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Please fix Endless Archive difficulty

  • Kendaric
    Kendaric
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    Firstmep wrote: »
    I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.

    The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
    And no, it isn't simply a matter of "git gud"...
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Necrotech_Master
      Necrotech_Master
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      loosej wrote: »
      Lugaldu wrote: »
      Whatever they decide on difficulty, the main problem with EA is that it forces you to play for hours without stopping, you can't save your progress, you either play until you collapse or keep getting thrown back to 0.

      I kind of get what they're trying to achieve, mimicking old school games with limited lives and no save options. I'm someone who grew up with these games, so I actually like the idea. But when I used to play Alex Kidd on the master system, I could at least walk away for a while and continue when I came back...

      The solution could be as simple as keeping the 5 minute grace period you get when leaving the instance, but adding "The timer pauses when you are offline, and resumes when you return."

      Agreed, if its about players leaving and using the armory then have a button similar to the reset instance button but this one saves your progress and your equipped build like a temporary armory station. when you press it again it "loads your progress and build"

      if you play in a 2 person group run, the instance will not reset unless you force it to reset, as long as both players remain online

      in one case i was running the archive, i left the instance invited my gf cleared my inventory then ported back into the instance and it still did not reset (there was a period of time when neither of us were even in the instance)

      i was actually quite surprised about that

      running in a 2 person group when you run out of threads, it also requires you to use the hourglass to force reset of the instance, if your by yourself, if you run out of threads on a run, it will reset immediately and you can just dive back in without using the hourglass reset
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Pelanora
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      LikiLoki wrote: »
      I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.

      Nope. But that has to be OK too. If you enjoy quests then that's your thing and EA just is not. And that's OK too.
      Edited by Pelanora on November 3, 2023 7:49PM
    • Toxic_Hemlock
      Toxic_Hemlock
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      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.
    • spartaxoxo
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      Kendaric wrote: »
      Firstmep wrote: »
      I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.

      The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
      And no, it isn't simply a matter of "git gud"...

      It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.
    • Lugaldu
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      Pelanora wrote: »
      LikiLoki wrote: »
      I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.

      Nope. But that has to be OK too. If you enjoy quests then that's your thing and EA just is not. And that's OK too.

      It would probably be okay if the EA hadn't been announced as a super cool new activity for EVERYONE. And also as a “replacement” for a lot of quest content that you would normally have gotten with the Q4 DLC.
    • Caligamy_ESO
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      The difficulty is fine, its the people expecting they're going to walk casually through it ignoring mechanics that's the problem. Which isn't entirely their fault, its more the fault of the absolutely terrible way that the game teaches players how to deal with things.

      For example the Tho'at fight has slimes that charge up red channeling attacks (that you can't really see save for the red lines around them) that have to be interrupted. I'll admit I died once or twice to that not seeing what was happening until I realized and said, "ok.. gotta regularly maintain the slimes during the fight" and then it was a very easy heavily scripted repetitive fight after that. Also dodge or block the teleporting heavy attack the boss does (that's what the yellow charge up lines mean!)

      I saw another player posting on forums talking about nerfing the difficulty because they were fighting a "bugged" immortal Molag Kena and screenshotted themselves focusing on the boss while there was a visible add in the background just casually channeling her lightning shield on the boss completely undisturbed. :/ In this thread someone is posting about dragons knocking them off the platform which means they were not blocking the two attacks you're supposed to block in order to avoid knockbacks on literally every dragon fight in this game (Fus Roh Da! and the wing/tail slap.)

      It's not the difficulty at all, you just need to actually pay attention to what's happening for a change.
      Edited by Caligamy_ESO on November 3, 2023 8:08PM
      love is love
    • Pelanora
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      Yeah they absolutely can't nerf it if that's what's going on.
    • Jaraal
      Jaraal
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      code65536 wrote: »
      Jaraal wrote: »
      Have you tried Sellistrix? Round them up with Void Bash, then stun and damage them all. It won't stun the bigger critters

      It won't stun anything.

