SkaraMinoc wrote: »Some PvP perspective.
Breton - Spell Attunement
Increases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
This is equivalent to 7% spell damage reduction, assuming no Corrosive/Onslaught. This might have been balanced 3-4 years ago but now that every single PvP fight is loaded with status effects, Breton has a guaranteed 7% reduction
OtarTheMad wrote: »I’d say no honestly. Unless you are min-maxing race doesn’t really matter.
You don’t need to min-max to do content in this game, it’s just at some point in the past, I don’t know when or why, but things shifted and the thoughts of players became:
“If you want to do magicka dps you need x, y, z race”
“If you want to heal you need…”
“If you want a tank you should be x,y,z”
“These races are trash..”
It’s like we put limits on ourselves when honestly only one part of the game is it recommended to be certain races and that’s only really the truly hard stuff.
Four_Fingers wrote: »People still haven't learned to be careful what they ask ZOS for.
SkaraMinoc wrote: »Some PvP perspective.
Khajiit - Feline Ambush
Increases your Critical Damage and Critical Healing by 12%.
This is so far ahead in terms of raw damage output with Mechanical Acuity or Nightblade. 258 wd/sd doesn't come close and Wood Elf's 958 penetration is even further behind. If there's a balance pass, Khajiit needs a nerf.
Twohothardware wrote: »Other Races like Breton however only provide Magicka passives as well as Redguard only providing Stamina passives. Dark elf is also above both races in dps.
KlauthWarthog wrote: »SkaraMinoc wrote: »Some PvP perspective.
Khajiit - Feline Ambush
Increases your Critical Damage and Critical Healing by 12%.
This is so far ahead in terms of raw damage output with Mechanical Acuity or Nightblade. 258 wd/sd doesn't come close and Wood Elf's 958 penetration is even further behind. If there's a balance pass, Khajiit needs a nerf.
Conversely, in PvE land, with meta gear and support buffs and debuffs, that passive flat out does not exist, due to the crit damage cap.
So yes, just change it to 258 wd/sd and call it a day. The original excuse of wanting the racial passives to feel unique has gone the way of the dodo with hybridization anyway.
AlterBlika wrote: »Twohothardware wrote: »Other Races like Breton however only provide Magicka passives as well as Redguard only providing Stamina passives. Dark elf is also above both races in dps.
Dark elf doesn't provide any sustain unlike breton or regduard so obviously they're going to be better at something else
Twohothardware wrote: »Sustain isn’t necessary like it used to be because you can slot both magicka and stamina damage skills. Bretons 7% magicka cost reduction is also not nearly as good as Imperials 6% reduction for all of your abilities including ultimate.
OtarTheMad wrote: »I’d say no honestly. Unless you are min-maxing race doesn’t really matter.
You don’t need to min-max to do content in this game, it’s just at some point in the past, I don’t know when or why, but things shifted and the thoughts of players became:
“If you want to do magicka dps you need x, y, z race”
“If you want to heal you need…”
“If you want a tank you should be x,y,z”
“These races are trash..”
It’s like we put limits on ourselves when honestly only one part of the game is it recommended to be certain races and that’s only really the truly hard stuff.