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Please fix Endless Archive difficulty

  • Pelanora
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    Toanis wrote: »
    Pelanora wrote: »
    Arc 1 solo is easier than skyreach solo, so I'd say it's plenty easy. If craglorn is still harder.

    The difficulty of the bosses isn't the problem per se, it's the limited attempts to learn the insta-kill mechanics. (e.g. Lord Warden Tusk, ignore the portals, then use them back to back, down to 1 life if you've never done ICP before.)

    Maelstrom Arena prepares players for mechanics-heavy content without having to be "that newb" in a group. EA is the opposite: your experience will be vastly better if you already learned the boss mechanics in the actual dungeon.

    At least there's plenty of stuff for content creators to make tutorials.

    Well, without knowing the mechanics in maelstrom, you die. Then you google it, then you try again.

    Here, the boss appears, you google them, read up, maybe watch the video, https://youtu.be/Cpi3YUIpGBI?si=xUIdCbK5qMrKV5ao
    then you give it a try.

  • Sarannah
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    Well, I am as casual and terrible as it gets(though I am geared up, high CP). And I am not a DPS player, while only playing single bar selfmade builds, never use potions. Have never done a trial before either, so some bosses took some adjusting to how they work. Yet I had zero issues with any of the bosses in arc one and two, except the arc's final boss(es). (This is on two different classes, mag PvP DPS templar and stam DPS PvE arcanist)

    The only thing that needs tuning, is the arc's final bosses in my opinion. These are just too much mechanically/too chaotic and are too tough/not on par with the rest of the arc they are closing.
  • Toxic_Hemlock
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    Pelanora wrote: »
    [snip]

    Board games as you mention have fixed rules and as such are designed as even playing fields from the start.

    But for a second let us say you are right in your analogy.
    In your vision the entire game needs to have the difficulty ramped up to HM Vet (max setting) because otherwise the game is being purposely easy to accommodate others. This game, as most computer games have intentional difficulty values added in such as the health of the enemies, how high you can hit etc. and the list goes on forever.

    What would make the game a challenge for the few, would in essence ruin the game for the rest of us; you need look no further back than one Tramiel for proof of that. I quit back them only to come back when it looked like they had made the game fun (for me).

    [edited to remove quote]
    Edited by ZOS_Icy on November 6, 2023 2:06PM
  • James-Wayne
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    Arc 1 and Arc 2 I find ok Solo. Arc 3 is where it really ramps up super high and probably should be turned down a little... the fire marauder also needs to be tuned down, melee builds will melt in that hot pot.

    The grindy reward system has always been an issue for me, I don't have hours and hours in the day/night anymore to be grinding for very little reward.
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  • Sirona_Starr
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    The simplest solution is a normal mode and vet mode, just like dlcs. That can appease both sides of the argument.
    I think threads could be increased or eliminated.
    Stage saves for higher ends players would also be good. :)
  • Sarannah
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    The simplest solution is a normal mode and vet mode, just like dlcs. That can appease both sides of the argument.
    I think threads could be increased or eliminated.
    Stage saves for higher ends players would also be good. :)
    Disagree, the entire point of the EA is to see how far you can get in one go. And that is the entire point behind having it go from easy to hard to harder. Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair. The way ZOS did it, allows for anyone to farm the new currency at the same rate, yet only slightly faster if you are a better player and get to higher arcs. ZOS did this part perfectly in my opinion.

    Some advice: For those looking for leads or furnishing plans, almost all the ones I found came from marauders and treasure scamps. Some also dropped from the unknown minigames chests.

    The only things ZOS needs to change about the EA are:
    -Have the arc's final boss be on par with the arc they are closing. They are WAY too strong. Fight's too chaotic.
    -Fix the buff removing bug.
    -Disable gear degrading in the EA, no more repairing.
    -Freeze vampire stage timer when inside the EA.
    -The marauders should have their base damage reduced somewhat.
    -Unknown: Gather ghost parts, let the wisps more reliably follow our characters.

