spartaxoxo wrote: »spartaxoxo wrote: »That's very different to demanding, that whole bosses should be deleted from the early experience, so I don't have to bother with learning their respective mechanics while I'm on the way to my daily.
Also thanks for the transcription of the central parts of the video posted above. Was very helpful for me.
I haven't really made up my mind in that regard of boss pool, as I'm waiting to see non-bugged leaderboards. If just getting to Arc 2 is really good enough to get you on the leaderboard, then maybe they're right. When I think about it, a lot of the playerbase avoids dlc dungeons and trials because the real versions are too much for them. It's possible these EA versions are as well.
If I had my way....
I want most of the playerbase to be able to do Arc 1.
I think that good elite players (like the type that can do vma/vvh comfortably) should be able to beat Arc 4.
And I think Arc 5+ is probably something that only duos can do comfortably, although especially talented solo players may be able to as well.
I also want a way to reach later arcs faster so I don't have to care about it. I'd be fine if it meant you don't get leaderboard or quest credit. It's just going to get really old, really fast to want to wait hours to get to the best parts.
I disagree regarding the leaderboards.
To qualiy for them as a duo on pc eu you already have to beat 7.4.3 currently up from 5.3.1 a bit more than a week ago.
Solo leaderboards are entirely another topic, as using a companion disqualifies you from participation (I'd also suggest a separate leaderboard for runs with companions btw.), thus strongly distorting the metrics.
Additionally, while EA is definitely made for either solo or duo experience, the stats of the enemies in there stay the same, regardless of mode. In fact it's the very same EA, only the respective leaderboards are changing. It's expectable and only logical, that duos do far better in there.
I agree tho, that most of the playerbase should be able to do Arc 1. But not without challenge. A beginner should get the very same experience at Arc 1 as more seasoned players get out of higher Arcs.
The interview you paraphrased also shows clearly, that zos is expecting, that interested participants are willing to adjust their builds and tactics to succeed, while most of the complaints around here come from players, which aren't interested in that type of playstyle (That's not an assumption. They said so for themselves several times and refused any help offered.).
Once again, I'm not arguing against adjustments of mechanics, if that is necessary to improve the experience of the average playerbase. It's not necessary to outright delete any bosses from Arc 1 tho, as there are far more subtle ways to achieve this goal.
And of course I entirely oppose the idea of splitting EA into two separate modes difficulty-wise. That's simply nonsensical.
If you reached Arc 2, that means you only cleared Arc 1, right? So something like 2 1 1 making the leaderboard would indicate only a leaderboard level player can beat Arc 1 solo.
I would expect duos to reach further than a solo can, rather it being impossible for a solo even at stage 1. That doesn't sound like solo content.
edit: But I need time and the leaderboards to be fixed before I can use them to have a good idea of where the playerbase is at.
spartaxoxo wrote: »spartaxoxo wrote: »That's very different to demanding, that whole bosses should be deleted from the early experience, so I don't have to bother with learning their respective mechanics while I'm on the way to my daily.
Also thanks for the transcription of the central parts of the video posted above. Was very helpful for me.
I haven't really made up my mind in that regard of boss pool, as I'm waiting to see non-bugged leaderboards. If just getting to Arc 2 is really good enough to get you on the leaderboard, then maybe they're right. When I think about it, a lot of the playerbase avoids dlc dungeons and trials because the real versions are too much for them. It's possible these EA versions are as well.
If I had my way....
I want most of the playerbase to be able to do Arc 1.
I think that good elite players (like the type that can do vma/vvh comfortably) should be able to beat Arc 4.
And I think Arc 5+ is probably something that only duos can do comfortably, although especially talented solo players may be able to as well.
I also want a way to reach later arcs faster so I don't have to care about it. I'd be fine if it meant you don't get leaderboard or quest credit. It's just going to get really old, really fast to want to wait hours to get to the best parts.
I disagree regarding the leaderboards.
To qualiy for them as a duo on pc eu you already have to beat 7.4.3 currently up from 5.3.1 a bit more than a week ago.
