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Do we need more inventory slots?

  • peacenote
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    I wonder if it would be helpful to try and define "need" in this situation.

    Obviously, if we say want vs. need in a binary way. We don't need inventory slots. We don't need anything, including ESO itself, as it is a game. We need things like food, water, shelter. And even then, the human body can survive without food a lot longer than it can without water, so even debating when food goes from a want to a need could be an exercise.

    But that is a silly lens to apply here!

    So, I propose that "need" in this case refers to when a decent portion of the community, even after spending the reasonable and expected time managing their inventory and storage (which is intentional in games so gamers have to make meaningful choices and spend more time in game), loses significant enjoyment in the game because they don't have enough space to simply play the game for a play session (let's say 4 - 8 hours). This would include not being able to get through a dungeon or trial without clearing inventory, avoiding participating in seasonal events one would otherwise enjoy, because there is no space to put the extra prizes, regularly considering not logging in or quitting altogether because the inventory management pre-play step feels oppressive, etc. Inventory hurdles should require players to make thoughtful choices and at least periodically maintain their storage. It should not get to the point where players have to do things like choose to purposefully not unlock Bastian's benefit because the thought of those extra potions dropping is soul crushing.

    I know that, for me, because of my play style (which I described in an earlier post) being able to have 50 - 70 open slots per play session on a support character would make a HUGE difference in how I feel about inventory management. I have a robust inventory management system, such that the extra slots wouldn't just get "filled" if ZOS granted the extra space without adding more types of inventory items to carry. But it would be nice to only have to deal with inventory once per play session, not every 15 minutes.

    The fact is, while ZOS has done a lot of great things for inventory management, they have, at the same time, pushed a lot of new inventory types to the game, many of them as rewards that you can't enjoy if you have nowhere to put them. Which means this is largely a ZOS-created problem, not a player-created problem, and it is a bit unfair to lay the blame at the feet of "hoarders." Furniture rewards from events and leads were a big lift. Mythics were a lift, not just for that one piece but for the different configurations of armor you need to wear as you add and remove them. Sometimes I need a shoulder piece, sometimes not. Companions and their gear were added in the worst possible way for inventory management. You can't upgrade, tweak, or craft gear, companions can't hold any extra gear, the whole system completely encourages a "hang onto stuff" mentality. There's no stickerbook for companion gear. I don't think that ZOS has added inventory management features such that they have kept pace with the potential inventory they have added to the game. If you assume the storage potential to inventory type when the game launched was a thoughtful one, then we can also assume if that ratio has changed there will be a point when we "need" more storage so as not to have to spend an unreasonable time on inventory management.

    I mean, if ZOS came out and said "we can make performing lightning fast by reducing character storage to 10 slots"... would that be ok? Or do we "need" more than 10 slots? How about 15? 20? I hope you see my point. We do "need" a certain amount of storage to properly play. The question is, what is that number, especially now that we have the Amory, an ESO-approved way to play multiple roles per character? I would say we "need" enough slots to carry the sets needed for the roles the character plays, plus appropriate consumables and siege, with enough free slots such that the clearing of inventory can be done at the end of each play session. Having to think about which food sits in the bank or my character's inventory depending on whether I'm PvPing or PvEing for the day crosses a line from inventory management to inventory nightmare. There should be plenty of room such that you can be an effective player in any or all of the game areas. Consider, too, that the Armory allows for 10 slots per character. That theoretically means ZOS supports using one character for up to 10 different roles before they'd expect you to "have" to make a new character. And the Armory is not designed to look into the bank when switching roles and moving armor around.

    Now certainly there are other options besides adding more slots. I know some games have containers for gear sets... that could really help. ZOS said that a furniture bag isn't possible because of the large amount of unique IDs... that still tells me that a survey bag MIGHT be possible, and that would be a tremendous help.

    The last thing to consider is... what percentage of the community doesn't subscribe, or doesn't have Summerset, and/or doesn't have Clockwork City? Those people don't have the craft bag, can't craft/upgrade jewelry, and can't recreate or re-trait gear. Which means they definitely need to save more gear than others. If we take the stance that the definition for acceptable levels of inventory (are you losing significant enjoyment in the game due to inventory management) should equally apply to everyone in the community, the bar for when we "need" more slots is much, much lower. I also personally have a lot of respect for console players who can't benefit from some of the inventory management mods.

