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Races - Do you think we need another Race balance pass?

  • mdjessup4906
    mdjessup4906
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    No
    I finally have 3 nord tanks. If they mess with my resistance, so help me...
  • mdjessup4906
    mdjessup4906
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    No
    I think that Argonians, because they have scales and tougher skin, should have a resistance buff in their passives!

    The Imperials, obviously having had influence over all of Tamriel, and knowledge about many aspects of combat, politics, magic, knowledge, should be the most versatile race of all in their passives...

    OK I'll take this one. My main tank is Argonian.
    Edited by mdjessup4906 on September 14, 2023 4:20AM
  • Arcanasx
    Arcanasx
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    Imagine if they did another major racial balance pass while clown store gifting was still disabled.
  • baltic1284
    baltic1284
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    Yes
    I say yes but not just to Breton Redgaurds and Dunmer but all the races as a whole and classes could be included also to better meet the newer system of game play and make a rac choice actually matter again.
  • Kite42
    Kite42
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    Yes
    Without making a huge post, I'll just say that +258 damage is huge, widely applicable, and perhaps too much. Bosmer can also get a sneak bonus. Nothing wrong with duplicate bonuses. Redguards need help.

    Actually, hard not to go on a big post here. I'll leave it.
  • Twohothardware
    Twohothardware
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    Yes
    It would be great if Breton could get some hybridization to play more of a melee spellsword.
  • Jarl_Ironheart
    Jarl_Ironheart
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    No
    Races literally only effects the 1% of the game. Picking a race will not change anything major for you. I have high elf stamina tanks/dps that are amazing and nord magicka builds that are powerful. Races are fine as is and do not need to be touch. The race is a flavor thing at the end of the day and your performance in game truly depends on your individual skill and knowledge, not because you picked fhe ideal build.
    Push Posh Applesauce, Pocket Full of Marmalade.
  • TheNuminous1
    TheNuminous1
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    Yes
    Just give the bosmer back their stealth
    Edited by TheNuminous1 on September 18, 2023 4:54PM
  • Auzsi
    Auzsi
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    Yes
    Races literally only effects the 1% of the game. Picking a race will not change anything major for you. I have high elf stamina tanks/dps that are amazing and nord magicka builds that are powerful. Races are fine as is and do not need to be touch. The race is a flavor thing at the end of the day and your performance in game truly depends on your individual skill and knowledge, not because you picked fhe ideal build.

    By this logic they should fire their entire combat team, beacause their work only effect a small fraction of the community. Which is not as small an you think it is.
  • Xandreia_
    Xandreia_
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    No
    not all but, woodelf and redguard need something added, the rest are fine
  • jlmurra2
    jlmurra2
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    Yes
    I like the item set hybridization changes as has been implemented into the game, the racial passives hybridization produces too many issues, only makes sense on some of the races.

    The item set changes I think are good, and enhance builds that are non-meta/play as you want/creative/fun, effectively reducing the gap between them, and the meta/near-meta builds. Overall the set hybridization feels really good to me as it grants more build effectiveness options.

    As for racial passives I think small to moderate adjustment to bring them back into accord with Elder Scrolls lore is the optimal path forward.

    Redguard should of course be the most efficient, and powerful when using melee weapons. Bosmer should have some sneak, and probably bow bonus.

    Some adjustments I think would make more sense

    Altmer: Remove weapon damage, the rest is good.

    Bosmer: Increase physical penetration (pick a number) and remove spell penetration. Restore stealth bonus.

    Khajiit: Restore some critical damage chance, maybe a mix of critical damage and chance values would need to be tested. Lunar Blessings passive increases stamina more than other attributes reduce magicka, and heath bonus.

    Breton: Add 128 spell damage

    Redguard: Add 258 Weapon Damage

    Orc: Remove spell damage. Increase heath, and stamina (pick a number).

    Argonian: Add physical, and spell resistance (pick a number).