Solo leaderboards are entirely another topic, as using a companion disqualifies you from participation (I'd also suggest a separate leaderboard for runs with companions btw.), thus strongly distorting the metrics.
Additionally, while EA is definitely made for either solo or duo experience, the stats of the enemies in there stay the same, regardless of mode. In fact it's the very same EA, only the respective leaderboards are changing. It's expectable and only logical, that duos do far better in there.
I agree tho, that most of the playerbase should be able to do Arc 1. But not without challenge. A beginner should get the very same experience at Arc 1 as more seasoned players get out of higher Arcs.
The interview you paraphrased also shows clearly, that zos is expecting, that interested participants are willing to adjust their builds and tactics to succeed, while most of the complaints around here come from players, which aren't interested in that type of playstyle (That's not an assumption. They said so for themselves several times and refused any help offered.).
Once again, I'm not arguing against adjustments of mechanics, if that is necessary to improve the experience of the average playerbase. It's not necessary to outright delete any bosses from Arc 1 tho, as there are far more subtle ways to achieve this goal.
And of course I entirely oppose the idea of splitting EA into two separate modes difficulty-wise. That's simply nonsensical.
If you reached Arc 2, that means you only cleared Arc 1, right? So something like 2 1 1 making the leaderboard would indicate only a leaderboard level player can beat Arc 1 solo.
I would expect duos to reach further than a solo can, rather it being impossible for a solo even at stage 1. That doesn't sound like solo content.
edit: But I need time and the leaderboards to be fixed before I can use them to have a good idea of where the playerbase is at.
Don't forget, that the solo leaderboards are only listing those players, which did their run entirely without companion. That's almost a forgotten art nowadays.
I agree tho, in a month or two we have a much better picture of the overall performance, if they get the leaderboards fixed. Although I doubt that will be the case unfortunately.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »That's very different to demanding, that whole bosses should be deleted from the early experience, so I don't have to bother with learning their respective mechanics while I'm on the way to my daily.
Also thanks for the transcription of the central parts of the video posted above. Was very helpful for me.
I haven't really made up my mind in that regard of boss pool, as I'm waiting to see non-bugged leaderboards. If just getting to Arc 2 is really good enough to get you on the leaderboard, then maybe they're right. When I think about it, a lot of the playerbase avoids dlc dungeons and trials because the real versions are too much for them. It's possible these EA versions are as well.
If I had my way....
I want most of the playerbase to be able to do Arc 1.
I think that good elite players (like the type that can do vma/vvh comfortably) should be able to beat Arc 4.
And I think Arc 5+ is probably something that only duos can do comfortably, although especially talented solo players may be able to as well.
I also want a way to reach later arcs faster so I don't have to care about it. I'd be fine if it meant you don't get leaderboard or quest credit. It's just going to get really old, really fast to want to wait hours to get to the best parts.
I disagree regarding the leaderboards.
To qualiy for them as a duo on pc eu you already have to beat 7.4.3 currently up from 5.3.1 a bit more than a week ago.
Solo leaderboards are entirely another topic, as using a companion disqualifies you from participation (I'd also suggest a separate leaderboard for runs with companions btw.), thus strongly distorting the metrics.
Additionally, while EA is definitely made for either solo or duo experience, the stats of the enemies in there stay the same, regardless of mode. In fact it's the very same EA, only the respective leaderboards are changing. It's expectable and only logical, that duos do far better in there.
I agree tho, that most of the playerbase should be able to do Arc 1. But not without challenge. A beginner should get the very same experience at Arc 1 as more seasoned players get out of higher Arcs.
The interview you paraphrased also shows clearly, that zos is expecting, that interested participants are willing to adjust their builds and tactics to succeed, while most of the complaints around here come from players, which aren't interested in that type of playstyle (That's not an assumption. They said so for themselves several times and refused any help offered.).
Once again, I'm not arguing against adjustments of mechanics, if that is necessary to improve the experience of the average playerbase. It's not necessary to outright delete any bosses from Arc 1 tho, as there are far more subtle ways to achieve this goal.
