ArchangelIsraphel wrote: »Yes. I picked both, but if I had to pick one I'd pick bank space. And, while everyone might not agree with "need," I certainly do.
I primarily like to make healers and tanks. I do dungeons, trials, PvP, and also putz around in the world solo (well, technically with companions) with these characters, chasing achievements, unlocking skill points, etc.
Let's just focus on healers for a minute. Here's a list of various sets used by end game healers. Do you need all of them? No, of course not. But, if you're doing end game, it's better to be able to wear what is generally requested. It also is nice if it doesn't take you 20 minutes moving gear between characters or running around to storage chests to find all the stuff. So, if you're a decent end game healer you're probably carrying around SPC, Pillager's, RO, Jorvuld's, a handful of arena weapons, a handful of monster sets, and some mythics. At a minimum.
And that is just for PvE group healing. Then we've got the sets I wear when I'm being hybrid-y, the sets for my PvP build and soloing.... And THAT doesn't even cover niche setups I want to try, or sets I am working towards obtaining, etc. It's not like when a set comes out I magically have all the pieces in the right weights with the right traits.
I could get started on the different foods and potions I carry around too. But I won't. I will say that, when all is said and done, I generally have, if I'm lucky, 30 free slots to loot with in a run, and for trials like vSS, it's not nearly enough. I'm always having to pull out the merchant or ragpicker in between pulls while trying not to slow down the group.
Now let's say that character PvP's at least once a month. So I always have a few camps, some siege, some repair kits in inventory. Usually, that stuff is the first to go from inventory, such that I am not always the best PvP teammate. But there just isn't space. And PvP stuff is horrible about stacking.
I really am not a hoarder. However, I will say that generally speaking, the stuff I'm "saving" that could be called hoarding would not solve the problems I have regarding day-to-day character inventory management for my support characters and the fact that sometimes my bank doesn't have enough spots to move 7 armor pieces at once. I do have four mules and my housing chests are basically filled. But that storage has things like... purple and gold rings and necklaces from dungeon and trial runs, because they are so expensive to make, unopened transmute geodes, some fun historical memories like original white "clothes," and furniture. I could get rid of all of this stuff tomorrow and it wouldn't help me in the slightest with the fact that the various sets I use on my supports still need to be accessible in character inventory or bank. I'm just not going to keep, say, my RO gear in housing furniture. That's too many load screens away.
I have a system. All regular whites and greens are vendored along with trash and treasures. Since stickerbook, all other pieces are de'ed except unique jewelry, which is stored on mules, and monster sets, which are all stored on a particular mule. If a notice a piece can be researched, I do so, but saving for research is not a thing. Furniture gets put in "slow" storage, to be moved to a storage home when I have some free time. I usually sell the inspiration whites on a guild trader. All enchants and jewelry are bounced to my mail so alts can use them to level enchanting and jewelcrafting, which takes forever. All motifs get put in my bank, to be learned on my main and the rest sold as my main income on the guild trader. All treasure maps all get put on the guild trader, because they just aren't worth my time to chase down. The bank also holds stuff like...fragments of stuff I'm working towards building (guar stomp emote, etc.), lesser used sets for my supports such that they don't need to be carried everywhere, regular writ stacks (Markarth Mead, Musera's Remorse, etc.). I try to reduce my backlog of surveys about once a month or so.. in the meantime they go into the bank, so the character doing the survey can pull out all of the surveys in one location across my account and get them done at once. Master writs live in the guild bank and I try to clean them out every time there is a double xp event. I try to have at least two of each class so that no one is carrying both DPS and support gear.
Per character, inventory tends to be.... 60% needed, actively used gear, 5% PvP stuff, 20% stuff I'm constantly picking up and getting rid of, 10% consumables, 5% random stuff I will eventually deal with ("Construct's Integral of Introspection".. at some point I should look up where that needs to go).
As an aside, it does amuse me how, in the days when monster sets were king, I faithfully de'd my helm and shoulders because "I'd never need them" and to this day my stickerbook is missing so so many helm and shoulders.
This post maybe got away from a little, but really... inventory management is this much of an overhead for me and I subscribe. I literally can't imagine how the people without craft bags deal.
I will say that more "bags" could also be a way to help with inventory. If all surveys went to a centralized bag, with unlimited stacking... my bank would be a different place. While ZOS has repeatedly said no, obviously a furniture bag would be most welcome. A treasure map bag. PvP Siege bag. Companion Gear Bag. Runebox Fragment Bag. Master Writ Bag.
