They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
So tell me: How many people you've seen asking for advice in this thread?
Why anybody should ask in this thread for advice? I thought they can find advice under the category https://forums.elderscrollsonline.com/en/categories/players-helping-players
This thread is still discussing the difficulty of EA.
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
Ah! In that case it shouldn't be a problem. Restarting at a certain higher arc would be. Though a checkpoint would mean ZOS would have to save everyone's 'random' bosses. Otherwise players would log off when they encountered a tough boss, and relogged later to go to the checkpoint to find an easier 'random' boss there.As someone suggested above, I wouldn't want fewer cycles. Fewer cycles just means we'd get the horrible arc boss more often, and that we'd have to re-start the EA more often, while getting less currency per run. Also fewer chances for an unknown and fewer chances for treasure scamps.For you maybe. I was just glad I got 20k+ of the currency and was able to buy the style and lead. As I can do arc 2 tops, due to being unable to beat the second arc's boss. Meaning there isn't much currency gained for me. So yes, it would be unfair to have safepoints.Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.
I'm just one achievement away from getting the last upgrade for 30k and am currently sitting on 85k, currency isn't an issue at all. If anything a manual checkpoint or save would need to deactivate leaderboard to make it fair.
Besides unfair, it would also diminish the entire point/thought behind the endless archive. Which is going in and seeing how far you can go in that run. Safepoints would take that away.
It sounds like you misunderstood what's meant with a checkpoint: It just enables people to go back in where they left due to time restrains. It's not that you can reload from there as much as you want if you lose all your lifes. The checkpoint would disappear after all lives are used and you would need to start from scratch like everyone else.
I'll ask directly: Do you want any help regarding your build or do you have any questions about boss mechanics, which we can answer to make your time in EA more enjoyable?
I'll ask directly: Do you want any help regarding your build or do you have any questions about boss mechanics, which we can answer to make your time in EA more enjoyable?
Thanks for the offer. I am happy with my build.
I'm starting to wonder why some people here in this thread seem to think that at some point I said that EA should be nerfed to the difficulty level of a mudcrab fight. Like many others, I added to the discussion that I find the difficulty level of some of the bosses in arc 1 inappropriate for an "entry level" and that this will most likely - unfortunately - stop a lot of people from having fun with the new content. A simple solution could be different difficulty levels, as is the case with the dungeons. But some people here are resisting to this idea and arguments have been raised again and again that people just have to do better if they can't do it in their current form. But in my opinion, this very argument is a way of looking down on other players who, for whatever reason, find the arc 1 difficult in its current state. And it's not about making something so easy that you can do it in your sleep, but about a balance that I don't think exists at the moment.
Shara_Wynn wrote: »Did Endless Archive one time and wiped to the Serpent in Arc 1 Stage 3.
Did Endless Archive two times and got through to Arc 3.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.
I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
Zos nerfing EA is not the only solution for those who struggle with this content.
Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.
Lets just take this in pieces shall we?
1) Yes it does have an active combat system with "prompts" to tell you when to block and interrupt. The problem being is my eyes are not what they used to be and if the enemy is too small or their is other things going on that require my attention on screen, I miss them. I must have missed the optional setting that allowed a BIG YELLOW screen aura that indicated to Block now, and the big RED ONE to indicate interrupt. And don't tell me the base game prompts are adequate. I would still miss them occasionally due to my reflexes, but at least I could not say I didn't notice them.
2) How exactly am I, and others like me "dissing" other avenues of making the game easier? See aforementioned idea on how the game could be actually made easier. If they made EA have JUST base game and early bosses (Arc 1 only), and adjust the final boss I would be more than happy to never post on this thread again.
3) Umm, good for you I guess, but we can not all be you. Personally I hate dying repeatedly just to maybe see some queue I missed, I would rather just skip the content. Hence not ever doing any vet, PvP, or trials.
Edit: clarity
1. If you are console than fair enough, on pc there are tons of addons to help with combat and they're very customizable.
2. Again, there are in game solutions to EA being to difficult, that do not require the devs nerfing the content. I brought up the Pale order ring, but I've seen a lot of people run defensive sets as well for example etc. What bothers is me, is that this isnt even a git gud moment, it's a, please try to put a bare minimal effort into solving your problem in game before calling the devs to make the content easier for you moment.
3. I also hate failing repeatedly, but my immediate reaction is not to call the higher ups to make my life easier, but rather I try to figure what went wrong, or read a guide to see if I missed something.
I want to make this abundantly clear, I do not care if new players get the rewards or whatever from the content, hell I'm okay if zos just put the items on everyone's banks.