    So, I should think that the context of need for this poll is, assuming if we don't get better inventory management features, are you struggling with inventory management such that it is impacting your enjoyment of the game? If enough people answer yes... I'd say we are sliding into the "need" definition for more slots. Especially if the "potential items to potential storage" ratio is significantly changed from when the game launched... which is math I'm not going to do but I think is good food for thought, anyway. ;)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • spartaxoxo
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    Needs in a video game aren't literal physical needs, imo. Obviously that's absurd.

    Needs are the items that enable basic gameplay. Gear, mats (relevant to your playstyle), potions, and food.

    Things that are purely cosmetic are wants.
    Edited by spartaxoxo on October 31, 2023 6:02PM
  • DUTCH_REAPER
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    For the more than “casual gamer” more inventory slots is definitively needed. Because they, like myself, participate in more than just one avenue of gameplay. The amount of sets required for multifaceted gameplay eats up inventory.
  • Araneae6537
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    I eventually decon sets I don’t need, but there are ever more furnishings to collect and I like to have on hand for builds, so all eight storage chests, and most of my bank space are dedicated to furnishings, and most of my characters are “responsible” for holding a category as well… So yes, I could absolutely use more inventory space, ideally bank or storage chest for maximum accessibility!
  • LokiPagan
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    My problem would be solved with a furniture bag - half of my bank is filled with furniture and things I'm waiting to sell via traders - my trader slots are always full, I get stuff faster than I can sell, but I would definitely prefer more slots, at least for inventory. I carry around 30 or so different pieces for different builds with the armorer, it's a pain.
  • Brakkish
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    Once you learn what items are worth keeping and those that aren't it becomes easier to clear bag space.

    The game is designed with useless clutter that's meant to seem "of value" to newer players (especially maps). By design it's meant to prompt you into matching another aspect of the game to the random objects you possess just to make sense of them (like trophies, fragments etc etc) and seek them out for turn-in or reward etc. thereby exploring other aspects and features of the game.

    I use the destroy button often; makes me feel powerful and triumphant whenever I do not succumb to the intended pressures of increasing bag space, or find and seek matching games.



    Edited by Brakkish on October 31, 2023 9:15PM
    CP2802 +8100 hrs spent in BGs. US PS5 - 10 PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • Monte_Cristo
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    I don’t see a logical reason why anyone would say they DONT want more slots.

    Because it's not going to make any difference.

    They could quadruple the number of slots and players would just fill them up then ask for more. The real problem is inventory management.

    When they keep adding more crafting mats, the space in banks is gonna keep running out.
  • Destai
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    We do, but I think there'll always be demand for more.

    Like a few other posts here have explained, so much space is taken by the necessary gear for one role in endgame. And a lot of us have a system we use to manage our space and still run up against the limits. Like some others have said, the core problem isn't inventory space, it's inventory management.

    I have the following pain points:
    • Random currencies take up space. Guild Wars 2 handles this rather elegantly where the various currencies are stored in their own space. I'd like to see the same here. All of your keys, fragments, acorns, etc. should all be stored outside of the inventory like gold and transmute crystals. You could even have ESO+ store double or whatever.
    • A lot of inventory woes could be fixed if armory and companions both had their own inventories. Especially for armory, we're already paying per slot per character, so I'd love to see the value of that increased.
    • Surveys and treasure maps could be more elegantly implemented. I've proposed solutions before. This should be revamped to more like antiquities.

    I think addressing those issues would help clear up some of people's woes.
  • Ra'Shtar
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    Lots of [Snip] people here who forget not everyone plays with a sub, just because I do doesn't mean I don't want others to have a better game experience, not to mention for a new player it takes many months to get to the 200 inventory slot cap (without crown pets) due to gold sink and horse research focusing on speed first, [Snip].

