It's really weird that you mentioned that. Daughter just got off the WoW pts (or whatever it's called there) and the upcoming patch has NPCs you can use to fill out a full group for instances/dungeons. I'm not going to quote the whole thing but she was VERY impressed - said it was just like running with real people....
So maybe eventually the companion thing might get expanded, I don't know. I still don't like sidekicks so it won't matter to me!
Hopefully the WoW NPCs will be more useful than ESO's.
I don't see companions as sidekicks. I see them as a way to complete group content solo, or at least that's the way I was hoping to use them. I don't use companions in single-player games. I never take Lydia (or anyone else) in Skyrim, etc., because there's no group content (thank goodness!). For me, they're a way to fill group slots. Guild Wars' NPCs didn't have personalities or anything. But they could fight and survive on par with an average player, unlike Mirri, Bastian, and company.
Cooperharley wrote: »DISCLAIMER: ESO is probably my favorite game I've played, truthfully. Definitely my favorite MMO. Is it perfect? Of course not! No game is. What I'm curious about here is what YOU guys believe to be holding ESO back from being the greatest. This is for constructive criticism for ZOS and I personally GREATLY appreciate all the work that they constantly put into the game!
If you think ESO is perfect, you wouldn't change a thing, etc. then this poll is not for youFeel free to chime in obviously! Free speech of course, but mainly just curious what the playerbase thinks! Cheers and Happy Saturday!
SilverBride wrote: »
ESO has not been "dumbed down". It was brought to a level that most players find reasonble and enjoyable. Struggling to do everything is not something most players want.
As far as The Endless Archive, I have not once mentioned "the best rewards". I don't even know what "the best rewards" would be. I just want a few furnishings, which I can easly earn the Archival Fortunes for by just doing Arc 1 and not even having to beat Tho'at.
But mostly I want to be able to enjoy more than just Arc 1 up to but not past that boss.
SilverBride wrote: »ESO has not been "dumbed down". It was brought to a level that most players find reasonble and enjoyable. Struggling to do everything is not something most players want.
Everyone knows ESO has been dumbed down to a ridiculously easy level over the years. Its so easy, players can level a new character to max just wearing underwear and without a weapon. I did it once
In any case, I think that difficulty tends to work against GOAT. A GOAT MMO will be just hard enough where the challenge is rewarding, yet not so hard that people leave, either because it is too challenging, or because the game is beaten and presents no more challenge.
SilverBride wrote: »ESO has not been "dumbed down". It was brought to a level that most players find reasonble and enjoyable. Struggling to do everything is not something most players want.Everyone knows ESO has been dumbed down to a ridiculously easy level over the years. Its so easy, players can level a new character to max just wearing underwear and without a weapon. I did it once
ESO has been made easier over the years. I think this is because there aren't enough people playing the game that can get to max level in underwear and no weapon.
My assumption is that a lot, if not all, of the people who talk about how easy ESO is, how everything is a one shot or face roll, would not be saying this if they were a new player in the first week of the game with no prior knowledge of the game. I get that experienced players have an easier time with all parts of the game. This is neither surprising nor unexpected. I would be more surprised if they didn't.
In any case, I think that difficulty tends to work against GOAT. A GOAT MMO will be just hard enough where the challenge is rewarding, yet not so hard that people leave, either because it is too challenging, or because the game is beaten and presents no more challenge.
Beyond that, some changes have made the game even more challenging. The change made long ago to buff LAs and nerf heavies, instead of their original scaling being directly related to how long one channels the basic attack, did a lot to increase the skill curve. I have heard this from top raiders who understand how this change had a negative impact on the game even though they themselves have mastered it. That is very much the opposite of being dumbed down.
My assumption is that a lot, if not all, of the people who talk about how easy ESO is, how everything is a one shot or face roll, would not be saying this if they were a new player in the first week of the game with no prior knowledge of the game. I get that experienced players have an easier time with all parts of the game. This is neither surprising nor unexpected. I would be more surprised if they didn't.