What bothers me is the, frankly, and I'm sorry but it's true, lazy attitude so many people have towards anything resembling a challenge in this game.
And even if your eyesight is terrible, your reflexes non-existent, etc, I can guarantee you, that if you put just a tiniest bit of effort into changing your approach to the challenge, you would have an infinitely easier time.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.
I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
Zos nerfing EA is not the only solution for those who struggle with this content.
Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.
Lets just take this in pieces shall we?
1) Yes it does have an active combat system with "prompts" to tell you when to block and interrupt. The problem being is my eyes are not what they used to be and if the enemy is too small or their is other things going on that require my attention on screen, I miss them. I must have missed the optional setting that allowed a BIG YELLOW screen aura that indicated to Block now, and the big RED ONE to indicate interrupt. And don't tell me the base game prompts are adequate. I would still miss them occasionally due to my reflexes, but at least I could not say I didn't notice them.
2) How exactly am I, and others like me "dissing" other avenues of making the game easier? See aforementioned idea on how the game could be actually made easier. If they made EA have JUST base game and early bosses (Arc 1 only), and adjust the final boss I would be more than happy to never post on this thread again.
3) Umm, good for you I guess, but we can not all be you. Personally I hate dying repeatedly just to maybe see some queue I missed, I would rather just skip the content. Hence not ever doing any vet, PvP, or trials.
Edit: clarity
1. If you are console than fair enough, on pc there are tons of addons to help with combat and they're very customizable.
2. Again, there are in game solutions to EA being to difficult, that do not require the devs nerfing the content. I brought up the Pale order ring, but I've seen a lot of people run defensive sets as well for example etc. What bothers is me, is that this isnt even a git gud moment, it's a, please try to put a bare minimal effort into solving your problem in game before calling the devs to make the content easier for you moment.
3. I also hate failing repeatedly, but my immediate reaction is not to call the higher ups to make my life easier, but rather I try to figure what went wrong, or read a guide to see if I missed something.
I want to make this abundantly clear, I do not care if new players get the rewards or whatever from the content, hell I'm okay if zos just put the items on everyone's banks.
What bothers me is the, frankly, and I'm sorry but it's true, lazy attitude so many people have towards anything resembling a challenge in this game.
And even if your eyesight is terrible, your reflexes non-existent, etc, I can guarantee you, that if you put just a tiniest bit of effort into changing your approach to the challenge, you would have an infinitely easier time.
Final note is as I already said many times in this thread I DON'T play this game for the challenge, but to relax!.
So the unwilling scholar it is. Thought so much.
To be very clear about that: If Arc 1 would get nerfed reasonably (I'm against that, as you know), zos should also reasonably nerf the corresponding rewards. You want the content to offer a "taste" of EA? Then that would surely have to include the rewards. They should also only be a "taste" of the possible rewards, not the full spectrum.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.
I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
Zos nerfing EA is not the only solution for those who struggle with this content.
Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.
Lets just take this in pieces shall we?
1) Yes it does have an active combat system with "prompts" to tell you when to block and interrupt. The problem being is my eyes are not what they used to be and if the enemy is too small or their is other things going on that require my attention on screen, I miss them. I must have missed the optional setting that allowed a BIG YELLOW screen aura that indicated to Block now, and the big RED ONE to indicate interrupt. And don't tell me the base game prompts are adequate. I would still miss them occasionally due to my reflexes, but at least I could not say I didn't notice them.
2) How exactly am I, and others like me "dissing" other avenues of making the game easier? See aforementioned idea on how the game could be actually made easier. If they made EA have JUST base game and early bosses (Arc 1 only), and adjust the final boss I would be more than happy to never post on this thread again.
3) Umm, good for you I guess, but we can not all be you. Personally I hate dying repeatedly just to maybe see some queue I missed, I would rather just skip the content. Hence not ever doing any vet, PvP, or trials.
Edit: clarity
1. If you are console than fair enough, on pc there are tons of addons to help with combat and they're very customizable.
2. Again, there are in game solutions to EA being to difficult, that do not require the devs nerfing the content. I brought up the Pale order ring, but I've seen a lot of people run defensive sets as well for example etc. What bothers is me, is that this isnt even a git gud moment, it's a, please try to put a bare minimal effort into solving your problem in game before calling the devs to make the content easier for you moment.
3. I also hate failing repeatedly, but my immediate reaction is not to call the higher ups to make my life easier, but rather I try to figure what went wrong, or read a guide to see if I missed something.
I want to make this abundantly clear, I do not care if new players get the rewards or whatever from the content, hell I'm okay if zos just put the items on everyone's banks.