    Inventory is not as big of an issue for a veteran player that has ESO+ but it certainly is something that might keep new players from getting into the game as you might see by just watching a few first impression about ESO videos on YouTube. Gating such a crucial and vital part of QoL behind a large time sink is something that does and will continue to repel prospective new players as many of them only buy the game when on sale and do not sub immediately as they have not deemed the game worthy of it when just starting.

    [Edited for Baiting]
    Edited by ZOS_Volpe on November 1, 2023 5:09PM
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Caligamy_ESO
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    There are about (or more than) 130 crafting styles in the game that each require their own individual style material, along with various cloth, leathers, metals, improvement items, & jewelry crafting traits/mats. That alone leaves a non ESO+ player with basically nothing left to work with. Most people are going to read that and say "They could just subscribe and all of that goes away" (as long as you keep paying for that 'solution' forever..) but on the other hand the game could also be designed to NOT be a burden to play it. Radical idea, I know.

    Nothing about all of that incentivizes player retention, if anything it highly discourages it, and is in fact a common complaint I've heard from just about all of my friends I've tried to get to play this game with me over the years who refuse to even entertain the idea of coming back to ESO at this point because its just not worth that kind of headache.

    Anyways back to the topic at hand, yes there needs to be more inventory space. I have most of my crafting mats stored at this point in the unholy crafting bag and there still isn't space in my maxed out inventories, maxed out bank, and maxed out housing storage chests. I even created a dummy guild just so I can have those guild bank slots, when does it stop? This is not a sustainable design.
    Edited by Caligamy_ESO on October 31, 2023 10:35PM
    love is love
  • kargen27
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    For the more than “casual gamer” more inventory slots is definitively needed. Because they, like myself, participate in more than just one avenue of gameplay. The amount of sets required for multifaceted gameplay eats up inventory.

    Nah you can't lay this off as casual game play doesn't need the inventory. I participate in every aspect of the game except the card game and now that we have transmutes and the sticker book I can easily manage my inventory. So long as I stay on top of doing master writs and surveys I have plenty of room. Part of that is keeping my PvP gear in a chest when I am doing PvE activities so my character and bank has extra room. Having the banker and merchant in my back pocket also helps.

    I would gladly take more space were it offered but I don't need more space. Like others I would like to see more things stack. Would be nice if siege equipment that is at 100% would stack in banks and chests. Things like that.
    and then the parrot said, "must be the water mines green too."
  • EdjeSwift
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    Inventory management has been a part of gaming for as long as games have had inventories, whether it's encumbrance, limited bag slots, or however they want to limit you, it's a thing.

    If anything, ESO is actually pretty generous when it comes to storage if you break down the numbers. 60+60+80 for basic inventory per character (start, mount, bag upgrades), 30*4 basic storage coffers, 60*4, bigger coffers, 240 bank. That's 200 per character, and 600 communal without ESO+. And that's not even counting the various houses you can buy with gold/achievements to use as storage for your furniture.

    Sure there are 130+motifs, and 18 traits, but for your everyday use, you don't need most of them, even with 20 characters doing writs every day you're still not going to go through half of the traits for any master writs that pop up or a fraction of the style materials.

    In the end I voted no because the inventory management game is one I've been playing in games for years and in all honesty ESO is one of the easier ones since you can throw away almost 80% of the loot you find.
    Antiquities Addict
  • DarcyMardin
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    Of course we need more. I couldn’t play without ESO+, but even with it my inventory is always full. Given how much stuff they keep adding to the game, it’s way past time for an inventory and bank space upgrade.
  • SilverBride
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    Players don't need to collect and keep every new thing added to the game.
    PCNA
  • AzuraFan
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    Of course we need more. I couldn’t play without ESO+, but even with it my inventory is always full. Given how much stuff they keep adding to the game, it’s way past time for an inventory and bank space upgrade.

