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Do we need more inventory slots?

  • Mesite
    Mesite
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    More inventory space for me means fewer trips to the bank or crafting stations so more time playing. Time is already short.

    I maybe need to invest in a couple of assistants.

    I also only have one storage chest at the moment so that should be high on my list of priorities
  • Mesite
    Mesite
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    I loved the Shadow of Mordor game. No inventory. Bliss.
  • Elowen_Starveil
    Elowen_Starveil
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    peacenote wrote: »
    Yes. I picked both, but if I had to pick one I'd pick bank space. And, while everyone might not agree with "need," I certainly do.

    I primarily like to make healers and tanks. I do dungeons, trials, PvP, and also putz around in the world solo (well, technically with companions) with these characters, chasing achievements, unlocking skill points, etc.

    Let's just focus on healers for a minute. Here's a list of various sets used by end game healers. Do you need all of them? No, of course not. But, if you're doing end game, it's better to be able to wear what is generally requested. It also is nice if it doesn't take you 20 minutes moving gear between characters or running around to storage chests to find all the stuff. So, if you're a decent end game healer you're probably carrying around SPC, Pillager's, RO, Jorvuld's, a handful of arena weapons, a handful of monster sets, and some mythics. At a minimum.

    And that is just for PvE group healing. Then we've got the sets I wear when I'm being hybrid-y, the sets for my PvP build and soloing.... And THAT doesn't even cover niche setups I want to try, or sets I am working towards obtaining, etc. It's not like when a set comes out I magically have all the pieces in the right weights with the right traits.

    I could get started on the different foods and potions I carry around too. But I won't. I will say that, when all is said and done, I generally have, if I'm lucky, 30 free slots to loot with in a run, and for trials like vSS, it's not nearly enough. I'm always having to pull out the merchant or ragpicker in between pulls while trying not to slow down the group.

    Now let's say that character PvP's at least once a month. So I always have a few camps, some siege, some repair kits in inventory. Usually, that stuff is the first to go from inventory, such that I am not always the best PvP teammate. But there just isn't space. And PvP stuff is horrible about stacking.

    I really am not a hoarder. However, I will say that generally speaking, the stuff I'm "saving" that could be called hoarding would not solve the problems I have regarding day-to-day character inventory management for my support characters and the fact that sometimes my bank doesn't have enough spots to move 7 armor pieces at once. I do have four mules and my housing chests are basically filled. But that storage has things like... purple and gold rings and necklaces from dungeon and trial runs, because they are so expensive to make, unopened transmute geodes, some fun historical memories like original white "clothes," and furniture. I could get rid of all of this stuff tomorrow and it wouldn't help me in the slightest with the fact that the various sets I use on my supports still need to be accessible in character inventory or bank. I'm just not going to keep, say, my RO gear in housing furniture. That's too many load screens away.

    I have a system. All regular whites and greens are vendored along with trash and treasures. Since stickerbook, all other pieces are de'ed except unique jewelry, which is stored on mules, and monster sets, which are all stored on a particular mule. If a notice a piece can be researched, I do so, but saving for research is not a thing. Furniture gets put in "slow" storage, to be moved to a storage home when I have some free time. I usually sell the inspiration whites on a guild trader. All enchants and jewelry are bounced to my mail so alts can use them to level enchanting and jewelcrafting, which takes forever. All motifs get put in my bank, to be learned on my main and the rest sold as my main income on the guild trader. All treasure maps all get put on the guild trader, because they just aren't worth my time to chase down. The bank also holds stuff like...fragments of stuff I'm working towards building (guar stomp emote, etc.), lesser used sets for my supports such that they don't need to be carried everywhere, regular writ stacks (Markarth Mead, Musera's Remorse, etc.). I try to reduce my backlog of surveys about once a month or so.. in the meantime they go into the bank, so the character doing the survey can pull out all of the surveys in one location across my account and get them done at once. Master writs live in the guild bank and I try to clean them out every time there is a double xp event. I try to have at least two of each class so that no one is carrying both DPS and support gear.

    Per character, inventory tends to be.... 60% needed, actively used gear, 5% PvP stuff, 20% stuff I'm constantly picking up and getting rid of, 10% consumables, 5% random stuff I will eventually deal with ("Construct's Integral of Introspection".. at some point I should look up where that needs to go).

