gariondavey wrote: »Pretty sure you can turn them off on your screen through a setting
gariondavey wrote: »Pretty sure you can turn them off on your screen through a setting
Kalle_Demos wrote: »No. You do not get to curate other people's gaming experience. The Winged Twilight is a classic and beloved part of the entire ES series that many players of ESO happen to like. If players want them active and following them around town or anywhere else in the game, that is their right and their business. If you don't want to see them there are already settings options for that.
KaosWarMonk wrote: »The settings do do jack in my experience.
Have guards stop you and ask to "leave your pets at the gate"
Do the same for Wardens.
Kalle_Demos wrote: »No. You do not get to curate other people's gaming experience. The Winged Twilight is a classic and beloved part of the entire ES series that many players of ESO happen to like. If players want them active and following them around town or anywhere else in the game, that is their right and their business. If you don't want to see them there are already settings options for that.
Really hope they don't. The old stuff works, and there is no reason to mess with any of it, besides small balance changes. Messing with things like these may anger more players than they may please. (case in point: Templar jabs)So many years of sorcerer feedback regarding pets, so many years of ZOS doing nothing about it. It honestly amazes me, no other company is like this. It's been almost ten years, and the minimal changes to classes, updates to effects, animations etc. is almost shocking. Well, Arcanist is around, the way it looks and plays puts other classes to shame, so here's hoping they do find the courage to change stuff soon, sorc pets included.
Though it can be annoying at rare times, ZOS can't do this. As many quests/combat takes place in towns, and players need to be able to fully use their skills there.
Personally I wouldn't be against a new skin/look for the sorc summons. With less flappy, and more hovering, maybe somewhat smaller. Could even be a crown store item, like the different recall animations.Really hope they don't. The old stuff works, and there is no reason to mess with any of it, besides small balance changes. Messing with things like these may anger more players than they may please. (case in point: Templar jabs)So many years of sorcerer feedback regarding pets, so many years of ZOS doing nothing about it. It honestly amazes me, no other company is like this. It's been almost ten years, and the minimal changes to classes, updates to effects, animations etc. is almost shocking. Well, Arcanist is around, the way it looks and plays puts other classes to shame, so here's hoping they do find the courage to change stuff soon, sorc pets included.
As the title states.
One Sorc with their pet's wings flapping in your face. Slightly annoying.
Two Sorcs, increasingly annoying, and feelings of visual impairment creep in.
Three Sorcs, it's become visually distracting and unappealing, and obstructions to interactables in the area start to occur (e.g., vendors).
Fours Sorcs, its rare granted; but ends up being a thread on the forum where solutions are requested. (Hint: this thread)
the flapping abominations need a complete overhaul, which is undoing their constant flapping.
It's not only a major annoyance and often immersion-breaking (for example while questing) but causing health issues for many of us (headache, nausea, motion sickness).
@ZOS_Kevin it's really not understandable how these major issues with this skill aren't adressed, while arcanist's crux was almost immediately changed due to similar issues.
Not even talking about less necessary (because purely aesthetic) changes of class skills like templar jabs or nb's grim focus.
Though it can be annoying at rare times, ZOS can't do this. As many quests/combat takes place in towns, and players need to be able to fully use their skills there.
This community is full of people that are scared of change, this is gutting the game long-term. Get over it, please.Really hope they don't. The old stuff works, and there is no reason to mess with any of it, besides small balance changes. Messing with things like these may anger more players than they may please. (case in point: Templar jabs)
YetAnotherLinuxUser wrote: »Orbs used to be a problem when they were new. people would spam orbs so much and so often they would fill the entire field of view. Eventually they changed orbs to being one at a time. ZOS can and does change effects in game when pressured to do so. Apply the pressure though...