And of course I entirely oppose the idea of splitting EA into two separate modes difficulty-wise. That's simply nonsensical.
If you reached Arc 2, that means you only cleared Arc 1, right? So something like 2 1 1 making the leaderboard would indicate only a leaderboard level player can beat Arc 1 solo.
I would expect duos to reach further than a solo can, rather it being impossible for a solo even at stage 1. That doesn't sound like solo content.
edit: But I need time and the leaderboards to be fixed before I can use them to have a good idea of where the playerbase is at.
Don't forget, that the solo leaderboards are only listing those players, which did their run entirely without companion. That's almost a forgotten art nowadays.
I agree tho, in a month or two we have a much better picture of the overall performance, if they get the leaderboards fixed. Although I doubt that will be the case unfortunately.
Yeah. I had wanted to see where the initial part of console was at by looking at not only the high leaderboard scores, but also the ones that just barely made the leaderboard. I figured maybe the low end would be like arc 3 and the top would be 4-5. But, I saw scores for Arc 1 in there. At first, I thought that was an indication that it was too difficult. But, then I saw it had to be bugged because there was a couple of 0 point scores on the leaderboard. And then I saw a thread saying the leaderboard was deleting scores. So, it's not useful for now, other than a recording your personal progress.
Trier_Sero wrote: »The farthest I've gone solo so far is 3 4 2. I feel like marauders should be toned down to some degree because even the very first one gave me trouble while the second one was unbeatable. Also I feel like Thoat is little bit too powerful for arc 1.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »That's very different to demanding, that whole bosses should be deleted from the early experience, so I don't have to bother with learning their respective mechanics while I'm on the way to my daily.
Also thanks for the transcription of the central parts of the video posted above. Was very helpful for me.
I haven't really made up my mind in that regard of boss pool, as I'm waiting to see non-bugged leaderboards. If just getting to Arc 2 is really good enough to get you on the leaderboard, then maybe they're right. When I think about it, a lot of the playerbase avoids dlc dungeons and trials because the real versions are too much for them. It's possible these EA versions are as well.
If I had my way....
I want most of the playerbase to be able to do Arc 1.
I think that good elite players (like the type that can do vma/vvh comfortably) should be able to beat Arc 4.
And I think Arc 5+ is probably something that only duos can do comfortably, although especially talented solo players may be able to as well.
I also want a way to reach later arcs faster so I don't have to care about it. I'd be fine if it meant you don't get leaderboard or quest credit. It's just going to get really old, really fast to want to wait hours to get to the best parts.
I disagree regarding the leaderboards.
To qualiy for them as a duo on pc eu you already have to beat 7.4.3 currently up from 5.3.1 a bit more than a week ago.
Solo leaderboards are entirely another topic, as using a companion disqualifies you from participation (I'd also suggest a separate leaderboard for runs with companions btw.), thus strongly distorting the metrics.
Additionally, while EA is definitely made for either solo or duo experience, the stats of the enemies in there stay the same, regardless of mode. In fact it's the very same EA, only the respective leaderboards are changing. It's expectable and only logical, that duos do far better in there.
I agree tho, that most of the playerbase should be able to do Arc 1. But not without challenge. A beginner should get the very same experience at Arc 1 as more seasoned players get out of higher Arcs.
The interview you paraphrased also shows clearly, that zos is expecting, that interested participants are willing to adjust their builds and tactics to succeed, while most of the complaints around here come from players, which aren't interested in that type of playstyle (That's not an assumption. They said so for themselves several times and refused any help offered.).
Once again, I'm not arguing against adjustments of mechanics, if that is necessary to improve the experience of the average playerbase. It's not necessary to outright delete any bosses from Arc 1 tho, as there are far more subtle ways to achieve this goal.
And of course I entirely oppose the idea of splitting EA into two separate modes difficulty-wise. That's simply nonsensical.
If you reached Arc 2, that means you only cleared Arc 1, right? So something like 2 1 1 making the leaderboard would indicate only a leaderboard level player can beat Arc 1 solo.