    As an aside, it does amuse me how, in the days when monster sets were king, I faithfully de'd my helm and shoulders because "I'd never need them" and to this day my stickerbook is missing so so many helm and shoulders. :lol:

    This post maybe got away from a little, but really... inventory management is this much of an overhead for me and I subscribe. I literally can't imagine how the people without craft bags deal.

    I will say that more "bags" could also be a way to help with inventory. If all surveys went to a centralized bag, with unlimited stacking... my bank would be a different place. While ZOS has repeatedly said no, obviously a furniture bag would be most welcome. A treasure map bag. PvP Siege bag. Companion Gear Bag. Runebox Fragment Bag. Master Writ Bag.

    I am surprised the request for more storage space isn't an extremely loud and majority-voiced request. The only thing I can think of is that not a lot of people compared to the majority play support or enjoy multiple parts of the game... which I guess is somewhat validated by the Dungeon Finder queue times. But imo "need" is truly the right word for where we are at with storage, and it's hard for me to imagine that anyone who fully explores all parts of the game (crafting, PvE up to and including end game trials, PvP, Companions, achievement-hunting, guild trading, etc.) doesn't feel the same.

    You put it into words perfectly. While those who participate in only one aspect of the game might need less inventory, those who pursue multiple aspects of the game definitely need more and we feel the crunch when it comes to the sheer amount of sets we have to carry.

    I have several "mains", but I favor my Templar- I'm always lugging around a huge amount of gear on him for whenever I need to switch roles, in both PVE and PVP (and like you, I also have experimental things I'm constantly trying out) I'd give anything to have a siege bag, or to have the armory store the gear for each build so that I could quickly swap into something and not have it take up my inventory slots. (of course I'd still be carrying at least ten million alternate sets for different scenarios, and that doesn't account for the need to combine things in different ways, but...)

    It really has very little to do with hoarding, and everything to do with attempting to be efficient at the role you are being asked to perform in the moment. Plus, having some space for your own experiments and for fun things like housing.

    Agree strongly. The armory system works really well, IMO, but it necessitates a bump in inventory space. Another bag upgrade or two -- or 3 or 5 -- should become available at (of course) ever-more-eyewatering prices.
    Edited by Elowen_Starveil on November 1, 2023 4:50PM
  • Danikat
    Danikat
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    I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
    That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space.

    I don't see any correlation between achievement points and inventory space.

    A player may strive to complete every achievement but if they don't keep every item they find along the way, or let items build up they won't have an inventory problem.

    Or a player may not earn a lot of achievement points yet their storage can be completely filled because they keep everything they find as they play, and hold on to maps and surveys and writs and furnishings.

    Ah, that’s a great point. Yeah I was just trying to see if players who play a lot of the content wanted more space because they carry so much gear/items to be able to play the various ways of that content. But you make a really great point.

    I think there's too many different factors to be able to measure it that simply.

    For example I only have 1 set of gear per character, but I can do that partially because I have lots of characters with different builds on each one. I'll set each one up for the most demanding thing they do (usually dungeons, I don't do trials) then use the same setup for open-world PvE, delves, public dungeons etc. because it's 'good enough' even if it takes my tank a while to kill things and my DD uses a lot of healing potions. (My healer does ok solo.) I also have a dedicated character for crafting, one for Thieves Guild and other stealth stuff, and if I was doing PvP more often I'd have one for that as well. Plus a few just to experiment with.

    Someone else could do all the same content I do in a similar way, but if they only have 1 character (or 2 or 3) they're going to need a lot more inventory space and armory slots to accommodate all the builds.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Quethrosar
    Quethrosar
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    my character is around 120 slots always full because of gear for builds and food and potions.

    i have 215 but can reach that quick with a few dungeons.

    bank is a fight to make room because stuff doesn't sell fast enough.
  • jad11mumbler
    jad11mumbler
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    IMO, bank and character storage is fine as it is.

    What I would like to see is more chest storage at home, or a solution for the many furniture items.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • ShadowPaladin
    ShadowPaladin
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    I am always for more inventory and bank slots :grin: !

    But I think there would be one thing which would be way better and that is a *Furniture Bag*, which - like the Craftbag does for resources - would store furnitures we don't use in our houses.

