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The new class sets need a lot of work (many need a complete redesign from scratch).

  • boi_anachronism_
    boi_anachronism_
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    Omg. The dk set. Holy... what were they thinking. That is just.. i mean it might be one of the most broken sets to show up in game or atleast in ages.....woooowies. major AND minor heroism? They may as well have said "hey! You know what would be a great idea?! Lets make dks invincible". For god sake.
  • Duke_Falcon
    Duke_Falcon
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    What DK doesn't want 100% up time on Corrosive in pvp. Bahhahaahahahahahaaaaaa.......
  • Pelanora
    Pelanora
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    What even is a monolith
  • Turtle_Bot
    Turtle_Bot
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    this type of design as a 5pc genuinely worries me regarding the winter's embrace line as i know without a doubt it'll have some sort of tanking related bonus when the line serves 2 roles as both a tanking line and a major thematic dps line.
    we already have enough 5 piece item sets. I would have thought it'd be more interesting and fun to create them as 3 piece item sets to potentially match them with other bonuses.

    Yeah, this worries me as well, especially for sorc since with the devs have constantly forced sorc more and more into pets for everything. It is massively concerning that they will make the sets for the storm calling (well they already have made this set trash on initial reveal) and dark magic lines completely garbage while making the pet set so strong it forces sorc even further into pets making no-pet sorc even more extinct than it is now.

    TBH, doing that with the sorc class sets would just kill all interest in the game for me. My preferred playstyle of my favourite (and main) class is already long dead and has been for years now, but its like they aren't even trying let it exist in any capacity, let alone bring it back, even at a bottom tier level, since any time a way is found to make it usable, they immediately kill off or rework that skill (mines, weapon, AoE frags, etc) to kill off the no-pet playstyle all over again and keep it dead.

    Edit:
    quoted wrong comment.
    Edited by Turtle_Bot on September 16, 2023 5:08AM
  • fizzylu
    fizzylu
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    Jierdanit wrote: »
    Instead of creating new Item sets that no one is going to use with every patch they should use that time to actually make the existing sets useful.

    Currently when im making a build i am looking at maybe 15 to 20 different Sets that could be useful for that particular build.
    That is for everything, including Monster Sets, Mythics, Arena Weapons and regular Sets.
    It is ridiculous that there is hundreds of sets in the game and probably 75% of them are completely useless for anything outside of roleplaying.

    Yeah, I seriously wish they would call it quits with all the sets. I've been running the same sets on my main for years now and all of them are 5 or more years old, which is truly sad considering how many sets they add to the game every year.... and what's tragic is imagining the amount of resources they put into them, despite the majority of players probably never even touching most of the new sets. Zenimax just seems so stuck in their ways. I do appreciate that they don't leave some features to gather dust and expand upon them every chapter/DLC.... antiquities, companions, sets.... but I think the situation with sets got out of hand chapters ago and the game could really benefit from a different approach to "new combat options" every major update. My preference would be to see them take things like proc set ideas and make them into new abilities for current skill lines. It always bummed me out that things like the mages and fighters guild never had more added to them, and that the thieves guild and dark brotherhood never got combat skills built into them. It's wild how many sets are in the game and how few skills there are to choose from and play with, because while I've been running the same sets for years.... I've also been running the same skills.... and sometimes combat gets really old because of that.
    Edited by fizzylu on September 16, 2023 8:33PM
  • FlipFlopFrog
    FlipFlopFrog
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    I absolutely love the idea of class specific sets, I hope they add more of them! It's a step closer to restoring unique class identity that is so lacking in this game.
    PC EU
  • Luke_Flamesword
    Luke_Flamesword
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    My main is dk. I don't want this set. I don't want more hate towards my favourite class, I don't want more "nerf dk" topics. I don't want to see in future nerf to class itself, because of op sets which will be nerfed to the ground anyway, sooner or later.