      Why? Because the pull from Void Bash is considered a hard CC. Everything that gets pulled will subsequently have CC immunity, and by the time that immunity wears off, they'll probably already be dead (at least on the earlier arcs).

      Ok, that makes sense. I use Rush of Agony as a pull set, and it doesn't apply a CC immunity. For SnB for me it's Shielded Assault, Rush gathers them and damages after 2 seconds, Sellistrix stuns (everything except the SA target that got the initial stun) after 1.5 seconds and damages.


      Edited by Jaraal on November 3, 2023 8:24PM
    • Necrotech_Master
      Necrotech_Master
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      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.

      to be honest i could care less about the leaderboards lol

      i play the endless archive to try to get as far as i personally can, i dont care about score or how i compare to others, if im failing, its because i made a mistake or i used the wrong setup and need to learn and correct things

      just because it has a leaderboard does not mean it is competitive either, the only thing i would say is inherently competitive is pvp, because that involves at least 2 players directly competing against each other

      dueling itself has no leaderboard or rewards associated with it even though people do it all the time, its still competitive because its pvp

      my experience with it is arc 1 and 2 are relatively easy, i can usually make it to arc 3 solo and i am absolutely in no way an "elite" player

      based on the mob health, arc 1 is about equivalent to overland, the basic mobs have 32k hp, elites have like 40k hp, bosses have between 750k (arc 1 cycle 1 boss)-1.3 million hp (arc 1 tho'at) which is about the same as most non-dlc WBs

      i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge

      i have actually considered posting group finder listings to help people through arc 1 lol, but i have someone in a guild or my gf that ive been regularly running with
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Pelanora
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      spartaxoxo wrote: »
      Kendaric wrote: »
      Firstmep wrote: »
      I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.

      The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
      And no, it isn't simply a matter of "git gud"...

      It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.

      I couldn't use to do a wb solo, but over time just with more cp i now can. I don't think I've gotten that much better. Time playing means cp means things just get easier.
      Edited by Pelanora on November 3, 2023 8:27PM
    • jaws343
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      Lugaldu wrote: »
      Pelanora wrote: »
      LikiLoki wrote: »
      I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.

      Nope. But that has to be OK too. If you enjoy quests then that's your thing and EA just is not. And that's OK too.

      It would probably be okay if the EA hadn't been announced as a super cool new activity for EVERYONE. And also as a “replacement” for a lot of quest content that you would normally have gotten with the Q4 DLC.

      Y'all are putting absurd weight on the idea that it is open for everyone. Pretty sure that literally means that it is base game and available for everyone to try out. And given that it can be done solo, there are no group requirements holding players back from participating.

      An activity being available for everyone to attempt doesn't mean it has to be completable by everyone. That idea is ridiculous. If you want mindlessly easy enemies to grind in circles, go sit in a public dungeon or delve.
    • spartaxoxo
      spartaxoxo
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      Pelanora wrote: »
      spartaxoxo wrote: »
      Kendaric wrote: »
      Firstmep wrote: »
      I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.

      The normal mobs aren't the problem... the world boss is however. Most of us "filthy casuals" can't beat a world boss solo or even as a duo with our companion.
      And no, it isn't simply a matter of "git gud"...

      It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.

      I couldn't use to do a wb solo, but over time just with more cp i now can. I don't think I've gotten that much better. Time playing means cp means things just get easier.

      Yup. CP, gear, general knowledge of particular bosses, and skills are all things that can be generally improved upon by most players. And those things will make things easier, even if someone doesn't practice a ton and become way better as a player.
    • Toxic_Hemlock
      Toxic_Hemlock
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      ...SNIP

      based on the mob health, arc 1 is about equivalent to overland, the basic mobs have 32k hp, elites have like 40k hp, bosses have between 750k (arc 1 cycle 1 boss)-1.3 million hp (arc 1 tho'at) which is about the same as most non-dlc WBs

      i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge

      Most of your reply was your opinion and as such I will not comment on it.