    The sad thing is. This will never be made, because the database size it would need for the more than 2,000 items per account/person would bring back problems ZOS solved by reducing the amount of stuff stored in the different databases per account/person :(.
    Edited by ShadowPaladin on November 2, 2023 2:21AM
  • Sarannah
    Sarannah
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    A master writ bag would solve most of my storage issues, and I would also like a survey bag. As that would solve quite a bit as well.

    Maybe also a style page bag, so all those old styles dropping don't take up inventory space during events.
  • Tyrant_Tim
    Tyrant_Tim
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    Sarannah wrote: »
    A master writ bag would solve most of my storage issues, and I would also like a survey bag. As that would solve quite a bit as well.

    Maybe also a style page bag, so all those old styles dropping don't take up inventory space during events.

    Would love a Survey Book that holds all of your surveys and a Map Parcel for treasure maps.
  • Carlos93
    Carlos93
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    Players need interactive furniture to store things in their homes.

    Bookcases, armor displays, weapon displays, chests, beds, interactable bathtubs, etc.
  • Carlos93
    Carlos93
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    Add a bookbinding workshop to the houses.

    If players store all the pages of any motif in this workshop, players will get a complete book of that motif.
  • Amottica
    Amottica
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    Carlos93 wrote: »
    Players need interactive furniture to store things in their homes.

    Bookcases, armor displays, weapon displays, chests, beds, interactable bathtubs, etc.

    Which we already have.

    As I noted previously, this is the type of storage that is more likely to be added to the game until performance is resolved. It leads to small groups of storage rather than a large bank and large bag. Most of what we hoard can be stored in a manner that is not as easily accessed as our character bag or account bank.
  • quinancia
    quinancia
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    If they doubled inventory slots today, someone would post the same poll tomorrow.
  • M_Volsung
    M_Volsung
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    I don't really need it since I have everything maxed out already... but I wouldn't turn it down if it was offered.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • rpa
    rpa
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    No matter how many inventory slots there are this game will fill em all. More only would make the warehouse management and clean up harder. The problem is not lack of inventory slots but lack of restraint in itemisation and I believe to solve that after decade of bloat would require writing a completely new game instead.
  • Zodiarkslayer
    Zodiarkslayer
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    The shortage of inventory space is artificial, so that ZOS can sell players a solution to that.
    It is an integral part of the game's monetization strategy. And that is what keeps ESO subscription free.

    I have absolutely no issue with that. And I am heavily invested in the status quo remaining as is.

    To anyone who has a problem with inventory space, I do recommend a mule account. Every account has ten free character slots and each char can have up to 200 slots each. All you have to do is invest a little with in game gold and your inventory troubles are a thing of the past.
    No Effort, No Reward?
    No Reward, No Effort!
  • Mesite
    Mesite
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    quinancia wrote: »
    If they doubled inventory slots today, someone would post the same poll tomorrow.

    You're right. Treble storage straight away to solve this potential problem.
  • spartaxoxo
    spartaxoxo
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    Let's take a look at just some very basic items for a non-eso+ player. Let's say this person is a fairly average player who enjoys housing, pvp, and random normal dungeons. They also do crafting writs for their coin.

    To do their alchemy crafting writs they need

    Mountain Flower
    Water Hyacinth
    Columbine
    Cornflower
    Blessed Thistle
    Nirnroot
    Violet Corprinus
    White Cap
    Imp Stool
    Stinkhorn
    Blue Entomola
    Fleshfly Larva

    That's 12 slots for just the mats

    They also need space for the excess potions so they don't need extra mats. There are 10 potions the alchemy writs ask you make.

    That's 22 slots.

    Now let's move on to Provisioning

    Small Game
    Saltrice
    Gingko
    Lemon
    Jazby Grapes
    Cheese
    Bittergreen
    Metheglin
    Apples
    Jasmine
    Honey
    Corn
    Garlilc
    Barley
    Fish
    Ginger
    Carrots
    Surile Grapes

    That's 18 ingredients.

    They also need space for the excess food items so they don't need extra mats. There are 12 food items they could be asked to make.


    That's 52 slots.

    For the Blacksmithing writ you need

    Molybdenum (Or a base game racial style mat of your choice)

    Rubedite Ingots

    For the Clothing you need

    Ancestor Silk

    For the Woodworking you need

    Ruby Ash

    For the Jewelry you need

    Platinum OUnce

    That's another 5 slots

    So 57 slots

    For Enchanting you need

    Rejera
    Oko
    Deni
    Makko
    Ta

    That's another 5 slots.