    Just balance things.
    PC | EU | DC |Stam Dk Breton
  • Tannus15
    Tannus15
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    some of it is just bad. the sorc set in particular is not good. dps sets that only 1 person can run are not good. they are bad.

    others feels like they are for the wrong class.

    take the nightblade set and give it to the templar on ardant flame and it's amazing. like super good. from 50% you cut ults from your rotation and from 40% you start beaming. it's eating ult and doing more damage and you're banking ult and going ham. it makes sense with how templars work in execute.

    instead templar get a regen / burst set. why? put that on sorc with dark magic though and every X number of *** procs and then you get 10 seconds of burst. or you can go frags as spammable to get more out of it. that makes sense right? mag sorc has sustain issues because they have so few stam options especially if you're running 5 or 6pc medium, which is the meta. this all makes sense.

    the dk set is just wrong. someone missed the memo that major and minor heroism is too much on dk. and if they change it to just major heroism i swear i'll lose my mind. they already run heroism pots guys. just, what are you thinking? stop it! bad zos!

    i don't know what the objective is with the nightblade set. is it a healer set? is it a dps set? it's not good for either of them. just run julianos and be better at everything and not be locked into certain skills and restricted on ult use.
  • Galeriano
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    DK set gets more hype than it deserves.
  • Jierdanit
    Jierdanit
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    Galeriano wrote: »
    DK set gets more hype than it deserves.

    Major and Minor Heroism on a class with an ult that effectively makes you super tanky and ignore all enemy resistances is overhyped?

    And on top of that extra healing on backbar.
    PC/EU, StamSorc Main
  • Punitio
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    Pretty sure devs are DK fans, there's no way they did this. DK set is tier S and the rest is trash that i will never use.
  • Finedaible
    Finedaible
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    fizzylu wrote: »
    Jierdanit wrote: »
    Instead of creating new Item sets that no one is going to use with every patch they should use that time to actually make the existing sets useful.

    Currently when im making a build i am looking at maybe 15 to 20 different Sets that could be useful for that particular build.
    That is for everything, including Monster Sets, Mythics, Arena Weapons and regular Sets.
    It is ridiculous that there is hundreds of sets in the game and probably 75% of them are completely useless for anything outside of roleplaying.

    Yeah, I seriously wish they would call it quits with all the sets. I've been running the same sets on my main for years now and all of them are 5 or more years old, which is truly sad considering how many sets they add to the game every year.... and what's tragic is imagining the amount of resources they put into them, despite the majority of players probably never even touching most of the new sets. Zenimax just seems so stuck in their ways. I do appreciate that they don't leave some features to gather dust and expand upon them every chapter/DLC.... antiquities, companions, sets.... but I think the situation with sets got out of hand chapters ago and the game could really benefit from a different approach to "new combat options" every major update. My preference would be to see them take things like proc set ideas and make them into new abilities for current skill lines. It always bummed me out that things like the mages and fighters guild never had more added to them, and that the thieves and dark brotherhood never got combat skills built into them. It's wild how many sets are in the game and how few skills there are to choose from and play with, because while I've been running the same sets for years.... I've also been running the same skills.... and sometimes combat gets really old because of that.

    This has been my general sentiment these last few years. I would really like more combat skill options instead of sets being the only way to 'build' and flesh out your character. I feel like the Champion Point system has failed in that regard as well; it doesn't really change how you approach battle because they nerfed anything that stood out until it was all virtually the same, but that's probably just a symptom of aggressive spreadsheet balancing.
  • XSTRONG
    XSTRONG
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    Omg. The dk set. Holy... what were they thinking. That is just.. i mean it might be one of the most broken sets to show up in game or atleast in ages.....woooowies. major AND minor heroism? They may as well have said "hey! You know what would be a great idea?! Lets make dks invincible". For god sake.

    Ever heard about Zos?

    They know alot of people will go into endless archive just to farm this DK set and when they see most of those players have it, they Will nerf it.

