I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.
autocookies wrote: »Whatever they decide on difficulty, the main problem with EA is that it forces you to play for hours without stopping, you can't save your progress, you either play until you collapse or keep getting thrown back to 0.
I kind of get what they're trying to achieve, mimicking old school games with limited lives and no save options. I'm someone who grew up with these games, so I actually like the idea. But when I used to play Alex Kidd on the master system, I could at least walk away for a while and continue when I came back...
The solution could be as simple as keeping the 5 minute grace period you get when leaving the instance, but adding "The timer pauses when you are offline, and resumes when you return."
Agreed, if its about players leaving and using the armory then have a button similar to the reset instance button but this one saves your progress and your equipped build like a temporary armory station. when you press it again it "loads your progress and build"
I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.
snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.
The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
And no, it isn't simply a matter of "git gud"...
Have you tried Sellistrix? Round them up with Void Bash, then stun and damage them all. It won't stun the bigger critters
It won't stun anything.
Why? Because the pull from Void Bash is considered a hard CC. Everything that gets pulled will subsequently have CC immunity, and by the time that immunity wears off, they'll probably already be dead (at least on the earlier arcs).
Toxic_Hemlock wrote: »snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
Taking one point at a time here..
1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.
2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).
3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.
4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.
Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.
Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
spartaxoxo wrote: »I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.
The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
And no, it isn't simply a matter of "git gud"...
It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
It would probably be okay if the EA hadn't been announced as a super cool new activity for EVERYONE. And also as a “replacement” for a lot of quest content that you would normally have gotten with the Q4 DLC.
spartaxoxo wrote: »I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.
The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
And no, it isn't simply a matter of "git gud"...
It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
I couldn't use to do a wb solo, but over time just with more cp i now can. I don't think I've gotten that much better. Time playing means cp means things just get easier.
Necrotech_Master wrote: »...SNIP
based on the mob health, arc 1 is about equivalent to overland, the basic mobs have 32k hp, elites have like 40k hp, bosses have between 750k (arc 1 cycle 1 boss)-1.3 million hp (arc 1 tho'at) which is about the same as most non-dlc WBs
i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge
It would probably be okay if the EA hadn't been announced as a super cool new activity for EVERYONE. And also as a “replacement” for a lot of quest content that you would normally have gotten with the Q4 DLC.
Y'all are putting absurd weight on the idea that it is open for everyone. Pretty sure that literally means that it is base game and available for everyone to try out. And given that it can be done solo, there are no group requirements holding players back from participating.
An activity being available for everyone to attempt doesn't mean it has to be completable by everyone. That idea is ridiculous. If you want mindlessly easy enemies to grind in circles, go sit in a public dungeon or delve.
Toxic_Hemlock wrote: »Necrotech_Master wrote: »...SNIP
i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge
Most of your reply was your opinion and as such I will not comment on it.
However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses I would not even be here talking to you. They added trail and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with.
As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!
Toxic_Hemlock wrote: »snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
Taking one point at a time here..
1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.
2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).
3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.
4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.
Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.
Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
Necrotech_Master wrote: »Toxic_Hemlock wrote: »Necrotech_Master wrote: »...SNIP
i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge
Most of your reply was your opinion and as such I will not comment on it.
However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses I would not even be here talking to you. They added trail and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with.
As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!
in terms of max health, they are about the same (i do pay attention, standard normal overland mob is ~32,000 hp, elite enemies are ~60,000 hp, bosses vary (non dlc public dungeon is around ~324k, non-dlc WB are around 1-1.5 mil)
do they do more dmg? maybe, for me its very hard to tell, i pretty much nuke arc 1 mobs before they have a chance to hit me much (which is basically what i do with public dungeon mobs), and its possible they have more armor as well (though from my understanding, everything in the archive except tho'at has 9,100 armor (tho'at has 18,200), which is the same as overland)
some of the elite mobs may do more dmg if people dont understand the mechanic they bring, such as infusers dmg buffing the mobs if they are not interrupted
bosses, they probably could try to avoid spawning some of the harder ones like trial bosses in arc 1, i agree that those are probably going to be too difficult for most people as they also have the most dmg output and 1 shot mechanics and in some cases can almost be more difficult than even tho'at (as an objective comparison between the bosses themselves)
the cycle 3 and cycle 4 bosses seem to have the most variance in difficulty, some of the cycle 3 and 4 bosses are incredibly easy (namely the end-of-story bosses are very easy) while the ones like trial bosses are much harder as they are the most mechanically intense of the archive boss fights besides tho'at
marauders are a different story on the difficulty, but they dont even show up until arc 2 so its not something that would "regularly" be encountered by someone only playing through arc 1
i dont believe that arc 1 has to be a cakewalk and 100% completable by every player who steps foot in the archive, but thats what it sounds like some people want
If Arc 1 were just delve level, then theyvejust built another delve. Is that what you wanted?