    Dunmer: Reduce Max Stamina, and Magicka (pick a number).

    Nord: Add 128 Weapon Damage

    Imperial: Add 1000 Max Magicka, (think of the Nibenese).

  • Jarl_Ironheart
    Jarl_Ironheart
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    No
    Auzsi wrote: »
    Races literally only effects the 1% of the game. Picking a race will not change anything major for you. I have high elf stamina tanks/dps that are amazing and nord magicka builds that are powerful. Races are fine as is and do not need to be touch. The race is a flavor thing at the end of the day and your performance in game truly depends on your individual skill and knowledge, not because you picked fhe ideal build.

    By this logic they should fire their entire combat team, beacause their work only effect a small fraction of the community. Which is not as small an you think it is.

    What? How does my comment give off that same logic? And combat is a big part of eso, how is it small? Your reply makes no sense to me
    Push Posh Applesauce, Pocket Full of Marmalade.
  • jtm1018
    jtm1018
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    Yes
    Yes, why? Because it is so underwhelming.
  • Trier_Sero
    Trier_Sero
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    Yes
    Yes, absolutely need some buffs to my main Redguard Templar!!!
  • Billium813
    Billium813
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    Yes
    I like the idea of racial passives being more non-combat oriented instead. Here are some ideas:
    The thought was:
    1 passive for XP gains in a skill line,
    1 passive that is really trivial,
    1 passive that is niche but good,
    and 1 passive that could have end game potential but isn't THAT important.

    Argonian
    • Increases your experience gain with the Restoration Staff skill line by 15%
    • +100% swim speed
    • +5% chance to gain double the yield from Alchemical plant resource nodes*
    • Whenever you use a potion or poison you have a 5% chance to not consume it

    Breton
    • Increases your experience gain with the Light Armor skill line by 15%
    • Immune to traps and 50% resistence to environmental damage
    • +5% chance to gain double the yield from Clothing resource nodes*
    • +5% chance to create an extra provision and potion

    Dunmer
    • Increases your experience gain with the Dual Wield skill line by 15%
    • -10% cost for Wayshrine usage
    • +5% chance to find a second furnishing plan whenever you find a furnishing plan
    • +5% chance to gain increased quality items when looting stolen items. +25% value for fenced items.

    Altmer
    • Increases your experience gain with the Destruction Staff skill line by 15%
    • Your Weapon Enchants decay 50% slower and your armor takes 50% less durability damage
    • +5% chance to gain double the yield from Runestone and Wood resource nodes*
    • Whenever you consume a provision you have a 5% chance to not consume it

    Imperial
    • Increases your experience gain with the Alliance War skill line by 15%
    • +5% gold selling to merchants
    • +5% chance to gain double the yield from Heavy Sack resource nodes
    • +5% Alliance Point drop bonus

    Khajiit
    • Increases your experience gain with the Medium Armor skill line by 15%
    • +10% increased success chance at pickpocketing and forcing locks
    • +5% chance to double the yield while Fishing
    • +5% chance to gain increased quality items from treasure chests

    Nord
    • Increases your experience gain with the Two Handed skill line by 15%
    • +10 minutes to food and drink provisions
    • +5% chance to recieve Monster Trophies and double drops on Epic quality Treasures
    • +5% gold dropped from enemies

    Orc
    • Increases your experience gain with the Heavy Armor skill line by 15%
    • -25% cost to repair armor and whenever you consume a repair kit you have a 50% chance to not consume it
    • +5% chance to gain double the yield from Ore resource nodes*
    • +5% chance for 1 material to be returned when improving an item at a Blacksmith, Clothing, or Woodworking station

    Redguard
    • Increases your experience gain with the One Hand and Shield skill line by 15%
    • After winning a duel, gain Major Expedition and Major Gallop for 10 minutes
    • Decrease the time it takes for a fish to bite by 10%
    • +5% chance to increase the yield from Woodworking, Blacksmithing, and Clothing crafting materials when deconstructing

    Bosmer
    • Increases your experience gain with the Bow skill line by 15%
    • -10% fall damage and -10% sneak cost when out of combat
    • +5% chance to gain double the yield when collecting Hide resources
    • +5% chance to add 5 minutes to your active provision after leaving combat and having killed an enemy

    *Note: all of the resource node buffs includes furnishing materials from their respective nodes
  • Amottica
    Amottica
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    No
    Surpised that the poll is very close.

