CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
I don't think it is the case for added content, which seems to be biased towards mid-game and end-game players, the latter of which tend to be where the "elite" reside.
I don't believe that Endless Archive is for the "elites", as this is an applied term rather than a descriptive one, but it is for the mid and end-game players for DUO play and in the end-game range for SOLO play.
Is it really though? Every expansion adds a faceroll-easy questline. Every dungeon DLC still has normal modes which can usually be soloed in a half decent build, or easily completed with a group. None of the normal versions of the DLC content is particularly hard to clear so long as you're breaking 20k dps, which can be accomplished with an hour of practice tops.
Yes, all of the dlc dungeons are difficult on vet - but that's the point of vet. They can all still be completed by "casuals" on normal. EA is the same - the first Arc is on-par with normal base-game content. Far from catering to "elites".
Unfortunately, that point is rather defeated by the name of the content. "Endless" implies rather more than "the first Arc".
Yes, but there is a daily quest associated with the Endless Archive that gives it an ending.
The difficulty of arc 1 has been downgraded during the PTS, and for simple gear collection, farm arc 1 is more than enough. You can easily pass arc 1 with any mainstream build, like oakensorc and hold left click. You don't need to be an "above average" player to do that
The difficulty of arc 1 has been downgraded during the PTS, and for simple gear collection, farm arc 1 is more than enough. You can easily pass arc 1 with any mainstream build, like oakensorc and hold left click. You don't need to be an "above average" player to do that
I have tried several oakensoul builds (sorcerer, templar, warden), and my experience while completing Arc 1 is that the Oakensoul one bar Sorcerer is the weakest choice. The Arc 1 Cycle 4 boss killed my sorcerer pets multiple times. The Arc 1 Tho’ at Replicanum killed my sorcerer pets multiple times.
Please do not tell folks to use Oakensoul one bar Sorcerer in Endless Archives. Unless they like having to resummon their pets multiple times, even in Arc 1. However, the Oakensoul one bar Templar does ok.
We went on the PTS, we raised the issue that we felt "average" players would struggle and we got it made easier. we had an entire trash stage removed.
We went on the PTS, we raised the issue that we felt "average" players would struggle and we got it made easier. we had an entire trash stage removed.
That wasn't to make it easier for "average" players, it was to enable "above-average" players to reach their challenging content quicker.
Adjusted the difficulty scaling in Endless Archive. Arc 1 is now less difficult while further Arcs increase in difficulty more quickly. This affects Stage monsters, Cycle bosses and Tho’at Replicanum.
Developer Comment:
The goal of this change is to address two pieces of feedback: Arc 1 was too difficult for the intended audience, and it took too long for experienced players to reach difficult content. Now, you’ll have an easier time with Arc 1 but the monsters ramp in difficulty much sooner.
We went on the PTS, we raised the issue that we felt "average" players would struggle and we got it made easier. we had an entire trash stage removed.
That wasn't to make it easier for "average" players, it was to enable "above-average" players to reach their challenging content quicker.
Grizzbeorn wrote: »HARD Disagree. EA does NOT need to be watered-down.
And this game is NOT designed to cater to mostly above-average-skill players.
If it were, they would not be able to entice more casual players, who are the larger part of the MMO target audience, into buying the game.
And Marketing is always going to go after the larger part of an audience, because Mo' Money.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
I don't think it is the case for added content, which seems to be biased towards mid-game and end-game players, the latter of which tend to be where the "elite" reside.
I don't believe that Endless Archive is for the "elites", as this is an applied term rather than a descriptive one, but it is for the mid and end-game players for DUO play and in the end-game range for SOLO play.
Is it really though? Every expansion adds a faceroll-easy questline. Every dungeon DLC still has normal modes which can usually be soloed in a half decent build, or easily completed with a group. None of the normal versions of the DLC content is particularly hard to clear so long as you're breaking 20k dps, which can be accomplished with an hour of practice tops.
Hard disagree with the OP.
Almost all of the content in the game caters to average or newer players without requiring elite fighting skills. And that's ok! While I enjoy end game I like relaxing content as well. Plus, most content geared towards above average players has a version of it which can be enjoyed by average players. This, therefore, is the opposite of the OP's assessment. I will not list everything but here are some examples.