I would expect duos to reach further than a solo can, rather it being impossible for a solo even at stage 1. That doesn't sound like solo content.
edit: But I need time and the leaderboards to be fixed before I can use them to have a good idea of where the playerbase is at.
Don't forget, that the solo leaderboards are only listing those players, which did their run entirely without companion. That's almost a forgotten art nowadays.
I agree tho, in a month or two we have a much better picture of the overall performance, if they get the leaderboards fixed. Although I doubt that will be the case unfortunately.
Yeah. I had wanted to see where the initial part of console was at by looking at not only the high leaderboard scores, but also the ones that just barely made the leaderboard. I figured maybe the low end would be like arc 3 and the top would be 4-5. But, I saw scores for Arc 1 in there. At first, I thought that was an indication that it was too difficult. But, then I saw it had to be bugged because there was a couple of 0 point scores on the leaderboard. And then I saw a thread saying the leaderboard was deleting scores. So, it's not useful for now, other than a recording your personal progress.
Another thought about companions:
I can't say for sure how they are doing in the actual encounters, as I never used any of them. I have no doubt there is much space for improvements tho.
What I noticed is, that players using a companion are treated "unfairly" by putting them on the same leaderboards as duos. Even if they would do nearly as well as a real player (which they obviously don't), the couldn't rezz you, if you're downed. That's a systemical disadvantage, which isn't fitting for competitive settings.
Counting those runs as "solo" weren't fitting either, as solo players then had the very same disadvantage, as people with companions experience at present.
So, the only viable solution for this problem, is to implement a third leaderboard for those runs. Then we can freely decide to run solo, with a buddy or with a companion.
spartaxoxo wrote: »boi_anachronism_ wrote: »You missed bolding this
I did not. Bolding is typically done when you want to highlight a word, phrase, sentence, etc from a whole. It's not usually done for a large amount of the conversation.
Furthermore, I think separating it from the context of them saying that it was designed for both, gives the impression that it's duo alone. Rather than the idea of duo being something they wanted to touch on for a little bit. I believe they were saying at that part that they had wanted to create duo content since Maelstrom Arena, not that Endless Archive is balanced exclusively around duos.boi_anachronism_ wrote: »This is whats being refered to as well as another segment previewing necrom. But sure. Conviently pick out what you want
I made it very easy for everyone to come to their own conclusion by basically putting the whole question.Additionally they straight up say if you choose to go solo you will have to build for that
Yes, I quoted that part as well. The arena is built for both solo and duo, but solo will need to build for it. While duo will have more flexibility.
boi_anachronism_ wrote: »No lol. You also do it to highlight important parts of the conversation but okydoke.
boi_anachronism_ wrote: »Ok how can you balance something for both a team and a solo play while being the same content. Having to specifically build for it in solo means it will by default its going to be harder. Thats a no brainer.
Now i have never at any point argued that it shouldn’t have some adjustments made (cant remember if it was this thread or another one). I have said that the mechanics for the final boss should be toned down a bit because the difficulty gap is too large. I have said that you should be able to continue if you have to leave while still having threads but lose leaderboard score. I have said i believe bosses for earlier arc should be more curated. I have also suggested having 1 additional thread in arc 1. What i cant get on board with is nerfing it to overland difficulty. It should still retain some challange and i am firm on that belief.
As i said go watch the interview between skinny and matt they discuss the difficulty.
I'm curious for the folks in here asking for the adjustment in difficulties, are you making any adjustments to your gear sets/skills or going into the Archive as you are?
The key is the ramping difficulty level across stages and arcs. Smart, really - instead of trying to balance fixed content to a broad range of players, they reversed it and let players find their own balance against an open-ended range of content - whether you're solo or duo, experienced or new, going as-is or with optimized builds, you will find the right level by design.
SilverBride wrote: »I've tried 4 different characters each with a different build. I breeze through Arc 1 on all of them until the final boss.
SilverBride wrote: »I've tried 4 different characters each with a different build. I breeze through Arc 1 on all of them until the final boss.
Of those 4, have you been changing their skills/gear or just trying different characters?