    PS: Does anyone know when the EA lead vendor resets? Or maybe how to reset it manually? (It didn't reset with the weekly endeavour reset time)
    Edited by Sarannah on November 6, 2023 11:37AM
  • LouisaB75
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    A tip for the player who struggles switching from keyboard to mouse... I feel you there. I am on a laptop and the touch pad is equally inconvenient. First thing I did when I started the game was redo my keybindings to take stuff off of it. The same may help you, though will take a bit of getting used to.

    To address a few other comments from the hundreds overnight...

    My companion for EA is Isobel who is a tank with lots of taunts. I pull her in at arc 1 boss 4 or 3, depending on what I have pulled. She has survived some bosses but does not understand don't step in stupid, or unhelpfully roll dodged the lava queen's attack and sent her AOE spirals right at me. Useful in arc 1 but by halfway through arc 2 was even dying to mobs when they were AOE heavy.

    The dragons still come to me like I am a magnet for them. Did two attempts with another player yesterday and pulled one on each run. The blocking isn't an issue when facing it head on, but when it flies up, then comes back down only to immediately swiped its wings at you before you have a chance to get into place it is frustrating to go flying. I have managed to beat one of them but it was again somewhat luck that I was well placed when it landed. Being able to step back and see when it is coming in would help, but the platform doesn't allow it. Even zoomed out at max didn't help.

    I am someone who has done few trials and lots of group dungeons where the group has burned down bosses so fast you barely see the mechanics. I am actually enjoying getting to see some of these for the first time and learning how to handle them.

    But for goodness sake those wretched pillars need fixing. Learning mechanics is useless when you follow instructions and still die to a one shot.

    The world bosses in EA are definitely easier than their originals. Certainly on arc 1 and 2. I have pulled several who I have died to constantly even in large groups and while I have lost threads to some they have been manageable.

    I still think shortening the number of cycles would help. Fewer cycles would mean less chances to roll a nasty one and more time to try again for better luck to complete the daily.

    It would also help those who want a challenge get to later arcs quicker, as well as those with limited time who need more than one attempt and a bit of luck, and who can't just breeze through it to complete the daily.

  • Elsonso
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    jtm1018 wrote: »
    Castagere wrote: »
    The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.

    This!
    This is vet arena!
    If you have not finished vet maelstrom, then dont expect to good in endless archives.

    Funny I don't recall them advertising it as a vet arena...

    Mind showing me where they said that, please.

    Marketing does not always match reality. Anyone who has seen a fast food commercial, then gone to eat at that place, can tell you that. :smile: Remember that this was introduced to the community as a "dungeon" and not an "arena", so set expectations based on what is said accordingly. :wink:

    I don't know if I would characterize it as "veteran", at least not all of it, but it is certainly "end game" oriented, and I suppose that to many, that means "veteran".
    Edited by Elsonso on November 6, 2023 11:52AM
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  • boi_anachronism_
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    AzuraFan wrote: »
    And it has nothing to do with 'get gud' and 'know your character' and so on.

    The "get gud" for games has always baffled me, because not everyone will be great. Imagine telling chess players that they just have to "get gud" to beat a grandmaster. Or a hockey player they just have to "get gud" to be drafted into the NHL. The harsh truth is that the vast majority of chess players and hockey players can practice 24/7 and will never be good enough to play in the NHL or beat a grandmaster.

    It's the same thing with gaming. There are elite, skilled players who think that other players just need to practice to play as well as them. They don't see that they are talented in a way that most others aren't. I think there's a term for it, that describes the phenomenon when a person can't see how skilled they are when something comes easy to them. They assume it must be just as easy for everyone else, when it's not.

    Of course, people can improve. I'm not saying they can't. I'm just saying that the "get gud" idea is nice in theory, but not practical for everyone.

