent skill for chain lightning mechanics. Most of the very new content like ea and world bosses are designed to encourage group play. Even at my level i can not solo them. Ea I typically get to about arc 5 by myself. I typically go in with a friend.

    Yes hard modes will be harder because they move with the times and are designed for the top end but none of them are impossible at 80k dps except rockgrove. Trial hardmodes are designed for the highest level players, thats the point of them, same as all hardmodes were back in the days. The same with dungeons and as i already mentioned no vet dlc requires insanely high damage, just average damage is fine as long as you have good mechanical knowledge. Thats what they are moving towards.

    1. A player choosing a lower-performing build such as a Oakenbuild because it is easier has no bearing on what is happening with the power creep. It is a choice the individual makes.

    2. I fail to see how claiming in real life or Olympic competition has anything to do with changes devs make to a fantasy game. Power creep has nothing to do with a player training harder or doing targeted training. It has everything to do with changes devs make to the game that increase the damage we can do.

    3. vHalls of Fabrication is still easier than it was and I understand that vMoL became significantly easier during its first year due to the power creep and has gotten even easier. I saw an old video from a top raid group that had to do the full circle in vMoL HM and that is hardly seen today. It is all power creep.

    Your response just says I skimmed the reply. "Power creep" is a multitude of things. I outlined that indepth.
    Edited by boi_anachronism_ on November 24, 2023 5:08AM
  • Amottica
    Amottica
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    Amottica wrote: »
    Amottica wrote: »
    Rowjoh wrote: »
    Amottica wrote: »
    Beyond that, some changes have made the game even more challenging. The change made long ago to buff LAs and nerf heavies, instead of their original scaling being directly related to how long one channels the basic attack, did a lot to increase the skill curve. I have heard this from top raiders who understand how this change had a negative impact on the game even though they themselves have mastered it. That is very much the opposite of being dumbed down.

    Not at all.

    Because the part of the game you are describing is miniscule in comparison to the multitude of humongous continents of easy peasy dumbed down gameplay and content.

    How else do you think a level 10 player in basic gear can successfully solo every single quest in the game, world bosses, public dungeons and all the base game normal dungeons blindfold, yet as soon as content is released with a modicum of challenge such as Endless Archive, there's an outcry and it inevitably gets dumbed down in line with pretty much everything else, in order to appease the casual crowd.

    True that there has been a lot of balancing and re-balancing over the years, most of it being ridiculously over powered or nerfed to extinction. There was even a time when ZoS had the balance in a good place - something for everyone in fair proportion - but the fact remains that the net result is that ESO now caters to the casual gamer in all but a small percentage of actually challenging content.

    We are level 10 for what, 30 seconds? One can level up to 50 in a day. A long weekend if we go slow. So the difficulty at level 10 is insignificant.

    It is at level 50 with some CP is where we play 99% of our time. Speaking of normal base game dungeons is also not important as they were intended to be easy and always have been.

    With vet, and especially vet HM content it is the power creep that has been the issue. I stated that in the quoted post but it seems to have been edited out. A great example is the older trials on vet and even vet HM are easier than many of the newer trials because the newer trials were designed for the current power level and the older trials are not adjusted which makes them easier. That power creep is also why older vet dungeons are easier.

    So yes, my comment when looked at in full, was spot on and power creep has been the major force in why older content is easier, not that things have been dumbed down.

    Something to remember is that power creep isnt one sided. With the advent of oakenbuilds an average player that does any trials easily knocks out the 40k mark. Even in vet dlcs dungeons the major issue I see even on the 200cp-300cp players is no knowledge of mechs not the lack of required burn. A 21k burn on a 3m (about 42k for a 21m) is more then enough for everything. In addition in u35 it was also the high end players who complained to a great degree that the nerf of both heavy and light attacks impacted newer players more then anyone. We know that we have the skill and knowledge to find something else and work around it, they dont.