    So now, we're at 62 slots for just the daily crafting writs alone.

    But wait, there's more. You're going to need space for your improvement mats, raw materials, and trait gems.

    There are 4 improvement mats for blacksmithing, jewelry, woodworking, enchanting, and clothing. That's a total of 20 mats.

    So now we're at 82 slots.

    Blacksmithing, Jewelry, Woodworking, and Clothing also have raw materials you'll need to hold space for.

    That's another 4 mats.

    So now, we're at 86 slots used.

    There are 9 trait gems for weapons, 9 for armor, and 9 for jewelry. That's another 27 slots.

    So we're at 113 slots used

    For the sake of argument, we'll say this person won't hold onto to every style material. The base game style materials are cheap and easy to acquire at an NPC. And they'll avoid storing the expensive style materials from PvP/vouchers when doing their master writs/furniture and instead buy those on as an needed basis. We'll also ignore crown store style materials. Instead, they will focus on keeping their crown style material from the daily rewards, and the style materials they'll need for the furniture crafting and from events.

    So

    crown mimic material
    Culanda Lacquer
    Vitrified Malondo
    Shimmering Sand
    Crocodile Leather
    Hackwing Plummage
    Vile Coagulant
    Tempered Brass
    Ark Sprocket
    Stendarr Stamp
    Refined Bonemeld Resin
    Polished Shilling
    Ancient Sandstone
    Daedra Heart
    Malachite
    Ivory Brigade Clasp
    Glass Eye of Mora
    Funerary Wrappings
    Pristine Daedric Heart

    This is another 19 slots (and whittles down the style materials from around 123)

    So, we're at 132 slots used.

    Now we need our main building materials

    Alchemical Resin
    Bast
    Clean Pelt
    Decorative Wax
    Heartwood
    Mundane Rune
    Ochre
    Regulus

    Perfect Roe (not an official furniture material but used in some recipes)
    Flour (not an official furniture mat but used in multiple recipes

    That's another 10 slots which brings us to 139 slots used on just furnishings and writs. We haven't even gotten to gameplay yet.

    There are 4 event style materials, so that brings us to 143 slots used.

    So, let's talk gameplay.

    To make tripots, in addition the aforementioned mountain flower and columbine, they are going to want Bugloss.

    To make heroism potions, in addition the aforementioned columbine, they are going to want Dragon's Blood, and Dragon's Rheum

    And we'll say their PvP build is stamina and they want some immovable potions for that content. So in addition the aforementioned columbine and mountain flower, they also want Namira's rot.

    So that's 4 more ingredients. That's 147 slots used.

    That also nets them 3 potions. That's 150 slots used. We'll also say they supplement this with their tripots from the daily rewards, that's 151 slots used.

    Lets talk food buffs. Let's say the use the crown fortifying meals/tristat food for trash, and bewitched sugar skulls for harder content. As that's fairly typical.

    In addition to already mentioned materials, we'll also include Scrib Jelly, Honey, Bervez Juice, melon, greens, and Frost Merriam. That's 6 more ingriedients. 157 slots used.

    Also 3 more spaces for the meals themselves, wer're up to 160 slots.

    To have a set of PvP gear and PvE gear, they'll need room to stash the extra set that they aren't wearing.

    7 armor pieces, 3 jewelry pieces, and 3 weapon pieces, for a total of 13 slots to accomdate our stam character. We're at 173 slots.


    We'll need slots for our companions as well, specifically their passives.

    Bastian adds 3 potions. And the rest add 1 item each of grab bags (5 companions). So that's 8 items.

    181 slots used

    We need 5 spaces open for deconstruction

    That's 186 slots used.

    And finally, we need slots open for the continous trash pots we get. That's 189 slots used.

    Finally let's talk siege.

    You're going to want at least 3 ballista and a ram to open doors. A forward defense camp. Your two recall stones. And siege, wall, and door repair kits. You'll have to constantly restock pretty much every other keep. But you can keep trim this way.

    That's 10 more slots used.


    That's 199 slots.

