Hard disagree. Arc 1 is extremely easy. I do most of my dailies on my tank with only some purple crafted gear sets and some CP switched around and even I can manage. It takes a bit more time doing little DPS, but I don't find it's too difficult if you just have a self-heal. On an actual DD character with even a half-decent gear setup, most adds on Arc 1 pretty much die to 2 attacks. The difficulty is fine as is - Arc 1 is easy enough to complete for the daily, further arcs will progressively challenge you more. If you can't manage to clear Arc 1, sorry, but that sounds like an issue with your setup or maybe you're expecting no resistance from content at all. That's not a reason to ruin it for the rest of the playerbase.
This is why everything in the game has multiple difficulty levels - the content has to be accessible, which it is very much so on Normal, and in EA, Arc 1. Difficulty levels or further arcs are not different content, and they don't have to be able to be completed without any effort. Difficulty levels are there to be, you know...more difficult. That's kind of the point. If you want to do the more difficult content, complaining that the difficulties should be made easier for you is not the way to go.
With 2 players (not tried solo past Arc 1 for the daily), the difficulty progression feels spot on. ZOS got it actually pretty perfect. It ramps up in a very consistent manner and is decently challenging in the later arcs. I just really-really wish they would a) enable a way to save progress like it is in VH and MA when you port out and back in, and just pick up where you left off; b) maybe find a way to enable skipping some of the earlier arcs if wanted. Not sure if that would work given the scoring being a thing, but something to consider for sure.
I struggle to believe a casual with 900 odd cp and a companion can't do a wb. Especially if they dk or arcanist.
Is just a matter of time.
I know many me included can't get the skills up quickly like those who start and one month later are running vet mode. Which baffles me but hey. But in the end.... time teaches all?
Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
spartaxoxo wrote: »It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
Age and disability are the main problem in my case, but that's not the point.
Most casual players can't solo a world boss (or many dungeon bosses for that matter) even in the basegame areas for a variety of reasons. If an activity like EA includes them, it shouldn't be advertised as "content for everyone".
And no, I don't want EA to be nerfed. It's no content for me and that's fine, my only gripe is with the way it was originally advertised.
Sirona_Starr wrote: »
It's NOT ok if you sub, and lose a dlc zone with this. As a person who subs used to be 2 dlc dungeons that were/are rarely run. Now it's sub but get absolutely nothing for it. Top tier players get all the benefits. That is NOT right.
Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
spartaxoxo wrote: »spartaxoxo wrote: »It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
Age and disability are the main problem in my case, but that's not the point.
Most casual players can't solo a world boss (or many dungeon bosses for that matter) even in the basegame areas for a variety of reasons. If an activity like EA includes them, it shouldn't be advertised as "content for everyone".
And no, I don't want EA to be nerfed. It's no content for me and that's fine, my only gripe is with the way it was originally advertised.
Most casual players can solo a base game world boss. It's rare I see call for helps with those, while I see them frequently in DLC. Most people do the undaunted event by soloing or grabbing a friend to do fungal grotto.
I think that solo fungal grotto and base game world bosses are about where most people tap out power wise, but I don't think they do less than that.
I can't speak to the difficulty of EA and if it's appropriately tuned because I can't run it yet. Perhaps it's harder than it should be. But, base game world bosses difficulty sounds to me like they tried to accommodate most casuals.
I struggle to believe a casual with 900 odd cp and a companion can't do a wb. Especially if they dk or arcanist.
Is just a matter of time.
I know many me included can't get the skills up quickly like those who start and one month later are running vet mode. Which baffles me but hey. But in the end.... time teaches all?
What makes you think that every casual who wants to do some of the EA has any cp, let alone 900?
...I'm willing to learn and improve, but NOT if it's going to take me 35-45 mins to get to that boss every time. I only have so much time to play. So until there's some way provided to get players to where they left off quickly, I won't be spending any more time in the EA.
I did have fun until I got there, though. But I found that the difficulty for me went up from "fun" to "impossible" when I hit that first arc boss. That feels like poor design to me.
Contraptions wrote: »I have a strange feeling that EA is gonna get stealth nerfed over time just like how Bastion Nymic was secretly adjusted when U40 came out. It's just a hunch. So those putting off doing it now might have an easier time in future.
I am just curious... if you weren't forced out after the 3 threads were gone, would you have continued to try to beat the arc 1 boss?
prof-dracko wrote: »Contraptions wrote: »I have a strange feeling that EA is gonna get stealth nerfed over time just like how Bastion Nymic was secretly adjusted when U40 came out. It's just a hunch. So those putting off doing it now might have an easier time in future.
First I'm hearing about this. What changed?
Contraptions wrote: »I have a strange feeling that EA is gonna get stealth nerfed over time just like how Bastion Nymic was secretly adjusted when U40 came out.
OK so i can't agree with that. Delves stop being hard at idk level 40/0? Noone 50/160 can say a delve is hard. Even with shite gear.
New delves are in the new content every year. This needs to start higher than that. And i think it's still less than craglorn group delves.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
What would be the point to offer different difficulty levels in a content that by design have progressive difficulty? It's not the same type of content like dungeons , trials or even preexisting arenas so stop treating it as such.
I mean, in any good old strategy game the difficulty increases with each level, but you still have the option to change the general difficulty...
News flash, ESO is not some "good old strategy game". It's an MMO RPG.
Yes and...? In ESO too, the difficulty increases in every dungeon and the player has the choice between different difficulties... so, I have no idea what you want to tell me here.
Elvenheart wrote: »Contraptions wrote: »I have a strange feeling that EA is gonna get stealth nerfed over time just like how Bastion Nymic was secretly adjusted when U40 came out.
What was changed in Bastion Nymic?
Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
spartaxoxo wrote: »spartaxoxo wrote: »It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
Age and disability are the main problem in my case, but that's not the point.
Most casual players can't solo a world boss (or many dungeon bosses for that matter) even in the basegame areas for a variety of reasons. If an activity like EA includes them, it shouldn't be advertised as "content for everyone".
And no, I don't want EA to be nerfed. It's no content for me and that's fine, my only gripe is with the way it was originally advertised.
Most casual players can solo a base game world boss. It's rare I see call for helps with those, while I see them frequently in DLC. Most people do the undaunted event by soloing or grabbing a friend to do fungal grotto.
I think that solo fungal grotto and base game world bosses are about where most people tap out power wise, but I don't think they do less than that.
I can't speak to the difficulty of EA and if it's appropriately tuned because I can't run it yet. Perhaps it's harder than it should be. But, base game world bosses difficulty sounds to me like they tried to accommodate most casuals.
It seems our definition of "casuals" differs. I'd not consider anyone who can solo a world boss in any way a casual player.
As for Fungal Grotto... even I can solo that with a companion once I get to 400-500 CP again, but world bosses except maybe Limbscather? Not a chance. I get utterly wrecked, I simply lack the reflexes and as a result the mobility to do it.
And yes, I do use appropriate crafted or world set gear, just no dungeon/trial sets as I stay away from group stuff.
I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.