I guess some people think EA is difficult. Part of the reason is that there are still many bugs and imbalances in EA. For example, pets will die immediately in AOE, and some boss mechanisms are not adjusted according to the venue (such as dragons).
To be honest, EA isn't particularly difficult, I've successfully completed 5-0-0 and got the achievement, and I'm using sorc without a pet. (But I have to say, the experience was very bad)
Personally though I gave up on using the PTS for testing or posting feedback because more often than not all the feedback, from all types of players, was ignored. I find playtesting fun, but I don't want to spend my time trying something out, documenting what I liked and didn't like, what confused me or got me stuck, bugs I spotted, suggested balance changes etc. if the end result is that absolutely nothing changes and the live release is identical to what went on the PTS. That's a complete waste of time which could be better spent somewhere it will actually achieve something.
There is apparently a comparatively narrow group in the middle that is in Archive heaven while everyone else complains that it is too hard or too easy.
Grizzbeorn wrote: »HARD Disagree. EA does NOT need to be watered-down.
And this game is NOT designed to cater to mostly above-average-skill players.
If it were, they would not be able to entice more casual players, who are the larger part of the MMO target audience, into buying the game.
And Marketing is always going to go after the larger part of an audience, because Mo' Money.
There is apparently a comparatively narrow group in the middle that is in Archive heaven while everyone else complains that it is too hard or too easy.
I would expect ESO to look at actual EA statistics after a few weeks (incl. on console) to evaluate its difficulty. How many people get how far? How much does it correlate with certain builds or CP level? What do they get stuck on? Do they end the run with threads intact or all gone?
Qualitative feedback on this forum can be helpful, but the majority will always be from people who have an issue with it. With this bias, it’s impossible to say what the majority of players actually experience.
There is apparently a comparatively narrow group in the middle that is in Archive heaven while everyone else complains that it is too hard or too easy.
I would expect ESO to look at actual EA statistics after a few weeks (incl. on console) to evaluate its difficulty. How many people get how far? How much does it correlate with certain builds or CP level? What do they get stuck on? Do they end the run with threads intact or all gone?
Qualitative feedback on this forum can be helpful, but the majority will always be from people who have an issue with it. With this bias, it’s impossible to say what the majority of players actually experience.
I am fairly certain that the metrics they get from people actually playing content eclipses the "too hard" and "too easy" comments.
ZOS does not choose beta testers, the PTS is open to all PC players so anyone who wants to can try out balance changes, new releases etc. and give feedback. If you think there's a problem with too many "elite" testers and you play on PC the best thing you can do is start using the PTS and sharing your own feedback and encourage other people you consider to be of an acceptable skill level to do the same.
CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
I don't think it is the case for added content, which seems to be biased towards mid-game and end-game players, the latter of which tend to be where the "elite" reside.
I don't believe that Endless Archive is for the "elites", as this is an applied term rather than a descriptive one, but it is for the mid and end-game players for DUO play and in the end-game range for SOLO play.
CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
I don't think it is the case for added content, which seems to be biased towards mid-game and end-game players, the latter of which tend to be where the "elite" reside.
I don't believe that Endless Archive is for the "elites", as this is an applied term rather than a descriptive one, but it is for the mid and end-game players for DUO play and in the end-game range for SOLO play.
Most game testers are above average or even gifted. When you have players testing yoir content that are streamers and also on usa servers witb the best ping ever...yea great content creators cos they are above average then please i beg you...take into consideration that most of us paying and playing your game are either average players or below average but we all want to feel like heros in our favourite game...not like losers..frustrated all the time.
I get it that there is this belief that we all want to strive to be the best so putting out hard content will get players all fired up and working towards beating this hard ass content but most players cannot so you are essentially frustrating you bigger game pool of players.
Just make it average to good player friendly...not for the few elite player ...i beg.
I honestly had started to believe that yall had caught up with the fact that most of your customers are not elite. Please i beg make eso online more like TES again...for all of us. Please zos.
Ive been playing eso since launch i know what im saying...i love eso so much.
Endless archive is called an Arena by xynode...a streamer ...to us average players it was meant to be an endless dungeon not another arena.also you have yet again aimed to please the above average player base which btw is not as huge as your average player base.,why?
Help @ZOS_RichLambert
I know eso is your baby ...we love your baby and have seen him grow..pls listen to us
Thank you with much ❤
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
I don't think it is the case for added content, which seems to be biased towards mid-game and end-game players, the latter of which tend to be where the "elite" reside.
I don't believe that Endless Archive is for the "elites", as this is an applied term rather than a descriptive one, but it is for the mid and end-game players for DUO play and in the end-game range for SOLO play.
Is it really though? Every expansion adds a faceroll-easy questline. Every dungeon DLC still has normal modes which can usually be soloed in a half decent build, or easily completed with a group. None of the normal versions of the DLC content is particularly hard to clear so long as you're breaking 20k dps, which can be accomplished with an hour of practice tops.
Yes, all of the dlc dungeons are difficult on vet - but that's the point of vet. They can all still be completed by "casuals" on normal. EA is the same - the first Arc is on-par with normal base-game content. Far from catering to "elites".
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Claiming that the game caters to elite players is... certainly a take.
90% of the games content is overland. Every single overland zone, barring the one "endgame" zone Craglorn, is so laughably easy that even wearing a gear set will trivialize the content. Make no mistake - 90% of the content in this game is geared to casuals.
I don't think it is the case for added content, which seems to be biased towards mid-game and end-game players, the latter of which tend to be where the "elite" reside.
I don't believe that Endless Archive is for the "elites", as this is an applied term rather than a descriptive one, but it is for the mid and end-game players for DUO play and in the end-game range for SOLO play.
Is it really though? Every expansion adds a faceroll-easy questline. Every dungeon DLC still has normal modes which can usually be soloed in a half decent build, or easily completed with a group. None of the normal versions of the DLC content is particularly hard to clear so long as you're breaking 20k dps, which can be accomplished with an hour of practice tops.
Yes, all of the dlc dungeons are difficult on vet - but that's the point of vet. They can all still be completed by "casuals" on normal. EA is the same - the first Arc is on-par with normal base-game content. Far from catering to "elites".
Unfortunately, that point is rather defeated by the name of the content. "Endless" implies rather more than "the first Arc".
The difficulty of arc 1 has been downgraded during the PTS, and for simple gear collection, farm arc 1 is more than enough. You can easily pass arc 1 with any mainstream build, like oakensorc and hold left click. You don't need to be an "above average" player to do that