    I thought people knew these things by now but apperntly they dont learn lol

    Enjoy it will you can!
    Edited by XSTRONG on September 16, 2023 6:10PM
  • Galeriano
    Galeriano
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    Jierdanit wrote: »
    Galeriano wrote: »
    DK set gets more hype than it deserves.

    Major and Minor Heroism on a class with an ult that effectively makes you super tanky and ignore all enemy resistances is overhyped?

    And on top of that extra healing on backbar.

    I never said that major+minor heroism is overhyped I said that new DK class set is overhyped. You already have all of these things and more with daedric trickery and heroism pots. Keep in mind You wont be able to keep 100% uptime on heroism buffs and healing buffs with that new set and You won't be able to wear it on just one bar like You can do with trickery to fully benefit from it. It's not a bad set but definietly not some S+ tier like OP is claiming.
    Edited by Galeriano on September 16, 2023 6:34PM
  • Jierdanit
    Jierdanit
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    Galeriano wrote: »
    Jierdanit wrote: »
    Galeriano wrote: »
    DK set gets more hype than it deserves.

    Major and Minor Heroism on a class with an ult that effectively makes you super tanky and ignore all enemy resistances is overhyped?

    And on top of that extra healing on backbar.

    I never said that major+minor heroism is overhyped I said that new DK class set is overhyped. You already have all of these things and more with daedric trickery and heroism pots. Keep in mind You wont be able to keep 100% uptime on heroism buffs and healing buffs with that new set and You won't be able to wear it on just one bar like You can do with trickery to fully benefit from it. It's not a bad set but definietly not some S+ tier like OP is claiming.

    From what it sounds like you can actually one bar it. Description says you get the buff for 20 seconds after casting an earthen heart skill, that should be possible while wearing it on 1 bar.

    The Major Heroism is by far the biggest reason that so many DKs are running Daedric Trickery and from personal experience it is very unlikely to get over like 25-30% uptime on Major Heroism from Trickery.
    Even if you spend only half your time on the front bar you get basically double that uptime from Basalt-Blooded.
    On top of that you dont need Minor Heroism pots anymore so you can just run tristats and get an extra heal from it.

    That alone would already be enough to make probably 90% of DKs run the set and you still get extra healing for vigor and coag on your backbar that is almost equal to the Major Vitality or Mending you would get from Trickery on top.

    The set is going to be better than Trickery in basically every situation, especially because you can reliably get the Heroism and it isnt random and have a higher uptime on it.
    It is absolutely S+ Tier.
    Edited by Jierdanit on September 16, 2023 7:24PM
    PC/EU, StamSorc Main
  • fizzylu
    fizzylu
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    Finedaible wrote: »
    I feel like the Champion Point system has failed in that regard as well; it doesn't really change how you approach battle because they nerfed anything that stood out until it was all virtually the same, but that's probably just a symptom of aggressive spreadsheet balancing.

    Oh yeah, I would go as far as saying that I hate the champion point system. It's feels like pointless padding, a false sense of endgame progression.... especially since they reworked it awhile back. Before it at least felt like I was somewhat making progress and unlocking passives that benefited me, but now with the "swap in/swap out" situation.... I don't see the point in grinding cp to unlock everything. I just change the points around as needed and champion points mean nothing to me anymore. And seriously, some of the passives needing to be equipped is just nonsense to begin with. Like why can't I have reduced time for a fish to bite, food/drink buffs that last a little longer, and fenced goods be worth a bit more at all times no questions asked? What is this restriction for? It's honestly just stupid. Then since most of the cp trees are passives, it doesn't actually make your gameplay feel fresh. I always have been a flat stats over proc person too.... so every combat related champion point passive I run is just more spell damage, health, and etc (again, why do things like these even need to be equipped).