    Agreed. Every chapter (and most patches) bring new stuff along with them, but apart from the inventory pets in the crown store that add 5 slots each (and there are only three) the number of inventory/bank slots has remained the same (at least since I've been playing the game). They should be including an inventory/bank upgrade with every chapter.
  • Zodiarkslayer
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    Inventory management in ESO is set up in a way, that the individual player has a high incentive to subscribe to ESO+

    Make of that what you will. I get along just nicely without subscription.
    No Effort, No Reward?
    No Reward, No Effort!
  • Tyrant_Tim
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    Personally, I feel like 215 inventory slots per character is more than enough to manage.

    Where the problem comes in, is that without ESO+, managing your bank is an absolute nightmare and gets worse with every new character class or decent set. Most games do increase storage space over time due to inventory bloat, but ESO specifically markets inventory management solutions.
  • Blade_07
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    More inventory space is always a good thing! Not having enough space is a constant source of frustration and can really hamper your play time! It can even cause people to quit the game too. 🙄
    Edited by Blade_07 on November 1, 2023 6:58AM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Idinuse
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    Tandor wrote: »
    New releases bring some new sets, and render some old ones obsolete. No need to hang onto them. The game already panders to far too much unnecessary hoarding, adding more slots would just keep some players quiet for a few days and then they'd start lobbying for more slots again.

    It's not just that. It's all those pesky shards to collect 7 of them, museum pices, furnishings, it's always some new unstackable item to carry around that won't go into a guild bank.

    Worst of it all are the sieges in Cyrodiil. My. God. It's time to make them all stackable already. For us that PvP 90% of our game time it would be the QOL of them all.

    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Eldartar
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    Always, ALWAYS need /want / desire / pray for MORE Slots.
  • Treeshka
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    We definitely need more bank space. Per character inventory space is enough. Maybe more housing coffers or housing coffers buffed to sixty and one hundred twenty slots. Instead of thirty and sixty.
  • Rastapasta
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    why yes and more inv. & bank space.

    Actually over nearly 10 years and 23 toons spread over NA and EU servers, I crafted a lot of yellow gear.
    (average 5-7 sets per toon x 12 pieces, comes close to 1600 inventory slots.

    I don't want to deconstruct them, why?

    -many times zos revisit and updates old gear to a newer version.
    -when you deconstruct those items you have 50% chance to recover 1 gold temper.

    ( with a legendary master crafter it feels like a ripoff considering the difficulty to get one, and when you don't like to buy them)

    cheers.

    Rasta
  • Sarannah
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    Most of my space is used up by master writs(bank til full, then inventory) and surveys(bank). Surveys I only run when I am out of materials, as they are a pain to do. Each new zone/expansion adds several new surveys, which all take up a new slot in the bank. And master writs I save for double exp events, like this one. Right now my bank is at 300/480 slots, and my main crafter went from 211/215 to 100/215. And I'm not yet done with every master writ, but close.

    Even if my inventory is at 0/215, questing fills it up to 215 really quick. But it never starts at 0/215. Even my lowest inventory used characters are usually at 70/215. Which is 15-20 minutes of questing tops, as I kill and loot everything.

    There are many parts of the game which need more inventory space. Like some mentioned in this thread already: Master writs, siege equipment, furnishings, etc.

    PS: I'm not against more housing coffers/chests, but personally I do not like those very much as I can only see what is in them if I visit them. (And I mostly store the daily login rewards in those)
    Edited by Sarannah on November 1, 2023 10:26AM
  • Danikat
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    Ra'Shtar wrote: »
    Lots of entitled people here who forget not everyone plays with a sub, just because I do doesn't mean I don't want others to have a better game experience, not to mention for a new player it takes many months to get to the 200 inventory slot cap (without crown pets) due to gold sink and horse research focusing on speed first, this is why none of you should be allowed to give feedback directly to a dev, failing to see the problem from more than one angle is an enormously big failing.

    Inventory is not as big of an issue for a veteran player that has ESO+ but it certainly is something that might keep new players from getting into the game as you might see by just watching a few first impression about ESO videos on YouTube. Gating such a crucial and vital part of QoL behind a large time sink is something that does and will continue to repel prospective new players as many of them only buy the game when on sale and do not sub immediately as they have not deemed the game worthy of it when just starting.