    Ok so there is something to be said here: not everyone that plays at the high end was immediately good. Some of us were just bad for a long time. Sure i could do normal stuff solo after a little bit but I struggled in reg vet content for a long time, heck my 1st normal trials i was floored for ages. I happened to become friends with a guy who is an exceptional player and he sat there pulling apart my povs and parses and explaining to me bluntly where i was messing up. It was humbling. After that it was reps. Learning my toons and paying attention to tells in th mechanics. I cant play all day, every day, i work full time like most folks. My one friend just finished her 2nd trifecta after months of progging. She has medical issues with her hands that prevent her from playing a lot of the time. She had to call out of prog days a lot but she got them none the less and is a great player. She doesnt have magic internet either. I got another friend who just finished vse for the first time, im not kidding you this dude lives in the middle of nowhere and plays through his phone internet. He sent me a screen capture of his speed. He is under a mb of download. I know how that feels to play, ive done it being out in the smokies on a weekend. You can block, i did my first vss on a 1mb connection out there. I couldnt believe i was even able to log in, at a 1mg connection. I believe that that majority is capable, they just don't think they are and most just don't aspire to it and thats perfectly ok! If you dont play for that challenge its completely fine. Its a game, play in a way that you enjoy but i have a really hard time when people tell me they cant do basic mechanics like block. For every 1 person i know who was a natural there are 20 people i know who struggled and struggled before they got good. They just wanted it.
    Edited by boi_anachronism_ on November 6, 2023 1:38PM
  • Firstmep
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    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
    Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
    And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.

    I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
    Zos nerfing EA is not the only solution for those who struggle with this content.

    Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.
    Edited by Firstmep on November 6, 2023 2:54PM
  • Idelise
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    Syldras wrote: »
    Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?

    The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time in :) Imagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
    Great mindset, killed so many communities and games. 10/10
  • Firstmep
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    Idelise wrote: »
    Syldras wrote: »
    Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?

    The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time in :) Imagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
    Great mindset, killed so many communities and games. 10/10
    Idelise wrote: »
    Syldras wrote: »
    Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?

    The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time in :) Imagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
    Great mindset, killed so many communities and games. 10/10

    Sorry but this argument is as false as it gets. 90% of the community made content for this game is player made guides for literally every aspect of this game.
    And guess who makes those guides, those dastardly gatekeeping veteran players.
  • LouisaB75
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    Speaking of guides, one part of EA that is not mentioned much here, but that is giving me real trouble is the later stages of Theater of War. I am struggling to find a guide for it and even with another player have now failed it multiple times. Has anyone seen one who can point me in the right direction please? I don't recall seeing her in the 2 hour video.
  • boi_anachronism_
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    Firstmep wrote: »
    Idelise wrote: »
    Syldras wrote: »
    Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?

    The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time in :) Imagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
    Great mindset, killed so many communities and games. 10/10
    Idelise wrote: »
    Syldras wrote: »
    Curious thing, btw, how many vet players seem to object the idea that also beginners should be able to enjoy the new content. I've never seen this behaviour anywhere else - not in music, sports or the arts and crafts; only in gaming - that advanced level participants don't want beginners to be able to enjoy the same activity as them. Why is that?

    The 'I sacrificed so much so others should do the same'. Instead of... you know, trying to be inclusive and understanding we all started somewhere, some gamers choose to be elitist, arrogant and exclusionary to the younger or less experienced players, even if it kills the game they wasted so much of their time in :) Imagine if (oh no!) someone new entered your sandbox and decided to play with your meticulously built sand castles. The audacity!
    Great mindset, killed so many communities and games. 10/10

    Sorry but this argument is as false as it gets. 90% of the community made content for this game is player made guides for literally every aspect of this game.
    And guess who makes those guides, those dastardly gatekeeping veteran players.

    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.
  • Toxic_Hemlock
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    Firstmep wrote: »
    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
    Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
    And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.

    I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
    Zos nerfing EA is not the only solution for those who struggle with this content.

    Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.

    Lets just take this in pieces shall we?

    1) Yes it does have an active combat system with "prompts" to tell you when to block and interrupt. The problem being is my eyes are not what they used to be and if the enemy is too small or their is other things going on that require my attention on screen, I miss them. I must have missed the optional setting that allowed a BIG YELLOW screen aura that indicated to Block now, and the big RED ONE to indicate interrupt. And don't tell me the base game prompts are adequate. I would still miss them occasionally due to my reflexes, but at least I could not say I didn't notice them.

    2) How exactly am I, and others like me "dissing" other avenues of making the game easier? See aforementioned idea on how the game could be actually made easier. If they made EA have JUST base game and early bosses (Arc 1 only), and adjust the final boss I would be more than happy to never post on this thread again.

    3) Umm, good for you I guess, but we can not all be you. Personally I hate dying repeatedly just to maybe see some queue I missed, I would rather just skip the content. Hence not ever doing any vet, PvP, or trials.