What bothers me is the, frankly, and I'm sorry but it's true, lazy attitude so many people have towards anything resembling a challenge in this game.
And even if your eyesight is terrible, your reflexes non-existent, etc, I can guarantee you, that if you put just a tiniest bit of effort into changing your approach to the challenge, you would have an infinitely easier time.
Final note is as I already said many times in this thread I DON'T play this game for the challenge, but to relax!.
https://www.elderscrollsonline.com/en-us/updates/endlessarchive
That's zos official announcement for EA:
Eternal mystery, unlimited dangers, unending challenge, infinite rewards, all tied together into this new piece of content.
If you decided for yourself, that you aren't interested in challenging yourself, I respect that, honestly. It's your decision tho, not gatekeeping by us other, neither from zos nor from the community.
So the unwilling scholar it is. Thought so much.
[snip]To be very clear about that: If Arc 1 would get nerfed reasonably (I'm against that, as you know), zos should also reasonably nerf the corresponding rewards. You want the content to offer a "taste" of EA? Then that would surely have to include the rewards. They should also only be a "taste" of the possible rewards, not the full spectrum.
Sounds fine to me for a training ground.
https://youtu.be/au58x2YZPK4
So much for the difficulty.
I was unlucky not to get a harder boss, but there you go.
So the unwilling scholar it is. Thought so much.
It baffles me how you don't seem to understand that some people don't have their own progress in mind when criticizing the difficulty here, but think about general accessibility (I know very well that Lugaldu manages to get past Arc 1, we've been soloing and duoing our way through group dungeons for a while now).
Fact is, players who visit the forum are a minority. Even some vet gamers refuse to use the forums because they find them toxic. Do you really think the random beginner level player who doesn't manage to finish the first few rounds of the archive (and those surely exist, I even see low-level players struggling with overland mobs from time to time, let alone even easier world bosses) will ask for advice in the forums? My guess ist that at least 70% will just drop the activity. Which can't exactly be what ZOS has in mind.To be very clear about that: If Arc 1 would get nerfed reasonably (I'm against that, as you know), zos should also reasonably nerf the corresponding rewards. You want the content to offer a "taste" of EA? Then that would surely have to include the rewards. They should also only be a "taste" of the possible rewards, not the full spectrum.
Sounds fine to me for a training ground.
I'm simply not interested in any "guesses" out of the blue, solely dependent on personal preferences. I'm interested in facts.
So, do you have any proof for your claim, that around 70% will just drop the activity?
Several players showed, how they managed to kill a boss in Arc 1 with a toon freshly made, using only basic attacks, block, dodge (you learn all that in the tutorial, if you're really a new player) and some random skill they put on their bar.
[snip]
So the unwilling scholar it is. Thought so much.
It baffles me how you don't seem to understand that some people don't have their own progress in mind when criticizing the difficulty here, but think about general accessibility (I know very well that Lugaldu manages to get past Arc 1, we've been soloing and duoing our way through group dungeons for a while now).
Fact is, players who visit the forum are a minority. Even some vet gamers refuse to use the forums because they find them toxic. Do you really think the random beginner level player who doesn't manage to finish the first few rounds of the archive (and those surely exist, I even see low-level players struggling with overland mobs from time to time, let alone even easier world bosses) will ask for advice in the forums? My guess ist that at least 70% will just drop the activity. Which can't exactly be what ZOS has in mind.To be very clear about that: If Arc 1 would get nerfed reasonably (I'm against that, as you know), zos should also reasonably nerf the corresponding rewards. You want the content to offer a "taste" of EA? Then that would surely have to include the rewards. They should also only be a "taste" of the possible rewards, not the full spectrum.
Sounds fine to me for a training ground.
I'm simply not interested in any "guesses" out of the blue, solely dependent on personal preferences. I'm interested in facts.
So, do you have any proof for your claim, that around 70% will just drop the activity?
Several players showed, how they managed to kill a boss in Arc 1 with a toon freshly made, using only basic attacks, block, dodge (you learn all that in the tutorial, if you're really a new player) and some random skill they put on their bar.
[snip]
https://youtu.be/au58x2YZPK4
So much for the difficulty.
I was unlucky not to get a harder boss, but there you go.
https://youtu.be/au58x2YZPK4
So much for the difficulty.
I was unlucky not to get a harder boss, but there you go.
So the unwilling scholar it is. Thought so much.
[snip]To be very clear about that: If Arc 1 would get nerfed reasonably (I'm against that, as you know), zos should also reasonably nerf the corresponding rewards. You want the content to offer a "taste" of EA? Then that would surely have to include the rewards. They should also only be a "taste" of the possible rewards, not the full spectrum.