    Please don't presume to speak for everyone in a group without consulting them first. I don't have ESO+ (as I've said at least twice in this thread) and I disagree that more inventory slots would fix anything. Yes it means you need to think about crafting materials as well, but I actually find them easy to deal with because you can sell them to NPC merchants or other players. Selling excess crafting materials is one of my main sources of gold.

    I also think it's a mistake to assume all new players will follow the path you have chosen for them and focus on the purchases you think are most important. I know I'm a bit of an exception in that I still don't have (or want) any characters with maximum mount speed, but I doubt I'm the only one who was able to find out early on you could buy bank and inventory space with gold and chose to do that when I could and thought it was worth it. It did take me a while to get to the maximum, but that was actually useful because it forced me to look at what I was picking up and learn what different items were for and what I wanted to keep.

    The problem seems to be that the game throws so many items at players which might be useful, but are annoying to use right away and then those build up. I think it would be much better to address the root of the problem rather than allowing more space for more stuff to build up, which can only ever be a temporary solution. As soon as there's more inventory space players will find something to fill it with (more of the same, or a new item they also start holding onto) and then we're right back where we started.

    I really like the idea someone had earlier in the thread that treasure maps and surveys could be stored in the Journal like antiquity leads. That would solve a lot of my storage issues. Especially because then I could hunt for treasure chests as I'm going through the zone, which is my preferred way of doing them, instead of using a guide to do them quickly to clear some space.

    (My other problem is furniture, but that's a problem of time, not space. I have 3 chests full of furnishings, but I also have at least 2 houses I want to furnish which could fit all those and more, I just haven't gotten around to doing it yet.)
    Idinuse wrote: »
    Worst of it all are the sieges in Cyrodiil. My. God. It's time to make them all stackable already. For us that PvP 90% of our game time it would be the QOL of them all.

    I agree. I don't do PvP often enough that it's worth keeping siege, but when I did it was really annoying. I don't understand why identical ones don't stack, especially because ZOS must know you're almost certainly going to need more than 1 before going back to camp to resupply.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • TonyH196
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    Maybe, just maybe if the armorer's assistant or the armory itself would hold the saved set pieces per build would free up quite a bit of inventory space. as expensive as the assistants are it would only make sense IMHO
  • Danikat
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    TonyH196 wrote: »
    Maybe, just maybe if the armorer's assistant or the armory itself would hold the saved set pieces per build would free up quite a bit of inventory space. as expensive as the assistants are it would only make sense IMHO

    Agreed. This is the one good thing about how Guild Wars 2 does templates, it duplicates the equipment slots on the character so you don't need to store all the sets in your inventory.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • DUTCH_REAPER
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    I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
    That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space?
    I’ll go first.

    I believe we desperately need more inventory and bank space slots.

    i1tcyuc2eitn.jpeg
  • SilverBride
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    I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
    That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space.

    I don't see any correlation between achievement points and inventory space.

    A player may strive to complete every achievement but if they don't keep every item they find along the way, or let items build up they won't have an inventory problem.

    Or a player may not earn a lot of achievement points yet their storage can be completely filled because they keep everything they find as they play, and hold on to maps and surveys and writs and furnishings.
    PCNA
  • Vaqual
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    What I would also appreciate would be some kind of functionality to turn locked items invisible, so that you can at least manage your inventory quickly without having all your gear, poisons etc. cluttering the list. Also: Make all item types lockable in that case. That should make inventory management at least less tedious.

    More bank slots would be great, because the amount of available storage is no longer proportional to the amount of unique items that exist at this point.
    Edited by Vaqual on November 1, 2023 4:18PM
  • DUTCH_REAPER
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    I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
    That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space.

    I don't see any correlation between achievement points and inventory space.

    A player may strive to complete every achievement but if they don't keep every item they find along the way, or let items build up they won't have an inventory problem.

    Or a player may not earn a lot of achievement points yet their storage can be completely filled because they keep everything they find as they play, and hold on to maps and surveys and writs and furnishings.

    Ah, that’s a great point. Yeah I was just trying to see if players who play a lot of the content wanted more space because they carry so much gear/items to be able to play the various ways of that content. But you make a really great point.
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