I am surprised the request for more storage space isn't an extremely loud and majority-voiced request. The only thing I can think of is that not a lot of people compared to the majority play support or enjoy multiple parts of the game... which I guess is somewhat validated by the Dungeon Finder queue times. But imo "need" is truly the right word for where we are at with storage, and it's hard for me to imagine that anyone who fully explores all parts of the game (crafting, PvE up to and including end game trials, PvP, Companions, achievement-hunting, guild trading, etc.) doesn't feel the same.
You put it into words perfectly. While those who participate in only one aspect of the game might need less inventory, those who pursue multiple aspects of the game definitely need more and we feel the crunch when it comes to the sheer amount of sets we have to carry.
I have several "mains", but I favor my Templar- I'm always lugging around a huge amount of gear on him for whenever I need to switch roles, in both PVE and PVP (and like you, I also have experimental things I'm constantly trying out) I'd give anything to have a siege bag, or to have the armory store the gear for each build so that I could quickly swap into something and not have it take up my inventory slots. (of course I'd still be carrying at least ten million alternate sets for different scenarios, and that doesn't account for the need to combine things in different ways, but...)
It really has very little to do with hoarding, and everything to do with attempting to be efficient at the role you are being asked to perform in the moment. Plus, having some space for your own experiments and for fun things like housing.
DUTCH_REAPER wrote: »SilverBride wrote: »DUTCH_REAPER wrote: »I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space.
I don't see any correlation between achievement points and inventory space.
A player may strive to complete every achievement but if they don't keep every item they find along the way, or let items build up they won't have an inventory problem.
Or a player may not earn a lot of achievement points yet their storage can be completely filled because they keep everything they find as they play, and hold on to maps and surveys and writs and furnishings.
Ah, that’s a great point. Yeah I was just trying to see if players who play a lot of the content wanted more space because they carry so much gear/items to be able to play the various ways of that content. But you make a really great point.
A master writ bag would solve most of my storage issues, and I would also like a survey bag. As that would solve quite a bit as well.
Maybe also a style page bag, so all those old styles dropping don't take up inventory space during events.
Players need interactive furniture to store things in their homes.
Bookcases, armor displays, weapon displays, chests, beds, interactable bathtubs, etc.
spartaxoxo wrote: »Let's take a look at just some very basic items for a non-eso+ player. Let's say this person is a fairly average player who enjoys housing, pvp, and random normal dungeons. They also do crafting writs for their coin.To do their alchemy crafting writs they need
Mountain Flower
Water Hyacinth
Columbine
Cornflower
Blessed Thistle
Nirnroot
Violet Corprinus
White Cap
Imp Stool
Stinkhorn
Blue Entomola
Fleshfly Larva
That's 12 slots for just the mats
They also need space for the excess potions so they don't need extra mats. There are 10 potions the alchemy writs ask you make.
That's 22 slots.
Now let's move on to Provisioning
Small Game
Saltrice
Gingko
Lemon
Jazby Grapes
Cheese
Bittergreen
Metheglin
Apples
Jasmine
Honey
Corn
Garlilc
Barley
Fish
Ginger
Carrots
Surile Grapes
That's 18 ingredients.
They also need space for the excess food items so they don't need extra mats. There are 12 food items they could be asked to make.
That's 52 slots.
For the Blacksmithing writ you need
Molybdenum (Or a base game racial style mat of your choice)
Rubedite Ingots
For the Clothing you need
Ancestor Silk
For the Woodworking you need
Ruby Ash
For the Jewelry you need
Platinum OUnce
That's another 5 slots
So 57 slots
For Enchanting you need
Rejera
Oko
Deni
Makko
Ta
That's another 5 slots.
So now, we're at 62 slots for just the daily crafting writs alone.
But wait, there's more. You're going to need space for your improvement mats, raw materials, and trait gems.
There are 4 improvement mats for blacksmithing, jewelry, woodworking, enchanting, and clothing. That's a total of 20 mats.
So now we're at 82 slots.
Blacksmithing, Jewelry, Woodworking, and Clothing also have raw materials you'll need to hold space for.
That's another 4 mats.
So now, we're at 86 slots used.
There are 9 trait gems for weapons, 9 for armor, and 9 for jewelry. That's another 27 slots.
So we're at 113 slots used
For the sake of argument, we'll say this person won't hold onto to every style material. The base game style materials are cheap and easy to acquire at an NPC. And they'll avoid storing the expensive style materials from PvP/vouchers when doing their master writs/furniture and instead buy those on as an needed basis. We'll also ignore crown store style materials. Instead, they will focus on keeping their crown style material from the daily rewards, and the style materials they'll need for the furniture crafting and from events.