Sounds fine to me for a training ground.
I'm simply not interested in any "guesses" out of the blue, solely dependent on personal preferences. I'm interested in facts.
So, do you have any proof for your claim, that around 70% will just drop the activity?
Several players showed, how they managed to kill a boss in Arc 1 with a toon freshly made, using only basic attacks, block, dodge (you learn all that in the tutorial, if you're really a new player) and some random skill they put on their bar.
[snip]
It really depends on which boss(es) they get...
Which is a problem when trying to discuss the difficulty of EA in arc 1.
No, there isn't really a difference between those bosses you're talking about difficulty-wise. There is a difference if the player is accustomed to the mechanics of a boss or not tho.
Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.
But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.
So, do you have any proof for your claim, that around 70% will just drop the activity?
And all you have to do is is laughing at those players and trying to devaluing their statements (which are hard facts after all) with talk about "elitism" and assumptions about "casuals" you simply claim (again without proof).
NoticeMeArkay wrote: »https://youtu.be/au58x2YZPK4
So much for the difficulty.
I was unlucky not to get a harder boss, but there you go.
Raise those spines of honor for Mirah al Skaven!
Defender of the endless archive and guardian of facts until she hits level 2 and even beyond!
Huzzah!
https://youtu.be/au58x2YZPK4
So much for the difficulty.
I was unlucky not to get a harder boss, but there you go.
This is a perfect example of mocking other people.
Because that's exactly what this thread is about, that some bosses like the example shown are child's play, while others are in no way comparable - and both one and the other can appear in the same level.
NoticeMeArkay wrote: »while the word "assume", "guess" and "potentially" is thrown around like hot potatoes in here while claiming that Arc 1 is too difficult for 1) At first new players and now 2) Aged players and probably tomorrow somebody else.
NoticeMeArkay wrote: »while the word "assume", "guess" and "potentially" is thrown around like hot potatoes in here while claiming that Arc 1 is too difficult for 1) At first new players and now 2) Aged players and probably tomorrow somebody else.
And seeing beginner-level players getting squashed by public dungeon mobs (not even bosses) regularly doesn't exactly give me the impression they'd get along well in the archive.
NoticeMeArkay wrote: »If mechanics are all what's stopping you, you can learn those.
You can observe and adapt.
NoticeMeArkay wrote: »You can read a guide online.
You can watch a youtube video on the boss
So, do you have any proof for your claim, that around 70% will just drop the activity?
As the word "guess" says, there is no proof. But you can compare how many active players ESO has and how many forum accounts are registered - it's obvious that the majority of players is not active here (and not on ESO's Reddit either, btw). If you watch this forum for a while, and you seem to do that, you must have realized it's basically almost always just the same people here.
Another guess: You seem to overestimate the effort the average Joe/Jane invests in a game. Most people will probably not do extensive studies online when they don't progress in a game, won't read pages over pages of strategy guides or watch videos on Youtube, Twitch and whatnot.
That's the reason a well-designed game provides every knowledge you need to learn (practicing what you've learned, of course, is what you have to do for yourself) within the game, without relying on third-party content elsewhere on the internet. That's what I'm critizicing. Yeah, there is a tutorial, but it's not much more than hitting, blocking (and maybe not even dodge-rolling? can't remember, it's years ago), so really only the most basic things. That don't help much as soon as you want to do harder content.And all you have to do is is laughing at those players and trying to devaluing their statements (which are hard facts after all) with talk about "elitism" and assumptions about "casuals" you simply claim (again without proof).
You seem to have a difficulty telling people apart? I neither used the words "elitism" nor "casuals" anywhere in this thread. I generally don't use "casuals", btw, because I find it a useless term, since everyone is using it subjectively anyway.
And your other claim isn't quite right either, I have never laughed at anyone here. I'm still doubting though that a skilled vet player playing (and succeeding) with a freshly created character is comparable to a complete newbie playing one.
NoticeMeArkay wrote: »If mechanics are all what's stopping you, you can learn those.
You can observe and adapt.
In a game mode where you drop out after you've died 3 times, which might happen really fast with some mechanics, before you've even really understood what the whole thing is about?NoticeMeArkay wrote: »You can read a guide online.
You can watch a youtube video on the boss
In a game mode where you can't save and drop out if you're inactive for too long?
That's the problem I (and others) have mentioned in this thread a few times already. People might be totally willing to learn, but the way the archive is designed isn't exactly supporting that: You have time pressure, you can't save, you can only try a few limited times which might not be enough if it's a more complicated boss mechanic.