Two things really:
1: The dps gap. (Shouldn't exist)
2: The way dungeons are broken/abuse of other players. (fake roles/speedrunning/etc)
Bugs (especially ones mentioned during PTS) not getting fixed very quickly.
Class and set-imbalances. I know arcanist is the new thing, but does it really have to be overtuned to the point that it's the only parse DD most trial groups will accept? This makes the game more and more monotonous. Did most class sets from EA really need to be completely worthless? Why can't completely un-used sets be given a buff so they might not be terrible?
Monetization. I'd love to do more with housing, but not when new houses cost more than I can buy a new game for.
Beyond that, some changes have made the game even more challenging. The change made long ago to buff LAs and nerf heavies, instead of their original scaling being directly related to how long one channels the basic attack, did a lot to increase the skill curve. I have heard this from top raiders who understand how this change had a negative impact on the game even though they themselves have mastered it. That is very much the opposite of being dumbed down.
Not at all.
Because the part of the game you are describing is miniscule in comparison to the multitude of humongous continents of easy peasy dumbed down gameplay and content.
How else do you think a level 10 player in basic gear can successfully solo every single quest in the game, world bosses, public dungeons and all the base game normal dungeons blindfold, yet as soon as content is released with a modicum of challenge such as Endless Archive, there's an outcry and it inevitably gets dumbed down in line with pretty much everything else, in order to appease the casual crowd.
True that there has been a lot of balancing and re-balancing over the years, most of it being ridiculously over powered or nerfed to extinction. There was even a time when ZoS had the balance in a good place - something for everyone in fair proportion - but the fact remains that the net result is that ESO now caters to the casual gamer in all but a small percentage of actually challenging content.
Beyond that, some changes have made the game even more challenging. The change made long ago to buff LAs and nerf heavies, instead of their original scaling being directly related to how long one channels the basic attack, did a lot to increase the skill curve. I have heard this from top raiders who understand how this change had a negative impact on the game even though they themselves have mastered it. That is very much the opposite of being dumbed down.
Not at all.
Because the part of the game you are describing is miniscule in comparison to the multitude of humongous continents of easy peasy dumbed down gameplay and content.
How else do you think a level 10 player in basic gear can successfully solo every single quest in the game, world bosses, public dungeons and all the base game normal dungeons blindfold, yet as soon as content is released with a modicum of challenge such as Endless Archive, there's an outcry and it inevitably gets dumbed down in line with pretty much everything else, in order to appease the casual crowd.
True that there has been a lot of balancing and re-balancing over the years, most of it being ridiculously over powered or nerfed to extinction. There was even a time when ZoS had the balance in a good place - something for everyone in fair proportion - but the fact remains that the net result is that ESO now caters to the casual gamer in all but a small percentage of actually challenging content.
We are level 10 for what, 30 seconds? One can level up to 50 in a day. A long weekend if we go slow. So the difficulty at level 10 is insignificant.
It is at level 50 with some CP is where we play 99% of our time. Speaking of normal base game dungeons is also not important as they were intended to be easy and always have been.
With vet, and especially vet HM content it is the power creep that has been the issue. I stated that in the quoted post but it seems to have been edited out. A great example is the older trials on vet and even vet HM are easier than many of the newer trials because the newer trials were designed for the current power level and the older trials are not adjusted which makes them easier. That power creep is also why older vet dungeons are easier.
So yes, my comment when looked at in full, was spot on and power creep has been the major force in why older content is easier, not that things have been dumbed down.
We are level 10 for what, 30 seconds? One can level up to 50 in a day. A long weekend if we go slow. So the difficulty at level 10 is insignificant.
It is at level 50 with some CP is where we play 99% of our time. Speaking of normal base game dungeons is also not important as they were intended to be easy and always have been.
With vet, and especially vet HM content it is the power creep that has been the issue. I stated that in the quoted post but it seems to have been edited out. A great example is the older trials on vet and even vet HM are easier than many of the newer trials because the newer trials were designed for the current power level and the older trials are not adjusted which makes them easier. That power creep is also why older vet dungeons are easier.
So yes, my comment when looked at in full, was spot on and power creep has been the major force in why older content is easier, not that things have been dumbed down.