SilverBride wrote: »I'm curious for the folks in here asking for the adjustment in difficulties, are you making any adjustments to your gear sets/skills or going into the Archive as you are?
I've tried 4 different characters each with a different build. I breeze through Arc 1 on all of them until the final boss.
This boss is way too difficult for Arc 1. The Arcs increase in difficulty as we advance through them. If the very first final boss is that much more difficult than the rest of the Arc then how will an average player be able to advance very far at all?
I know I'll never get nearly as far as others because I won't sit for more than a couple of hours at the most. But I'd like to be able to enjoy more than 1 Arc.
boi_anachronism_ wrote: »[spartaxoxo wrote: »boi_anachronism_ wrote: »You missed bolding this
I did not. Bolding is typically done when you want to highlight a word, phrase, sentence, etc from a whole. It's not usually done for a large amount of the conversation.
Furthermore, I think separating it from the context of them saying that it was designed for both, gives the impression that it's duo alone. Rather than the idea of duo being something they wanted to touch on for a little bit. I believe they were saying at that part that they had wanted to create duo content since Maelstrom Arena, not that Endless Archive is balanced exclusively around duos.boi_anachronism_ wrote: »This is whats being refered to as well as another segment previewing necrom. But sure. Conviently pick out what you want
I made it very easy for everyone to come to their own conclusion by basically putting the whole question.Additionally they straight up say if you choose to go solo you will have to build for that
Yes, I quoted that part as well. The arena is built for both solo and duo, but solo will need to build for it. While duo will have more flexibility.
No lol. You also do it to highlight important parts of the conversation but okydoke.
Ok how can you balance something for both a team and a solo play while being the same content. Having to specifically build for it in solo means it will by default its going to be harder. Thats a no brainer. Two people in just about any gear can cruise arc 1. Ive done it with another player both in glass cannon gear. Having arc 1 be overland level doesnt balance it. It just makes that arc easier which simply means players will continue to be angry when they hit a brick wall in arc 2 because the difficulty gap wil ramp up so significantly. They will then move on to wanting arcs up to 5 nerfed so they can get their achievements. I would remind you that Maelstrom was significantly harder when it was first released only to meet a massive uproar.
Ive never heard of an mmo like this where the second they realize they may have to geoup for content they get angry. Before you say all elder scrolls games were solo welp take a look at final fantasy they had what, 14+ games of solo games before they did an mmo and they have miles more group content then eso.
Now i have never at any point argued that it shouldn’t have some adjustments made (cant remember if it was this thread or another one). I have said that the mechanics for the final boss should be toned down a bit because the difficulty gap is too large. I have said that you should be able to continue if you have to leave while still having threads but lose leaderboard score. I have said i believe bosses for earlier arc should be more curated. I have also suggested having 1 additional thread in arc 1. What i cant get on board with is nerfing it to overland difficulty. It should still retain some challange and i am firm on that belief.
As i said go watch the interview between skinny and matt they discuss the difficulty.
spartaxoxo wrote: »boi_anachronism_ wrote: »No lol. You also do it to highlight important parts of the conversation but okydoke.
It's genuinely bad practice and most style guides will say so. You highlight a few things (relative to the body of the text), not half the response. And I didn't highlight the blue text, don't know why it's like that. If you bold half the response, then it becomes harder to read the whole thing. And it doesn't work as well to highlight what's important. I wanted people to read the entire relevant part of the response to the question that's been discussed repeatedly in this thread. Which is why I mostly put the entire thing down and linked the video alongside a time stamp. This is the last I'll say on the matter.boi_anachronism_ wrote: »Ok how can you balance something for both a team and a solo play while being the same content. Having to specifically build for it in solo means it will by default its going to be harder. Thats a no brainer.