    That's about how many slots you need to use for very basic gameplay with aggressive curation. This means no keeping furniture, selling trash the second you get it, and using surveys and maps the moment you get them. This means if you make a good set of gear that you might want for an alt, you commit to breaking it down and remaking rather than holding on to it for later. This means selling off valuable mats that you might need later and then rebuying constantly. Because if you were to keep your style mats, that's an extra 104 slots of inventory space, which would put you at 303 slots used and a lot of that in your inventory. This means stopping every other battle to buy more siege, because siege doesn't stack.

    That's as lean as such a player can reasonably get and still partake in that level of variety of activities.

    That's basically the entirety of their bank.
    Edited by spartaxoxo on November 5, 2023 9:59AM
  • Danikat
    Danikat
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    spartaxoxo wrote: »
    Let's take a look at just some very basic items for a non-eso+ player. Let's say this person is a fairly average player who enjoys housing, pvp, and random normal dungeons. They also do crafting writs for their coin.

    To do their alchemy crafting writs they need

    Mountain Flower
    Water Hyacinth
    Columbine
    Cornflower
    Blessed Thistle
    Nirnroot
    Violet Corprinus
    White Cap
    Imp Stool
    Stinkhorn
    Blue Entomola
    Fleshfly Larva

    That's 12 slots for just the mats

    They also need space for the excess potions so they don't need extra mats. There are 10 potions the alchemy writs ask you make.

    That's 22 slots.

    Now let's move on to Provisioning

    Small Game
    Saltrice
    Gingko
    Lemon
    Jazby Grapes
    Cheese
    Bittergreen
    Metheglin
    Apples
    Jasmine
    Honey
    Corn
    Garlilc
    Barley
    Fish
    Ginger
    Carrots
    Surile Grapes

    That's 18 ingredients.

    They also need space for the excess food items so they don't need extra mats. There are 12 food items they could be asked to make.


    That's 52 slots.

    For the Blacksmithing writ you need

    Molybdenum (Or a base game racial style mat of your choice)

    Rubedite Ingots

    For the Clothing you need

    Ancestor Silk

    For the Woodworking you need

    Ruby Ash

    For the Jewelry you need

    Platinum OUnce

    That's another 5 slots

    So 57 slots

    For Enchanting you need

    Rejera
    Oko
    Deni
    Makko
    Ta

    That's another 5 slots.

    So now, we're at 62 slots for just the daily crafting writs alone.

    But wait, there's more. You're going to need space for your improvement mats, raw materials, and trait gems.

    There are 4 improvement mats for blacksmithing, jewelry, woodworking, enchanting, and clothing. That's a total of 20 mats.

    So now we're at 82 slots.

    Blacksmithing, Jewelry, Woodworking, and Clothing also have raw materials you'll need to hold space for.

    That's another 4 mats.

    So now, we're at 86 slots used.

    There are 9 trait gems for weapons, 9 for armor, and 9 for jewelry. That's another 27 slots.

    So we're at 113 slots used

    For the sake of argument, we'll say this person won't hold onto to every style material. The base game style materials are cheap and easy to acquire at an NPC. And they'll avoid storing the expensive style materials from PvP/vouchers when doing their master writs/furniture and instead buy those on as an needed basis. We'll also ignore crown store style materials. Instead, they will focus on keeping their crown style material from the daily rewards, and the style materials they'll need for the furniture crafting and from events.

    So

    crown mimic material
    Culanda Lacquer
    Vitrified Malondo
    Shimmering Sand
    Crocodile Leather
    Hackwing Plummage
    Vile Coagulant
    Tempered Brass
    Ark Sprocket
    Stendarr Stamp
    Refined Bonemeld Resin
    Polished Shilling
    Ancient Sandstone
    Daedra Heart
    Malachite
    Ivory Brigade Clasp
    Glass Eye of Mora
    Funerary Wrappings
    Pristine Daedric Heart

    This is another 19 slots (and whittles down the style materials from around 123)

    So, we're at 132 slots used.

    Now we need our main building materials

    Alchemical Resin
    Bast
    Clean Pelt
    Decorative Wax
    Heartwood
    Mundane Rune
    Ochre
    Regulus

    Perfect Roe (not an official furniture material but used in some recipes)
    Flour (not an official furniture mat but used in multiple recipes

    That's another 10 slots which brings us to 139 slots used on just furnishings and writs. We haven't even gotten to gameplay yet.

    There are 4 event style materials, so that brings us to 143 slots used.

    So, let's talk gameplay.

    To make tripots, in addition the aforementioned mountain flower and columbine, they are going to want Bugloss.