      However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies @ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses (in arc 1) I would not even be here talking to you. They added trial and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with. The final boss is a royal pain too as the areas is far too small.

      As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!

      Edit: still old
      Edited by Toxic_Hemlock on November 3, 2023 8:39PM
    • Pelanora
      Pelanora
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      jaws343 wrote: »
      Lugaldu wrote: »
      Pelanora wrote: »
      LikiLoki wrote: »
      I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.

      Nope. But that has to be OK too. If you enjoy quests then that's your thing and EA just is not. And that's OK too.

      It would probably be okay if the EA hadn't been announced as a super cool new activity for EVERYONE. And also as a “replacement” for a lot of quest content that you would normally have gotten with the Q4 DLC.

      Y'all are putting absurd weight on the idea that it is open for everyone. Pretty sure that literally means that it is base game and available for everyone to try out. And given that it can be done solo, there are no group requirements holding players back from participating.

      An activity being available for everyone to attempt doesn't mean it has to be completable by everyone. That idea is ridiculous. If you want mindlessly easy enemies to grind in circles, go sit in a public dungeon or delve.

      Yea that's how i took it. Even tho it's in a zone i don't own, i can play it, unlike all the zoned dungeons etc that are locked to me as i don't own the zone. And the content challenges everyone......eventually..... just takes different amounts of time (that i don't have! Add a log out/log back in! )
    • Necrotech_Master
      Necrotech_Master
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      ...SNIP

      i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge

      Most of your reply was your opinion and as such I will not comment on it.

      However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses I would not even be here talking to you. They added trail and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with.

      As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!

      in terms of max health, they are about the same (i do pay attention, standard normal overland mob is ~32,000 hp, elite enemies are ~60,000 hp, bosses vary (non dlc public dungeon is around ~324k, non-dlc WB are around 1-1.5 mil)

      do they do more dmg? maybe, for me its very hard to tell, i pretty much nuke arc 1 mobs before they have a chance to hit me much (which is basically what i do with public dungeon mobs), and its possible they have more armor as well (though from my understanding, everything in the archive except tho'at has 9,100 armor (tho'at has 18,200), which is the same as overland)

      some of the elite mobs may do more dmg if people dont understand the mechanic they bring, such as infusers dmg buffing the mobs if they are not interrupted

      bosses, they probably could try to avoid spawning some of the harder ones like trial bosses in arc 1, i agree that those are probably going to be too difficult for most people as they also have the most dmg output and 1 shot mechanics and in some cases can almost be more difficult than even tho'at (as an objective comparison between the bosses themselves)

      the cycle 3 and cycle 4 bosses seem to have the most variance in difficulty, some of the cycle 3 and 4 bosses are incredibly easy (namely the end-of-story bosses are very easy) while the ones like trial bosses are much harder as they are the most mechanically intense of the archive boss fights besides tho'at

      marauders are a different story on the difficulty, but they dont even show up until arc 2 so its not something that would "regularly" be encountered by someone only playing through arc 1

      i dont believe that arc 1 has to be a cakewalk and 100% completable by every player who steps foot in the archive, but thats what it sounds like some people want
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Braffin
      Braffin
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      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.


      Very well then, let's see into your arguments:

      1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.

      2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.

      3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.

      4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").

      Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.

      Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Toxic_Hemlock
      Toxic_Hemlock
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      ...SNIP

      i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge

      Most of your reply was your opinion and as such I will not comment on it.

      However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses I would not even be here talking to you. They added trail and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with.