Easy. No mechanics that hard require another user (but ones that are easier with two are okay). And no light attacks that require a tank until later stages. Endless Archive has different target audiences depending on the stage. Duos are meant to get further than Solo players, but Solo players are meant to be able to go a good ways if they have the skill and build for it. MOST of the content follows that principle, with the exception really of the marauders.Now i have never at any point argued that it shouldn’t have some adjustments made (cant remember if it was this thread or another one). I have said that the mechanics for the final boss should be toned down a bit because the difficulty gap is too large. I have said that you should be able to continue if you have to leave while still having threads but lose leaderboard score. I have said i believe bosses for earlier arc should be more curated. I have also suggested having 1 additional thread in arc 1. What i cant get on board with is nerfing it to overland difficulty. It should still retain some challange and i am firm on that belief.
As i said go watch the interview between skinny and matt they discuss the difficulty.
Vet Vateshran Hallows is solo content. Maelstrom Arena is solo content. Solo =/= overland. This list frankly supports more nerfs than I do.
I am open to nerfing it to overland level being necessary if their completion ratios tell them that most of the playerbase can't even do Arc 1, but I am skeptical that is necessary and don't currently support that.
SilverBride wrote: »All classes should be able to complete Arc 1. It's the starting Arc and is supposed to be the least difficult and should not be dependent on being a tank or healer etc. to get past a final boss that is disproportionately difficult by comparison with the rest of the Arc.
In fact none of the Arcs should be dependent on being a specific class. It should be doable by all.
Necrotech_Master wrote: »the difficulty of arc 1 is pretty much on par with normal vateshran arena
SilverBride wrote: »All classes should be able to complete Arc 1. It's the starting Arc and is supposed to be the least difficult and should not be dependent on being a tank or healer etc. to get past a final boss that is disproportionately difficult by comparison with the rest of the Arc.
In fact none of the Arcs should be dependent on being a specific class. It should be doable by all.
spartaxoxo wrote: »SilverBride wrote: »All classes should be able to complete Arc 1. It's the starting Arc and is supposed to be the least difficult and should not be dependent on being a tank or healer etc. to get past a final boss that is disproportionately difficult by comparison with the rest of the Arc.
In fact none of the Arcs should be dependent on being a specific class. It should be doable by all.
The main issue with the final fight is that the blobs can be hidden by the tentacles. Some classes can better deal with that than others but it shouldn't be a thing.
Necrotech_Master wrote: »spartaxoxo wrote: »SilverBride wrote: »All classes should be able to complete Arc 1. It's the starting Arc and is supposed to be the least difficult and should not be dependent on being a tank or healer etc. to get past a final boss that is disproportionately difficult by comparison with the rest of the Arc.
In fact none of the Arcs should be dependent on being a specific class. It should be doable by all.
The main issue with the final fight is that the blobs can be hidden by the tentacles. Some classes can better deal with that than others but it shouldn't be a thing.
if its arc 1 there are no tentacles, no obstacles besides tho'at itself
i usually counter the blobs on my warden with crystallized slab, it blocks their projectile, sends a return projectile which stuns them and causes them to stop channeling
SilverBride wrote: »The final boss for Arc 1 is disproportionately more difficult than the rest of the Arc and should be brought more in line with the rest of the Arc.
spartaxoxo wrote: »For anyone having troubles with finishing arc 1-4. Just create a tanky setup. Seriously that's really all there is to it. Build up around 40k HP and 30k+ resistances and You will not die to almost anything. Enchantments, status effects and offensive visions will carry the dmg. You don't need extra damage to complete endless archive You need survivability. It's basically what everyone who reached arc 7+ is doing already. It's also really usefull to buy upgrade that empower visions and optionally one that empowers versses. Your defense should come mainly from Your setup and offense from visions and verses.
It may sound harsh but if someone is incapable of finishing even arc 1 the fault for that is completly on that person's side mainly because that person didn't create a suitable setup and is lacking skill to compensate for that.
