SilverBride wrote: »Cooperharley wrote: »I don’t see a logical reason why anyone would say they DONT want more slots.
Because it's not going to make any difference.
They could quadruple the number of slots and players would just fill them up then ask for more. The real problem is inventory management.
DUTCH_REAPER wrote: »For the more than “casual gamer” more inventory slots is definitively needed. Because they, like myself, participate in more than just one avenue of gameplay. The amount of sets required for multifaceted gameplay eats up inventory.
DarcyMardin wrote: »Of course we need more. I couldn’t play without ESO+, but even with it my inventory is always full. Given how much stuff they keep adding to the game, it’s way past time for an inventory and bank space upgrade.
New releases bring some new sets, and render some old ones obsolete. No need to hang onto them. The game already panders to far too much unnecessary hoarding, adding more slots would just keep some players quiet for a few days and then they'd start lobbying for more slots again.
Lots of entitled people here who forget not everyone plays with a sub, just because I do doesn't mean I don't want others to have a better game experience, not to mention for a new player it takes many months to get to the 200 inventory slot cap (without crown pets) due to gold sink and horse research focusing on speed first, this is why none of you should be allowed to give feedback directly to a dev, failing to see the problem from more than one angle is an enormously big failing.
Inventory is not as big of an issue for a veteran player that has ESO+ but it certainly is something that might keep new players from getting into the game as you might see by just watching a few first impression about ESO videos on YouTube. Gating such a crucial and vital part of QoL behind a large time sink is something that does and will continue to repel prospective new players as many of them only buy the game when on sale and do not sub immediately as they have not deemed the game worthy of it when just starting.
Worst of it all are the sieges in Cyrodiil. My. God. It's time to make them all stackable already. For us that PvP 90% of our game time it would be the QOL of them all.
Maybe, just maybe if the armorer's assistant or the armory itself would hold the saved set pieces per build would free up quite a bit of inventory space. as expensive as the assistants are it would only make sense IMHO
DUTCH_REAPER wrote: »I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space.
SilverBride wrote: »DUTCH_REAPER wrote: »I’m curious. How many of you saying we don’t need inventory slot space would be willing to post a screen shot of your achievement points?
That would be a potential great “guage” to compare and see if people, who have a much larger achievement point pool, meaning, they do More content, or do you have less points and don’t do everything in the game so you don’t care about space.
I don't see any correlation between achievement points and inventory space.
A player may strive to complete every achievement but if they don't keep every item they find along the way, or let items build up they won't have an inventory problem.
Or a player may not earn a lot of achievement points yet their storage can be completely filled because they keep everything they find as they play, and hold on to maps and surveys and writs and furnishings.