Content with low barrier to entry (can easily solo):
- Questing, stories, and overland mobs/areas (the bulk of the game)
- Delves
- Antiquities
- Tales of Tribute
- Normal Solo Arenas (needs at least a little skill/experience to complete, though)
- Housing
- Crafting and Fishing
- Thieves Guild Heists and Dark Brotherhood Sacraments, stealing from and murdering NPCs in general
- Unlocking Companions and leveling their skills, rapport, and stories
- Most event content (Jester's Festival, New Life Festival, etc.)
Content with low barrier to entry (may need a group but everyone can be average in the group):
- World Bosses
- Incursions (Anchors and such)
- Normal dungeons
- Normal trials
- Normal group arenas
- All PvP but especially Cyrodiil (You can wear very basic gear to join a zone group and capture things, help with siege, etc.)
- Older vet dungeons
- Specialized "group" content like the Crow or Bastion Nymic
Content requiring "better than average" skills for all player participants to consistently succeed:
- Vet DLC Dungeons
- Vet Trials
- Vet Group Arenas and Solo Arenas
- ... and now Endless Archive, which, let's all remember, replaced a vet DLC dungeon release, and so logically should fall into this category
- Some aspects of PvP
Then there is content that can be leveraged regardless of which category you are in.... like seeking achievements or enjoying different classes, being a vampire or werewolf, unlocking the Psjiic Order skills, etc. Yes, some of those vampire skills may be leveraged by score pushers but you can bop around doing the story content as a vampire, too!
If you combine the first two lists together it's blatantly obvious that the game is not catered towards above average players in any way. And given where the majority of the development focus is, I continue to be glad that ESO still does provide "end game" content. I was pleasantly surprised with the Endless Archive, which I expected to be more boring because I thought it might be geared towards players who really need Companions. Not that there is anything wrong with this, but personally wouldn't present a challenge for me or hold my interest for very long as "endless" content.
boi_anachronism_ wrote: »What i see consistently from players who have a tough time in arc 1 is that they do not build for the content. You cant go in for solo play and expect to clear with your glass cannon dungeon build. You dont have supports. You are tank, dps, and healer. You must build for that to be successful. You can choose one heavy set and one damage set for example. Slot heals, slots shields, a breach and slot an aoe attack. You will be fine. My first attempt at EA i was in a glass cannon build as well just to test it out and see. It was quite challenging and im a high level player. I swapped to a solo build and it was a breeze. I wouldn't expect it to be a brainless run for a new player with a decent setup but it will still be a pretty easy clear. Do yourself a favor and think about what you would need if you were attempting to solo a dungeon. Understand that solo is essentially meant to be hard difficulty relative to the content just like soloing a dungeon. Take a friend if you don't feel the need for that challange.
The overwhelming majority of content is designed to be causual. Think of the main story, is the final boss difficult in an way? Are any of the stories for chapters? Truly, think about it. Thats most of the content. The vast majority of it is quests, delves, and overland which is ridiculously easy for folks at an average level. Base game dolmens i could solo at level 6 when i was brand new to the game having never played an mmo in my life. People seem to forget that. Above average players to good get dlc dungeons, trials, and arenas. End game gets hardmode dlc dungeons, and trials. Thats about it.
Grizzbeorn wrote: »HARD Disagree. EA does NOT need to be watered-down.
And this game is NOT designed to cater to mostly above-average-skill players.
If it were, they would not be able to entice more casual players, who are the larger part of the MMO target audience, into buying the game.
And Marketing is always going to go after the larger part of an audience, because Mo' Money.
You and the rest of the elites (smaller %) of players can hard disagree all you want but that won’t stop me from unsubbing.
I resubbed to the game literally because of endless archive, got short into it and one of the bosses literally one shots me .
Unsubbing. I could literally care less about anything else anyone has to say about it.
Hard disagree with the OP.
Almost all of the content in the game caters to average or newer players without requiring elite fighting skills. And that's ok! While I enjoy end game I like relaxing content as well. Plus, most content geared towards above average players has a version of it which can be enjoyed by average players. This, therefore, is the opposite of the OP's assessment. I will not list everything but here are some examples.