    To make heroism potions, in addition the aforementioned columbine, they are going to want Dragon's Blood, and Dragon's Rheum

    And we'll say their PvP build is stamina and they want some immovable potions for that content. So in addition the aforementioned columbine and mountain flower, they also want Namira's rot.

    So that's 4 more ingredients. That's 147 slots used.

    That also nets them 3 potions. That's 150 slots used. We'll also say they supplement this with their tripots from the daily rewards, that's 151 slots used.

    Lets talk food buffs. Let's say the use the crown fortifying meals/tristat food for trash, and bewitched sugar skulls for harder content. As that's fairly typical.

    In addition to already mentioned materials, we'll also include Scrib Jelly, Honey, Bervez Juice, melon, greens, and Frost Merriam. That's 6 more ingriedients. 157 slots used.

    Also 3 more spaces for the meals themselves, wer're up to 160 slots.

    To have a set of PvP gear and PvE gear, they'll need room to stash the extra set that they aren't wearing.

    7 armor pieces, 3 jewelry pieces, and 3 weapon pieces, for a total of 13 slots to accomdate our stam character. We're at 173 slots.


    We'll need slots for our companions as well, specifically their passives.

    Bastian adds 3 potions. And the rest add 1 item each of grab bags (5 companions). So that's 8 items.

    181 slots used

    We need 5 spaces open for deconstruction

    That's 186 slots used.

    And finally, we need slots open for the continous trash pots we get. That's 189 slots used.

    Finally let's talk siege.

    You're going to want at least 3 ballista and a ram to open doors. A forward defense camp. Your two recall stones. And siege, wall, and door repair kits. You'll have to constantly restock pretty much every other keep. But you can keep trim this way.

    That's 10 more slots used.


    That's 199 slots.

    That's about how many slots you need to use for very basic gameplay with aggressive curation. This means no keeping furniture, selling trash the second you get it, and using surveys and maps the moment you get them. This means if you make a good set of gear that you might want for an alt, you commit to breaking it down and remaking rather than holding on to it for later. This means selling off valuable mats that you might need later and then rebuying constantly. Because if you were to keep your style mats, that's an extra 104 slots of inventory space, which would put you at 303 slots used and a lot of that in your inventory. This means stopping every other battle to buy more siege, because siege doesn't stack.

    That's as lean as such a player can reasonably get and still partake in that level of variety of activities.

    That's basically the entirety of their bank.

    I am one of those players (and I keep a lot more than just the materials you listed as essential) and the simple answer is: I don't keep it all in the bank.

    My crafter holds blacksmithing, clothier, woodworking and jewlery craft mats, as well as excess potions, food and drinks (I don't try to hold onto all the ones needed, I only make them when I run out of one that's required but I do have the passives to make multiples). He also holds stuff I'm selling in guild stores, crafting surveys and master writs and a lot of other stuff.
    He's currently using 156/200 inventory slots, which breaks down to:
    • 19 blacksmithing items
    • 34 clothier items
    • 20 woodworking items
    • 13 jewellery items
    • 15 food, drinks, potions & poisons for daily writs
    • 4 food, drinks, potions for actual use when out collecting surveys
    • 8 items made for endeavours (the ones where you have to craft 5 blacksmithing items or whatever) which will get used up in crafting writs eventually.
    • 16 master writs & 24 surveys (I need to clear these out)
    • 1 stack of soul gems, 1 stack of lockpicks, 1 extra glyph for deconstruction

    I keep alchemy, enchanting, provisioning, furniture and racial style materials in the bank, because those are the ones I pick up most often so keeping them there saves moving them as much.

    I'm using 182/240 bank spaces, which breaks down to:
    • 35 alchemy items
    • 32 enchanting items
    • 49 provisioning items
    • 10 style materials
    • 8 furnishing items
    • 3 food & drink
    • 21 potions & 9 poisons
    • 4 repair kits
    • 1 Lost Graht-Oak Acorn (haven't decided if I'm going to collect enough to use it, or sell it)
    • 6 stacks of soul gems, 1 of lockpicks, 3 treasure maps I need to withdraw on the right character

    Trait items and non-racial styles (including crown mimic stones from login rewards) go in storage chests. I have a 60 slot chest dedicated to holding them and currently 1 in my "Other Stuff" overflow chest.