    Edit: clarity
    Edited by Toxic_Hemlock on November 6, 2023 3:45PM
  • loosej
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    Pelanora wrote: »
    Well, without knowing the mechanics in maelstrom, you die. Then you google it, then you try again.

    Here, the boss appears, you google them, read up, maybe watch the video, then you give it a try.

    Difference is that maelstrom has a save point. So it doesn't matter if you alt-tab, watch a video, and alt-tab back to see you were disconnected due to inactivity. So if looking up the mechanics is a requirement for at least some of the players, there should either be a save point, or you should *never* get logged out automatically in endless archive. Especially since there's no way to know when you'll face that particular boss you just looked up again.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • DarcyMardin
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    I’m a casual who has never done a lot of DPS, but I’m enjoying the Endless Archive while finding it challenging. With one run with my husband, we easily got through Arc 1 and didn’t die in Arc 2 until the game crashed on me just as he was getting attacked by Marauders. Next time we tried, we got unlucky with a power outage that crashed all the electricity in our house just as we were completing Arc 1.

    Alone, I’ve had trouble completing Arc 1, solely because of the bosses I’m unlucky enough to encounter. That huge dragon has killed me several times during my solo runs before I even get to Tho’at. Ditto with several other bosses whom I don’t know or don’t remember how to counter. I don’t do trials so don’t know the trial bosses at all and don’t do all the vet dungeons often enough to recall all the various mechanics. That’s fine — I can look those mechanics up and learn them, but since the bosses you get are random, it’s hard to “fix” the next run by learning, say, how to survive the dragon when instead you get totally different bosses on the next run. Not to mention the random verses and visions, some of which are useless to me.

    I watched Xynode’s video, which is great, but when many of the bosses are figures I’ve never encountered before, I can’t remember the mechs of 68 bosses! In time, I guess I will learn them all, if I don’t get sick of replaying the tedious trash over and over and over again for very little in the way of rewards.

    Not sure what the solution is — maybe nerf the bosses a little bit or else give us some kind of currency that allows us to buy another thread—if we are out of lives—just for another try at a particular boss so we can learn their mechanics? I could live with being kicked out after the boss dies if I could redo the fight long enough to learn how to deal with him or her.
  • LouisaB75
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    The guy who did the video is doing a written guide too. That may help those of us who need to learn or refresh our memory on boss mechanics.
  • Lugaldu
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    Idelise wrote: »
    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.

    If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.

    Edited by Lugaldu on November 6, 2023 4:23PM
  • Braffin
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    Lugaldu wrote: »
    Idelise wrote: »
    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.

    If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.

    While this is entirely true, no teacher should support a scholar's demand for good grades while those are avoiding the corresponding effort.

    So no, we don't have to agree with people which want a quick farm for rewards in EA, while they refuse to be challenged by content.

    An unwilling scholar isn't a scholar at all.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Lugaldu
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    Braffin wrote: »
    Lugaldu wrote: »
    Idelise wrote: »
    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.

    If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.

    While this is entirely true, no teacher should support a scholar's demand for good grades while those are avoiding the corresponding effort.

    So no, we don't have to agree with people which want a quick farm for rewards in EA, while they refuse to be challenged by content.

    An unwilling scholar isn't a scholar at all.

    I completely agree with you, you shouldn't throw bonuses at a lazy student for doing nothing. But the first step is still that the student must become a student in the first place.
  • Braffin
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    Lugaldu wrote: »
    Braffin wrote: »
    Lugaldu wrote: »
    Idelise wrote: »
    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.

    If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.

    While this is entirely true, no teacher should support a scholar's demand for good grades while those are avoiding the corresponding effort.

    So no, we don't have to agree with people which want a quick farm for rewards in EA, while they refuse to be challenged by content.

    An unwilling scholar isn't a scholar at all.

    I completely agree with you, you shouldn't throw bonuses at a lazy student for doing nothing. But the first step is still that the student must become a student in the first place.

    That's up to the student tho.

    I tell you, you will find enough people willing to help with builds, mechanics and that sort of stuff. Most of us will also happily share their combat experiences and tricks we learned over the years.