Content with low barrier to entry (can easily solo):
- Questing, stories, and overland mobs/areas (the bulk of the game)
- Delves
- Antiquities
- Tales of Tribute
- Normal Solo Arenas (needs at least a little skill/experience to complete, though)
- Housing
- Crafting and Fishing
- Thieves Guild Heists and Dark Brotherhood Sacraments, stealing from and murdering NPCs in general
- Unlocking Companions and leveling their skills, rapport, and stories
- Most event content (Jester's Festival, New Life Festival, etc.)
Content with low barrier to entry (may need a group but everyone can be average in the group):
- World Bosses
- Incursions (Anchors and such)
- Normal dungeons
- Normal trials
- Normal group arenas
- All PvP but especially Cyrodiil (You can wear very basic gear to join a zone group and capture things, help with siege, etc.)
- Older vet dungeons
- Specialized "group" content like the Crow or Bastion Nymic
Content requiring "better than average" skills for all player participants to consistently succeed:
- Vet DLC Dungeons
- Vet Trials
- Vet Group Arenas and Solo Arenas
- ... and now Endless Archive, which, let's all remember, replaced a vet DLC dungeon release, and so logically should fall into this category
- Some aspects of PvP
Then there is content that can be leveraged regardless of which category you are in.... like seeking achievements or enjoying different classes, being a vampire or werewolf, unlocking the Psjiic Order skills, etc. Yes, some of those vampire skills may be leveraged by score pushers but you can bop around doing the story content as a vampire, too!
If you combine the first two lists together it's blatantly obvious that the game is not catered towards above average players in any way. And given where the majority of the development focus is, I continue to be glad that ESO still does provide "end game" content. I was pleasantly surprised with the Endless Archive, which I expected to be more boring because I thought it might be geared towards players who really need Companions. Not that there is anything wrong with this, but personally wouldn't present a challenge for me or hold my interest for very long as "endless" content.
You know, this thread really rubs me the wrong way.
Read the PTS before you start in on it.
https://forums.elderscrollsonline.com/en/discussion/644544/pts-patch-notes-v9-2-3
etc etc
We went on the PTS, we raised the issue that we felt "average" players would struggle and we got it made easier. we had an entire trash stage removed.
all the class sets except the sorc class set were adjusted and improved after PTS feedback.
Those of us who bother with PTS get literally nothing for out efforts to try and make the game better for you. ZoS has no incentive or reward for time and effort going in to test new content.
You know what, if you want to start making assumptions about the PTS how about you even look at the PTS patch notes or pay any attention at all to the 6 weeks of PTS cycle instead of waiting for it to hit live and then complaining.
MidniteOwl1913 wrote: »You know, this thread really rubs me the wrong way.
Read the PTS before you start in on it.
https://forums.elderscrollsonline.com/en/discussion/644544/pts-patch-notes-v9-2-3
etc etc
We went on the PTS, we raised the issue that we felt "average" players would struggle and we got it made easier. we had an entire trash stage removed.
all the class sets except the sorc class set were adjusted and improved after PTS feedback.
Those of us who bother with PTS get literally nothing for out efforts to try and make the game better for you. ZoS has no incentive or reward for time and effort going in to test new content.
You know what, if you want to start making assumptions about the PTS how about you even look at the PTS patch notes or pay any attention at all to the 6 weeks of PTS cycle instead of waiting for it to hit live and then complaining.
Um, trash mobs aren't the problem. Removing them makes it shorter, doesn't make it easier...
Grizzbeorn wrote: »HARD Disagree. EA does NOT need to be watered-down.
And this game is NOT designed to cater to mostly above-average-skill players.
If it were, they would not be able to entice more casual players, who are the larger part of the MMO target audience, into buying the game.
And Marketing is always going to go after the larger part of an audience, because Mo' Money.
You and the rest of the elites (smaller %) of players can hard disagree all you want but that won’t stop me from unsubbing.
I resubbed to the game literally because of endless archive, got short into it and one of the bosses literally one shots me .
Unsubbing. I could literally care less about anything else anyone has to say about it.
MidniteOwl1913 wrote: »You know, this thread really rubs me the wrong way.