      As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!

      in terms of max health, they are about the same (i do pay attention, standard normal overland mob is ~32,000 hp, elite enemies are ~60,000 hp, bosses vary (non dlc public dungeon is around ~324k, non-dlc WB are around 1-1.5 mil)

      do they do more dmg? maybe, for me its very hard to tell, i pretty much nuke arc 1 mobs before they have a chance to hit me much (which is basically what i do with public dungeon mobs), and its possible they have more armor as well (though from my understanding, everything in the archive except tho'at has 9,100 armor (tho'at has 18,200), which is the same as overland)

      some of the elite mobs may do more dmg if people dont understand the mechanic they bring, such as infusers dmg buffing the mobs if they are not interrupted

      bosses, they probably could try to avoid spawning some of the harder ones like trial bosses in arc 1, i agree that those are probably going to be too difficult for most people as they also have the most dmg output and 1 shot mechanics and in some cases can almost be more difficult than even tho'at (as an objective comparison between the bosses themselves)

      the cycle 3 and cycle 4 bosses seem to have the most variance in difficulty, some of the cycle 3 and 4 bosses are incredibly easy (namely the end-of-story bosses are very easy) while the ones like trial bosses are much harder as they are the most mechanically intense of the archive boss fights besides tho'at

      marauders are a different story on the difficulty, but they dont even show up until arc 2 so its not something that would "regularly" be encountered by someone only playing through arc 1

      i dont believe that arc 1 has to be a cakewalk and 100% completable by every player who steps foot in the archive, but thats what it sounds like some people want

      Thank you for keeping it civil and answering to my comment...

      That said even the trash mobs do seem to hit harder, my HP go down to them and usually won't in the overland. The elite mobs are a bit tougher, but even those don't pose the greatest problem, although all the trash spreads out too far for many grouping skills. Never even tried past ARC 1 and only completed it once so far (6 tries due to bad RNG).

      Honestly from what I have read if I were to see a marauder, I would most likely need to do laundry soon after.

      Cakewalk, no, but if I am getting hit with multiple 25k+ hits in arc 1 or one 100k+ it is not what I would call accessible to all.

      Also for other commenters: putting far too much weight on the accessible to all comments...

      BLAME ZOS! They didn't say just who the "intended audience" were, and us casuals just want to play it too.

      edit: need a nap
      Edited by Toxic_Hemlock on November 3, 2023 9:01PM
    • Pelanora
      Pelanora
      ✭✭✭✭✭
      If Arc 1 were just delve level, then theyvejust built another delve. Is that what you wanted?
      Edited by Pelanora on November 3, 2023 9:01PM
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Pelanora wrote: »
      If Arc 1 were just delve level, then theyvejust built another delve. Is that what you wanted?

      If arc 1 was delve level, arc 2 was public dungeon level, arc 3 was base game dungeon level etc. I would be very happy.

      Although those that want said challenge would be up in arms I'm sure if they find even arc 1 now boring. That is why they can't pigeonhole everyone into one playstyle.
    • Pelanora
      Pelanora
      ✭✭✭✭✭
      OK so i can't agree with that. Delves stop being hard at idk level 40/0? Noone 50/160 can say a delve is hard. Even with shite gear.

      New delves are in the new content every year. This needs to start higher than that. And i think it's still less than craglorn group delves.
      Edited by Pelanora on November 3, 2023 9:10PM
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Braffin wrote: »
      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.


      Very well then, let's see into your arguments:

      1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.

      2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.

      3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.

      4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").

      Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.

      Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.

      ToT is a non starter because it is a CARD GAME!

      As to the rest, fine I just won't play it, thanks for the reply.
    • Necrotech_Master
      Necrotech_Master
      ✭✭✭✭✭
      ✭✭✭✭✭
      ...SNIP

      i would say the basic requirement to getting through arc 1 is at least being able to solo a non-dlc world boss, though i will say ,it might get a little more challenging if it throws a boss at you that you are unfamiliar with mechanics, because mechanics are important, but it will end up costing threads for not having that knowledge

      Most of your reply was your opinion and as such I will not comment on it.

      However, the quote above is just plain wrong. Arc 1 trash mobs are a bit harder than public dungeon enemies ZOS_GinaBruno could comment on this, but they are not overland difficulty. As far as bosses go, if they had stuck to overworld base game bosses I would not even be here talking to you. They added trail and some of the DLC dungeon bosses in and that pushes it beyond what many are comfortable with.