    As for power creep that exists in a fashion in everything. Example: in climbing this is why in the 1970s a 5.12 climb was professional and top of the game and now folks who train a few hrs a week can achieve it if the training is targeted and efficient. The top is now 5.15 They have better gear, better resources and more specialized facilities to train in. That goes for any sport otherwise Olympic records would remain the same year in year out. Some People will always strive for the highest level. What we largely have is both a skill and knowledge creep, not a completely raw damage creep alone that exists in a vacuum as people seem to believe. Its a 10 year old game, some folks will inevitably master it. Skill wise, knowledge wise, and mechanic wise.

    There are two other major factors one being the adjustments to skills and the second is the introduction of specific sets, especially high skill sets that allow for this. Bahsei, coral, kinras, these players have the skills that have been honed to use them well. Even dungeon sets like nirn, which an average player has access to without trial gear and even overland ones that contribute. Crafted gear and overland can net you a 90k parse with skill factually, we are talking flat stat sets here. I can hit above 45k on a 3m in orders wrath and mother sorrow and 39-40k ish without cp. That is skill creep. Knowledge is also something average players dont have if they dont go looking for it. Experienced players have spent hrs pouring over number to figure out how to buff their groups properly. It doesnt just happen. We talk about the "back in the day" power standards but the fact is that even then there was a significant gap. Average players were not hitting 40k. They were in the 20-25k range with high end around 35-40k. Keep in mind this is long before the 21m. So translated you are looking at 40-50k vs 70k-80k buffed, thats a huge difference.

    The other largely ignored part is support sets. They create the vast majority of the content damage creep. Remember 21m dummies represent the optimal buffs you can get not the average, that is largely support. High level players have the knowledge to buff our groups properly and also the skill to proc them. We curate what our supports need to create that.

    "Power creep" is inevitable from skill. knowledge creep is the fault of zos for not creating better in games guides and tutorials. Examples being explanations of 5 piece sets, stats like penetration, and tool tips which are in many cases very complicated.

    As far as content for higher level players? Looking at the older vs newer trials. The new ones like vdsr and and vse actually discourage high burn for all but the most advanced players. They hinge on more advancd mechanics. They have little to no dps checks. Like mol back in the day you can play the mechanics indefinitely until you beat the boss. If you over burn the twins in dsr for example you send them into bash mechanics with atros out that usually end in a wipe, reef guardian is the same and you can send as many players as you want down. Even bahsei is like that. It is only rghm that was actually designed for real power creep. In fact it is many of the older trials that have hard checks. Hof has ramping damage in execute for example. Vas has a timed enrage mechanic for felms and lothis. Even hel ra hm i atill see more adance players fail at because of mechanics and how hard the boss hits tanks. Vaahm also requires good burn for final as well as decent skill for chain lightning mechanics. Most of the very new content like ea and world bosses are designed to encourage group play. Even at my level i can not solo them. Ea I typically get to about arc 5 by myself. I typically go in with a friend.

    Yes hard modes will be harder because they move with the times and are designed for the top end but none of them are impossible at 80k dps except rockgrove. Trial hardmodes are designed for the highest level players, thats the point of them, same as all hardmodes were back in the days. The same with dungeons and as i already mentioned no vet dlc requires insanely high damage, just average damage is fine as long as you have good mechanical knowledge. Thats what they are moving towards.

    1. A player choosing a lower-performing build such as a Oakenbuild because it is easier has no bearing on what is happening with the power creep. It is a choice the individual makes.

    2. I fail to see how claiming in real life or Olympic competition has anything to do with changes devs make to a fantasy game. Power creep has nothing to do with a player training harder or doing targeted training. It has everything to do with changes devs make to the game that increase the damage we can do.

    3. vHalls of Fabrication is still easier than it was and I understand that vMoL became significantly easier during its first year due to the power creep and has gotten even easier. I saw an old video from a top raid group that had to do the full circle in vMoL HM and that is hardly seen today. It is all power creep.

    Your response just says I skimmed the reply. "Power creep" is a multitude of things. I outlined that indepth.