    You can easily see this in this very thread. But the people, which only say "I can't do it, just make those content easier." without even trying the advice they got, aren't obviously interested in improving.

    One player was very clear about that for example: "I play EA because I have to, not because I want to." Sorry to be blunt about it, but that's something for the doctor, not for the teacher anymore.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • NoticeMeArkay
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    Lugaldu wrote: »

    I completely agree with you, you shouldn't throw bonuses at a lazy student for doing nothing. But the first step is still that the student must become a student in the first place.

    You're welcome to join us in the "Players helping Players" section.
    Trust me that place is filled to the brim with people just waiting to help you out.

    Haven't seen you posting there yet, sadly. Only in this thread and the thread regarding the ToT Npcs difficulty.

    https://forums.elderscrollsonline.com/en/categories/players-helping-players

  • EdjeSwift
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    There are a ton of posts here, but have we mentioned how important the upgrades are that you an buy from the flier in the lobby are?

    There's one that increases the strength of your verses and one that increases the strength of your visions, these two are big in that the right choices can make a boss fight a breeze.

    Speaking of choice, the other, albeit much more expensive, pair are must haves, the 3rd choice for verses and a 3rd choice for visions.

    I'll be the first to say, early on, vision choices suck when you only get 2 permanent buffs and neither really benefit you. But getting that 3rd option is big. But unfortunately these upgrades are locked behind beating the portal minigames, but outside of the theatre of war, it's not too bad, just a matter of repetition and practice. But a tip for the flier one, read all your abilities and understanding how they work can really make a huge difference.
    Antiquities Addict
  • Kisakee
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    Sarannah wrote: »
    Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.

    I'm just one achievement away from getting the last upgrade for 30k and am currently sitting on 85k, currency isn't an issue at all. If anything a manual checkpoint or save would need to deactivate leaderboard to make it fair.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Kisakee
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    Lugaldu wrote: »
    Idelise wrote: »
    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.

    If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.

    So tell me: How many people you've seen asking for advice in this thread?
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Sarannah
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    As someone suggested above, I wouldn't want fewer cycles. Fewer cycles just means we'd get the horrible arc boss more often, and that we'd have to re-start the EA more often, while getting less currency per run. Also fewer chances for an unknown and fewer chances for treasure scamps.
    Kisakee wrote: »
    Sarannah wrote: »
    Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.

    I'm just one achievement away from getting the last upgrade for 30k and am currently sitting on 85k, currency isn't an issue at all. If anything a manual checkpoint or save would need to deactivate leaderboard to make it fair.
    For you maybe. I was just glad I got 20k+ of the currency and was able to buy the style and lead. As I can do arc 2 tops, due to being unable to beat the second arc's boss. Meaning there isn't much currency gained for me. So yes, it would be unfair to have safepoints.

    Besides unfair, it would also diminish the entire point/thought behind the endless archive. Which is going in and seeing how far you can go in that run. Safepoints would take that away.
  • Kisakee
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    Sarannah wrote: »
    As someone suggested above, I wouldn't want fewer cycles. Fewer cycles just means we'd get the horrible arc boss more often, and that we'd have to re-start the EA more often, while getting less currency per run. Also fewer chances for an unknown and fewer chances for treasure scamps.
    Kisakee wrote: »
    Sarannah wrote: »
    Also disagree with the saving points, as that would mean some players are able to farm the new currency much much faster. Which would be unfair.

    I'm just one achievement away from getting the last upgrade for 30k and am currently sitting on 85k, currency isn't an issue at all. If anything a manual checkpoint or save would need to deactivate leaderboard to make it fair.
    For you maybe. I was just glad I got 20k+ of the currency and was able to buy the style and lead. As I can do arc 2 tops, due to being unable to beat the second arc's boss. Meaning there isn't much currency gained for me. So yes, it would be unfair to have safepoints.

    Besides unfair, it would also diminish the entire point/thought behind the endless archive. Which is going in and seeing how far you can go in that run. Safepoints would take that away.