    But no. The same number, and probably the same people, would still think things need to change. They cannot make everyone happy so they should not even pretend to try. It is pretty good as it is and meets the goal they were looking for.

  • Twohothardware
    Twohothardware
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    Yes
    Ingenon wrote: »
    I'm fine with the balance as it is. Recently I made a new character, went looking for a PvE DPS build, and found this.

    It says "ANY race can be FINE for DPS on all modes"


    Amottica wrote: »
    Surpised that the poll is very close.

    But no. The same number, and probably the same people, would still think things need to change. They cannot make everyone happy so they should not even pretend to try. It is pretty good as it is and meets the goal they were looking for.

    I think the reason the poll is close is that you have at least half the people already using the meta races and they don't want ZOS to upset them having the best race.
    Edited by Twohothardware on September 19, 2023 3:58PM
  • Ingenon
    Ingenon
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    No
    I think the reason the poll is close is that you have at least half the people already using the meta races and they don't want ZOS to upset them having the best race.

    I have 20 alts and have one or more of every race. I don't want ZOS to change the racial balances because I'm tired of balance changes.

    But if there has to be another balance change, please ZOS do this:
    Billium813 wrote: »
    I like the idea of racial passives being more non-combat oriented instead.

    Make it so the racial passives do not affect end game PvE or PvP combat performance. So the best DPS, Tank, Healer in either PvE or PvP can be any race.
  • Amottica
    Amottica
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    No
    Amottica wrote: »
    Surpised that the poll is very close.

    But no. The same number, and probably the same people, would still think things need to change. They cannot make everyone happy so they should not even pretend to try. It is pretty good as it is and meets the goal they were looking for.

    I think the reason the poll is close is that you have at least half the people already using the meta races and they don't want ZOS to upset them having the best race.

    Maybe the case but a guess nonetheless. There is nothing to suggest this is the case.

    Edit

    I see the first response to the suggestion at least half the people already use meta races and do not want that disturbed shows it is not really the case. @Ingenon notes they have a very different reason for wanting change. Myself, I have redguard which I understand is not meta and still voted no.

    Edited by Amottica on September 19, 2023 4:49PM
  • AlterBlika
    AlterBlika
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    The race is a flavor thing at the end of the day and your performance in game truly depends on your individual skill and knowledge, not because you picked fhe ideal build.

    I like soloing vdlc content and most encounters would just be impossible for me to do if I don't play redguard/imperial. I would need to sacrifice other important sets to get that sustain.
    Although I guess it's the only case where race actually matters something
  • Castagere
    Castagere
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    Yes
    Redguards need one more than any other race.
  • Auzsi
    Auzsi
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    Yes
    Auzsi wrote: »
    Races literally only effects the 1% of the game. Picking a race will not change anything major for you. I have high elf stamina tanks/dps that are amazing and nord magicka builds that are powerful. Races are fine as is and do not need to be touch. The race is a flavor thing at the end of the day and your performance in game truly depends on your individual skill and knowledge, not because you picked fhe ideal build.

    By this logic they should fire their entire combat team, beacause their work only effect a small fraction of the community. Which is not as small an you think it is.