    I enjoy GW2's mastery system way more, and despite not being an endgame progression system, even WoW's new talent trees that came out a while back are way more fun to play around with and actually impact my gameplay significantly more than ESO's cp system. Fair to mention GW2's elite specializations here as well since they are an endgame grind and can change up your playstyle quite a bit by giving you access to different weapons and abilities.
    Edited by fizzylu on September 16, 2023 8:58PM
  • Galeriano
    Galeriano
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    Jierdanit wrote: »
    Galeriano wrote: »
    Jierdanit wrote: »
    Galeriano wrote: »
    DK set gets more hype than it deserves.

    Major and Minor Heroism on a class with an ult that effectively makes you super tanky and ignore all enemy resistances is overhyped?

    And on top of that extra healing on backbar.

    I never said that major+minor heroism is overhyped I said that new DK class set is overhyped. You already have all of these things and more with daedric trickery and heroism pots. Keep in mind You wont be able to keep 100% uptime on heroism buffs and healing buffs with that new set and You won't be able to wear it on just one bar like You can do with trickery to fully benefit from it. It's not a bad set but definietly not some S+ tier like OP is claiming.

    From what it sounds like you can actually one bar it. Description says you get the buff for 20 seconds after casting an earthen heart skill, that should be possible while wearing it on 1 bar.

    The Major Heroism is by far the biggest reason that so many DKs are running Daedric Trickery and from personal experience it is very unlikely to get over like 25-30% uptime on Major Heroism from Trickery.
    Even if you spend only half your time on the front bar you get basically double that uptime from Basalt-Blooded.
    On top of that you dont need Minor Heroism pots anymore so you can just run tristats and get an extra heal from it.

    That alone would already be enough to make probably 90% of DKs run the set and you still get extra healing for vigor and coag on your backbar that is almost equal to the Major Vitality or Mending you would get from Trickery on top.

    The set is going to be better than Trickery in basically every situation, especially because you can reliably get the Heroism and it isnt random and have a higher uptime on it.
    It is absolutely S+ Tier.

    Yeah I guess there is possibility that this set could be one barred but it still won;t make it better than trickery+heroism pots. Tristat pots healing is really not a dealbreaker. Trickery is still better or at worst comparable. Keep in mind that trickery always provides You atleast 2 and for a few seconds even 3 buffs and combined with heroism pots You will also have 100% uptime on minor heroism when this set at any given time will be just giving You either 14% healing or heroism buffs. Like I said it's not a bad set but not some S+ tier either.
  • OtarTheMad
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    All I can say is that from the looks of these class sets I think Arcanist and Necro needs to be redone.

    For the necro one: While necro does not have class access to Minor Resolve, they do already have access to Minor Protection. Also, the “treating yourself as a corpse” thing is too vague to be excited about.

    Arcanist set: All the buffs you get depending on crux spent you can already get with other Arcanist abilities so this set is almost useless. 1 crux- numerous abilities (Chakram, Shield ult) already give allies a shield so meh. 2 crux- audacious Runemend already gives minor heroism. 3 crux- glyphic ult already gives Major Protection if it’s at full health.
  • Jierdanit
    Jierdanit
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    OtarTheMad wrote: »
    All I can say is that from the looks of these class sets I think Arcanist and Necro needs to be redone.

    For the necro one: While necro does not have class access to Minor Resolve, they do already have access to Minor Protection. Also, the “treating yourself as a corpse” thing is too vague to be excited about.

    Arcanist set: All the buffs you get depending on crux spent you can already get with other Arcanist abilities so this set is almost useless. 1 crux- numerous abilities (Chakram, Shield ult) already give allies a shield so meh. 2 crux- audacious Runemend already gives minor heroism. 3 crux- glyphic ult already gives Major Protection if it’s at full health.