I can't speak to other classes, but I managed fine on my sorc (yes I used Oakensoul) with a damage shield running a lot. I also swapped out my Slimecraw monster helm for Mighty Chudan. The only thing that melted me too fast to reasonably react is the marauder. I don't think a single add that can spawn as early as arc 2 should be so extreme that it requires a tank. I feel like it would be unbearably slow if I had shed more damage, TBH. And honestly, being able to target prioritize adds I knew to be especially dangerous and get rid of them before they caused a ton of problems was important.
spartaxoxo wrote: »For anyone having troubles with finishing arc 1-4. Just create a tanky setup. Seriously that's really all there is to it. Build up around 40k HP and 30k+ resistances and You will not die to almost anything. Enchantments, status effects and offensive visions will carry the dmg. You don't need extra damage to complete endless archive You need survivability. It's basically what everyone who reached arc 7+ is doing already. It's also really usefull to buy upgrade that empower visions and optionally one that empowers versses. Your defense should come mainly from Your setup and offense from visions and verses.
It may sound harsh but if someone is incapable of finishing even arc 1 the fault for that is completly on that person's side mainly because that person didn't create a suitable setup and is lacking skill to compensate for that.
I can't speak to other classes, but I managed fine on my sorc (yes I used Oakensoul) with a damage shield running a lot. I also swapped out my Slimecraw monster helm for Mighty Chudan. The only thing that melted me too fast to reasonably react is the marauder. I don't think a single add that can spawn as early as arc 2 should be so extreme that it requires a tank. I feel like it would be unbearably slow if I had shed more damage, TBH. And honestly, being able to target prioritize adds I knew to be especially dangerous and get rid of them before they caused a ton of problems was important.
That is the whole point of the marauders. They are put there to shake things up, otherwqise EA trash fights would be very boring and repeatable. Arc 2 marauders doesn't require yet a full tank it just requires some level of tankiness and learning how to deal with them although making a more sturdy character makes things way easier since You can make a setup that marauder won;t be able to even scratch.
Also belive me it really won't be that slow if You go for a tank setup. I mean in later arcs it will become slower but that because even trash mobs will have close to 2M health but You will be still be doing relatively high numbers. Thing with EA is that offensive visions are way stronger than defensive ones which is why You want to build a tanky setup and gain offense through visions. Even in a full tank setup I was able to get 100-200k DPS on bosses. It's just a matter of proper setup and knowing the priorities when it comes to choosing visions.
People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.
Quethrosar wrote: »spartaxoxo wrote: »For anyone having troubles with finishing arc 1-4. Just create a tanky setup. Seriously that's really all there is to it. Build up around 40k HP and 30k+ resistances and You will not die to almost anything. Enchantments, status effects and offensive visions will carry the dmg. You don't need extra damage to complete endless archive You need survivability. It's basically what everyone who reached arc 7+ is doing already. It's also really usefull to buy upgrade that empower visions and optionally one that empowers versses. Your defense should come mainly from Your setup and offense from visions and verses.
It may sound harsh but if someone is incapable of finishing even arc 1 the fault for that is completly on that person's side mainly because that person didn't create a suitable setup and is lacking skill to compensate for that.
I can't speak to other classes, but I managed fine on my sorc (yes I used Oakensoul) with a damage shield running a lot. I also swapped out my Slimecraw monster helm for Mighty Chudan. The only thing that melted me too fast to reasonably react is the marauder. I don't think a single add that can spawn as early as arc 2 should be so extreme that it requires a tank. I feel like it would be unbearably slow if I had shed more damage, TBH. And honestly, being able to target prioritize adds I knew to be especially dangerous and get rid of them before they caused a ton of problems was important.
That is the whole point of the marauders. They are put there to shake things up, otherwqise EA trash fights would be very boring and repeatable. Arc 2 marauders doesn't require yet a full tank it just requires some level of tankiness and learning how to deal with them although making a more sturdy character makes things way easier since You can make a setup that marauder won;t be able to even scratch.
Also belive me it really won't be that slow if You go for a tank setup. I mean in later arcs it will become slower but that because even trash mobs will have close to 2M health but You will be still be doing relatively high numbers. Thing with EA is that offensive visions are way stronger than defensive ones which is why You want to build a tanky setup and gain offense through visions. Even in a full tank setup I was able to get 100-200k DPS on bosses. It's just a matter of proper setup and knowing the priorities when it comes to choosing visions.
People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.
wish people would say visions are the key. they are only good if you actually get good ones ! i rarely get the good ones.