    What? How does my comment give off that same logic? And combat is a big part of eso, how is it small? Your reply makes no sense to me

    Because that's what you said. Race affects combat (in a well designed game it shouldn't) and you said they only effects 1% of the community and they shouldn't balance it. Obviously it's not true, but it it is then the same can be said about every other aspects of your build. Like mundus stones, cp, weapons even class skills. Why they should waste their time and resources balancing classes then? You can complete almost any content with any class in any role right? :) That's your logic.
    Edited by Auzsi on September 19, 2023 5:24PM
  • Amottica
    Amottica
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    No
    Auzsi wrote: »
    Races literally only effects the 1% of the game. Picking a race will not change anything major for you. I have high elf stamina tanks/dps that are amazing and nord magicka builds that are powerful. Races are fine as is and do not need to be touch. The race is a flavor thing at the end of the day and your performance in game truly depends on your individual skill and knowledge, not because you picked fhe ideal build.

    By this logic they should fire their entire combat team, beacause their work only effect a small fraction of the community. Which is not as small an you think it is.

    What? How does my comment give off that same logic? And combat is a big part of eso, how is it small? Your reply makes no sense to me

    @Jarl_Ironheart

    The first sentence of your post they replied to specifically states that "Races literally only effects the 1% of the game." So their reply makes sense against that backdrop that suggests race change will not make a major change to them. Those that min/max do take this seriously. A lot of players that are far from that 1% still min/max. While they get less benefit as math is math, they do still benefit.

    In a manner of speaking, you do seem to make a good point in that the choice of race has a small effect. Before the pass on passives Zenimax made awhile back there was starker lines between the races. Their intent was to permit the choice of multiple races for builds and they did exactly that.

    Ofc, that does not mean several races will be just as good for stam or mag builds and that will never be the case. That is why there is no need for another pass on the race passives.

  • Auldwulfe
    Auldwulfe
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    Yes
    I would want it to be very subtle....with the exception of those races that get that 258 Weapon/Spell bonus
    .
    Right now, if an Orc sorc faced off with an identical Breton Sorc.... that Breton would be dead with some magicka left over - because that Orc will hit harder EVERY time.... and the Breton having extra magicka does not make up for it, in time.

    Same as if a Redguard, the Renowned masters of combat, faced off with a High Elf, known for their heavy reliance on magic, in a one on one duel using weapon skills only... in the end, that high elf will hit harder on EVERY hit, and will overwhelm the Redguard before that extra stamina makes ANY difference.

    I believe that the Breton SHOULD get the faster magicka recovery, and that the Redguard SHOULD get better stamina recovery.... maybe flesh those out better.... Orcs should get better Health Recovery, and maybe a stamina recovery that isn't as high a the Redguard, but reliable......However, as others have noted, handing out damage bonuses that are equivelent to wearing a 5 piece, set is NOT helping the game balance, and definitley not helping it grow....

    Right now, an Orc wearing oakensoul, and doing heavy staff attacks, with all his points in Stamina is a far better sorcerer than a Breton focused in magic.

    Auldwulfe



    Edited by Auldwulfe on September 20, 2023 2:19PM
  • Auzsi
    Auzsi
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    Yes
    Amottica wrote: »
    Surpised that the poll is very close.

    But no. The same number, and probably the same people, would still think things need to change. They cannot make everyone happy so they should not even pretend to try. It is pretty good as it is and meets the goal they were looking for.

    Players with dunmer or altmer as their favourites and players who wants them to be removed instead covers a large part of those who voted no.
  • jlmurra2
    jlmurra2
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    Yes
    Amottica wrote: »
    Surpised that the poll is very close.

    But no. The same number, and probably the same people, would still think things need to change. They cannot make everyone happy so they should not even pretend to try. It is pretty good as it is and meets the goal they were looking for.

    I'm not surprised at all that the poll is so close.

    Changing the racial passives again would of course be upsetting for many players for completely understandable reasons, but the lore contradictions the current racial passives generate should not be dismissed as many have already stated.