    I also have 3 chests (150 spaces) for furniture, and that 'other stuff' chest is using 44/60 spaces. This is really random, everything from bait to attunable crafting stations. Basically if I don't use it often it goes in there. (I also have another 3 30-slot chests but they're currently empty.)

    I know you're going to stay my system only works if I restrict myself to crafting on 1 character instead of all 18, but doing all the daily writs 18 times over only works if you a) have a lot of time to spend on the game and b) a use for all the gold (and surveys and master writs) it generates and if you're playing that much it probably is worth getting ESO+ to help manage it all.

    And no, obviously I'm not holding all the style materials that exist in the game. Like anyone without ESO+ I only need to hold the ones I've picked up since the last free trial or the last time I tempoarily subscribed (which I haven't done since the last free trial). Stuff doesn't get removed from the craft bag when a subscription ends, even a trial one, so you can just leave it in there until it gets used up or you want to sell it.

    My other characters hold what they need - they each have lockpicks, soul gems and repair kits and some food, drinks, potions and poisons, plus some 'specialist' items - for example one does treasure maps (and antiquities), two have empty soul gems for filling, 1 is a thief so he usually has a bunch of stolen items etc. but on each one there's plenty of space to pick up new stuff.

    Importantly there's also a lot of stuff in there I could, and should, clear out (use, sell or delete), like those surveys and master writs, and I definitely done need 6 stacks of spare soulgems. But I think it's more honest to make a post like this based on a random day when I haven't cleared stuff out for a while rather than when I've taken the time to empty as much space as I can. Besides, I still have enough bank space to offload a couple of dungeons worth of loot, and my crafter has more than enough space for doing daily or master writs, so I don't need to do that yet.
    Edited by Danikat on November 5, 2023 12:32PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Mesite
    Mesite
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    That was a really useful list. I rarely know what to keep and what to dispose of. I'll have a look to see what I'm keeping and what I really need.

    I have to say it's a nice idea, but at the moment I'm struggling to centralise all my materials in one place. The materials end up on lots of different toons.

    One extra problem is I keep lots of armour. I haven't done all my research yet so I keep some armour with certain traits to be researched next. That takes up space too
  • ProudMary
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    Yes, but it will never happen. ZOS uses inventory clutter to promote sales of ESO+.
  • spartaxoxo
    spartaxoxo
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    Danikat wrote: »
    I am one of those players (and I keep a lot more than just the materials you listed as essential) and the simple answer is: I don't keep it all in the bank.

    Oh. Pretty much everyone does because I made an extremely aggressive list, just the bare essentials for the playstyle described. It's literally just what's needed for writs, housing, a single extra gear set, and the potions and food needed for gameplay. I just wanted to show how even someone being over the top about keeping unnecessary items out of their bank would still find their bank very full without plus.

    A player doesn't need to hoard to find themselves doing things like trying to find backdoor ways for more storage (like mules) without Plus.
    My crafter holds blacksmithing, clothier, woodworking and jewlery craft mats, as well as excess potions, food and drinks (I don't try to hold onto all the ones needed, I only make them when I run out of one that's required but I do have the passives to make multiples).

    Yes, that's what I meant about excess potions. Not even crafting stacks of all needed at once for multiple toons. Having them all is just a byproduct of doing writs each day and having that passive. You'd make 1 potion of health and receive 4. You turn in the 1 at the bank and the other 3 because it would be playing poorly to vendor it. It's now a slot in your bank. Since that's an ongoing activity, it's going to have a more or less permanent spot.

    This is why I support an increase to base game storage. That's a fully established players' needs, the amount of space just increases if the person is doing something like leveling their blacksmith, researching traits, etc.

  • katanagirl1
    katanagirl1
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    I’m not sure why anyone would disagree with adding more inventory or bank space, if you don’t need it, then just don’t buy it. I hope you are only speaking for yourself and not others.

    The argument about filling up extra inventory is valid, you can always fill it up with something. I try to be smart with what I keep.