Read the PTS before you start in on it.
https://forums.elderscrollsonline.com/en/discussion/644544/pts-patch-notes-v9-2-3
etc etc
We went on the PTS, we raised the issue that we felt "average" players would struggle and we got it made easier. we had an entire trash stage removed.
all the class sets except the sorc class set were adjusted and improved after PTS feedback.
Those of us who bother with PTS get literally nothing for out efforts to try and make the game better for you. ZoS has no incentive or reward for time and effort going in to test new content.
You know what, if you want to start making assumptions about the PTS how about you even look at the PTS patch notes or pay any attention at all to the 6 weeks of PTS cycle instead of waiting for it to hit live and then complaining.
Um, trash mobs aren't the problem. Removing them makes it shorter, doesn't make it easier...
MidniteOwl1913 wrote: »Um, trash mobs aren't the problem. Removing them makes it shorter, doesn't make it easier...
All contents in ESO should have difficulty options for casual/beginner and hardcore/veteran players alike.
This is not the first time I have seen a complaint on the forums that a 1-shot has occurred in EA. The thing is, avoiding 1-shots isn't an "elite"-only thing.
I think this kind of response isn't as much indictive of EA being too hard but a continuation of the conversation that ZOS simply does not teach [players] how to deal with mechanics until they get thrown into vet dungeons, where then people get mad about the lack of skill
- Some bosses are significantly stronger than the others in the same selection pool, especially if you don't know their mechanics because you don't do trials or don't have a specific DLC.
- People have compared arc 1 to normal dungeons, but dungeon enemies have less health and you fight them as a group of four. In EA, you suddenly need to be a mix of tank, healer, and DD, which can be an entirely new experience.
- There are one-shots even in early EA, telegraphed as heavy attacks. In most lower difficulty content, this can be blocked and the tutorial even emphasizes how it staggers enemies. In EA, you often really need to dodge at the right moment.
- If you are new to this kind of mechanics, you need some practice to get the timing right, e.g., roll-dodge as Tho'at jumps up for the heavy attack. But unlike in other content, you don't get unlimited tries to practice. I'm not advocating for more threads, but I'm sure getting reset to the start creates frustration (and forum complaints).
Xbox/NA here, so I've only had a day to give EA a whirl, but I do have some early thoughts.
1.) Marauder Gothmau is HIGHLY over-tuned, especially in the early arcs (3-5), and since we built for straight damage in those arcs, we both pretty much got insta-killed.
2.) On our second run we had just finished the second wave of enemies and then no more enemies spawned. Then out of nowhere it said that we had last a thread, and it restarted the stage. Neither one of us died, so this was a fun bug.
3.) The Visions/Verses are definitely going to be the usual RNG that we've come to expect from ESO, and will make or break your run.
I like EA more than I thought that I would, but also don't see myself wanting to spend 3-4 hours at a time running it. It would be nice to have a save feature for people who don't care about leaderboards.
colossalvoids wrote: »All contents in ESO should have difficulty options for casual/beginner and hardcore/veteran players alike.
Absolutely agree with this, hence "veteran overland" thread exists and why same vets asked for a nerfed first arc experience on PTS as all content have normal / veteran switch baked in so it's kinda "normal" mode of EA.
colossalvoids wrote: »All contents in ESO should have difficulty options for casual/beginner and hardcore/veteran players alike.
Absolutely agree with this, hence "veteran overland" thread exists and why same vets asked for a nerfed first arc experience on PTS as all content have normal / veteran switch baked in so it's kinda "normal" mode of EA.
The problem with just nerfing Arc 1 is that it would just lock more casual players out of EA altogether. I preferred the alternative suggestion on PTS of two difficulty options, which would allow casual players to progress further and get more out of EA while allowing the veteran players to enjoy challenging content from the beginning of a harder Arc 1. It would fit the normal/veteran options that the other arenas and dungeons in the game have.
That was my view on PTS, and I think it's even more relevant now that the veteran players are getting frustrated at testing themselves against their personal limit which might be between say Arc 5 and Arc 7 or higher, only to have do a complete re-run for a couple of hours through the earlier content in order to try and push their limit further each time. I'm all in favour of them meeting that challenge earlier, but it would be a shame if that was at the expense of others being unable to test themselves at lower levels and thereby improve their game.