      As was said many times having them state clearly just who the "intended audience" is would have been VERY helpful!

      in terms of max health, they are about the same (i do pay attention, standard normal overland mob is ~32,000 hp, elite enemies are ~60,000 hp, bosses vary (non dlc public dungeon is around ~324k, non-dlc WB are around 1-1.5 mil)

      do they do more dmg? maybe, for me its very hard to tell, i pretty much nuke arc 1 mobs before they have a chance to hit me much (which is basically what i do with public dungeon mobs), and its possible they have more armor as well (though from my understanding, everything in the archive except tho'at has 9,100 armor (tho'at has 18,200), which is the same as overland)

      some of the elite mobs may do more dmg if people dont understand the mechanic they bring, such as infusers dmg buffing the mobs if they are not interrupted

      bosses, they probably could try to avoid spawning some of the harder ones like trial bosses in arc 1, i agree that those are probably going to be too difficult for most people as they also have the most dmg output and 1 shot mechanics and in some cases can almost be more difficult than even tho'at (as an objective comparison between the bosses themselves)

      the cycle 3 and cycle 4 bosses seem to have the most variance in difficulty, some of the cycle 3 and 4 bosses are incredibly easy (namely the end-of-story bosses are very easy) while the ones like trial bosses are much harder as they are the most mechanically intense of the archive boss fights besides tho'at

      marauders are a different story on the difficulty, but they dont even show up until arc 2 so its not something that would "regularly" be encountered by someone only playing through arc 1

      i dont believe that arc 1 has to be a cakewalk and 100% completable by every player who steps foot in the archive, but thats what it sounds like some people want

      Thank you for keeping it civil and answering to my comment...

      That said even the trash mobs do seem to hit harder, my HP go down to them and usually won't in the overland. The elite mobs are a bit tougher, but even those don't pose the greatest problem, although all the trash spreads out too far for many grouping skills. Never even tried past ARC 1 and only completed it once so far (6 tries due to bad RNG).

      Honestly from what I have read if I were to see a marauder, I would most likely need to do laundry soon after.

      Cakewalk, no, but if I am getting hit with multiple 25k+ hits in arc 1 or one 100k+ it is not what I would call accessible to all.

      Also for other commenters: putting far too much weight on the accessible to all comments...

      BLAME ZOS! They didn't say just who the "intended audience" were, and us casuals just want to play it too.

      edit: need a nap

      from what i experienced in arc 1, the only reason you would be getting hit with 100k is because its an intentional 1 shot mechanic, that is the mechanic and not understanding it is OK

      if you havent faced that boss in "its natural habitat" so to speak, i would completely understand not knowing what to do with the mechanic and thus getting 1 shot as a result, and a lot of the trial bosses i would say are most certainly in this realm, a lot of the other bosses as far as i could tell had no 1 shot mechanics, only the trial ones

      i did notice normal mobs in later arcs do have very hard hitting heavy attacks if you do not block or dodge them (there were some normal mobs that had a heavy attack that would hit me for about 1/4 of my health, i was on a dps character who was running about 24k resists)

      the marauder in arc 2 is not too bad, but they still hit a bit harder than they should, and since they appear randomly it can be a bit complicated while your dealing with other mobs, personally i think if a marauder spawns in the stage, it should spawn after all the trash mobs because the marauder itself is basically a full boss with its own hard hitting attacks (if they toned their dmg down then i could see them continuing to spawn within the stage mobs)

      i actually had a funny happening with one of the arc 1 bosses in a run last night, i actually basically 1 shotted the boss with the pustulent globs verse, my character threw one of those at the boss and had an 827k dmg crit (the cycle 1 boss only has about 750k hp) lol
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Braffin wrote: »
      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.


      Very well then, let's see into your arguments:

      1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.

      2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.

      3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.

      4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").

      Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.

      Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.

      ToT is a non starter because it is a CARD GAME!

      As to the rest, fine I just won't play it, thanks for the reply.

