Arc 1 solo is easier than skyreach solo, so I'd say it's plenty easy. If craglorn is still harder.
The difficulty of the bosses isn't the problem per se, it's the limited attempts to learn the insta-kill mechanics. (e.g. Lord Warden Tusk, ignore the portals, then use them back to back, down to 1 life if you've never done ICP before.)
Maelstrom Arena prepares players for mechanics-heavy content without having to be "that newb" in a group. EA is the opposite: your experience will be vastly better if you already learned the boss mechanics in the actual dungeon.
At least there's plenty of stuff for content creators to make tutorials.
[snip]
Disagree, the entire point of the EA is to see how far you can get in one go. And that is the entire point behind having it go from easy to hard to harder. Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair. The way ZOS did it, allows for anyone to farm the new currency at the same rate, yet only slightly faster if you are a better player and get to higher arcs. ZOS did this part perfectly in my opinion.Sirona_Starr wrote: »The simplest solution is a normal mode and vet mode, just like dlcs. That can appease both sides of the argument.
I think threads could be increased or eliminated.
Stage saves for higher ends players would also be good.
Toxic_Hemlock wrote: »The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.
This!
This is vet arena!
If you have not finished vet maelstrom, then dont expect to good in endless archives.
Funny I don't recall them advertising it as a vet arena...
Mind showing me where they said that, please.
Ravensilver wrote: »And it has nothing to do with 'get gud' and 'know your character' and so on.
The "get gud" for games has always baffled me, because not everyone will be great. Imagine telling chess players that they just have to "get gud" to beat a grandmaster. Or a hockey player they just have to "get gud" to be drafted into the NHL. The harsh truth is that the vast majority of chess players and hockey players can practice 24/7 and will never be good enough to play in the NHL or beat a grandmaster.
It's the same thing with gaming. There are elite, skilled players who think that other players just need to practice to play as well as them. They don't see that they are talented in a way that most others aren't. I think there's a term for it, that describes the phenomenon when a person can't see how skilled they are when something comes easy to them. They assume it must be just as easy for everyone else, when it's not.
Of course, people can improve. I'm not saying they can't. I'm just saying that the "get gud" idea is nice in theory, but not practical for everyone.
Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?
Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?
The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time inImagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
Great mindset, killed so many communities and games. 10/10
Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?
The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time inImagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
Great mindset, killed so many communities and games. 10/10
Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?
The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time inImagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
Great mindset, killed so many communities and games. 10/10Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?
The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time inImagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
Great mindset, killed so many communities and games. 10/10
Sorry but this argument is as false as it gets. 90% of the community made content for this game is player made guides for literally every aspect of this game.
And guess who makes those guides, those dastardly gatekeeping veteran players.
Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.
I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
Zos nerfing EA is not the only solution for those who struggle with this content.
Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.
Well, without knowing the mechanics in maelstrom, you die. Then you google it, then you try again.
Here, the boss appears, you google them, read up, maybe watch the video, then you give it a try.
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
While this is entirely true, no teacher should support a scholar's demand for good grades while those are avoiding the corresponding effort.
So no, we don't have to agree with people which want a quick farm for rewards in EA, while they refuse to be challenged by content.
An unwilling scholar isn't a scholar at all.
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
While this is entirely true, no teacher should support a scholar's demand for good grades while those are avoiding the corresponding effort.
So no, we don't have to agree with people which want a quick farm for rewards in EA, while they refuse to be challenged by content.
An unwilling scholar isn't a scholar at all.
I completely agree with you, you shouldn't throw bonuses at a lazy student for doing nothing. But the first step is still that the student must become a student in the first place.
I completely agree with you, you shouldn't throw bonuses at a lazy student for doing nothing. But the first step is still that the student must become a student in the first place.
Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
For you maybe. I was just glad I got 20k+ of the currency and was able to buy the style and lead. As I can do arc 2 tops, due to being unable to beat the second arc's boss. Meaning there isn't much currency gained for me. So yes, it would be unfair to have safepoints.Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.
I'm just one achievement away from getting the last upgrade for 30k and am currently sitting on 85k, currency isn't an issue at all. If anything a manual checkpoint or save would need to deactivate leaderboard to make it fair.
As someone suggested above, I wouldn't want fewer cycles. Fewer cycles just means we'd get the horrible arc boss more often, and that we'd have to re-start the EA more often, while getting less currency per run. Also fewer chances for an unknown and fewer chances for treasure scamps.For you maybe. I was just glad I got 20k+ of the currency and was able to buy the style and lead. As I can do arc 2 tops, due to being unable to beat the second arc's boss. Meaning there isn't much currency gained for me. So yes, it would be unfair to have safepoints.Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.
I'm just one achievement away from getting the last upgrade for 30k and am currently sitting on 85k, currency isn't an issue at all. If anything a manual checkpoint or save would need to deactivate leaderboard to make it fair.
Besides unfair, it would also diminish the entire point/thought behind the endless archive. Which is going in and seeing how far you can go in that run. Safepoints would take that away.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.
I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
Zos nerfing EA is not the only solution for those who struggle with this content.
Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.
Lets just take this in pieces shall we?
1) Yes it does have an active combat system with "prompts" to tell you when to block and interrupt. The problem being is my eyes are not what they used to be and if the enemy is too small or their is other things going on that require my attention on screen, I miss them. I must have missed the optional setting that allowed a BIG YELLOW screen aura that indicated to Block now, and the big RED ONE to indicate interrupt. And don't tell me the base game prompts are adequate. I would still miss them occasionally due to my reflexes, but at least I could not say I didn't notice them.
2) How exactly am I, and others like me "dissing" other avenues of making the game easier? See aforementioned idea on how the game could be actually made easier. If they made EA have JUST base game and early bosses (Arc 1 only), and adjust the final boss I would be more than happy to never post on this thread again.
3) Umm, good for you I guess, but we can not all be you. Personally I hate dying repeatedly just to maybe see some queue I missed, I would rather just skip the content. Hence not ever doing any vet, PvP, or trials.
Edit: clarity
They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.
So tell me: How many people you've seen asking for advice in this thread?