So
crown mimic material
Culanda Lacquer
Vitrified Malondo
Shimmering Sand
Crocodile Leather
Hackwing Plummage
Vile Coagulant
Tempered Brass
Ark Sprocket
Stendarr Stamp
Refined Bonemeld Resin
Polished Shilling
Ancient Sandstone
Daedra Heart
Malachite
Ivory Brigade Clasp
Glass Eye of Mora
Funerary Wrappings
Pristine Daedric Heart
This is another 19 slots (and whittles down the style materials from around 123)
So, we're at 132 slots used.
Now we need our main building materials
Alchemical Resin
Bast
Clean Pelt
Decorative Wax
Heartwood
Mundane Rune
Ochre
Regulus
Perfect Roe (not an official furniture material but used in some recipes)
Flour (not an official furniture mat but used in multiple recipes
That's another 10 slots which brings us to 139 slots used on just furnishings and writs. We haven't even gotten to gameplay yet.
There are 4 event style materials, so that brings us to 143 slots used.
So, let's talk gameplay.
To make tripots, in addition the aforementioned mountain flower and columbine, they are going to want Bugloss.
To make heroism potions, in addition the aforementioned columbine, they are going to want Dragon's Blood, and Dragon's Rheum
And we'll say their PvP build is stamina and they want some immovable potions for that content. So in addition the aforementioned columbine and mountain flower, they also want Namira's rot.
So that's 4 more ingredients. That's 147 slots used.
That also nets them 3 potions. That's 150 slots used. We'll also say they supplement this with their tripots from the daily rewards, that's 151 slots used.
Lets talk food buffs. Let's say the use the crown fortifying meals/tristat food for trash, and bewitched sugar skulls for harder content. As that's fairly typical.
In addition to already mentioned materials, we'll also include Scrib Jelly, Honey, Bervez Juice, melon, greens, and Frost Merriam. That's 6 more ingriedients. 157 slots used.
Also 3 more spaces for the meals themselves, wer're up to 160 slots.
To have a set of PvP gear and PvE gear, they'll need room to stash the extra set that they aren't wearing.
7 armor pieces, 3 jewelry pieces, and 3 weapon pieces, for a total of 13 slots to accomdate our stam character. We're at 173 slots.
We'll need slots for our companions as well, specifically their passives.
Bastian adds 3 potions. And the rest add 1 item each of grab bags (5 companions). So that's 8 items.
181 slots used
We need 5 spaces open for deconstruction
That's 186 slots used.
And finally, we need slots open for the continous trash pots we get. That's 189 slots used.
Finally let's talk siege.
You're going to want at least 3 ballista and a ram to open doors. A forward defense camp. Your two recall stones. And siege, wall, and door repair kits. You'll have to constantly restock pretty much every other keep. But you can keep trim this way.
That's 10 more slots used.
That's 199 slots.
That's about how many slots you need to use for very basic gameplay with aggressive curation. This means no keeping furniture, selling trash the second you get it, and using surveys and maps the moment you get them. This means if you make a good set of gear that you might want for an alt, you commit to breaking it down and remaking rather than holding on to it for later. This means selling off valuable mats that you might need later and then rebuying constantly. Because if you were to keep your style mats, that's an extra 104 slots of inventory space, which would put you at 303 slots used and a lot of that in your inventory. This means stopping every other battle to buy more siege, because siege doesn't stack.
That's as lean as such a player can reasonably get and still partake in that level of variety of activities.
That's basically the entirety of their bank.
I am one of those players (and I keep a lot more than just the materials you listed as essential) and the simple answer is: I don't keep it all in the bank.
My crafter holds blacksmithing, clothier, woodworking and jewlery craft mats, as well as excess potions, food and drinks (I don't try to hold onto all the ones needed, I only make them when I run out of one that's required but I do have the passives to make multiples).
I think it would be better for ZOS to find common reasons why players want to keep so much gear they're not using, and try to find another solution to those problems (kind of like they did with the sticket book, except that's obviously not working for everyone) rather than just adding more space for it to keep building up.
spartaxoxo wrote: »I think it would be better for ZOS to find common reasons why players want to keep so much gear they're not using, and try to find another solution to those problems (kind of like they did with the sticket book, except that's obviously not working for everyone) rather than just adding more space for it to keep building up.
One thing they could do is allow companions to carry their own gear, and for armory to store the gear you're switching to as well. Many people have different gear for different playstyle/activities.
My templar has gear for healing and gear for DPS.
My nightblades has gear for stealing, and gear for when I dust off her combat boots for events.
Many people have PvE and PvP gear because they are very different playstyles.