    These events are a time when I feel the crunch of inventory and bank space. I have 8 crafters now, 6 of them do all daily crafts. I make research gear for the new ones and put it in the bank for them to research. I also put all the motifs and recipes that my older toons don’t need and pass them down for knowledge to newer toons, so I have to keep some empty slots there for that too. I have a bunch of precious cold fire siege in the bank from PvP events, no way am I selling that. I put antiquity lancers in there because I have to scry on my AD toon, dig up on one DC toon, and pass to other DC toons for Cyrodiil. Anything that doesn’t sell in the guild trader right away is stored there until I can list it. I have some furnishing items there that I have not used yet. My storage chests are full of gear that I am saving until I get the full set and then the reconstruct cost is less than the transmute cost, and some good companion gear that I will use for future companions. I am sure there is more I have forgotten about too.

    Some would say I don’t need all that, but I feel it is for me to decide.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Danikat
    Danikat
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    As I said earlier in the thread I don't think adding more storage is a good solution because it doesn't actually fix the problem, it just adds to it. Add more space and players will (probably immediately) find something to fill it with, then we're right back where we started.

    I think it would be better for ZOS to address the root cause of the problem by reducing the number of things players feel they need to hold onto indefinitely.

    An obvious one IMO is that master writs, surveys and treasure maps could go into the Journal, like antiquity leads, so they're not taking up inventory space.

    Gear seems to be the main thing which takes up a lot of space for many players and I'm not really sure what the solution there would be (partially because I'm not one of those people, I don't keep any gear I'm not using). But I really don't think more storage space would help there. I suspect even if it was possible to keep every piece from every set (including light, medium and heavy versions of the armour) some players would want more, and then just trying to keep track of it all would be difficult. I think it would be better for ZOS to find common reasons why players want to keep so much gear they're not using, and try to find another solution to those problems (kind of like they did with the sticket book, except that's obviously not working for everyone) rather than just adding more space for it to keep building up.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • spartaxoxo
    spartaxoxo
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    Danikat wrote: »
    I think it would be better for ZOS to find common reasons why players want to keep so much gear they're not using, and try to find another solution to those problems (kind of like they did with the sticket book, except that's obviously not working for everyone) rather than just adding more space for it to keep building up.

    One thing they could do is allow companions to carry their own gear, and for armory to store the gear you're switching to as well. Many people have different gear for different playstyle/activities.

    My templar has gear for healing and gear for DPS.

    My nightblades has gear for stealing, and gear for when I dust off her combat boots for events.

    Many people have PvE and PvP gear because they are very different playstyles.

  • Danikat
    Danikat
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    spartaxoxo wrote: »
    Danikat wrote: »
    I think it would be better for ZOS to find common reasons why players want to keep so much gear they're not using, and try to find another solution to those problems (kind of like they did with the sticket book, except that's obviously not working for everyone) rather than just adding more space for it to keep building up.

    One thing they could do is allow companions to carry their own gear, and for armory to store the gear you're switching to as well. Many people have different gear for different playstyle/activities.

    My templar has gear for healing and gear for DPS.

    My nightblades has gear for stealing, and gear for when I dust off her combat boots for events.

    Many people have PvE and PvP gear because they are very different playstyles.

    That would be a really big improvement. It's probably the one thing Guild Wars 2 got right about equipment templates - each one is a duplicate of the slots on the character, so the items sit in them instead of in your inventory.

    I also realised my last post is a bit unclear - when I said I don't keep gear I'm not using I don't mean I only keep what's currently equipped on each character. I might have sets for different roles or spare weapons, but if I get something I don't currently need for anything I'm not going to keep it just in case it becomes useful one day.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • katanagirl1
    katanagirl1
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    Yeah I forgot to mention my PvP toons have multiple sets of gear and my trials toons do too. I have two thieves as well with gear for dungeons also.

    I also have lots of transmute geodes scattered over several character’s inventories as well. I still have to delete those on occasion just to have room.

    The sticker book did help clear out several storage chests but we get new gear each chapter, and new motifs, and new furnishing plans…

    Again, if you don’t participate in all aspects of the game it might not seem like storage is an issue, but it is for some people who do.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • BXR_Lonestar
    BXR_Lonestar
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    Where is the option for "Character, bank AND housing (i.e., increase item limit)?
  • Vandellia
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    Well, For me, one of the space issues is caused by "furniture/housing" item buildup I'd personally like them to add a 500 slot housing item to our bank. if not that then maybe "crown" store purchased housing item Only banker.
  • Arizona_Steve
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    Endless Inventory would've been preferable to the Endless Archive, but then again I've had some fun with the latter the few times I've ventured in.
    Wannabe Thalmor - Altmer MagSorc
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