  • the1andonlyskwex
    the1andonlyskwex
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    Yes
    Auldwulfe wrote: »
    I would want it to be very subtle....with the exception of those races that get that 258 Weapon/Spell bonus
    .
    Right now, if an Orc sorc faced off with an identical Breton Sorc.... that Breton would be dead with some magicka left over - because that Orc will hit harder EVERY time.... and the Breton having extra magicka does not make up for it, in time.

    Same as if a Redguard, the Renowned masters of combat, faced off with a High Elf, known for their heavy reliance on magic, in a one on one duel using weapon skills only... in the end, that high elf will hit harder on EVERY hit, and will overwhelm the Redguard before that extra stamina makes ANY difference.

    I believe that the Breton SHOULD get the faster magicka recovery, and that the Redguard SHOULD get better stamina recovery.... maybe flesh those out better.... Orcs should get better Health Recovery, and maybe a stamina recovery that isn't as high a the Redguard, but reliable......However, as others have noted, handing out damage bonuses that are equivelent to wearing a 5 piece, set is NOT helping the game balance, and grow....

    Right now, an Orc wearing oakensoul, and doing heavy staff attacks, with all his points in Stamina is a far better sorcerer than a Breton focused in magic.

    Auldwulfe



    Your post is making me dream of a world where I can choose to use a more expensive ability in exchange for more damage per cast, instead of everything being standardized at the same cost per cast level (which is so low that building for sustain/resources is nonviable).
  • the1andonlyskwex
    the1andonlyskwex
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    Yes
    Auldwulfe wrote: »
    I would want it to be very subtle....with the exception of those races that get that 258 Weapon/Spell bonus
    .
    Right now, if an Orc sorc faced off with an identical Breton Sorc.... that Breton would be dead with some magicka left over - because that Orc will hit harder EVERY time.... and the Breton having extra magicka does not make up for it, in time.

    Same as if a Redguard, the Renowned masters of combat, faced off with a High Elf, known for their heavy reliance on magic, in a one on one duel using weapon skills only... in the end, that high elf will hit harder on EVERY hit, and will overwhelm the Redguard before that extra stamina makes ANY difference.

    I believe that the Breton SHOULD get the faster magicka recovery, and that the Redguard SHOULD get better stamina recovery.... maybe flesh those out better.... Orcs should get better Health Recovery, and maybe a stamina recovery that isn't as high a the Redguard, but reliable......However, as others have noted, handing out damage bonuses that are equivelent to wearing a 5 piece, set is NOT helping the game balance, and grow....

    Right now, an Orc wearing oakensoul, and doing heavy staff attacks, with all his points in Stamina is a far better sorcerer than a Breton focused in magic.

    Auldwulfe



    Your post is making me dream of a world where I can choose to use a more expensive ability in exchange for more damage per cast, instead of everything being standardized at the same cost per cast level (which is so low that building for sustain/resources is nonviable).

    Also of note: If we compare the 5-piece bonuses of Julianos and New Moon Acolyte, we can see that 5% cost reduction is only worth 101 weapon/spell damage by ZOS's own standards. This means that Imperial's 6% cost reduction is worth less than half as much as other races' 258 weapon/spell damage.
  • MudcrabAttack
    MudcrabAttack
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    Yes
    Racial pick matters to average players trying to clear the most challenging DLC achievements, even if they aren’t aware.

    Whenever an average PVE group is pushing for a trifecta clear in a trial, the clear time is never super fast like 12 minutes, it’s more like 27 minutes out of 30. I know because my first trifecta clears were in the 25-30 minute range. I still played Bosmer out of preference, and I was pulling more than enough weight. But everyone else was on their Dunmer/High elf. I think if they all went with Bosmer/Redguard/Nord mages we would have been 1.5 minutes slower, ~5% less dps over 28 minutes. And there would have been a much smaller chance of getting the trifecta.

    The group that can truly pick any race and play how they want with no concern over getting achievements is the top scoring finishers. They could all run Breton stamina wardens if they wished and get a 13 minute clear instead of 12 minutes
    Edited by MudcrabAttack on September 20, 2023 2:13PM
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