    It sounds like you misunderstood what's meant with a checkpoint: It just enables people to go back in where they left due to time restrains. It's not that you can reload from there as much as you want if you lose all your lifes. The checkpoint would disappear after all lives are used and you would need to start from scratch like everyone else.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Firstmep
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    Firstmep wrote: »
    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This game has an action combat system that is reliant on active blocking, dodging, interrupting and so forth.
    Also almost all attacks that need to be blocked have massive telegraphs, same for interruptable spells etc.
    And even beyond that, there are ways to get around bad reflexes, for example ring of the pale order which allows to dps thru most mechanics without issue.

    I am so tired of people complaining about difficulty, while simultaneously dissing every and all avenues that would make their experience easier.
    Zos nerfing EA is not the only solution for those who struggle with this content.

    Edit: When Vateshran Hollows came out I farmed it on vet with a heavy attack templar build, that used a total 3 offensive skills and held left click. It really, really doesn't get any easier than that.

    Lets just take this in pieces shall we?

    1) Yes it does have an active combat system with "prompts" to tell you when to block and interrupt. The problem being is my eyes are not what they used to be and if the enemy is too small or their is other things going on that require my attention on screen, I miss them. I must have missed the optional setting that allowed a BIG YELLOW screen aura that indicated to Block now, and the big RED ONE to indicate interrupt. And don't tell me the base game prompts are adequate. I would still miss them occasionally due to my reflexes, but at least I could not say I didn't notice them.

    2) How exactly am I, and others like me "dissing" other avenues of making the game easier? See aforementioned idea on how the game could be actually made easier. If they made EA have JUST base game and early bosses (Arc 1 only), and adjust the final boss I would be more than happy to never post on this thread again.

    3) Umm, good for you I guess, but we can not all be you. Personally I hate dying repeatedly just to maybe see some queue I missed, I would rather just skip the content. Hence not ever doing any vet, PvP, or trials.

    Edit: clarity

    1. If you are console than fair enough, on pc there are tons of addons to help with combat and they're very customizable.
    2. Again, there are in game solutions to EA being to difficult, that do not require the devs nerfing the content. I brought up the Pale order ring, but I've seen a lot of people run defensive sets as well for example etc. What bothers is me, is that this isnt even a git gud moment, it's a, please try to put a bare minimal effort into solving your problem in game before calling the devs to make the content easier for you moment.
    3. I also hate failing repeatedly, but my immediate reaction is not to call the higher ups to make my life easier, but rather I try to figure what went wrong, or read a guide to see if I missed something.

    I want to make this abundantly clear, I do not care if new players get the rewards or whatever from the content, hell I'm okay if zos just put the items on everyone's banks.

    What bothers me is the, frankly, and I'm sorry but it's true, lazy attitude so many people have towards anything resembling a challenge in this game.

    And even if your eyesight is terrible, your reflexes non-existent, etc, I can guarantee you, that if you put just a tiniest bit of effort into changing your approach to the challenge, you would have an infinitely easier time.
  • Lugaldu
    Lugaldu
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    Kisakee wrote: »
    Lugaldu wrote: »
    Idelise wrote: »
    They are also the folks who build guilds around teaching people from complete newbie to great player. Im in many. They work with folks from the super basic normals through trifecta. I got one where we are going to start picking a random newbie once a week out of craglorn to get them skinned just to get the experience of the mechanics, see how we play and where they can get, and to help to start rebuilding that community. Most of us actually want folks to get into more content, our community, especially endgame is tiny. For my server the overlap in my teams and guilds in massive. Roughly 80%.. We were largely happy about ha builds because more folks were included, you have to remember that the forum elites do not represent the majority.

    If we assume that veterans self-sacrificingly take care of the "newbies", then that should also mean here in the forum people should support the participation of beginners and don't come with arguments like "then it's just not for you" or " "you just have to get better or it's your problem." A good teacher wants to arouse the interest of the student and potential future "colleague" and not stomp it into the ground through demotivation. Hence, I still believe that arc 1 should be easier so that everyone can get a "taste" and become interested in more. If people are already being turned off by arc 1, then it's doing the complete opposite.

    So tell me: How many people you've seen asking for advice in this thread?

    Why anybody should ask in this thread for advice? I thought they can find advice under the category https://forums.elderscrollsonline.com/en/categories/players-helping-players

    This thread is still discussing the difficulty of EA.
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