    Nope. Power creep is one thing. It is our damage increasing over time. That pretty much is measured by the high-end damage and not anything in between nor what happens in the Olympics. It also has nothing to do with players mastering the game as they did that years ago. Heck, there are groups that have been mastering the newest trials in months (trifecta achievements) not years.

    Oh, and I was also speaking about the challenging content becoming easier. That is the HMs. Not talking about normal dungeons or story-mode raids. Of course, if the HMs are getting easier then the normal modes are getting even that much easier.



  • IZZEFlameLash
    IZZEFlameLash
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    [snip]

    I would like to second this. Corporations are not people. People giving negative responses to the direction of content is not a personal attack. People pointing out how a corporation is a part of a problem is not bashing. Providing an example of how neglected content can lead to a downward spiral in game fidelity via a negative feedback loop is not spreading conspiracy theories.

    Don't forget that some of the criticisms can also be snipped out for 'conspiracy' without having to be a complete outlandish claim.

    [edited to remove quote]
    Edited by ZOS_Icy on November 26, 2023 6:34PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • antihero_kazuma
    antihero_kazuma
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    I really enjoy the game, but my issue is just the constant buffs/nerfs. It feels like every month or two every set needs to be changed. There's also the issue of weekly maintenance. How many MMOs do things like this?
  • Pelanora
    Pelanora
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    A very apparent attitude change in ZOS management since the Microsoft acquisition was announced.
    Miss "The Konk". :D
    Still one of my most played games.

    How? What have you seen that's different? I've not noticed anything really
  • gronoxvx
    gronoxvx
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    Eso would probably go from 2/10 to 3/10 if they finally fixed the stuck in combat bug in pvp since its been around for almost as long as the game has been out.
  • Hurbster
    Hurbster
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    The aggressive monetization and the complete cluster that is the timeline.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • SandandStars
    SandandStars
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    PvP class balance has grown progressively worse for years.

    It sure seems like whoever has been calling the shots doesn’t play the game enough to understand the impact of their decisions.
  • Anifaas
    Anifaas
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    Combat system and persistent bugs/unfinished content. I can spend the whole night fighting in other games but after one boss fight in ESO I want to take a nap or play another game. And bugs seem to only be fixed with expediency when they affect the heavily monetized store. Most other bugs are, seemingly, given low priority status and as a customer I find that insulting. Falkreath Hold, for example, shouldn't have a bugged third boss after all this time.
    Edited by Anifaas on November 26, 2023 6:13PM
  • RebornV3x
    RebornV3x
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    -I think the combat is what really holds this game back and the balance changes of the past have ruined it for many players the combat in this game can be clunky, slow or unresponsive at times and most BASE game skills look kinda bland just the combat in general is bad I wish we had something close to Black Desert Online combat system the only good thing about that game tho.
    -also years of PVP neglect and overall just poor performance of PVP in general have hurt the game

    -Other than That ESO is probably the best MMO out there its monetization is fine compared to other MMOs
    -The quests are fun and feel like they have some meaning your not collecting 20 chickens for just some random guy or getting like 15 sticks every other quest
    -Overall character customization is probably the best over hundreds of different outfits and motif styles and easy to mix and match and the whole outfit system is amazing.
    Housing in ESO is handled very well too compared to other games.
    and lastly having every characters dialogue in the game be fully voice acted goes along way I try to play other MMOs and its jaring to have to read text or have them repeat like one sentence over and over.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Northwold
    Northwold
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    The trading system. Linking use of traders to membership of a player administered guild is about the dumbest thing I can think of in an MMO that purports to be solo and casual player friendly.
    Edited by Northwold on November 27, 2023 12:58AM
  • OldStygian
    OldStygian
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    As others have mentioned more skill lines for schools of magic and weapons.

    Like you can in prior TES games, I'd really like to create your own class and be able to freely choose from all the skill lines to create the character you'd like to play.
  • TaSheen
    TaSheen
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    As others have mentioned more skill lines for schools of magic and weapons.

    Like you can in prior TES games, I'd really like to create your own class and be able to freely choose from all the skill lines to create the character you'd like to play.

    Pretty impossible to balance in an MMO....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
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