    The problem is that every single class has super easy access to Minor Resolve with Vigor, which is one of the best heal skills in the game and is basically required on almost all build.
    As long as vigor has Minor Resolve that bonus on sets will never actually be useful.
    PC/EU, StamSorc Main
  • AcadianPaladin
    AcadianPaladin
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    I love all the proposed class sets. They mean I don't have to even think about changing up my current sets since none of them look any good at all to me. :)
    PC NA(no Steam), PvE, mostly solo
  • J18696
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    I honestly think the bigger issue with dk is corrosive not the new set but it's still a very strong set and eclipses any of the other class sets
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Urzigurumash
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    J18696 wrote: »
    I honestly think the bigger issue with dk is corrosive not the new set but it's still a very strong set and eclipses any of the other class sets

    Even without Corrosive the class is ahead of the rest. I've written loads about it but until something is done with Undeath the problem will persist. Should be telling enough that sDK is considered S Tier but a recap from one has nothing in common with how it looked from 2015 to 2021. I'm a 5 star / Xbox day 1 sDK and I made this lovely poll:

    https://forums.elderscrollsonline.com/en/discussion/628489/dk-needs-a-13-damage-nerf
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Faulgor
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    Pelanora wrote: »
    What even is a monolith

    newFile-2.jpg
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Pelanora
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    I love it. Five of those in a battlefield, the day is ours.
  • Pelanora
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    I'm pretty sure they fed all the existing sets and abilities into microsofts genAI and that spat out the new sets. Best way to explain it.
  • Inaya1
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    My personal opinion is that it’s not worth adding any more sets at all. They are no longer needed in the game, because the old sets are still not optimized (for the worse and for the better) or are completely terrible garbage.

    A set of 5 parts? Moreover, with a fine for use? -lol. They added penalties to Mythics only because they take up only 1 slot, but what should THESE sets give them that give them such powerful penalties? Are they playing instead you? - no.

    In my understanding, a class set is a special thing. He must graphically and in characteristics change the work of the class’s skills so that it is not only interesting but also makes sense. Otherwise, WHY would I change the META SET from trial (as a coral riptide/aansul and etc) to some garbage class set? Yes, even at least give the opportunity not to be meta, but simply pay attention to it. (For example, replace the warden’s healing leeching vines with spikes applied to the enemy that slow him down over time and, for example and do not allow him to roll (if you roll, you take a lot of damage). Here's something like that.) And it turns out that these are again incomprehensible garbage sets from the overland, they haven’t released yet but already outdated!”
  • the1andonlyskwex
    the1andonlyskwex
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    Inaya1 wrote: »
    In my understanding, a class set is a special thing. He must graphically and in characteristics change the work of the class’s skills so that it is not only interesting but also makes sense. Otherwise, WHY would I change the META SET from trial (as a coral riptide/aansul and etc) to some garbage class set? Yes, even at least give the opportunity not to be meta, but simply pay attention to it. (For example, replace the warden’s healing leeching vines with spikes applied to the enemy that slow him down over time and, for example and do not allow him to roll (if you roll, you take a lot of damage). Here's something like that.) And it turns out that these are again incomprehensible garbage sets from the overland, they haven’t released yet but already outdated!”

    I definitely expected the class sets to interact more directly with the class abilities than they do. It seems like ZOS basically went with a "when you cast a skill from a particular line, do a normal proc set thing" theme, which is pretty disappointing compared to what I expected. I expected/hoped for set bonuses which would interact more with specific class abilities in a way that would be comparable to adding a 3rd (substantially different) morph, for example.
  • Sleep724
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    Maybe Corrosive is going to get the nerf sledge hammer so Zos doesnt think the sets a big deal.

    On the other hand, almost every update has a set thats seemingly OP until it gets nerfed into uselessness before its released.
  • Lags
    Lags
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    personally i think the necro set is absolutely terrible.
  • Aardappelboom
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    Sleep724 wrote: »
    Maybe Corrosive is going to get the nerf sledge hammer so Zos doesnt think the sets a big deal.

    On the other hand, almost every update has a set thats seemingly OP until it gets nerfed into uselessness before its released.

    I don't know, I play a DK and I'm going to love jumping around flapping my wings all over the place. With this thing I can ultimate almost constantly. No need for corrosive, the shield and sustain on leap will be awesome. 😁
    Edited by Aardappelboom on September 17, 2023 6:13PM
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