      It is a card game, which is part of this game. A Minigame, which a lot of people like (I personally never played it tho).
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.


      Very well then, let's see into your arguments:

      1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.

      2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.

      3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.

      4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").

      Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.

      Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.

      ToT is a non starter because it is a CARD GAME!

      As to the rest, fine I just won't play it, thanks for the reply.

      It is a card game, which is part of this game. A Minigame, which a lot of people like (I personally never played it tho).

      Well we can agree on that at least, the card game is a not fun. My point was that it is indeed a card game, hence it did not apply as it has no normal combat which is what EA is along with 99% of the rest of the game.

      No worries another dev cycle wasted for us filthy casuals, have fun.
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      snip...

      Reaching ones personal limits in combat IS in fact all EA is about. That's why it's endless.

      If someone isn't interested in this, fine. Others aren't interested in ToT, groups, PvP and whatnot.

      The solution is always the same: If you aren't interested in a specific part of a game, don't use it.

      There a enough people out there, which are interested in this gamemode. There are also a lot of casuals, which are working on better builds and are looking for chances to improve their combat skills. EA offers exactly these chances. It's a place where everyone is able to progress if they are willing to.

      It's not a place solely for seasoned veterans and experienced raiders but indeed for the whole playerbase.

      And there is absolutely no reason to destroy that.

      Taking one point at a time here..

      1) Many of us don't want to see what our personal limit is. As a matter of fact many of us IMO just want to have fun and not be stressed out in a game.

      2) Yes there are many other game modes, ToT being a non starter IMO as it is not what the subject here is. The others PvP, Trails, Arenas etc. are for more the elites players hence why they have a leaderboard (competition). Overland does not have a leaderboard, hence it is for casuals (non-competitive).

      3) Not playing a certain aspect of the game is fine, but as this was and still is advertised as for everyone, it falls flat there.

      4) Yes, some will adapt and try different builds, but IMO those are the players that already enjoy this type of gameplay, the rest of us casuals will just go back to overland leaving it un-played.

      Finally, nobody wants to destroy it, on the contrary we want it to be playable by everyone, and as it sits now it is not. All I have seen here is suggestions to make it better. Yes, many say it is too easy at early levels and others say the bosses are too difficult for early arcs, but none of us want it destroyed, just improved to be accessible for everyone.

      Bottom line. If they want it to be accessible to everyone (as was advertised) they have to decrease the difficulty, that will make the elites upset as they want the challenge. If they keep it as is, or make it more difficult it makes yet another activity some of us will never touch. Splitting normal/vet is the best option, but they don't seem to want to do that. So the only other option (if they want it be be accessible to everyone) is to make it easier at the start. The elite may complain that they NEED to go though multiple arcs of braindead content to get to the good stuff, but at least they can do the braindead stuff, some of us can't even get to the last boss of the first arc.


      Very well then, let's see into your arguments:

      1) I already told you the solution to that: Simply don't participate in content you aren't interested in. If you aren't interested in experiencing combat with steadily raising difficulty up to your personal limit, you simply aren't interested in EA. That's ok. For other people reaching those limits and testing theirselves isn't stressing, but relaxing and enjoyable. There is enough place for both aspects in this game: Overland is relaxing, something to walk in it and enjoy the atmosphere. EA is a place where you can go if you are looking for a more active sort of gameplay. You can even switch between those places freely at any time.

      2) Why is ToT a non-starter? It's a part of the game, as any other (unless EA not open for all players tho, as it's chapter content). Many enjoy it, others despise it. Exactly like EA and any other content (from overland to housing, from PvP to trials, from fishing to trading). Your exclusion is flawed.

      3) Yes, EA was advertised for everyone and in fact EA is for everyone. It's free2play and all players are invited to fight in there till they reach their personal limit. I can't see any indication for misleading advertizing. If a player decides to being not interested in the offered content by using their free will, doesn't mean there is anything wrong with the offer. You got what you were promised.