Toxic_Hemlock wrote: »snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
Taking one point at a time here..
1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.
2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).
3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.
4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.
Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.
Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
Very well then, let's see into your arguments:
1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.
2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.
3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.
4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").
Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.
Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.
Toxic_Hemlock wrote: »Necrotech_Master wrote: »Toxic_Hemlock wrote: »Necrotech_Master wrote: »...SNIP
i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge
Most of your reply was your opinion and as such I will not comment on it.
However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses I would not even be here talking to you. They added trail and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with.
As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!
in terms of max health, they are about the same (i do pay attention, standard normal overland mob is ~32,000 hp, elite enemies are ~60,000 hp, bosses vary (non dlc public dungeon is around ~324k, non-dlc WB are around 1-1.5 mil)
do they do more dmg? maybe, for me its very hard to tell, i pretty much nuke arc 1 mobs before they have a chance to hit me much (which is basically what i do with public dungeon mobs), and its possible they have more armor as well (though from my understanding, everything in the archive except tho'at has 9,100 armor (tho'at has 18,200), which is the same as overland)
some of the elite mobs may do more dmg if people dont understand the mechanic they bring, such as infusers dmg buffing the mobs if they are not interrupted
bosses, they probably could try to avoid spawning some of the harder ones like trial bosses in arc 1, i agree that those are probably going to be too difficult for most people as they also have the most dmg output and 1 shot mechanics and in some cases can almost be more difficult than even tho'at (as an objective comparison between the bosses themselves)
the cycle 3 and cycle 4 bosses seem to have the most variance in difficulty, some of the cycle 3 and 4 bosses are incredibly easy (namely the end-of-story bosses are very easy) while the ones like trial bosses are much harder as they are the most mechanically intense of the archive boss fights besides tho'at
marauders are a different story on the difficulty, but they dont even show up until arc 2 so its not something that would "regularly" be encountered by someone only playing through arc 1
i dont believe that arc 1 has to be a cakewalk and 100% completable by every player who steps foot in the archive, but thats what it sounds like some people want
Thank you for keeping it civil and answering to my comment...
That said even the trash mobs do seem to hit harder, my HP go down to them and usually won't in the overland. The elite mobs are a bit tougher, but even those don't pose the greatest problem, although all the trash spreads out too far for many grouping skills. Never even tried past ARC 1 and only completed it once so far (6 tries due to bad RNG).
Honestly from what I have read if I were to see a marauder, I would most likely need to do laundry soon after.
Cakewalk, no, but if I am getting hit with multiple 25k+ hits in arc 1 or one 100k+ it is not what I would call accessible to all.
Also for other commenters: putting far too much weight on the accessible to all comments...
BLAME ZOS! They didn't say just who the "intended audience" were, and us casuals just want to play it too.
edit: need a nap
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
Taking one point at a time here..
1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.
2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).
3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.
4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.
Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.
Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
Very well then, let's see into your arguments:
1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.
2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.
3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.
4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").
Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.
Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.
ToT is a non starter because it is a CARD GAME!
As to the rest, fine I just won't play it, thanks for the reply.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
Taking one point at a time here..
1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.
2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).
3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.
4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.
Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.
Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
Very well then, let's see into your arguments:
1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.
2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.
3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.
4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").
Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.
Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.
ToT is a non starter because it is a CARD GAME!
As to the rest, fine I just won't play it, thanks for the reply.
It is a card game, which is part of this game. A Minigame, which a lot of people like (I personally never played it tho).
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »snip...
Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.
If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.
The solution is always the same: If you aren't interested in a specific part of a game, don't use it.
There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.
It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.
And there is absolutely no reason to destroy that.
Taking one point at a time here..
1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.
2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).
3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.
4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.
Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.
Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
Very well then, let's see into your arguments:
1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.
2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.
3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.
4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").
Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.
Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.
ToT is a non starter because it is a CARD GAME!
As to the rest, fine I just won't play it, thanks for the reply.
It is a card game, which is part of this game. A Minigame, which a lot of people like (I personally never played it tho).
Well we can agree on that at least, the card game is a not fun. My point was that it is indeed a card game, hence it did not apply as it has no normal combat which is what EA is along with 99% of the rest of the game.
No worries another dev cycle wasted for us filthy casuals, have fun.
spartaxoxo wrote: »It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
Yea that's not fair. I'm a casual player. I'm not a "filthy casual". I'm not likely to be figuring out how to do vet trials or HM. But i try to do more and more of the game slowly, and i like that eso is a challenge I'm slowly winning, and i can do arc 1 solo and i will see how far i can get. With a dk buddy I'm sure it will be a fair bit further. And i know it won't be far for me solo, but i like that i can creep slowly in over time.