      4) Sure, not all players will participate. Some will for a time, some will from time to time, some will try to do it endlessly. I fail to see how this differentiates to any part of the game. It's also not a matter of playerskill (I assume you try to refer to this using terms like "casual" vs "elite").

      Finally, nerfing EA down to a point, where everyone can complete it without any effort would exactly destroy this content. You couldn't be challenged and reach your personal limit anymore after all.

      Bottom line. For the sake of the more casual players it's vital to leave the lower Arcs at their current state. Otherwise they couldn't progress. For years I read in this forums, that the gap between normal and veteran content is far too high and there aren't places around, where players could train their combat skills in their own pace. Well, here it is, EA is the answer to also this concerns. Once again, there is no need for any difficulty chances (most probably for the sake of most easiest farming). On the contrary, they would be harmful.

      ToT is a non starter because it is a CARD GAME!

      As to the rest, fine I just won't play it, thanks for the reply.

      It is a card game, which is part of this game. A Minigame, which a lot of people like (I personally never played it tho).

      Well we can agree on that at least, the card game is a not fun. My point was that it is indeed a card game, hence it did not apply as it has no normal combat which is what EA is along with 99% of the rest of the game.

      No worries another dev cycle wasted for us filthy casuals, have fun.

      I didn't say ToT isn't fun, but I never played it. Maybe I'll try it someday to broaden my horizon and if I'm lucky I'll get a new enjoyable activity out of it.

      Also not being interested in parts of the game isn't restricted to combat (Which isn't 99% of the rest of the game. Your statement is negating the whole housing community for example, which create marvellous homes.).
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Pelanora
      Pelanora
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      Yea that's not fair. I'm a casual player. I'm not a "filthy casual". I'm not likely to be figuring out how to do vet trials or HM. But i try to do more and more of the game slowly, and i like that eso is a challenge I'm slowly winning, and i can do arc 1 solo and i will see how far i can get. With a dk buddy I'm sure it will be a fair bit further. And i know it won't be far for me solo, but i like that i can creep slowly in over time.
      Edited by Pelanora on November 3, 2023 9:34PM
    • polaris86
      polaris86
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      I like to think I'm at least an average player, in that I've done every normal trial, dungeon, arena, and a couple vet trials, but I couldn't get past Lady Thorn in the first arc. I don't have an 'arena build' so I guess I have to invest in that or find a partner.

      If it hadn't kicked me out after three deaths, I would have kept trying. That killed my momentum and I haven't felt like trying again. So I guess what I'm saying is that I want more lives (without having to buy lives)
      PCNA
    • Kendaric
      Kendaric
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      spartaxoxo wrote: »
      It is a little bit about improving. I understand there are some things people can't help like age, disability, internet connection, available play time, etc etc. But, gear that can help someone solo a world boss is available right at the guild traders and through crafting.

      Age and disability are the main problem in my case, but that's not the point.

      Most casual players can't solo a world boss (or many dungeon bosses for that matter) even in the basegame areas for a variety of reasons. If an activity like EA includes them, it shouldn't be advertised as "content for everyone".

      And no, I don't want EA to be nerfed. It's no content for me and that's fine, my only gripe is with the way it was originally advertised.


        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Toxic_Hemlock
        Toxic_Hemlock
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        Pelanora wrote: »
        Yea that's not fair. I'm a casual player. I'm not a "filthy casual". I'm not likely to be figuring out how to do vet trials or HM. But i try to do more and more of the game slowly, and i like that eso is a challenge I'm slowly winning, and i can do arc 1 solo and i will see how far i can get. With a dk buddy I'm sure it will be a fair bit further. And i know it won't be far for me solo, but i like that i can creep slowly in over time.

        Last post then I need sleep: I wasn't calling ALL the casuals filthy, I was just saying that THIS filthy casual will not be partaking in EA as even arc 1 is too hard for ME. I said US as I am sure there are a few of US, BUT I was not singling out anyone; don't take offense, as none was intended.

        Maybe in the future ZOS can state just who the intended audience is instead of having (again THIS filthy casual) get his hopes up.
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